Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Caucasus to Karelia S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 2 armour and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsTotal World War Mainah X v Dawg L
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@dawgoneit
No - that is not the version I used.I’ll try that.
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So i played it to the end of turn, you are right - Germany starts with money. 35.
Still working on the G1. Really appreciate Ceaser1’s predicament - a lot to think about. Even more so with the eastern front troops frozen. You’d think that would give you less to think about, but really, it gives you more - you cant attack, cant retreat, cant reenforce, so you have to decide how you can deter an attack with the potential counter attack.
I think Avner is right in that you have to have a plan and accept that you are not going to make any big adjustments to your plan mid game - its sink or swim.
Would you like to have the option of having US/UK and Ger/Italy share technologies?
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@mainah its something i haven’t had to consider before. i wish i new more about the game so i could make that choice.
do you have an opinion on that? -
@dawgoneit take your time. i’ll have to study my moves also.
it took me over an hour to do my uk turn with our team game. -
@dawgoneit said in Total World War Mainah X v Dawg L:
@mainah its something i haven’t had to consider before. i wish i new more about the game so i could make that choice.
do you have an opinion on that?I think it would be an interesting addition. Or scary, depending. Unsure. It was an option when I was setting it up. Seems more advantageous to the allies due to Japan being left out. On the flip side, it would help Italy a lot in the med.
Overall, the game seems to have integrated tech as a true part of the game rather than a fun make it different side option.
I can see why uk took an hour. Not being familiar with the game either, and just looking at the whole board instead of just Italy, I see uk, followed by us, and then Japan have a lot of thinking to do. So many more complications vs A&A. Got quickly overwhelmed. The whole train, truck, and material stuff is hard to wrap my head around. But I am starting to think that stuff is key.
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@mainah I have to keep looking on the directions so see what i need to buy and build things. the fighter and bombers moving 2 is hard to figure out also. there’s a lot to figure out. I do think its very interesting though.
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@dawgoneit
The air movement underlies the importance of using trucks, material, and engineers, as they can build airfields to increase that to 4 -
@mainah so how do you want to do tech?
what i started doing in our team game is saving the game when i’m happy with what i’ve done in each sinarieo. uk buys like 5 or so times. i’ll save each time so if i buy something i cant deploy i can go back and start the purchase over. -
@dawgoneit I guess this game will only run properly on the 2.6+14526 version
If at any time you have a problem don’t worry about restarting your turn. I no we’re just starting out. -
@dawgoneit
Let’s leave it as default, no sharing. Upon reflection, I figure its best to keep the same as the team game so you and I don’t get confused.I was pondering G1 last night, which got me debating about whether we should consider allowing edits for the train pick up and drop off due to the TripleA issues mention on the team game, and that’s when I realized that the more we make it different, being both new at the board, from a simultaneous game, the harder it’s going to be.
I’m going to go to work today to print a set of the rules. Having to toggle between that PDF screen and the game screen is really gumming up the brain cells. Used to have a printer here at home but printed so rarely that the $60 ink cartridge always dried out before I got a dozen pages out of it.
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@mainah I’m not 100% sure but i don’t think we can edit in this game.
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we still on.
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Yes sir - sorry. I have to let go of the league game mentality in this one, and just have fun.
Played around a bit with it this weekend, should have just committed.
Will be up today or tomorrow -
@mainah all good.
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TripleA Manual Gamesave Post: Germany round 1
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0
Game History
Round: 1 Research Technology - Germany Note to players Germany: <body><img src="winterstart.png"/></body> Note to players Germany: <body><img src="startgermany.png"/></body> Germany spend 0 on tech rolls Germany rolls : 0/1 hits, 0.00 expected hits Combat Move - Germany Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger GermanProduction: Germany has their production frontier changed to: germanProduction Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanNavalFighter moved from Norway to 24 Sea Zone 1 germanSubmarine moved from 25 Sea Zone to 24 Sea Zone 1 germanSubmarine moved from 8 Sea Zone to 24 Sea Zone 1 germanFighter moved from Denmark to 24 Sea Zone 1 germanFighter moved from Northern Germany to 24 Sea Zone 1 germanSubmarine moved from 27 Sea Zone to 28 Sea Zone 1 germanFighter moved from Finland to 28 Sea Zone 1 germanTacticalBomber moved from Poland to 28 Sea Zone 1 germanStrategicBomber moved from Eastern Germany to 28 Sea Zone 1 germanDestroyer moved from 26 Sea Zone to 24 Sea Zone 1 germanSubmarine moved from 3 Sea Zone to 7 Sea Zone 1 germanSubmarine moved from 20 Sea Zone to 7 Sea Zone 1 germanSubmarine moved from 32 Sea Zone to 21 Sea Zone 1 germanSubmarine moved from 34 Sea Zone to 21 Sea Zone 1 germanFighter moved from Northern France to 21 Sea Zone 1 germanSubmarine moved from 11 Sea Zone to 37 Sea Zone 1 germanSubmarine moved from 37 Sea Zone to 35 Sea Zone 1 germanFighter moved from Tripolitania to Tobruk 1 germanMech.Infantry moved from Tripolitania to Tobruk 1 germanTank moved from Tripolitania to Tobruk 1 germanArtillery and 1 germanInfantry moved from Cyrenaica to Tobruk 1 germanMech.Infantry moved from Cyrenaica to Tobruk 1 germanAntiTankGun, 2 germanInfantrys and 1 germanTank moved from Al Kufrah to Tobruk 1 germanNavalFighter moved from Western France to 21 Sea Zone Combat - Germany
Combat Hit Differential Summary :
Germany rolls : 0.00
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Scramble options sir?
SZ 24
SZ 7 or SZ 21 -
@mainah none
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TripleA Turn Summary: Finland round 1
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 1 Bid Purchase - Germany Note to players Germany: Total World War The following options are available by purchasing and placing them under the logo within Greenland: - No Notifications Play the game without those nice images to sp.... Germany buy nothing; 5 PU unused Germany retains 5 PUS not spent in bid phase Digging Trenches - Germany Germany collect 71 PUs; end with 111 PUs Objective GermanBidsaver1: Germany met a national objective for an additional -111 PUs; end with 0 PUs Units generate 3 techTokens; Germany end with 3 techTokens Units Change Ownership Some Units in Algeria change ownership: 1 Material and 1 germanCombatEngineer Some Units in Finland change ownership: 1 Material and 1 germanCombatEngineer Some Units in West Africa change ownership: 1 germanCombatEngineer Reconnaissance Missions - Finland Finland collect 0 PUs; end with 8 PUs Some Units in Finland change ownership: 1 Material and 1 germanCombatEngineer Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 11 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 11 PUs Units Change Ownership Some Units in Algeria change ownership: 1 Material and 1 germanCombatEngineer Some Units in West Africa change ownership: 1 germanCombatEngineer Trigger Starttechtokens: Germany met a national objective for an additional 2 techTokens; end with 5 techTokens Trigger StartPUs: Germany met a national objective for an additional 35 PUs; end with 35 PUs Research Technology - Germany Note to players Germany: <body><img src="winterstart.png"/></body> Note to players Germany: <body><img src="startgermany.png"/></body> Germany spend 0 on tech rolls Germany rolls : 0/1 hits, 0.00 expected hits Combat Move - Germany Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger GermanProduction: Germany has their production frontier changed to: germanProduction Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanNavalFighter moved from Norway to 24 Sea Zone 1 germanSubmarine moved from 25 Sea Zone to 24 Sea Zone 1 germanSubmarine moved from 8 Sea Zone to 24 Sea Zone 1 germanFighter moved from Denmark to 24 Sea Zone 1 germanFighter moved from Northern Germany to 24 Sea Zone 1 germanSubmarine moved from 27 Sea Zone to 28 Sea Zone 1 germanFighter moved from Finland to 28 Sea Zone 1 germanTacticalBomber moved from Poland to 28 Sea Zone 1 germanStrategicBomber moved from Eastern Germany to 28 Sea Zone 1 germanDestroyer moved from 26 Sea Zone to 24 Sea Zone 1 germanSubmarine moved from 3 Sea Zone to 7 Sea Zone 1 germanSubmarine moved from 20 Sea Zone to 7 Sea Zone 1 germanSubmarine moved from 32 Sea Zone to 21 Sea Zone 1 germanSubmarine moved from 34 Sea Zone to 21 Sea Zone 1 germanFighter moved from Northern France to 21 Sea Zone 1 germanSubmarine moved from 11 Sea Zone to 37 Sea Zone 1 germanSubmarine moved from 37 Sea Zone to 35 Sea Zone 1 germanFighter moved from Tripolitania to Tobruk 1 germanMech.Infantry moved from Tripolitania to Tobruk 1 germanTank moved from Tripolitania to Tobruk 1 germanArtillery and 1 germanInfantry moved from Cyrenaica to Tobruk 1 germanMech.Infantry moved from Cyrenaica to Tobruk 1 germanAntiTankGun, 2 germanInfantrys and 1 germanTank moved from Al Kufrah to Tobruk 1 germanNavalFighter moved from Western France to 21 Sea Zone Combat - Germany Battle in Tobruk Germany attack with 1 germanAntiTankGun, 1 germanArtillery, 1 germanFighter, 3 germanInfantrys, 2 germanMech.Infantrys and 2 germanTanks Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 1 britishFortification, 1 britishInfantry and 1 britishParatrooper Britain roll AntiAircraftGun dice in Tobruk : 0/1 hits, 0.08 expected hits Germany roll dice for 1 germanAntiTankGun, 1 germanArtillery, 1 germanFighter, 3 germanInfantrys, 2 germanMech.Infantrys and 2 germanTanks in Tobruk, round 2 : 3/1 hits, 2.75 expected hits Britain roll dice for 1 britishAntiAirGun, 1 britishFortification, 1 britishInfantry and 1 britishParatrooper in Tobruk, round 2 : 2/1 hits, 1.83 expected hits 2 germanInfantrys owned by the Germany lost in Tobruk 1 britishInfantry owned by the Britain, 1 britishAntiAirGun owned by the Britain and 1 britishParatrooper owned by the Britain lost in Tobruk Germany roll dice for 1 germanAntiTankGun, 1 germanArtillery, 1 germanFighter, 1 germanInfantry, 2 germanMech.Infantrys and 2 germanTanks in Tobruk, round 3 : 2/1 hits, 2.42 expected hits Britain roll dice for 1 britishFortification in Tobruk, round 3 : 1/1 hits, 0.92 expected hits 1 germanAntiTankGun owned by the Germany lost in Tobruk 1 britishFortification owned by the Britain lost in Tobruk Some non-combat units are destroyed: Germany win, taking Tobruk from Britain with 1 germanArtillery, 1 germanFighter, 1 germanInfantry, 2 germanMech.Infantrys and 2 germanTanks remaining. Battle score for attacker is 13 Casualties for Germany: 1 germanAntiTankGun and 2 germanInfantrys Casualties for Britain: 1 britishAntiAirGun, 1 britishFortification, 1 britishInfantry and 1 britishParatrooper Battle in 28 Sea Zone Germany attack with 1 germanFighter, 1 germanStrategicBomber, 1 germanSubmarine and 1 germanTacticalBomber Russia defend with 1 russianDestroyer Germany roll dice for 1 germanSubmarine in 28 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Germany roll dice for 1 germanFighter, 1 germanStrategicBomber and 1 germanTacticalBomber in 28 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Russia roll dice for 1 russianDestroyer in 28 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits 1 russianDestroyer owned by the Russia lost in 28 Sea Zone Germany win with 1 germanFighter, 1 germanStrategicBomber, 1 germanSubmarine and 1 germanTacticalBomber remaining. Battle score for attacker is 8 Casualties for Russia: 1 russianDestroyer Battle in 24 Sea Zone Germany attack with 1 germanDestroyer, 2 germanFighters, 1 germanNavalFighter and 2 germanSubmarines Britain defend with 1 britishCruiser, 1 britishHull and 1 britishTransport Germany roll dice for 2 germanSubmarines in 24 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 britishHull owned by the Britain lost in 24 Sea Zone Germany roll dice for 1 germanDestroyer, 2 germanFighters and 1 germanNavalFighter in 24 Sea Zone, round 2 : 1/1 hits, 1.25 expected hits Britain roll dice for 1 britishCruiser and 1 britishTransport in 24 Sea Zone, round 2 : 0/1 hits, 0.58 expected hits 1 britishTransport owned by the Britain lost in 24 Sea Zone Germany roll dice for 2 germanSubmarines in 24 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Germany roll dice for 1 germanDestroyer, 2 germanFighters and 1 germanNavalFighter in 24 Sea Zone, round 3 : 1/1 hits, 1.25 expected hits Britain roll dice for 1 britishCruiser in 24 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 germanDestroyer owned by the Germany lost in 24 Sea Zone 1 britishCruiser owned by the Britain lost in 24 Sea Zone Germany win with 2 germanFighters, 1 germanNavalFighter and 2 germanSubmarines remaining. Battle score for attacker is 23 Casualties for Britain: 1 britishCruiser, 1 britishHull and 1 britishTransport Casualties for Germany: 1 germanDestroyer Battle in 35 Sea Zone Germany attack with 1 germanSubmarine Usa defend with 1 americanTransport Germany roll dice for 1 germanSubmarine in 35 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Usa roll dice for 1 americanTransport in 35 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits Germany roll dice for 1 germanSubmarine in 35 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits Usa roll dice for 1 americanTransport in 35 Sea Zone, round 3 : 0/1 hits, 0.08 expected hits Germany roll dice for 1 germanSubmarine in 35 Sea Zone, round 4 : 0/1 hits, 0.25 expected hits Usa roll dice for 1 americanTransport in 35 Sea Zone, round 4 : 0/1 hits, 0.08 expected hits Germany roll dice for 1 germanSubmarine in 35 Sea Zone, round 5 : 0/1 hits, 0.25 expected hits Usa roll dice for 1 americanTransport in 35 Sea Zone, round 5 : 0/1 hits, 0.08 expected hits Germany roll dice for 1 germanSubmarine in 35 Sea Zone, round 6 : 0/1 hits, 0.25 expected hits Usa roll dice for 1 americanTransport in 35 Sea Zone, round 6 : 0/1 hits, 0.08 expected hits Germany roll dice for 1 germanSubmarine in 35 Sea Zone, round 7 : 0/1 hits, 0.25 expected hits Usa roll dice for 1 americanTransport in 35 Sea Zone, round 7 : 1/1 hits, 0.08 expected hits 1 germanSubmarine owned by the Germany lost in 35 Sea Zone Usa win with 1 americanTransport remaining. Battle score for attacker is -7 Casualties for Germany: 1 germanSubmarine Battle in 7 Sea Zone Germany attack with 2 germanSubmarines Britain defend with 1 britishDestroyer and 1 britishHull Germany roll dice for 2 germanSubmarines in 7 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 britishHull owned by the Britain lost in 7 Sea Zone Britain roll dice for 1 britishDestroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Germany roll dice for 2 germanSubmarines in 7 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 britishDestroyer owned by the Britain lost in 7 Sea Zone Germany win with 2 germanSubmarines remaining. Battle score for attacker is 20 Casualties for Britain: 1 britishDestroyer and 1 britishHull Battle in 21 Sea Zone Germany attack with 1 germanFighter, 1 germanNavalFighter and 2 germanSubmarines Britain defend with 1 britishDestroyer and 1 britishTransport Germany roll dice for 2 germanSubmarines in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 britishTransport owned by the Britain lost in 21 Sea Zone Germany roll dice for 1 germanFighter and 1 germanNavalFighter in 21 Sea Zone, round 2 : 1/1 hits, 0.75 expected hits Britain roll dice for 1 britishDestroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits 1 britishDestroyer owned by the Britain lost in 21 Sea Zone Germany win with 1 germanFighter, 1 germanNavalFighter and 2 germanSubmarines remaining. Battle score for attacker is 15 Casualties for Britain: 1 britishDestroyer and 1 britishTransport Non Combat Move - Germany Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger GermanySpring1: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Germany Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger GermanySpring2: has removed 1 Winter owned by Germany in Novgorod Trigger GermanySpring2: has removed 1 Winter owned by Germany in Orel Kursk Trigger GermanySpring2: has removed 1 Winter owned by Germany in Lativa Estonia Trigger GermanySpring2: has removed 1 Winter owned by Germany in Smolensk Trigger GermanySpring2: has removed 1 Winter owned by Germany in Northern Norway Trigger GermanySpring2: has removed 1 Winter owned by Germany in Belorussia Trigger GermanySpring2: has removed 1 Winter owned by Germany in Northern Finland Trigger GermanySpring2: has removed 1 Winter owned by Germany in Pskov Trigger GermanySpring2: has removed 1 Winter owned by Germany in Kharkov Trigger GermanySpring2: has removed 1 Winter owned by Germany in Western Karelia Trigger GermanySpring2: has removed 1 Winter owned by Germany in Lithuania Trigger GermanySpring2: has removed 1 Winter owned by Germany in Pinsk Marshes Trigger GermanySpring2: has removed 1 Winter owned by Germany in Eastern Finland Trigger GermanySpring2: has removed 1 Winter owned by Germany in Eastern Ukraine 1 germanBattleship moved from 12 Sea Zone to 26 Sea Zone 1 germanNavalFighter moved from 24 Sea Zone to Norway 1 germanFighter moved from 24 Sea Zone to Denmark 1 germanFighter moved from 24 Sea Zone to Northern Germany 1 germanFighter moved from 21 Sea Zone to Northern France 1 germanNavalFighter moved from 21 Sea Zone to Western France 1 germanFighter moved from 28 Sea Zone to Finland 1 germanTacticalBomber moved from 28 Sea Zone to Finland 1 germanStrategicBomber moved from 28 Sea Zone to Finland 2 germanInfantrys moved from Vichy France to 47 Sea Zone 1 germanDestroyer, 2 germanInfantrys and 1 germanTransport moved from 47 Sea Zone to 46 Sea Zone 2 germanInfantrys moved from 46 Sea Zone to Sicily 1 germanCombatEngineer and 1 germanInfantry moved from West Africa to French West Africa 1 Material moved from 69 Sea Zone to Gold Coast 1 germanSubmarine moved from 64 Sea Zone to 58 Sea Zone 1 germanFighter moved from Tobruk to Cyrenaica 1 germanInfantry moved from Tripolitania to Algeria 1 Train moved from Vichy France to Paris 1 Train and 1 germanTank moved from Paris to Romania 1 germanMarine moved from Northern France to Western France 1 germanMarine moved from Western France to Vichy France 2 germanInfantrys moved from Copenhagen to 27 Sea Zone 2 germanInfantrys moved from 27 Sea Zone to Poland 1 germanAirTransport and 1 germanParatrooper moved from Eastern Germany to Southern Italy 1 germanInfantry moved from Bulgaria to Romania 1 germanTank moved from Romania to Southern Ukraine 1 Material and 1 germanMech.Infantry moved from Western Ukraine to Southern Ukraine 1 germanCombatEngineer moved from Western Ukraine to Southern Ukraine 1 germanAirTransport moved from Western Ukraine to Hungary Slovakia 1 germanTank moved from Eastern Germany to Eastern Poland 1 germanMech.Infantry moved from Poland to Eastern Poland 1 germanInfantry moved from Eastern Germany to Poland 2 germanInfantrys moved from Poland to Eastern Poland 1 Truck moved from Southern Germany to Hungary Slovakia 1 germanArtillery and 1 germanInfantry moved from Hungary Slovakia to Eastern Poland 1 germanInfantry moved from Northern Yugoslavia to Romania 1 Truck moved from Austria to Berlin 1 Truck moved from Eastern France to Southern Germany 1 Material and 1 Truck moved from Southern Germany to Eastern France 1 germanCombatEngineer moved from Paris to Northern France 1 germanFighter moved from Eastern Poland to Bessarabia 2 germanInfantrys moved from Berlin to Eastern Germany Purchase Units - Germany Germany buy 1 Material, 1 Train, 1 germanBattleship, 1 germanEntrenchment, 1 germanFortification, 1 germanInfantry and 1 germanMech.Infantry; Remaining resources: 0 PUs; 5 techTokens; Place Units - Germany Units in Northern France being upgraded or consumed: 1 Material and 1 germanEntrenchment 1 germanFortification placed in Northern France 1 Material, 1 Train, 1 germanInfantry and 1 germanMech.Infantry placed in Eastern Germany Germany undo move 2. Units in 27 Sea Zone being upgraded or consumed: 1 germanHull 1 germanBattleship placed in 27 Sea Zone 1 Train, 1 germanInfantry and 1 germanMech.Infantry placed in Eastern Germany 1 Material placed in Western Germany Turn Complete - Germany Germany collect 71 PUs; end with 71 PUs Units generate 3 techTokens; Germany end with 8 techTokens Units Change Ownership Some Units in Algeria change ownership: 1 Material and 1 germanCombatEngineer Some Units in Finland change ownership: 1 Material and 1 germanCombatEngineer Some Units in French West Africa change ownership: 1 germanCombatEngineer Some Units in Gold Coast change ownership: 1 Material Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerId named:VichyFrance VichyFrance buy 2 Trucks, 1 germanEntrenchment and 1 germanTank; Remaining resources: 0 PUs; Place Units - VichyFrance 1 Material, 1 Truck and 1 germanTank placed in Vichy France Units in Algeria being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Algeria VichyFrance undo move 1. 1 Material, 1 Truck and 1 germanTank placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 21 PUs; end with 21 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 19 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 17 PUs Units Change Ownership Some Units in Algeria change ownership: 1 germanCombatEngineer Some Units in French West Africa change ownership: 1 germanCombatEngineer Some Units in Gold Coast change ownership: 1 Material Some Units in Vichy France change ownership: 1 Material, 1 Truck and 1 germanTank Purchase Units - DanubeAxis DanubeAxis buy 3 germanInfantrys; Remaining resources: 2 PUs; Place Units - DanubeAxis 3 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 14 PUs Some Units in Romania change ownership: 3 germanInfantrys Purchase Units - Finland Finland buy 2 germanInfantrys; Remaining resources: 2 PUs; Place Units - Finland 2 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 8 PUs; end with 10 PUs Some Units in Finland change ownership: 1 Material, 1 germanCombatEngineer and 2 germanInfantrys
Combat Hit Differential Summary :
Britain AntiAircraftGun : -0.08 Germany regular : -0.33 Germany rolls : 0.00 Russia regular : -0.25 Usa regular : 0.50 Britain regular : -0.33
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TripleA Manual Gamesave Post: Russia round 1
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0
Game History
Round: 1 Research Technology - Russia Note to players Russia: <body><img src="startrussia.png"/></body> Trigger Starttechtokens: Russia met a national objective for an additional 5 techTokens; end with 5 techTokens Russia spend 0 on tech rolls Russia rolls : 0/1 hits, 0.00 expected hits Combat Move - Russia Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianInfantry moved from Kola Penninsula to Murmansk 1 russianInfantry moved from Khabarovskiy Kray to Vladivostok 1 russianAlpineInfantry moved from Soviet Far East to Far Eastern Republic 2 russianDestroyers moved from 56 Sea Zone to 55 Sea Zone 1 russianTacticalBomber moved from Voronezh to 55 Sea Zone 2 russianInfantrys and 1 russianTank moved from Vologda to Novgorod 1 russianArtillery and 2 russianInfantrys moved from Eastern Karelia to Western Karelia 1 russianFighter moved from Moscow to Novgorod 1 russianAlpineInfantry, 1 russianAntiTankGun, 1 russianArtillery and 1 russianInfantry moved from Tula to Smolensk 1 russianArtillery and 1 russianInfantry moved from Caucasus to Eastern Ukraine 1 russianMech.Infantry moved from Astrakhan to Eastern Ukraine 1 russianAlpineInfantry, 1 russianAntiTankGun, 1 russianArtillery and 1 russianInfantry moved from Voronezh to Eastern Ukraine 1 russianFighter moved from Stalingrad to Eastern Ukraine 1 russianFighter moved from Volgarod to Smolensk 1 russianStrategicBomber moved from Volgarod to 55 Sea Zone 2 russianArtillerys and 3 russianInfantrys moved from Moscow to Smolensk 1 russianMech.Infantry moved from Moscow to Smolensk 1 russianTank moved from Archangel to Novgorod 1 russianTank moved from Moscow to Novgorod 1 russianTank moved from Volgarod to Novgorod 1 russianAirTransport and 1 russianParatrooper moved from Urals to Eastern Ukraine 1 russianTank moved from Urals to Novgorod 1 russianMarine moved from Archangel to 15 Sea Zone 1 russianDestroyer moved from 15 Sea Zone to 14 Sea Zone 1 russianMarine and 1 russianTransport moved from 15 Sea Zone to 14 Sea Zone 1 russianMarine moved from 14 Sea Zone to Western Karelia Combat - Russia
Combat Hit Differential Summary :
Russia rolls : 0.00
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Any scramble in sz55?