L24 PTV Mainah X+10 v Avandoo L

  • '23 '20

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 1 factory_minor, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            4 fighters and 2 tactical_bombers moved from Western Germany to 114 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 114 Sea Zone
            2 bombers moved from Western Germany to 93 Sea Zone
    
        Combat - Germans
            Battle in 93 Sea Zone
                Germans attack with 2 bombers
                British defend with 1 transport
                    1 transport owned by the British lost in 93 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
            Battle in 114 Sea Zone
                Germans attack with 4 fighters and 3 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 4 fighters and 3 tactical_bombers in 114 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits
                    British roll dice for 1 destroyer in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 114 Sea Zone
                Germans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            6 artilleries and 2 infantry moved from Germany to Poland
            2 artilleries and 3 infantry moved from Yugoslavia to Romania
            5 infantry moved from Bulgaria to Romania
            3 armour moved from Yugoslavia to Slovakia Hungary
            4 fighters and 3 tactical_bombers moved from 114 Sea Zone to Western Germany
            2 bombers moved from 93 Sea Zone to Normandy Bordeaux
            1 aaGun moved from Holland Belgium to Normandy Bordeaux
            2 aaGuns moved from Holland Belgium to Normandy Bordeaux
            1 armour moved from Normandy Bordeaux to Western Germany
            5 armour and 1 mech_infantry moved from France to Germany
            2 infantry moved from Western Germany to 116 Sea Zone
            2 infantry moved from 116 Sea Zone to Norway
    
        Place Units - Germans
            10 infantry placed in Germany
            4 mech_infantrys placed in Western Germany
            1 destroyer placed in 116 Sea Zone
            1 factory_minor placed in Romania
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    British regular : -0.33
    

    Savegame


  • '23 '20

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Kwangsi to Yunnan
            2 bombers, 5 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Hunan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Kwangsi to Kweichow
                  Japanese take Kweichow from Chinese
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/14 hits, 6.67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers, 5 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
            1 armour moved from Kwangsi to Hopei
            1 artillery moved from Kwangsi to Hunan
            1 artillery and 1 infantry moved from Anhwe to Hopei
            2 infantry moved from Jehol to Anhwe
            1 mech_infantry moved from Shansi to Hopei
            2 artilleries and 5 infantry moved from Kiangsi to Hopei
            2 aaGuns, 2 artilleries and 4 infantry moved from Kyushu to 7 Sea Zone
            2 aaGuns, 2 artilleries, 4 infantry and 4 transports moved from 7 Sea Zone to 37 Sea Zone
            2 aaGuns, 2 artilleries and 4 infantry moved from 37 Sea Zone to Kwangsi
            1 transport moved from 37 Sea Zone to 132 Sea Zone
            2 infantry moved from Siam to 132 Sea Zone
            2 infantry and 1 transport moved from 132 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Kwangsi
            1 fighter moved from Siam to 37 Sea Zone
            1 fighter moved from 37 Sea Zone to Caroline Islands
            1 infantry moved from Japan to Kyushu
    
        Place Units - Japanese
            3 transports placed in 7 Sea Zone
            5 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 factory_minor placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 0.33
    

    Savegame

  • '23 '20

    Edited 2 NCM during place purchases phase


  • '23 '20

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            1 armour moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            1 armour moved from Romania to Baltic States
                  Italians take Eastern Poland from Russians
                  Italians take Baltic States from Russians
            1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Libya to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
            1 artillery and 1 infantry moved from 100 Sea Zone to Egypt
            1 artillery and 1 infantry moved from Greece to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
            1 artillery and 1 infantry moved from 100 Sea Zone to Egypt
            1 marine moved from Northern Italy to 99 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer and 1 marine moved from 99 Sea Zone to 100 Sea Zone
            1 marine moved from 100 Sea Zone to Trans-Jordan
            1 bomber and 2 fighters moved from Southern Italy to Egypt
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 infantry moved from Kenya to Anglo-Egyptian Sudan
                  Italians take Anglo-Egyptian Sudan from British
    
        Combat - Italians
            Battle in Trans-Jordan
            Battle in Egypt
                Italians attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry
                British defend with 1 armour, 2 artilleries, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry in Egypt, round 2 : 4/13 hits, 4.67 expected hits
                    British roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 3/10 hits, 4.17 expected hits
                    3 infantry owned by the Italians lost in Egypt
                    2 infantry owned by the ANZAC, 2 artilleries owned by the British and 2 infantry owned by the British lost in Egypt
                    Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Egypt, round 3 : 4/10 hits, 4.00 expected hits
                    British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 1/4 hits, 2.17 expected hits
                    1 infantry owned by the Italians lost in Egypt
                    1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt
                Italians win, taking Trans-Jordan from British, taking Egypt from British with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 39
                Casualties for Italians: 4 infantry
                Casualties for British: 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
            Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
            Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
            Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            1 bomber moved from Egypt to Greece
            2 fighters moved from Egypt to Alexandria
            1 mech_infantry moved from Northern Italy to Romania
            1 aaGun moved from Southern Italy to Northern Italy
            1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from Neutral_Axis
    
        Place Units - Italians
            1 fighter placed in Northern Italy
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Italians undo move 1.
            1 fighter placed in Southern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun and 2 infantry
            EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun and 2 infantry
            EDIT: Turning off Edit Mode
            Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    British regular : -2.33
    

    Savegame


  • @mainah ill probably concede to that unless you let me edit my combined navies to the egypt SZ

  • '23 '20

    @avandoo said in L24 PTV Mainah X+10 v Avandoo L:

    @mainah ill probably concede to that unless you let me edit my combined navies to the egypt SZ

    I have been thinking hard about this since the hour you posted.
    I like to be generous with edits - more so than most. Sometimes, I’ll even point out to my opponent small missed but obvious NCM movements that he/she overlooked (an ANZAC CA forgotten to join the US fleet, or Russian AA guns not moved).

    But this is a heavy request. I went through history a couple of times, trying to look at it from different angles, and I don’t see how this was a forgotten move or a misunderstanding. You even moved the Indian ocean squadron into SZ 100, but then decided to move it back. You re-enforced Gib with a fig, but a fig alone. Which would have been very unwise if you had intended to stack your navy in SZ 100. By your positioning, your fleets were safe from attack from the Italians, doing a German air assault on the SZ 94 fleet would have been a pyrrhic victory for the Axis, and an assault on Egypt would have resulted in the loss of the Italian fleet IF Transjordan had not been taken. You missed that in planning your move. I doubt you will miss it again any time soon.

    To me all of this seems like an error in your play, not a simple “I forgot an NCM.” One that was only revealed after I did my move. With that logic, any battle that showed a missed opportunity could result in an edit of the entire turn before and a redo. That’s not a game. Amongst players of equal caliber, there are only 2 factors that determine the winner - lopsided dice, and unforced errors (I lump a bad strategy in this, as, in the end, that is error only made by the player themselves). This is an unforced error, as I see it.

    HOWEVER, I don’t like the idea of getting a win on this turn alone. I don’t think the overall situation for the Allies is that bad. I have played out both sides of the board a few times, 2 rounds out, just to see if it was futile to continue or not. The allies are in a tough position, no doubt, but I don’t see it hopeless at all.

    I’d like to play out, but it’s your call. If you don’t see any hope, it’s not going to be fun for you, and I don’t want that. I’d be happy to start another game right off the bat if you do call it, or not. No hard feelings any way you decide.

    If you do decide to play it out - you had a TT that you bought for the UK Europe but did not place last turn. By OOB rules, which stand in PTV unless there is a specific rule otherwise, you don’t have to place it, but it is returned “to the box” and the IPC value is returned to your treasury. We will want to make that edit.


  • @mainah not to make exsues, but i was jet lagged from a vacation and played poorly, so ill just concede and don’t wish to play anymore regardless, so GG and congrats

  • A avandoo referenced this topic on

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