Good game.
Can start another in a week or two maybe.
I see now that I forgot to move that last american DD to SZ 35.
Mind the edit?
That’s fine.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from French Equatorial Africa to French Central Africa
ANZAC take French Central Africa from Neutral_Axis
2 infantry moved from New Guinea to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Marshall Islands
2 fighters moved from 34 Sea Zone to Marshall Islands
1 destroyer and 1 submarine moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 56 Sea Zone
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Marshall Islands
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 2 infantry in Marshall Islands, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Marshall Islands
ANZAC roll dice for 2 fighters and 1 infantry in Marshall Islands, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
ANZAC win, taking Marshall Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Marshall Islands to 34 Sea Zone
1 cruiser moved from 55 Sea Zone to 23 Sea Zone
2 submarines moved from 55 Sea Zone to 34 Sea Zone
1 fighter moved from 56 Sea Zone to Queensland
1 tactical_bomber moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 submarine moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
Place Units - ANZAC
2 destroyers placed in 64 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 55 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00
ANZAC regular : 0.17
1d6<=1: 4; Hits: 0
1d6+2: 1; Sum: 3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
Combat - Germans
Non Combat Move - Germans
1 artillery and 1 mech_infantry moved from Baltic States to Leningrad
1 infantry moved from Vyborg to Leningrad
1 artillery and 3 infantry moved from Germany to 117 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone
1 artillery and 3 infantry moved from 118 Sea Zone to Leningrad
1 aaGun, 3 armour, 2 artilleries, 1 bomber, 11 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 artillery moved from Slovakia Hungary to Romania
2 transports moved from 93 Sea Zone to 95 Sea Zone
3 infantry moved from Southern France to 95 Sea Zone
1 carrier, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
3 infantry moved from 94 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone
1 destroyer and 1 submarine moved from 98 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from Tobruk to Ukraine
1 fighter moved from Malta to Ukraine
1 fighter moved from Malta to Southern Italy
1 fighter moved from Malta to Gibraltar
2 tactical_bombers moved from Gibraltar to 94 Sea Zone
1 bomber moved from Leningrad to Southern Italy
1 submarine moved from 115 Sea Zone to 112 Sea Zone
Place Units - Germans
2 artilleries and 2 infantry placed in Germany
1 carrier placed in 118 Sea Zone
1 fighter placed in 118 Sea Zone
1 armour placed in Leningrad
1 artillery and 2 infantry placed in Southern France
1 submarine placed in 115 Sea Zone
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 artillery and 5 infantry moved from Amur to Siberia
1 aaGun, 2 artilleries and 3 infantry moved from Amur to Siberia
2 aaGuns, 2 artilleries and 32 infantry moved from Novgorod to Smolensk
2 fighters moved from Novgorod to Rostov
8 armour and 7 mech_infantrys moved from Russia to Tula
2 armour and 2 mech_infantrys moved from Novgorod to Russia
2 tactical_bombers moved from Novgorod to Russia
Place Units - Russians
6 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 artillery and 5 infantry moved from Amur to Siberia
1 aaGun, 2 artilleries and 3 infantry moved from Amur to Siberia
2 aaGuns, 2 artilleries and 32 infantry moved from Novgorod to Smolensk
2 fighters moved from Novgorod to Rostov
8 armour and 7 mech_infantrys moved from Russia to Tula
2 armour and 2 mech_infantrys moved from Novgorod to Russia
2 tactical_bombers moved from Novgorod to Russia
Place Units - Russians
6 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_minor = 3
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@ArtofWar1947 said in L24 PTV ArtofWar (Ax+10) v Mainah (Al):
Scramble to SZ 35 or the Carolines?
Damn. Not sure what I was thinking - other than I have been mentally over-whelmed in this game since J2. When you posted J3, I knew I would lose, but thought I’d play out a few rounds so I could learn. Somehow in my head I thought I would prep for a hail-mary next round, but instead made a colossal mistake, plain and simple, and I don’t see the point in continuing. From here, I just lose, with no true lessons to be learned.
I thank you for the game. I have already spent some time analyzing it and have more to do. Much to learn. This map is soo much different from OOB/BM4, and each time I play it, my opponent shows some other angle that I didn’t know existed. I think I will need to clear my game schedule, and play just 1-2 PTV games very carefully and slowly, when I do decide to play this map again. Later in the season.
Strong opening in the Atlantic theater and Russia; much stronger than most novices to PTV. Made me think hard there. Still, the Axis can hold its own there. Planned to reinforce the Shan State during the NCM with everything available. Would not be able to take E. India next round (Round 7) but with minor IC in Malaysia and FIC, the prospects for E. India are gloomy.
I agree that PTV is a different beast. I try not to play more than two games at time, because it requires so much planning.
@ArtofWar1947
I appreciate the compliment on the Europe side - it’s my stronger side in all versions. Both for axis and the allies.
The pac side is my biggest weak point, and the force projection is so much different than the normal map, I had no idea what to do. I understand you point on the planning - I was putting a solid 2 hours into this game each turn, and my head would spin looking at Japan.
I appreciate your input. Happy hunting. Look forward to another game with you in the future.
I look forward to our next challenging and interesting game (not without some unease).