It has to be a full scramble, reluctantly. I didn’t really think you would not attack there.
Max D.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Italian Somaliland to Ethiopia
1 artillery and 1 infantry moved from British Somaliland to Ethiopia
1 armour moved from Bryansk to Rostov
Italians take Rostov from Russians
Combat - Italians
Battle in Ethiopia
Italians attack with 1 artillery and 2 infantry
British defend with 1 artillery
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 artillery in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 3 : 0/3 hits, 0.83 expected hits
British roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 4 : 1/3 hits, 0.83 expected hits
British roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Ethiopia
Italians win, taking Ethiopia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
3 fighters moved from Greece to Southern Italy
1 artillery and 2 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to Bulgaria
1 artillery moved from Greece to Albania
1 bomber moved from Eastern Poland to Southern Italy
1 mech_infantry moved from Romania to Ukraine
3 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
Place Units - Italians
3 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -1.50
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from New South Wales to Queensland
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Novgorod to 115 Sea Zone
1 infantry moved from Vyborg to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
6 infantry moved from Finland to Norway
3 bombers and 2 fighters moved from Western Germany to Norway
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
Combat - Germans
Battle in Norway
Germans attack with 1 artillery, 3 bombers, 2 fighters and 7 infantry
British defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 3 bombers, 2 fighters and 7 infantry in Norway, round 2 : 4/13 hits, 4.67 expected hits
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Norway, round 2 : 1/6 hits, 2.17 expected hits
1 infantry owned by the Germans lost in Norway
1 mech_infantry owned by the British and 3 infantry owned by the British lost in Norway
Germans roll dice for 1 artillery, 3 bombers, 2 fighters and 6 infantry in Norway, round 3 : 3/12 hits, 4.50 expected hits
British roll dice for 1 armour and 1 artillery in Norway, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the British and 1 armour owned by the British lost in Norway
Germans win, taking Norway from British with 1 artillery, 3 bombers, 2 fighters and 6 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - Germans
3 bombers and 2 fighters moved from Norway to Western Germany
1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 artillery moved from Holland Belgium to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 aaGun moved from Belarus to Novgorod
1 infantry moved from Archangel to Novgorod
2 aaGuns, 7 armour, 5 artilleries, 5 fighters, 23 infantry, 9 mech_infantrys and 5 tactical_bombers moved from Bryansk to Rostov
7 armour and 9 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from Ukraine to Bryansk
4 armour and 4 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Western Ukraine to Rostov
4 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Bessarabia to Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
7 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
2 bombers, 1 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6,3,1,5,5,4,5,6,1,5
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans regular : -2.17
British regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Bryansk
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
20 infantry moved from Russia to Smolensk
2 armour and 4 mech_infantrys moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
1 armour, 1 infantry and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : -0.33
Russians regular : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from Korea to 17 Sea Zone
1 fighter and 3 tactical_bombers moved from Kwangsi to 17 Sea Zone
1 bomber moved from Kwangsi to 17 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 6 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese roll dice for 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 6 tactical_bombers in 17 Sea Zone, round 2 : 11/18 hits, 9.67 expected hits
Combat Hit Differential Summary :
Japanese regular : 1.33
@cwglee51
OOL for SZ 17 battle?
11 hits on you, first round
@mainah Getting an error with the save game…
@cwglee51
I also. I have never saved during combat before - not sure if that has something to do with it.
Did you get the dice?
Thinking of it - best just to use dice bot on here and correct via editing off of your last post.
What is you casualty selection for first round?
@mainah I didn’t get dice mails either, not sure yet about OOL need to play around with it in the morning. Did you get dice mails?
I did not.
Not unusual with the gmail. I got to take a minute and setup a yahoo.
Well, - I will repost, ending at NCM
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from Korea to 17 Sea Zone
1 fighter and 3 tactical_bombers moved from Kwangsi to 17 Sea Zone
1 bomber moved from Kwangsi to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 17 Sea Zone
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from Korea to 17 Sea Zone
1 fighter and 3 tactical_bombers moved from Kwangsi to 17 Sea Zone
1 bomber moved from Kwangsi to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 17 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
@cwglee51
ool?
@mainah OOL is Max Defend.
Damage Carrier’s, Damage BB, Sub, DD’s, Lose Carriers, Cruisers, Tac Bomber, Fighters, BB
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from Korea to 17 Sea Zone
1 fighter and 3 tactical_bombers moved from Kwangsi to 17 Sea Zone
1 bomber moved from Kwangsi to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 17 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters and 7 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese roll dice for 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters and 7 tactical_bombers in 17 Sea Zone, round 2 : 14/20 hits, 10.83 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 17 Sea Zone, round 2 : 5/15 hits, 7.50 expected hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 17 Sea Zone
1 submarine owned by the Americans, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans and 3 carriers owned by the Americans lost in 17 Sea Zone
Japanese roll dice for 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 6 fighters and 6 tactical_bombers in 17 Sea Zone, round 3 : 7/16 hits, 9.00 expected hits
Americans roll dice for 1 battleship, 5 fighters and 2 transports in 17 Sea Zone, round 3 : 3/6 hits, 4.00 expected hits
1 fighter owned by the Japanese, 1 bomber owned by the Japanese and 1 cruiser owned by the Japanese lost in 17 Sea Zone
5 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 17 Sea Zone
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 110
Casualties for Japanese: 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
4 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Japan
3 infantry moved from Shantung to Kiangsu
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from 42 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 carriers, 2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
Japanese collect 46 PUs (1 lost to blockades); end with 46 PUs
Combat Hit Differential Summary :
Americans regular : -2.67
Japanese regular : 1.17
@mainah triplea_40681_5us.tsvg
Need your OOL now =)
@mainah wait wrong file
@mainah triplea_40681_5us.tsvg This one…
@cwglee51
I’d like to do round by round if your available currently. No need to post a file each time, we are both on right now.