Sure, no problem.
Your transport was out of range, but when I took Gibraltar, it gave the U-boat a Harbor to spring out of.
Had to sacrifice my transport to do it though, and probably that inf… :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 3 fighters; Remaining resources: 11 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 31 Sea Zone to 21 Sea Zone
3 bombers moved from Wake Island to Guam
3 carriers moved from 31 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
6 fighters moved from 31 Sea Zone to 21 Sea Zone
1 submarine moved from 31 Sea Zone to 21 Sea Zone
3 bombers moved from Western United States to Wake Island
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Non Combat Move - Americans
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 43 Sea Zone to 21 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 3 fighters placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
16 infantry moved from Kwangsi to Kiangsi
3 artilleries moved from Kwangsi to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 3 artilleries and 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 16 infantry in Kiangsi, round 2 : 2/19 hits, 4.17 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 artilleries and 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 artilleries placed in Kiangsi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - British
British buy 4 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone
6 infantry moved from 125 Sea Zone to Norway
1 battleship, 2 cruisers and 3 destroyers moved from 110 Sea Zone to 125 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Burma to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from India to Kwangsi
2 fighters moved from 39 Sea Zone to 36 Sea Zone
21 infantry moved from Hunan to Kiangsi
2 artilleries moved from Hunan to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
2 mech_infantrys moved from Burma to Kwangsi
1 armour moved from Burma to Kwangsi
1 bomber moved from India to Persia
1 artillery and 1 mech_infantry moved from India to 39 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 41 Sea Zone to 36 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to Hainan
1 carrier and 1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 armour and 1 mech_infantry moved from India to Yunnan
Combat - British
Strategic bombing raid in Persia
Germans roll AA dice in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in Norway
Battle in Hainan
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Persia to India
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
1 aaGun moved from Hunan to Kiangsi
1 aaGun moved from Hunan to Kiangsi
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to Hunan: 1 infantry
EDIT: Removing units owned by British from Kiangsi: 1 infantry
EDIT: Turning off Edit Mode
4 artilleries and 4 infantry placed in United Kingdom
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Units Change Ownership
Some Units in Hunan change ownership: 1 infantry
Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -2.17
Japanese regular : -0.33
Germans AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 3 transports; Remaining resources: 3 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Novosibirsk to Yenisey
Italians take Timguska from Russians
Italians take Yenisey from Russians
1 armour moved from Bryansk to Vologda
Italians take Smolensk from Russians
Italians take Vologda from Russians
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 aaGuns, 4 armour, 3 artilleries, 1 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France
4 armour and 3 mech_infantrys moved from France to Western Germany
1 artillery moved from Western Germany to Northern Italy
2 bombers and 3 fighters moved from Western Germany to Southern Italy
1 artillery and 2 infantry moved from Eastern Poland to Romania
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
Place Units - Italians
1 destroyer placed in 110 Sea Zone
3 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 31 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from Celebes to India
1 carrier and 2 fighters moved from 44 Sea Zone to 21 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 cruiser and 1 destroyer moved from 44 Sea Zone to 21 Sea Zone
3 fighters moved from Celebes to India
1 fighter and 1 tactical_bomber moved from Queensland to Shan State
Combat - ANZAC
Non Combat Move - ANZAC
1 armour moved from 42 Sea Zone to Java
Place Units - ANZAC
2 bombers placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
1 fighter moved from United Kingdom to 110 Sea Zone
Combat - French
Battle in 110 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 110 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - French
1 fighter moved from 110 Sea Zone to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0.33
French regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 110 PUs;
Germans buy 3 armour, 6 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
8 bombers moved from Bryansk to Egypt
1 armour and 2 mech_infantrys moved from Iraq to Egypt
3 bombers moved from Western Germany to Egypt
3 mech_infantrys moved from Ukraine to Russia
3 mech_infantrys moved from Volgograd to Russia
5 mech_infantrys moved from Belarus to Russia
6 fighters, 1 infantry and 5 tactical_bombers moved from Bryansk to Russia
Combat - Germans
Battle in Egypt
Germans attack with 1 armour, 11 bombers and 2 mech_infantrys
British defend with 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys; French defend with 3 infantry; ANZAC defend with 2 infantry
Germans roll dice for 1 armour, 11 bombers and 2 mech_infantrys in Egypt, round 2 : 7/14 hits, 8.17 expected hits
British roll dice for 1 artillery, 10 infantry and 3 mech_infantrys in Egypt, round 2 : 2/14 hits, 4.67 expected hits
2 mech_infantrys owned by the Germans lost in Egypt
3 infantry owned by the French and 4 infantry owned by the British lost in Egypt
Germans roll dice for 1 armour and 11 bombers in Egypt, round 3 : 8/12 hits, 7.83 expected hits
British roll dice for 1 artillery, 3 infantry and 3 mech_infantrys in Egypt, round 3 : 2/7 hits, 2.33 expected hits
2 bombers owned by the Germans lost in Egypt
3 mech_infantrys owned by the British, 2 infantry owned by the ANZAC, 1 artillery owned by the British and 1 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour and 9 bombers remaining. Battle score for attacker is 14
Casualties for Germans: 2 bombers and 2 mech_infantrys
Casualties for British: 1 artillery, 5 infantry and 3 mech_infantrys
Casualties for French: 3 infantry
Casualties for ANZAC: 2 infantry
Battle in Russia
Germans attack with 6 fighters, 1 infantry, 11 mech_infantrys and 5 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor and 13 infantry
Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 5 fighters, 1 infantry, 11 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 7/22 hits, 7.83 expected hits
Russians roll dice for 1 aaGun and 13 infantry in Russia, round 2 : 3/13 hits, 4.33 expected hits
1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
6 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Russia
Germans roll dice for 5 fighters, 9 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 4/19 hits, 7.33 expected hits
Russians roll dice for 7 infantry in Russia, round 3 : 3/7 hits, 2.33 expected hits
3 mech_infantrys owned by the Germans lost in Russia
4 infantry owned by the Russians lost in Russia
Germans roll dice for 5 fighters, 6 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 8/16 hits, 6.83 expected hits
Russians roll dice for 3 infantry in Russia, round 4 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Russia
Germans captures 16PUs while taking Russians capital
Germans win, taking Russia from Russians with 5 fighters, 6 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 fighter, 1 infantry and 5 mech_infantrys
Casualties for Russians: 1 aaGun and 13 infantry
Non Combat Move - Germans
5 fighters and 5 tactical_bombers moved from Russia to Novgorod
6 infantry moved from Finland to Karelia
1 infantry moved from Archangel to Novgorod
1 artillery and 3 infantry moved from Baltic States to Novgorod
3 mech_infantrys moved from Poland to Western Germany
2 artilleries and 1 infantry moved from Poland to 114 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 114 Sea Zone to 113 Sea Zone
2 artilleries moved from 113 Sea Zone to Western Germany
1 infantry moved from 113 Sea Zone to Western Germany
9 bombers moved from Egypt to Trans-Jordan
1 aaGun moved from Caucasus to Northwest Persia
1 aaGun moved from Bryansk to Tambov
2 artilleries and 2 infantry moved from Normandy Bordeaux to France
Place Units - Germans
3 fighters placed in Persia
3 armour placed in Novgorod
1 submarine and 2 transports placed in 113 Sea Zone
3 fighters and 4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
Germans collect 55 PUs (4 lost to blockades); end with 71 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
Russians regular : -1.67
Germans regular : -4.00
Russians AA : 0.50
British regular : -3.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
@cwglee51
Damn, your playing on?!?!?! You have better odds of navigating the millennium falcon through an asteroid field blindfolded and drunk than you do retaking and holding Leningrad.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
4 artilleries, 2 battleships, 3 carriers, 2 destroyers, 3 fighters, 4 infantry, 2 submarines and 4 transports moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 4 artilleries, 2 battleships, 3 carriers, 2 destroyers, 5 fighters, 4 infantry, 8 submarines, 2 tactical_bombers and 4 transports
Americans defend with 1 submarine
Japanese roll dice for 8 submarines in 6 Sea Zone, round 2 : 1/8 hits, 2.67 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 destroyers, 5 fighters, 8 submarines, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 aaGun, 2 artilleries, 3 fighters, 17 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Anhwe to Shantung
3 infantry moved from Kiangsu to Shantung
4 artilleries and 4 infantry moved from 6 Sea Zone to Japan
2 tactical_bombers moved from Shantung to Japan
3 fighters moved from Shantung to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
10 infantry placed in Japan
2 artilleries placed in Shantung
Turn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67
@mainah haha yeh it’s been good game I know. Let’s call it.
@cwglee51
Up for a game any time.
I am curious to see you play the Axis - you give me a lot of consternation in the pac as the allies, I wonder how you play the other side…
@cwglee51 said in L24 OOB Mainah X v cwglee51 L+40:
@mainah haha yeh it’s been good game I know. Let’s call it.
BTW - I played out the allied side twice, wondering if I had missed something…
I respect anyone who runs the ball to the timer. Something ingrained in my spirit by my soccer coach.