@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Americans
3 bombers moved from Iwo Jima to 6 Sea Zone
3 fighters moved from Iwo Jima to 6 Sea Zone
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in 6 Sea Zone
Americans attack with 3 bombers and 3 fighters
Japanese defend with 1 destroyer and 3 submarines
3 submarines owned by the Japanese submerged
Americans roll dice for 3 bombers and 3 fighters in 6 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in 6 Sea Zone
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 3 bombers and 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 6 Sea Zone to 31 Sea Zone
1 carrier moved from 17 Sea Zone to 31 Sea Zone
3 bombers moved from 6 Sea Zone to Wake Island
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 31 Sea Zone
1 submarine moved from 55 Sea Zone to 43 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 10 Sea Zone to 31 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 17 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Iwo Jima: 1 armour and 1 infantry
EDIT: Adding units owned by Americans to 31 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Wake Island: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
1 artillery, 3 bombers and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Kansu to Shensi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Hunan
3 artilleries and 12 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Kwangsi
Chinese undo move 1.
1 infantry placed in Kansu
5 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Germans
1 battleship and 1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 cruiser moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from India to 37 Sea Zone
1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Siam to Shan State
21 infantry moved from Yunnan to Hunan
2 artilleries moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
Combat - British
Battle in 37 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Non Combat Move - British
1 bomber moved from 37 Sea Zone to India
2 aaGuns moved from Yunnan to Hunan
3 mech_infantrys moved from West India to Burma
1 mech_infantry moved from India to Yunnan
1 armour moved from West India to Burma
1 mech_infantry moved from Eastern Persia to India
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
8 infantry placed in United Kingdom
1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 2 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
4 armour, 3 fighters and 3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 artillery and 2 infantry moved from Romania to Eastern Poland
2 bombers moved from Southern Italy to Eastern Poland
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
2 armour and 1 mech_infantry moved from Caucasus to Bryansk
1 armour and 1 mech_infantry moved from Tambov to Bryansk
1 armour moved from Tambov to Novosibirsk
Italians take Samara from Russians
Italians take Novosibirsk from Russians
Combat - Italians
Battle in Libya
Battle in Normandy Bordeaux
Italians attack with 4 armour, 3 artilleries, 3 fighters, 3 infantry and 3 mech_infantrys
British defend with 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
British roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
Italians roll dice for 4 armour, 3 artilleries, 3 fighters, 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 8/16 hits, 6.00 expected hits
British roll dice for 1 aaGun, 3 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Italians lost in Normandy Bordeaux
1 aaGun owned by the British, 3 artilleries owned by the British and 4 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Libya from French, taking Normandy Bordeaux from British with 4 armour, 3 artilleries, 3 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 23
Casualties for Italians: 2 infantry
Casualties for British: 1 aaGun, 3 artilleries and 4 infantry
Battle in Bryansk
Italians attack with 3 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 3 armour and 2 mech_infantrys in Bryansk, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Italians attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 3 infantry
Italians roll dice for 1 artillery, 2 bombers and 2 infantry in Eastern Poland, round 2 : 4/5 hits, 2.17 expected hits
Russians roll dice for 3 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Kenya from British to Italians
EDIT: Removing units owned by Italians from Italian Somaliland: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Kenya: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
2 bombers moved from Eastern Poland to Western Germany
3 fighters moved from Normandy Bordeaux to Western Germany
2 aaGuns moved from France to Normandy Bordeaux
1 artillery and 9 infantry moved from Northern Italy to Western Germany
1 battleship, 1 cruiser and 1 destroyer moved from 99 Sea Zone to 96 Sea Zone
Place Units - Italians
2 artilleries and 6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : 3.00
British AA : -0.50
Russians regular : -1.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 armour and 1 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
3 fighters moved from Queensland to Celebes
1 carrier moved from 54 Sea Zone to 44 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from New South Wales to Queensland
1 bomber moved from New South Wales to Celebes
1 fighter moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 fighter moved from India to 44 Sea Zone
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
Place Units - ANZAC
1 airfield placed in Celebes
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
8 artilleries, 2 fighters, 21 infantry, 7 mech_infantrys and 2 tactical_bombers moved from Tambov to Russia
10 mech_infantrys moved from Volgograd to Russia
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
9 fighters and 3 tactical_bombers moved from Novgorod to Russia
1 artillery moved from Novgorod to 115 Sea Zone
1 artillery moved from Finland to 115 Sea Zone
1 artillery and 6 mech_infantrys moved from Novgorod to Belarus
1 artillery and 3 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Novgorod to 115 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from 114 Sea Zone to Poland
3 mech_infantrys moved from Western Germany to Poland
8 bombers moved from Western Germany to Russia
1 armour and 1 mech_infantry moved from Persia to Iraq
1 mech_infantry moved from Persia to Iraq
Combat - Germans
Battle in Poland
Germans attack with 2 artilleries, 2 infantry and 3 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 cruiser in Poland, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 2 artilleries, 2 infantry and 3 mech_infantrys in Poland, round 2 : 0/7 hits, 1.83 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Poland, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans lost in Poland
1 mech_infantry owned by the Russians lost in Poland
Germans roll dice for 2 artilleries, 1 infantry and 3 mech_infantrys in Poland, round 3 : 1/6 hits, 1.67 expected hits
Russians roll dice for 1 armour in Poland, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Baltic States
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Belarus
Germans attack with 1 artillery and 6 mech_infantrys
Americans defend with 1 bomber; Russians defend with 1 infantry
Germans roll dice for 1 artillery and 6 mech_infantrys in Belarus, round 2 : 2/7 hits, 1.50 expected hits
Russians roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 2/2 hits, 0.50 expected hits
2 mech_infantrys owned by the Germans lost in Belarus
1 infantry owned by the Russians and 1 bomber owned by the Americans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 bomber
Casualties for Russians: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 artillery
EDIT: Adding units owned by Germans to Belarus: 1 mech_infantry
EDIT: Turning off Edit Mode
Battle in Russia
Germans attack with 8 artilleries, 8 bombers, 13 fighters, 21 infantry, 17 mech_infantrys and 6 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 2 armour, 11 artilleries, 1 factory_major, 2 fighters, 29 infantry, 15 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Russia : 2/9 hits, 1.50 expected hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 8 artilleries, 8 bombers, 11 fighters, 21 infantry, 17 mech_infantrys and 6 tactical_bombers in Russia, round 2 : 23/71 hits, 25.17 expected hits
Russians roll dice for 3 aaGuns, 2 armour, 11 artilleries, 2 fighters, 29 infantry, 15 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 24/60 hits, 21.17 expected hits
21 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
20 infantry owned by the Russians and 3 aaGuns owned by the Russians lost in Russia
Germans roll dice for 8 artilleries, 8 bombers, 11 fighters, 14 mech_infantrys and 6 tactical_bombers in Russia, round 3 : 18/47 hits, 21.17 expected hits
Russians roll dice for 2 armour, 11 artilleries, 2 fighters, 9 infantry, 15 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 16/40 hits, 14.50 expected hits
5 artilleries owned by the Germans and 11 mech_infantrys owned by the Germans lost in Russia
9 mech_infantrys owned by the Russians and 9 infantry owned by the Russians lost in Russia
Germans roll dice for 3 artilleries, 8 bombers, 11 fighters, 3 mech_infantrys and 6 tactical_bombers in Russia, round 4 : 15/31 hits, 16.83 expected hits
Russians roll dice for 2 armour, 11 artilleries, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 7/22 hits, 8.50 expected hits
2 artilleries owned by the Germans, 2 fighters owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
6 mech_infantrys owned by the Russians and 9 artilleries owned by the Russians lost in Russia
Germans roll dice for 1 artillery, 8 bombers, 9 fighters and 6 tactical_bombers in Russia, round 5 : 17/24 hits, 14.17 expected hits
Russians roll dice for 2 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 5 : 4/7 hits, 3.50 expected hits
3 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians and 2 artilleries owned by the Russians lost in Russia
Germans captures 28PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 artillery, 8 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 7 artilleries, 7 fighters, 21 infantry, 17 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 3 aaGuns, 2 armour, 11 artilleries, 2 fighters, 29 infantry, 15 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
1 aaGun moved from Tambov to Bryansk
1 infantry moved from Ukraine to Bryansk
8 bombers, 6 fighters and 5 tactical_bombers moved from Russia to Bryansk
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Holland Belgium to Normandy Bordeaux
2 artilleries moved from France to Normandy Bordeaux
1 aaGun moved from Volgograd to Caucasus
Place Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 bombers and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 57 PUs (3 lost to blockades); end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs
Combat Hit Differential Summary :
Russians regular : 4.17
Germans regular : -5.67
Russians AA : 0.50
British regular : -0.33
Edited my casualty selection for the Belarus battle. Clicked through too fast.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Vologda to Russia
12 infantry moved from Smolensk to Russia
Combat - Russians
Battle in Russia
Russians attack with 13 infantry
Germans defend with 1 airfield, 1 artillery and 1 factory_minor
Russians roll dice for 13 infantry in Russia, round 2 : 2/13 hits, 2.17 expected hits
Germans roll dice for 1 artillery in Russia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 13 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 aaGun moved from Smolensk to Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 infantry and 3 submarines; Remaining resources: 5 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Suiyuyan to Kansu
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
1 infantry moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsi
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans submerged
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Kansu, round 4 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Kansu
1 infantry owned by the Chinese lost in Kansu
Chinese win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
1 infantry owned by the British lost in Shan State
UK_Pacific win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 3 infantry and 4 transports moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 20 Sea Zone to 19 Sea Zone
4 infantry moved from Hopei to Anhwe
3 infantry and 4 mech_infantrys moved from Shantung to Anhwe
1 aaGun, 2 artilleries and 5 infantry moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from Kiangsi to Anhwe
1 fighter moved from 43 Sea Zone to 19 Sea Zone
2 battleships, 3 carriers, 2 destroyers, 2 fighters and 2 submarines moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Korea
1 fighter moved from Japan to Anhwe
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2
Japanese collect 33 PUs (2 lost to blockades); end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -1.17
UK_Pacific regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 3 fighters; Remaining resources: 11 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 31 Sea Zone to 21 Sea Zone
3 bombers moved from Wake Island to Guam
3 carriers moved from 31 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
6 fighters moved from 31 Sea Zone to 21 Sea Zone
1 submarine moved from 31 Sea Zone to 21 Sea Zone
3 bombers moved from Western United States to Wake Island
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Non Combat Move - Americans
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 43 Sea Zone to 21 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 3 fighters placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
16 infantry moved from Kwangsi to Kiangsi
3 artilleries moved from Kwangsi to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 3 artilleries and 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 16 infantry in Kiangsi, round 2 : 2/19 hits, 4.17 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 artilleries and 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 artilleries placed in Kiangsi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - British
British buy 4 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone
6 infantry moved from 125 Sea Zone to Norway
1 battleship, 2 cruisers and 3 destroyers moved from 110 Sea Zone to 125 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Burma to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from India to Kwangsi
2 fighters moved from 39 Sea Zone to 36 Sea Zone
21 infantry moved from Hunan to Kiangsi
2 artilleries moved from Hunan to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
2 mech_infantrys moved from Burma to Kwangsi
1 armour moved from Burma to Kwangsi
1 bomber moved from India to Persia
1 artillery and 1 mech_infantry moved from India to 39 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 41 Sea Zone to 36 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to Hainan
1 carrier and 1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 armour and 1 mech_infantry moved from India to Yunnan
Combat - British
Strategic bombing raid in Persia
Germans roll AA dice in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in Norway
Battle in Hainan
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Persia to India
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
1 aaGun moved from Hunan to Kiangsi
1 aaGun moved from Hunan to Kiangsi
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to Hunan: 1 infantry
EDIT: Removing units owned by British from Kiangsi: 1 infantry
EDIT: Turning off Edit Mode
4 artilleries and 4 infantry placed in United Kingdom
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Units Change Ownership
Some Units in Hunan change ownership: 1 infantry
Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -2.17
Japanese regular : -0.33
Germans AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 3 transports; Remaining resources: 3 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Novosibirsk to Yenisey
Italians take Timguska from Russians
Italians take Yenisey from Russians
1 armour moved from Bryansk to Vologda
Italians take Smolensk from Russians
Italians take Vologda from Russians
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 aaGuns, 4 armour, 3 artilleries, 1 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France
4 armour and 3 mech_infantrys moved from France to Western Germany
1 artillery moved from Western Germany to Northern Italy
2 bombers and 3 fighters moved from Western Germany to Southern Italy
1 artillery and 2 infantry moved from Eastern Poland to Romania
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
Place Units - Italians
1 destroyer placed in 110 Sea Zone
3 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 31 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from Celebes to India
1 carrier and 2 fighters moved from 44 Sea Zone to 21 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 cruiser and 1 destroyer moved from 44 Sea Zone to 21 Sea Zone
3 fighters moved from Celebes to India
1 fighter and 1 tactical_bomber moved from Queensland to Shan State
Combat - ANZAC
Non Combat Move - ANZAC
1 armour moved from 42 Sea Zone to Java
Place Units - ANZAC
2 bombers placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
1 fighter moved from United Kingdom to 110 Sea Zone
Combat - French
Battle in 110 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 110 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - French
1 fighter moved from 110 Sea Zone to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0.33
French regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 110 PUs;
Germans buy 3 armour, 6 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
8 bombers moved from Bryansk to Egypt
1 armour and 2 mech_infantrys moved from Iraq to Egypt
3 bombers moved from Western Germany to Egypt
3 mech_infantrys moved from Ukraine to Russia
3 mech_infantrys moved from Volgograd to Russia
5 mech_infantrys moved from Belarus to Russia
6 fighters, 1 infantry and 5 tactical_bombers moved from Bryansk to Russia
Combat - Germans
Battle in Egypt
Germans attack with 1 armour, 11 bombers and 2 mech_infantrys
British defend with 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys; French defend with 3 infantry; ANZAC defend with 2 infantry
Germans roll dice for 1 armour, 11 bombers and 2 mech_infantrys in Egypt, round 2 : 7/14 hits, 8.17 expected hits
British roll dice for 1 artillery, 10 infantry and 3 mech_infantrys in Egypt, round 2 : 2/14 hits, 4.67 expected hits
2 mech_infantrys owned by the Germans lost in Egypt
3 infantry owned by the French and 4 infantry owned by the British lost in Egypt
Germans roll dice for 1 armour and 11 bombers in Egypt, round 3 : 8/12 hits, 7.83 expected hits
British roll dice for 1 artillery, 3 infantry and 3 mech_infantrys in Egypt, round 3 : 2/7 hits, 2.33 expected hits
2 bombers owned by the Germans lost in Egypt
3 mech_infantrys owned by the British, 2 infantry owned by the ANZAC, 1 artillery owned by the British and 1 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour and 9 bombers remaining. Battle score for attacker is 14
Casualties for Germans: 2 bombers and 2 mech_infantrys
Casualties for British: 1 artillery, 5 infantry and 3 mech_infantrys
Casualties for French: 3 infantry
Casualties for ANZAC: 2 infantry
Battle in Russia
Germans attack with 6 fighters, 1 infantry, 11 mech_infantrys and 5 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor and 13 infantry
Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 5 fighters, 1 infantry, 11 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 7/22 hits, 7.83 expected hits
Russians roll dice for 1 aaGun and 13 infantry in Russia, round 2 : 3/13 hits, 4.33 expected hits
1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
6 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Russia
Germans roll dice for 5 fighters, 9 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 4/19 hits, 7.33 expected hits
Russians roll dice for 7 infantry in Russia, round 3 : 3/7 hits, 2.33 expected hits
3 mech_infantrys owned by the Germans lost in Russia
4 infantry owned by the Russians lost in Russia
Germans roll dice for 5 fighters, 6 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 8/16 hits, 6.83 expected hits
Russians roll dice for 3 infantry in Russia, round 4 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Russia
Germans captures 16PUs while taking Russians capital
Germans win, taking Russia from Russians with 5 fighters, 6 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 fighter, 1 infantry and 5 mech_infantrys
Casualties for Russians: 1 aaGun and 13 infantry
Non Combat Move - Germans
5 fighters and 5 tactical_bombers moved from Russia to Novgorod
6 infantry moved from Finland to Karelia
1 infantry moved from Archangel to Novgorod
1 artillery and 3 infantry moved from Baltic States to Novgorod
3 mech_infantrys moved from Poland to Western Germany
2 artilleries and 1 infantry moved from Poland to 114 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 114 Sea Zone to 113 Sea Zone
2 artilleries moved from 113 Sea Zone to Western Germany
1 infantry moved from 113 Sea Zone to Western Germany
9 bombers moved from Egypt to Trans-Jordan
1 aaGun moved from Caucasus to Northwest Persia
1 aaGun moved from Bryansk to Tambov
2 artilleries and 2 infantry moved from Normandy Bordeaux to France
Place Units - Germans
3 fighters placed in Persia
3 armour placed in Novgorod
1 submarine and 2 transports placed in 113 Sea Zone
3 fighters and 4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
Germans collect 55 PUs (4 lost to blockades); end with 71 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
Russians regular : -1.67
Germans regular : -4.00
Russians AA : 0.50
British regular : -3.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
@cwglee51
Damn, your playing on?!?!?! You have better odds of navigating the millennium falcon through an asteroid field blindfolded and drunk than you do retaking and holding Leningrad.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
4 artilleries, 2 battleships, 3 carriers, 2 destroyers, 3 fighters, 4 infantry, 2 submarines and 4 transports moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 4 artilleries, 2 battleships, 3 carriers, 2 destroyers, 5 fighters, 4 infantry, 8 submarines, 2 tactical_bombers and 4 transports
Americans defend with 1 submarine
Japanese roll dice for 8 submarines in 6 Sea Zone, round 2 : 1/8 hits, 2.67 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 destroyers, 5 fighters, 8 submarines, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 aaGun, 2 artilleries, 3 fighters, 17 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Anhwe to Shantung
3 infantry moved from Kiangsu to Shantung
4 artilleries and 4 infantry moved from 6 Sea Zone to Japan
2 tactical_bombers moved from Shantung to Japan
3 fighters moved from Shantung to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
10 infantry placed in Japan
2 artilleries placed in Shantung
Turn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67
@mainah haha yeh it’s been good game I know. Let’s call it.
@cwglee51
Up for a game any time.
I am curious to see you play the Axis - you give me a lot of consternation in the pac as the allies, I wonder how you play the other side…
@cwglee51 said in L24 OOB Mainah X v cwglee51 L+40:
@mainah haha yeh it’s been good game I know. Let’s call it.
BTW - I played out the allied side twice, wondering if I had missed something…
I respect anyone who runs the ball to the timer. Something ingrained in my spirit by my soccer coach.