kwaspek(x) v gamerman01 Classic 3rd ed
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Thanks for the quick comeback -
[dice 2d6<=4]
Japanese
[dice 1d6<=3]
[dice 3d6<=4] -
2d6<=4: 4, 1; Hits: 2
1d6<=3: 1; Hits: 1
3d6<=4: 3, 2, 3; Hits: 3 -
Wow! All 8 units hit!!
And I got sloppy - I should have established 2 more retreat routes.
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Man, battleships are bad, especially when the bombardment casualties can fire back.
Keeping the bomber, all other units are destroyed in a single round.
Don’t have time to finish now, time for church. -
R2 to come
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My bomber couldn’t find your sub in the Atlantic so it withdrew
I guessed North Sea, but edit it to whever you want!
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Hmmm you probably want West Med or something
I just picked something, and you edit when doing Japan
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I’ll submerge in the same spot.
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Game History
Round: 2 Purchase Units - Japanese Japanese buy 8 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from Soviet Far East to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from China to Sinkiang Japanese take Sinkiang from Americans 3 infantry moved from China to French Indo China 3 fighters moved from Manchuria to French Indo China 2 infantry moved from Manchuria to Yakut S.S.R. Combat - Japanese Battle in French Indo China Japanese attack with 3 fighters and 3 infantry Americans defend with 1 infantry Japanese roll dice for 3 fighters and 3 infantry in French Indo China, round 2 : 2/6 hits, 2.00 expected hits Americans roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in French Indo China Japanese win, taking French Indo China from Americans with 3 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 3 fighters moved from French Indo China to Kwangtung 1 transport moved from Japan Sea Zone to Okinawa Sea Zone 1 transport moved from Japan Sea Zone to Wake Island Sea Zone 1 infantry moved from Wake Island to Wake Island Sea Zone 1 infantry moved from Okinawa to Okinawa Sea Zone 1 transport moved from Soviet Far East Sea Zone to Japan Sea Zone 1 armour moved from Japan to Japan Sea Zone 2 infantry moved from Japan to Japan Sea Zone 1 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone 1 infantry and 1 transport moved from Wake Island Sea Zone to Japan Sea Zone 2 infantry moved from Japan to Japan Sea Zone 6 infantry moved from Japan Sea Zone to Manchuria 1 armour moved from Japan Sea Zone to Manchuria Place Units - Japanese 8 infantry placed in Japan 1 submarine placed in Japan Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.00
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Will you go ahead and edit it to there, then? I’m just leaving to go to an appointment right now
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yeah I already did it!
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You just moved - I’ll edit it, no problem
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Wow this feels weird. I don’t think I ever played the sub rules right.
I’m going to be a lot harder to beat the 2nd time I play 🍳 -
I moved an extra guy to Western Europe instead of Eastern Europe in edit mode btw.
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Thanks for pointing out the edit
This is fascinating. I don’t think I’ve ever played Classic against a good, experienced player, and pretty sure never online. I thought it strange when people talked about the “infantry push”, but after a ton of experience with AA50 and Global, especially, and going back to Classic I get it. When I played against myself on the living room floor 33 years ago, I could mess around with buying various units and techs to make it fun.
I don’t know where elche’s been, but I’m glad you grabbed me for these (at least) 2 games.
I do think the Allies are much easier to win with, from what I heard when I came around online maybe 2003 or so. So I’m glad I got the Allies for the warm-up game. I think I’m understanding the sub capabilities now, but will probably still be caught off guard. -
I saw infantry on West Canada as I started placing units, edited to East Canada
It is refreshing how short and crisp the moves for Classic are even though I’m so many years out of practice and getting re-oriented.
Engine helped me by taking the fastest route from London to French Equatorial. I didn’t see the Algeria route. Turned out I wanted to land on Egypt anyway, but now I know…
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GAA I’m all grown up. 5 “extra” IPC’s and I bought an infantry instead of tech. BOORING 🎵🎵
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Post-move review, saw that I do prefer bombers on TrJ and hope you don’t get LRA
Just tell me if you are a picky one who doesn’t like NCM edits after placement, and I’ll be more careful to have my NCM exactly as I want it before placing. Most of us don’t care, but I don’t want to assume since I don’t know you very well yet.
You’ll give me a break since my first game back to this map after a hundred games with big maps? Since you ripped a fighter in the middle of Africa, you’re in a good mood?