Elche(x) v Gamerman01 Classic no tech Russia restricted
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Game History
Round: 6 Purchase Units - Germans Germans buy 2 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 fighters moved from East Europe to Central Mediteranean Sea Zone 2 armour moved from Germany to West Europe 1 infantry moved from East Europe to Ukraine S.S.R. 1 fighter moved from East Europe to Ukraine S.S.R. 1 armour moved from Germany to West Europe 4 infantry moved from Germany to West Europe 1 infantry moved from Germany to West Europe Combat - Germans Battle in Central Mediteranean Sea Zone Germans attack with 3 fighters Americans defend with 2 submarines and 1 transport Germans roll dice for 3 fighters in Central Mediteranean Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Americans roll dice for 1 transport in Central Mediteranean Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 2 submarines owned by the Americans and 1 transport owned by the Americans lost in Central Mediteranean Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is 24 Casualties for Americans: 2 submarines and 1 transport Battle in Ukraine S.S.R. Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in West Europe Germans attack with 3 armour and 5 infantry British defend with 4 infantry Germans roll dice for 3 armour and 5 infantry in West Europe, round 2 : 4/8 hits, 2,33 expected hits British roll dice for 4 infantry in West Europe, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Germans lost in West Europe 4 infantry owned by the British lost in West Europe Germans win, taking West Europe from British with 3 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for British: 4 infantry Non Combat Move - Germans 3 fighters moved from Central Mediteranean Sea Zone to East Europe 1 fighter moved from Ukraine S.S.R. to East Europe 1 infantry moved from South Europe to East Europe 1 aaGun moved from South Europe to West Europe 1 infantry moved from Germany to West Europe Place Units - Germans 2 armour and 7 infantry placed in Germany Turn Complete - Germans Germans collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Russians regular : -0,33 Germans regular : 3,50 British regular : 0,67
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I was a little bit to fast with my move.
I forget my inf in Kenya.
If okay please edit to SA. -
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You get 1 hit in West US Seazone. OOL please and I will attack again if possible, did your sub retreat ?
jap-ool-6.tsvg -
Thank you for SA.
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Lose sub
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Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 bomber and 5 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 bomber moved from French Indo China to Russia 1 fighter moved from French Indo China to Evenki National Okrug 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 fighter moved from French Indo China to Novosibirsk 1 infantry moved from Yakut S.S.R. to Novosibirsk 1 armour moved from Manchuria to Sinkiang Japanese take Sinkiang from Americans 2 fighters moved from Red Sea Zone to Anglo Sudan Egypt 1 fighter moved from Hawaiian Islands to West US Sea Zone Combat - Japanese Strategic bombing raid in Russia Bombing raid in Russia rolls: 1 and costs: 1 PU. Bombing raid costs 1 PU Battle in Evenki National Okrug Japanese attack with 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Evenki National Okrug, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug 1 infantry owned by the Russians lost in Evenki National Okrug Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Novosibirsk Japanese attack with 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk 1 infantry owned by the Russians lost in Novosibirsk Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Anglo Sudan Egypt Japanese attack with 2 fighters Americans defend with 1 armour Japanese roll dice for 2 fighters in Anglo Sudan Egypt, round 2 : 2/2 hits, 1,00 expected hits British roll dice for 1 armour in Anglo Sudan Egypt, round 2 : 0/1 hits, 0,33 expected hits 1 armour owned by the Americans lost in Anglo Sudan Egypt Japanese win with 2 fighters remaining. Battle score for attacker is 5 Casualties for Americans: 1 armour Battle in West US Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 2 transports Japanese roll dice for 1 fighter in West US Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 2 transports in West US Sea Zone, round 2 : 1/2 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in West US Sea Zone 1 submarine owned by the Americans lost in West US Sea Zone Americans win with 2 transports remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 fighter moved from Evenki National Okrug to Yakut S.S.R. 1 aaGun moved from Manchuria to Kwangtung 1 aaGun moved from Yakut S.S.R. to Manchuria 1 infantry moved from Manchuria to Yakut S.S.R. 2 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 1 fighter moved from Novosibirsk to French Indo China 1 armour moved from Manchuria to French Indo China 2 battleships, 2 carriers and 2 transports moved from Red Sea Zone to French Indo China Sea Zone 2 fighters moved from Anglo Sudan Egypt to French Indo China Sea Zone 1 armour moved from Yakut S.S.R. to Manchuria 1 submarine moved from North Australia Sea Zone to Hawaii Sea Zone 1 bomber moved from Russia to Manchuria Place Units - Japanese 1 armour and 2 infantry placed in French Indo China 1 armour and 2 infantry placed in Manchuria 1 bomber and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : 2,17 Russians regular : 1,33 British regular : -0,33
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Game History
Round: 7 Purchase Units - Germans Germans buy 3 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 6 infantry moved from Germany to West Europe Combat - Germans Battle in West Europe Germans attack with 2 armour and 6 infantry British defend with 1 aaGun and 4 infantry Germans roll dice for 2 armour and 6 infantry in West Europe, round 2 : 3/8 hits, 2,00 expected hits British roll dice for 4 infantry in West Europe, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans lost in West Europe 3 infantry owned by the British lost in West Europe Germans roll dice for 2 armour and 5 infantry in West Europe, round 3 : 1/7 hits, 1,83 expected hits British roll dice for 1 infantry in West Europe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in West Europe Germans win, taking West Europe from British with 2 armour and 5 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for British: 4 infantry Non Combat Move - Germans 1 infantry moved from South Africa to Kenya-Rhodesia 1 infantry moved from Germany to East Europe Place Units - Germans 3 armour and 6 infantry placed in Germany Turn Complete - Germans Germans collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 0,17 British regular : -0,67
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Hello my friend.
with the pretty nice Name - Fighter. I did not forget our rule question but Martin is very busy and we will do a phone call at Eastern about the rules. I will know this before I start a new classic game.
Sorry for delay, i had a teeth operation and could not do anything the last days. -
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 4 infantry moved from Manchuria to Yakut S.S.R. 1 bomber moved from Manchuria to Russia 1 submarine moved from Hawaii Sea Zone to Mexico Sea Zone 1 bomber moved from Japan to Yakut S.S.R. 1 armour and 1 infantry moved from French Indo China to French Indo China Sea Zone 1 armour, 1 infantry and 2 transports moved from French Indo China Sea Zone to Red Sea Zone 1 armour moved from Red Sea Zone to Syria Jordan Japanese take Syria Jordan from British 1 infantry moved from Red Sea Zone to Persia Japanese take Persia from British 1 armour and 1 infantry moved from French Indo China to India 2 fighters moved from French Indo China Sea Zone to India 2 armour moved from Manchuria to Sinkiang 1 fighter moved from French Indo China to Sinkiang Combat - Japanese Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/1 hits, 0,17 expected hits 1 bomber owned by the Japanese killed by AA in Russia Bombing raid costs 0 PUs Battle in Mexico Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport Japanese roll dice for 1 submarine in Mexico Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 transport in Mexico Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 submarine in Mexico Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 transport in Mexico Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 submarine in Mexico Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 transport owned by the Americans lost in Mexico Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 transport Battle in Yakut S.S.R. Japanese attack with 1 bomber and 4 infantry Russians defend with 1 armour Japanese roll dice for 1 bomber and 4 infantry in Yakut S.S.R., round 2 : 1/5 hits, 1,33 expected hits Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. 1 armour owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Battle in Sinkiang Japanese attack with 2 armour and 1 fighter Russians defend with 1 infantry Japanese roll dice for 2 armour and 1 fighter in Sinkiang, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese lost in Sinkiang 1 infantry owned by the Russians lost in Sinkiang Japanese win, taking Sinkiang from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in India Japanese attack with 1 armour, 2 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in India, round 2 : 0/4 hits, 1,67 expected hits British roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour, 2 fighters and 1 infantry in India, round 3 : 1/4 hits, 1,67 expected hits British roll dice for 1 infantry in India, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in India Japanese win, taking India from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 carrier moved from French Indo China Sea Zone to Red Sea Zone 2 battleships moved from French Indo China Sea Zone to Red Sea Zone 2 fighters moved from India to Red Sea Zone 2 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry moved from French Indo China Sea Zone to French Indo China 1 aaGun moved from Kwangtung to French Indo China 1 fighter moved from Sinkiang to French Indo China Sea Zone 1 bomber moved from Yakut S.S.R. to French Indo China Place Units - Japanese 2 armour and 1 infantry placed in French Indo China 3 infantry placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -2,17 Russians regular : 0,67 British regular : -0,67 Russians AA : 0,83
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@elche OK! About subs withdrawing? I’ll be interested in any answers!
Starting one on the board with my son as another intro to Axis&Allies (he played me 2 games of zombies some time ago)
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So if I were to attack the Jap sub off Mexico and miss, and it retreats to California, I can’t build anything into that zone…??
Now that’s weird.
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I really doubt I could win with the Axis if we play the exact same rules, but you deserve the game, having given me the easy one first
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@gamerman01 said in Elche(x) v Gamerman01 Classic no tech Russia restricted:
Triple A did the defender submarine wrong? Seemed to fire a sneak attack for the defender, which I believe is wrong for Classic. Only attacking subs get sneak attack.
Looked again - Triple A did not give the defending sub a sneak attack shot, though it was against a transport anyway, I guess I was confused
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@gamerman01 Which rules do you want to change ?
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I will ask Martin about the subs and retreat, sneak attack, retreat to stop enenmy production.
But we can play your rules next game. We must not play Martin rules because I remember we play some rules differnt from the rulebook. -
I have A&A Zombies at home. But I play only 1 time to the end.