Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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Game History
Round: 6
Purchase Units - Germans
Germans buy 2 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters moved from East Europe to Central Mediteranean Sea Zone
2 armour moved from Germany to West Europe
1 infantry moved from East Europe to Ukraine S.S.R.
1 fighter moved from East Europe to Ukraine S.S.R.
1 armour moved from Germany to West Europe
4 infantry moved from Germany to West Europe
1 infantry moved from Germany to West Europe
Combat - Germans
Battle in Central Mediteranean Sea Zone
Germans attack with 3 fighters
Americans defend with 2 submarines and 1 transport
Germans roll dice for 3 fighters in Central Mediteranean Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Americans roll dice for 1 transport in Central Mediteranean Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
2 submarines owned by the Americans and 1 transport owned by the Americans lost in Central Mediteranean Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 24
Casualties for Americans: 2 submarines and 1 transport
Battle in Ukraine S.S.R.
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Europe
Germans attack with 3 armour and 5 infantry
British defend with 4 infantry
Germans roll dice for 3 armour and 5 infantry in West Europe, round 2 : 4/8 hits, 2,33 expected hits
British roll dice for 4 infantry in West Europe, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Germans lost in West Europe
4 infantry owned by the British lost in West Europe
Germans win, taking West Europe from British with 3 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 4 infantry
Non Combat Move - Germans
3 fighters moved from Central Mediteranean Sea Zone to East Europe
1 fighter moved from Ukraine S.S.R. to East Europe
1 infantry moved from South Europe to East Europe
1 aaGun moved from South Europe to West Europe
1 infantry moved from Germany to West Europe
Place Units - Germans
2 armour and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
Russians regular : -0,33
Germans regular : 3,50
British regular : 0,67
I was a little bit to fast with my move.
I forget my inf in Kenya.
If okay please edit to SA.
You get 1 hit in West US Seazone. OOL please and I will attack again if possible, did your sub retreat ?
jap-ool-6.tsvg
Thank you for SA.
Lose sub
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 bomber moved from French Indo China to Russia
1 fighter moved from French Indo China to Evenki National Okrug
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 fighter moved from French Indo China to Novosibirsk
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 armour moved from Manchuria to Sinkiang
Japanese take Sinkiang from Americans
2 fighters moved from Red Sea Zone to Anglo Sudan Egypt
1 fighter moved from Hawaiian Islands to West US Sea Zone
Combat - Japanese
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Battle in Evenki National Okrug
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Evenki National Okrug, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Evenki National Okrug
1 infantry owned by the Russians lost in Evenki National Okrug
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
1 infantry owned by the Russians lost in Novosibirsk
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Anglo Sudan Egypt
Japanese attack with 2 fighters
Americans defend with 1 armour
Japanese roll dice for 2 fighters in Anglo Sudan Egypt, round 2 : 2/2 hits, 1,00 expected hits
British roll dice for 1 armour in Anglo Sudan Egypt, round 2 : 0/1 hits, 0,33 expected hits
1 armour owned by the Americans lost in Anglo Sudan Egypt
Japanese win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 armour
Battle in West US Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 2 transports
Japanese roll dice for 1 fighter in West US Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 2 transports in West US Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
1 fighter owned by the Japanese lost in West US Sea Zone
1 submarine owned by the Americans lost in West US Sea Zone
Americans win with 2 transports remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from Evenki National Okrug to Yakut S.S.R.
1 aaGun moved from Manchuria to Kwangtung
1 aaGun moved from Yakut S.S.R. to Manchuria
1 infantry moved from Manchuria to Yakut S.S.R.
2 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
1 fighter moved from Novosibirsk to French Indo China
1 armour moved from Manchuria to French Indo China
2 battleships, 2 carriers and 2 transports moved from Red Sea Zone to French Indo China Sea Zone
2 fighters moved from Anglo Sudan Egypt to French Indo China Sea Zone
1 armour moved from Yakut S.S.R. to Manchuria
1 submarine moved from North Australia Sea Zone to Hawaii Sea Zone
1 bomber moved from Russia to Manchuria
Place Units - Japanese
1 armour and 2 infantry placed in French Indo China
1 armour and 2 infantry placed in Manchuria
1 bomber and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : 2,17
Russians regular : 1,33
British regular : -0,33
Game History
Round: 7
Purchase Units - Germans
Germans buy 3 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 6 infantry moved from Germany to West Europe
Combat - Germans
Battle in West Europe
Germans attack with 2 armour and 6 infantry
British defend with 1 aaGun and 4 infantry
Germans roll dice for 2 armour and 6 infantry in West Europe, round 2 : 3/8 hits, 2,00 expected hits
British roll dice for 4 infantry in West Europe, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Germans lost in West Europe
3 infantry owned by the British lost in West Europe
Germans roll dice for 2 armour and 5 infantry in West Europe, round 3 : 1/7 hits, 1,83 expected hits
British roll dice for 1 infantry in West Europe, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in West Europe
Germans win, taking West Europe from British with 2 armour and 5 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 4 infantry
Non Combat Move - Germans
1 infantry moved from South Africa to Kenya-Rhodesia
1 infantry moved from Germany to East Europe
Place Units - Germans
3 armour and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 0,17
British regular : -0,67
Hello my friend.
with the pretty nice Name - Fighter. I did not forget our rule question but Martin is very busy and we will do a phone call at Eastern about the rules. I will know this before I start a new classic game.
Sorry for delay, i had a teeth operation and could not do anything the last days.
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
4 infantry moved from Manchuria to Yakut S.S.R.
1 bomber moved from Manchuria to Russia
1 submarine moved from Hawaii Sea Zone to Mexico Sea Zone
1 bomber moved from Japan to Yakut S.S.R.
1 armour and 1 infantry moved from French Indo China to French Indo China Sea Zone
1 armour, 1 infantry and 2 transports moved from French Indo China Sea Zone to Red Sea Zone
1 armour moved from Red Sea Zone to Syria Jordan
Japanese take Syria Jordan from British
1 infantry moved from Red Sea Zone to Persia
Japanese take Persia from British
1 armour and 1 infantry moved from French Indo China to India
2 fighters moved from French Indo China Sea Zone to India
2 armour moved from Manchuria to Sinkiang
1 fighter moved from French Indo China to Sinkiang
Combat - Japanese
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/1 hits, 0,17 expected hits
1 bomber owned by the Japanese killed by AA in Russia
Bombing raid costs 0 PUs
Battle in Mexico Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese roll dice for 1 submarine in Mexico Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 transport in Mexico Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 submarine in Mexico Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 transport in Mexico Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 submarine in Mexico Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 transport owned by the Americans lost in Mexico Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 transport
Battle in Yakut S.S.R.
Japanese attack with 1 bomber and 4 infantry
Russians defend with 1 armour
Japanese roll dice for 1 bomber and 4 infantry in Yakut S.S.R., round 2 : 1/5 hits, 1,33 expected hits
Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
1 armour owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Sinkiang
Japanese attack with 2 armour and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 fighter in Sinkiang, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Japanese lost in Sinkiang
1 infantry owned by the Russians lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 1 armour, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in India, round 2 : 0/4 hits, 1,67 expected hits
British roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in India, round 3 : 1/4 hits, 1,67 expected hits
British roll dice for 1 infantry in India, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in India
Japanese win, taking India from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 carrier moved from French Indo China Sea Zone to Red Sea Zone
2 battleships moved from French Indo China Sea Zone to Red Sea Zone
2 fighters moved from India to Red Sea Zone
2 infantry moved from Japan to Japan Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
1 aaGun moved from Kwangtung to French Indo China
1 fighter moved from Sinkiang to French Indo China Sea Zone
1 bomber moved from Yakut S.S.R. to French Indo China
Place Units - Japanese
2 armour and 1 infantry placed in French Indo China
3 infantry placed in Manchuria
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -2,17
Russians regular : 0,67
British regular : -0,67
Russians AA : 0,83
@elche OK! About subs withdrawing? I’ll be interested in any answers!
Starting one on the board with my son as another intro to Axis&Allies (he played me 2 games of zombies some time ago)
So if I were to attack the Jap sub off Mexico and miss, and it retreats to California, I can’t build anything into that zone…??
Now that’s weird.
I really doubt I could win with the Axis if we play the exact same rules, but you deserve the game, having given me the easy one first
@gamerman01 said in Elche(x) v Gamerman01 Classic no tech Russia restricted:
Triple A did the defender submarine wrong? Seemed to fire a sneak attack for the defender, which I believe is wrong for Classic. Only attacking subs get sneak attack.
Looked again - Triple A did not give the defending sub a sneak attack shot, though it was against a transport anyway, I guess I was confused
@gamerman01 Which rules do you want to change ?
I will ask Martin about the subs and retreat, sneak attack, retreat to stop enenmy production.
But we can play your rules next game. We must not play Martin rules because I remember we play some rules differnt from the rulebook.
I have A&A Zombies at home. But I play only 1 time to the end.