@Ragnell804 gg, I concede
barnee vs Panzerstahl-Helm Game 4
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@Panzerstahl-Helm you have 2 Elites in Tambov. Can only have 1.
Norwegians put up a good fight at least :)
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Hi @barnee
Just a note:
Red Army Conscription Infantry can be placed at any original Soviet factory with a few exceptions:
Exception 1:
The Moscow factory can spawn a maximum of 20 Red Army Conscription Infantry unitsException 2:
The Volgograd factory can spawn a maximum of 6 Red Army Conscription Infantry unitsAll other Soviet factories can spawn a maximum of 3 Red Army Conscription Infantry - unless that factory is upgraded to Heavy Industry 1 Unit.
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@The-Captain Thanks for the clarification.
They still don’t count against the production total though. Could do 3 regular builds and 3 Conscripts ? The Non stalingrad Fctrys
And Conscripts can max place regardless of any Fctry Damage ?
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The Red Army Conscription Infantry units are treated as all other regular Infantry units.
So they also count towards the production capacity of a factory.
The only exception is the Special Placement Option that concerns the Moscow and Stalingrad factories.
See more details at pg. 40 & 41.
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Right on Unless it’s stalingrad and moscow, the rest of the Fctrys treat them the same as any other placement.
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Howdy,
it seems Wolfpack defends only at “1” instead of “3” the first round of battle.
Your wolfpack in SZ109 hit a 2, so I adjusted the casualities. You may re-check.BR
Game History
Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: <body><b>It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.<br><br>They may only have 1 Army Group at a time.<b></body> Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Americans buy 3 ArmoredInfantrys, 1 Escort, 1 USA_TankGeneral, 1 carrier, 2 destroyers, 1 submarine, 2 transports and 2 usa_armours; Remaining resources: 1 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 91 Sea Zone to 109 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from Gibraltar to 110 Sea Zone 1 bomber moved from United Kingdom to 109 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 4 usa_fighters and 1 usa_tactical_bomber moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in 109 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber Germans defend with 3 GermanUBoats and 1 Wolfpack Americans roll dice for 1 bomber, 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber in 109 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Germans roll dice for 3 GermanUBoats and 1 Wolfpack in 109 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits 2 GermanUBoats owned by the Germans lost in 109 Sea Zone Americans roll dice for 1 bomber, 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber in 109 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits Germans roll dice for 1 GermanUBoat and 1 Wolfpack in 109 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 GermanUBoat owned by the Germans lost in 109 Sea Zone Americans roll dice for 1 bomber, 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber in 109 Sea Zone, round 4 : 3/4 hits, 2,17 expected hits Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 4 : 0/0 hits, 0,00 expected hits 1 Wolfpack owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 3 GermanUBoats and 1 Wolfpack Battle in 110 Sea Zone Americans attack with 1 usa_fighter and 1 usa_tactical_bomber Germans defend with 1 GermanUBoat and 1 destroyer 1 GermanUBoat owned by the Germans submerged Americans roll dice for 1 usa_fighter and 1 usa_tactical_bomber in 110 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 submarine, 4 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer and 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 Japan_destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone 1 Japan_destroyer owned by the Japanese lost in 42 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is 1 Casualties for Americans: 1 submarine Casualties for Japanese: 1 Japan_destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 109 Sea Zone: 1 GermanUBoat EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 1 bomber, 1 usa_fighter and 1 usa_tactical_bomber moved from 109 Sea Zone to United Kingdom 1 usa_fighter and 1 usa_tactical_bomber moved from 110 Sea Zone to Norway 1 carrier, 1 cruiser and 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 elite, 2 usa_armours and 1 usa_para moved from Eastern United States to 101 Sea Zone 1 Escort_Convoy, 1 elite, 3 transports, 2 usa_armours and 1 usa_para moved from 101 Sea Zone to 91 Sea Zone 2 usa_tactical_bombers moved from Eastern United States to Gibraltar 1 usa_para moved from 91 Sea Zone to Gibraltar 1 elite moved from 91 Sea Zone to Gibraltar 2 usa_armours moved from 91 Sea Zone to Morocco 2 infantry moved from Western United States to 10 Sea Zone 1 Escort_Convoy, 1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 26 Sea Zone to 54 Sea Zone 4 usa_fighters and 1 usa_tactical_bomber moved from 42 Sea Zone to 54 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 3 ArmoredInfantrys, 1 USA_TankGeneral and 2 usa_armours placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 Escort, 1 carrier and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Americans collect 50 PUs; end with 51 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 65 PUs Trigger Americans Loses Philippines Turn5: Americans met a national objective for an additional -3 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Yunnan to Kweichow 1 fighter moved from Sikang to Kweichow 5 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 4 infantry Japanese defend with 3 armour Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits, 1,17 expected hits Japanese roll dice for 3 armour in Kweichow, round 2 : 1/3 hits, 1,50 expected hits 1 infantry owned by the Chinese lost in Kweichow 2 armour owned by the Japanese lost in Kweichow Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 12 Casualties for Chinese: 1 infantry Casualties for Japanese: 3 armour Battle in Szechwan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Szechwan, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 5 infantry in Szechwan, round 3 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 5 infantry in Szechwan, round 4 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Yunnan 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 2 Escorts, 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 bomber moved from Persia to 39 Sea Zone Combat - British Battle in 39 Sea Zone British attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 39 Sea Zone British win, taking 39 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan 1 bomber moved from 39 Sea Zone to India 2 mech_infantrys moved from Yunnan to Sikang 1 uk_fighter and 1 uk_tactical_bomber moved from Yunnan to Burma 2 aaGuns moved from Yunnan to Burma 1 uk_fighter and 1 uk_tactical_bomber moved from Burma to India 3 artilleries and 4 infantry moved from India to Burma 1 mech_infantry moved from India to Burma 2 infantry moved from Persia to Northwest Persia 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 80 Sea Zone to 72 Sea Zone 5 uk_fighters moved from Malta to Anglo Egyptian Sudan 1 uk_fighter and 1 uk_tactical_bomber moved from Persia to Northwest Persia 2 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from French West Africa to French Central Africa 2 Rails and 2 infantry moved from Union of South Africa to Anglo Egyptian Sudan 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa EDIT: 3 uk_paras moved from United Kingdom to Norway 2 uk_fighters moved from Finland to Norway 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya Place Units - British 1 Escort placed in 110 Sea Zone 1 Escort placed in 109 Sea Zone 2 artilleries and 4 infantry placed in India 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6 British collect 34 PUs (2 lost to blockades); end with 34 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 0,00 Japanese regular : -0,67 Germans regular : -1,00 British regular : 0,00
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Game History
Round: 5 Purchase Units - Italians Italians buy 1 air_transport, 4 armour, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Eastern Persia from Neutral_Allies EDIT: Italians takes Belgian Congo from British EDIT: Italians takes Ethiopia from British EDIT: Turning off Edit Mode EDIT: 1 italian_para moved from Iraq to Eastern Persia EDIT: 1 italian_para moved from Egypt to Belgian Congo EDIT: 1 italian_para moved from Egypt to Ethiopia 1 armour, 1 artillery and 2 infantry moved from Iraq to Persia Combat - Italians Battle in Persia Italians attack with 1 armour, 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Italians win, taking Persia from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece 1 armour and 1 infantry moved from Syria to Iraq 1 infantry moved from Trans-Jordan to Egypt EDIT: 1 Italian_LCV moved from Syria to Greece EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Southern Italy to Syria 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Greece Place Units - Italians 2 armour and 1 infantry placed in Egypt 1 air_transport, 1 armour and 1 italian_para placed in Southern Italy 1 armour and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 British regular : -0.33
I switched the Commandos in Burma to default since they’re paired up with Arty now.
Yea you did the 109 battle correctly.
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Good morning.
No Game History this time…I was a little bit to fast clicking.BR
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Hallo
Game History
Round: 6 Purchase Units - Germans Note to players Germans: <body><b>It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall.<br><br>Do Not Place more than there are Infantry Present. Player Enforced.<b></body> Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may only.... Note to players Germans: <body><b>It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status.<br><br>Luftwaffe and Fighter Aces are Now Available.<b></body> Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942 triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942 triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942 triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942 Germans buy 5 Atlantic_Walls, 1 Escort, 1 GermanUBoat, 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 artillery, 1 elite, 1 fighter, 2 german_paras, 6 infantry, 2 waffen_infantrys and 2 waffen_panzers; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 armour and 2 infantry 2 waffen_infantrys and 2 waffen_panzers placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Wolfpack EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Caucasus from Russians EDIT: Turning off Edit Mode 1 GermanUBoat moved from 110 Sea Zone to 109 Sea Zone 1 GermanUBoat and 1 Wolfpack moved from 112 Sea Zone to 119 Sea Zone 1 GermanUBoat and 1 Wolfpack moved from 119 Sea Zone to 109 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Finland 2 armour and 1 elite moved from Baltic States to Novgorod 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Belarus to Archangel Germans take Archangel from Russians 1 infantry moved from Belarus to Novgorod 2 German_Engineers, 1 artillery and 1 infantry moved from Eastern Poland to Novgorod EDIT: 1 German_LCV, 1 artillery and 1 infantry moved from Romania to Rostov EDIT: 1 german_para moved from Greece to Caucasus EDIT: 1 ArmyGroupSouth moved from Ukraine to Army Group South EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 Panzer_General, 3 armour and 2 infantry moved from Army Group South to Ukraine EDIT: 2 armour moved from Ukraine to Bryansk EDIT: 1 armour moved from Ukraine to Rostov 5 infantry moved from Ukraine to Bryansk 1 bomber moved from Romania to Novgorod 1 bomber moved from Western Germany to Novgorod 1 infantry moved from Western Ukraine to Bryansk Combat - Germans British scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in Finland Turning on Edit Mode EDIT: Battle in 109 Sea Zone EDIT: Germans attack with 3 GermanUBoats and 1 Wolfpack EDIT: British defend with 1 Escort; Americans defend with 1 usa_fighter and 1 usa_tactical_bomber EDIT: 1 GermanUBoat owned by the Germans lost in 109 Sea Zone EDIT: 1 Escort owned by the British lost in 109 Sea Zone EDIT: British and Germans reach a stalemate EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 2 EDIT: Turning off Edit Mode Battle in Rostov Germans attack with 1 German_LCV, 1 armour, 1 artillery and 1 infantry Russians defend with 1 infantry Germans win, taking Finland from Russians, taking Rostov from Russians with 1 German_LCV, 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 2 armour and 6 infantry Russians defend with 4 infantry Germans win, taking Bryansk from Russians with 2 armour and 5 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 4 infantry Casualties for Germans: 1 infantry Battle in Novgorod Germans attack with 2 German_Engineers, 2 armour, 1 artillery, 2 bombers, 1 elite and 2 infantry Russians defend with 1 aaGun, 1 armour and 6 infantry Germans win, taking Novgorod from Russians with 2 armour, 1 artillery, 2 bombers and 1 elite remaining. Battle score for attacker is 12 Casualties for Germans: 2 German_Engineers and 2 infantry Casualties for Russians: 1 aaGun, 1 armour and 6 infantry Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Non Combat Move - Germans Trigger Germans RemoveWolfpackSZ109: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Ukraine Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Southern Italy Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 aaGun moved from Eastern Poland to Baltic States 1 infantry moved from Eastern Poland to Belarus 2 bombers moved from Novgorod to Eastern Poland 1 aaGun moved from Romania to Bessarabia 1 german_para moved from Romania to Ukraine 1 G_air_transport and 1 elite moved from Western Germany to Egypt 1 G_air_transport moved from Egypt to Western Germany 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany 1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy 1 GermanUBoat moved from 119 Sea Zone to 109 Sea Zone 1 German_LCV moved from Germany to Western Germany 1 artillery moved from Holland Belgium to Western Germany 1 3rdWaffenArmy moved from Holland Belgium to Western Germany 1 Rail and 1 waffen_panzer moved from Germany to Ukraine 1 Rail and 1 elite moved from Germany to Southern Italy 1 Panzer_Grndrs moved from Western Germany to Southern Italy Place Units - Germans 3 Atlantic_Walls and 1 infantry placed in Normandy Bordeaux 2 Atlantic_Walls placed in Denmark 1 Escort placed in 110 Sea Zone 1 GermanUBoat placed in 112 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to 109 Sea Zone: 1 Wolfpack EDIT: Turning off Edit Mode 1 elite, 2 german_paras and 1 infantry placed in Germany Turning on Edit Mode EDIT: Changing ownership of Russia from Russians to Germans EDIT: 1 LuftwaffeAce placed in Russia EDIT: Removing units owned by Germans from Russia: 1 LuftwaffeAce EDIT: Adding units owned by Germans to Germany: 1 LuftwaffeAce EDIT: Changing ownership of Russia from Germans to Russians EDIT: Turning off Edit Mode 1 fighter and 2 infantry placed in Western Germany 1 artillery and 2 infantry placed in Eastern Poland 1 Panzer_Grndrs placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5 Germans collect 54 PUs; end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
I put the 2 Conscripts in stalingrad
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Tambox Fctry already placed 3 but you could put 1 of the Conscripts in Vologda since it only moved one spot.
Also, I had to place the Luftwaffe Ace in moscow. I thought I had fixed it and it shows fixed in the xml. Guess it must have been after we started.
Anyway, just a heads up for what’s going on there.
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@Panzerstahl-Helm just noticed you have two Elites in Tambov. You didn’t use any rail, so you can put him almost anywhere.
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howdy,
thanks for correcting the placement of the 2 conscript puppets.
I moved 1 Elite from Tambov to Volgograd.
Rostov was a shit show. Execution orders for the responsible Commisars were just sent by mail.br
Game History
Round: 6 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1942 and Our Factories have Begun Mass Tank Production !<br><br>You may now purchase 3 tanks for 12 PUs. They can only be placed in Moscow.<b></body> Trigger BuyMassTanks: buyMass_Tanks added to productionRussians Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians Trigger AlliesFtrAce: buyFighterAce added to productionRussians Russians buy 1 FighterAce, 1 elite, 3 guard_infantrys and 4 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Poland from Germans EDIT: Changing ownership of Poland from Russians to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar_2 EDIT: Russians takes Poland from Germans EDIT: Changing ownership of Poland from Russians to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Russians takes Poland from Germans EDIT: Chinese takes Kansu from Japanese EDIT: Chinese takes Suiyuyan from Japanese EDIT: Chinese takes Chahar from Japanese EDIT: Chinese takes Jehol from Japanese EDIT: Russians takes Poland from Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Poland from Russians to Germans EDIT: Turning off Edit Mode 1 elite and 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Rostov 1 elite and 3 infantry moved from Tambov to Rostov 1 fighter moved from Tambov to Caucasus 1 guard_infantry moved from Russia to Rostov 2 armour, 3 infantry and 1 mech_infantry moved from Northwest Persia to Persia EDIT: 1 Tank_General3 and 5 armour moved from 1st Tank to Bryansk 15 infantry moved from Russia to Bryansk 1 elite moved from Russia to Bryansk EDIT: 1 Soviet_Commisar_2 and 3 artilleries moved from 3rd Corps to Bryansk EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 2nd Corps to Manchuria EDIT: Russians undo move 11. EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 2nd Corps to Buryatia EDIT: 1 Soviet_Commisar_3 and 3 armour moved from Buryatia to Manchuria 1 2ndCorps and 16 infantry moved from Amur to Manchuria Combat - Russians Battle in Manchuria Russians attack with 1 2ndCorps, 1 Soviet_Commisar_3, 3 armour and 16 infantry Japanese defend with 1 infantry Russians roll dice for 1 2ndCorps, 1 Soviet_Commisar_3, 3 armour and 16 infantry in Manchuria, round 2 : 5/22 hits, 5,33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 1 2ndCorps, 1 Soviet_Commisar_3, 3 armour and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Bryansk Russians attack with 1 Soviet_Commisar_2, 1 Tank_General3, 5 armour, 3 artilleries, 1 elite and 15 infantry Germans defend with 2 armour and 5 infantry Russians roll dice for 1 Soviet_Commisar_2, 1 Tank_General3, 5 armour, 3 artilleries, 1 elite and 15 infantry in Bryansk, round 2 : 8/33 hits, 10,50 expected hits Germans roll dice for 2 armour and 5 infantry in Bryansk, round 2 : 2/7 hits, 2,67 expected hits 2 infantry owned by the Russians lost in Bryansk 5 infantry owned by the Germans and 2 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 Soviet_Commisar_2, 1 Tank_General3, 5 armour, 3 artilleries, 1 elite and 13 infantry remaining. Battle score for attacker is 19 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour and 5 infantry Battle in Persia Russians attack with 2 armour, 3 infantry and 1 mech_infantry Italians defend with 1 armour, 1 artillery and 2 infantry Russians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Persia, round 2 : 2/6 hits, 1,67 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Persia, round 2 : 2/4 hits, 1,50 expected hits 2 infantry owned by the Russians lost in Persia 2 infantry owned by the Italians lost in Persia Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Persia, round 3 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 armour and 1 artillery in Persia, round 3 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians lost in Persia 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Persia Russians win, taking Persia from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Italians: 1 armour, 1 artillery and 2 infantry Battle in Rostov Russians attack with 1 elite, 1 guard_infantry and 4 infantry Germans defend with 1 German_LCV, 1 armour, 1 artillery and 1 infantry Russians roll dice for 1 elite, 1 guard_infantry and 4 infantry in Rostov, round 2 : 0/7 hits, 1,33 expected hits Germans roll dice for 1 German_LCV, 1 armour, 1 artillery and 1 infantry in Rostov, round 2 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 elite, 1 guard_infantry and 4 infantry in Rostov, round 3 : 0/7 hits, 1,33 expected hits Germans roll dice for 1 German_LCV, 1 armour, 1 artillery and 1 infantry in Rostov, round 3 : 2/3 hits, 1,17 expected hits 2 infantry owned by the Russians lost in Rostov Russians roll dice for 1 elite, 1 guard_infantry and 2 infantry in Rostov, round 4 : 0/5 hits, 1,00 expected hits Germans roll dice for 1 German_LCV, 1 armour, 1 artillery and 1 infantry in Rostov, round 4 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 elite, 1 guard_infantry and 2 infantry in Rostov, round 5 : 0/5 hits, 1,00 expected hits Germans roll dice for 1 German_LCV, 1 armour, 1 artillery and 1 infantry in Rostov, round 5 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 elite, 1 guard_infantry and 2 infantry in Rostov, round 6 : 1/5 hits, 1,00 expected hits Germans roll dice for 1 German_LCV, 1 armour, 1 artillery and 1 infantry in Rostov, round 6 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Russians lost in Rostov 1 infantry owned by the Germans lost in Rostov Russians roll dice for 1 elite, 1 guard_infantry and 1 infantry in Rostov, round 7 : 0/4 hits, 0,83 expected hits Germans roll dice for 1 German_LCV, 1 armour and 1 artillery in Rostov, round 7 : 2/2 hits, 0,83 expected hits 1 infantry owned by the Russians and 1 elite owned by the Russians lost in Rostov 1 guard_infantry owned by the Russians retreated to Tambov Germans win with 1 German_LCV, 1 armour and 1 artillery remaining. Battle score for attacker is -12 Casualties for Russians: 1 elite and 4 infantry Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 elite, 1 fighter and 1 infantry Germans defend with 1 german_para Russians roll dice for 1 elite, 1 fighter and 1 infantry in Caucasus, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 german_para in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Caucasus 1 german_para owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 elite and 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 german_para Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia 1 fighter moved from Caucasus to Kazakhstan 1 fighter moved from Kazakhstan to Samara 1 russian_minor moved from Vologda to Urals 1 armour and 1 guard_infantry moved from Urals to Vologda 1 russian_minor moved from Volgograd to Vologda 1 russian_minor moved from Tambov to Samara 1 aaGun moved from Tambov to Bryansk EDIT: 5 armour moved from Bryansk to Tambov EDIT: Russians undo move 8. EDIT: 1 Tank_General3 and 5 armour moved from Bryansk to 1st Tank EDIT: 1 Soviet_Commisar_2 and 3 artilleries moved from Bryansk to Russia EDIT: Russians undo move 9. EDIT: 1 Soviet_Commisar_2 and 3 artilleries moved from Bryansk to 3rd Corps EDIT: 1 1stTankArmy, 1 3rdCorps and 10 infantry moved from Bryansk to 1st Army Group EDIT: 1 1stSovietAG moved from 1st Army Group to Bryansk 2 infantry moved from Russia to Samara 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Samara 2 aaGuns moved from Amur to Manchuria Place Units - Russians 1 infantry placed in Samara 1 infantry placed in Urals 1 FighterAce, 1 elite, 3 guard_infantrys and 2 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1 Russians collect 22 PUs (2 lost to blockades); end with 22 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 Japanese regular : -0,33 Germans regular : -1,67 Russians regular : -6,33
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@Panzerstahl-Helm said in barnee vs Panzerstahl-Helm Game 4:
Rostov was a shit show. Execution orders for the responsible Commisars were just sent
ha ha ha ! Too much vodka can do that lol
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Hallo
Game History
Round: 6 Purchase Units - Japanese Note to players Japanese: <body><b>It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death !<br><br>Banzai Attacks are Now Possible.<b></body> Japanese buy 1 Escort, 2 Fortifications, 1 Japan_destroyer, 3 armour, 1 carrier, 1 demo_harbour, 1 elite and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 Japan_destroyer and 1 infantry moved from 36 Sea Zone to 43 Sea Zone 1 bomber moved from Philippines to 43 Sea Zone 3 fighters moved from Philippines to 43 Sea Zone 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Celebes 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 3 armour moved from Hunan to Yunnan 3 armour moved from Kwangtung to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 bomber moved from Philippines to Kweichow 1 armour moved from Anhwe to Yunnan 2 infantry moved from Anhwe to Kweichow 3 armour moved from Shantung to Kweichow 2 fighters and 1 tactical_bomber moved from Anhwe to Kweichow 1 tactical_bomber moved from Kwangtung to Kweichow 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Timguska to Yenisey Japanese take Yenisey from Russians Combat - Japanese Battle in Yunnan Japanese attack with 7 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 7 armour and 1 infantry in Yunnan, round 2 : 4/8 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 7 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Celebes Changer loiter and taunt; Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers Changer defend; ANZAC defend with 1 Fortification and 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Celebes, round 2 : 7/10 hits, 5.00 expected hits ANZAC roll dice for 1 Fortification and 1 infantry in Celebes, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Celebes 1 Fortification owned by the ANZAC and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 Fortification and 1 infantry Battle in Kweichow Japanese attack with 3 armour, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 3 armour, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 5/10 hits, 4.83 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 3/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kweichow 3 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour and 2 infantry Casualties for Chinese: 3 infantry Battle in 43 Sea Zone Japanese attack with 1 Japan_destroyer, 1 bomber, 3 fighters, 1 infantry and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_destroyer, 1 bomber and 3 fighters in 43 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 Japan_destroyer, 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Jehol Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Timguska 3 fighters moved from 43 Sea Zone to Philippines 4 fighters and 4 tactical_bombers moved from Celebes to 35 Sea Zone 1 Escort_Convoy moved from 35 Sea Zone to 42 Sea Zone 1 bomber moved from 43 Sea Zone to Anhwe 1 fighter moved from Kweichow to Malaya 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer, 1 carrier, 1 fighter, 1 infantry, 1 pacific_cruiser, 1 pacific_submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 Escort_Convoy, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 air_transport and 1 elite moved from Japan to Philippines 1 air_transport moved from Philippines to Japan 1 bomber moved from Kweichow to Anhwe 1 fighter and 2 tactical_bombers moved from Kweichow to Anhwe 1 Rail and 1 infantry moved from Kiangsu to Timguska 1 Rail and 1 infantry moved from Kiangsu to Jehol 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 aaGun moved from 19 Sea Zone to Jehol 1 infantry moved from 43 Sea Zone to Borneo Place Units - Japanese 1 Escort, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone 3 armour placed in Kiangsu 3 infantry placed in Shantung 1 elite and 3 infantry placed in Japan Units in Caroline Islands being upgraded or consumed: 1 harbour 1 demo_harbour placed in Caroline Islands 1 Fortification placed in Borneo 1 Fortification placed in Philippines Turn Complete - Japanese Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans. Trigger Japanese RemoveConvoySZ42: has removed 1 Escort_Convoy owned by Japanese in 42 Sea Zone Trigger Japanese RemoveConvoySZ42: Japanese has 1 Escort placed in 42 Sea Zone Japanese collect 58 PUs; end with 58 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 59 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67 Japanese regular : 2.67 ANZAC regular : 0.33
Deactivated 3rd Corps as he’s part of AG 1 now and removed the Fctry in London.
Think that’s it :) -
just noticed you moved your soviet Fctrys a total of 4 spaces. You can only move 3 as they cost 1 Rail per space to move. They will auto die if captured.
I will see if I can make them require the Rail for movement.
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Ah ok. In this case the factory in Vologda (coming from Tambov if I rememver correct) will only to Samara as well as the units in Vologda (they came from Ural and Russia I believe)
I will adjust in my US turn… if I remember it. 😉 -
@Panzerstahl-Helm right arm No worries :)
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Game History
Round: 6 Purchase Units - Americans Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans Americans buy 1 Escort, 1 Heavy_BB, 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Trigger Japanese DemoHarbour: has removed 1 demo_harbour owned by Japanese in Caroline Islands Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 usa_fighter and 1 usa_tactical_bomber moved from Norway to 127 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 1 artillery and 5 infantry moved from Queensland to 54 Sea Zone 1 Heavy_BB, 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 infantry, 3 transports, 4 usa_fighters and 1 usa_tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 5 infantry, 4 usa_fighters and 1 usa_tactical_bomber moved from 33 Sea Zone to Caroline Islands 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 Escort_Convoy, 1 carrier, 3 infantry, 1 mech_infantry, 2 transports, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Changer loiter and taunt; Americans attack with 1 artillery, 8 infantry, 1 mech_infantry, 4 usa_fighters and 1 usa_tactical_bomber Changer defend; Japanese defend with 6 Fortifications, 2 aaGuns, 1 airfield and 6 infantry Japanese roll AA dice in Caroline Islands : 0/5 hits, 0,83 expected hits Americans roll dice for 1 Heavy_BB, 1 battleship and 2 cruisers in Caroline Islands, round 2 : 5/5 hits, 3,33 expected hits Americans roll dice for 1 artillery, 8 infantry, 1 mech_infantry, 4 usa_fighters and 1 usa_tactical_bomber in Caroline Islands, round 2 : 4/15 hits, 4,67 expected hits Japanese roll dice for 6 Fortifications, 2 aaGuns and 6 infantry in Caroline Islands, round 2 : 5/8 hits, 3,33 expected hits 5 infantry owned by the Americans lost in Caroline Islands 6 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 1 Fortification owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 3 infantry, 1 mech_infantry, 4 usa_fighters and 1 usa_tactical_bomber in Caroline Islands, round 3 : 4/10 hits, 3,83 expected hits Japanese roll dice for 5 Fortifications in Caroline Islands, round 3 : 0/0 hits, 0,00 expected hits 4 Fortifications owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 3 infantry, 1 mech_infantry, 4 usa_fighters and 1 usa_tactical_bomber in Caroline Islands, round 4 : 6/10 hits, 3,83 expected hits Japanese roll dice for 1 Fortification in Caroline Islands, round 4 : 0/0 hits, 0,00 expected hits 1 Fortification owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry, 1 mech_infantry, 4 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 19 Casualties for Americans: 5 infantry Casualties for Japanese: 6 Fortifications, 2 aaGuns and 6 infantry Battle in 110 Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 usa_fighter and 1 usa_tactical_bomber Germans defend with 1 Escort Americans roll dice for 1 bomber, 1 usa_fighter and 1 usa_tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 Escort Battle in 127 Sea Zone Americans attack with 1 usa_fighter and 1 usa_tactical_bomber Germans defend with 1 transport Americans roll dice for 1 usa_fighter and 1 usa_tactical_bomber in 127 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 transport in 127 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Germans lost in 127 Sea Zone Americans win with 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 1 usa_fighter and 1 usa_tactical_bomber moved from 127 Sea Zone to Norway 1 bomber and 1 usa_fighter moved from 110 Sea Zone to United Kingdom 1 usa_tactical_bomber moved from 110 Sea Zone to United Kingdom 3 ArmoredInfantrys, 1 USA_TankGeneral and 2 usa_armours moved from Eastern United States to 101 Sea Zone 3 ArmoredInfantrys, 1 USA_TankGeneral, 2 destroyers, 3 transports and 2 usa_armours moved from 101 Sea Zone to 102 Sea Zone 3 ArmoredInfantrys, 1 USA_TankGeneral, 2 destroyers, 3 transports and 2 usa_armours moved from 102 Sea Zone to 91 Sea Zone 3 ArmoredInfantrys, 1 USA_TankGeneral and 2 usa_armours moved from 91 Sea Zone to Morocco 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 Escort, 1 carrier, 1 pacific_cruiser, 1 pacific_submarine and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 4 usa_fighters and 1 usa_tactical_bomber moved from Caroline Islands to 33 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 Escort, 1 Heavy_BB, 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters is placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Trigger Americans Loses Philippines Turn6: Americans met a national objective for an additional -3 PUs; end with 61 PUs Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 armour Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits, 1,17 expected hits Japanese roll dice for 2 armour in Kweichow, round 2 : 2/2 hits, 1,00 expected hits 2 infantry owned by the Chinese lost in Kweichow 2 armour owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 armour Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 3 artilleries, 1 commando and 5 infantry; Remaining resources: 12 PUs; Place Units - British Units in Union of South Africa being upgraded or consumed: 1 infantry 1 commando placed in Union of South Africa Politics - British Turning on Edit Mode EDIT: Turning off Edit Mode Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 3 artilleries, 3 commandos, 4 infantry and 1 mech_infantry moved from Burma to Yunnan 1 uk_fighter and 1 uk_tactical_bomber moved from India to Yunnan 2 infantry moved from French Equatorial Africa to Belgian Congo 2 uk_fighters moved from Anglo Egyptian Sudan to Belgian Congo 1 bomber moved from India to Yunnan Combat - British Battle in Belgian Congo British attack with 2 infantry and 2 uk_fighters Italians defend with 1 italian_para British roll dice for 2 infantry and 2 uk_fighters in Belgian Congo, round 2 : 3/4 hits, 1,33 expected hits Italians roll dice for 1 italian_para in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits 1 italian_para owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 2 infantry and 2 uk_fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 italian_para Battle in Yunnan British attack with 3 artilleries, 1 bomber, 3 commandos, 4 infantry, 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber Japanese defend with 7 armour British roll dice for 3 artilleries, 1 bomber, 3 commandos, 4 infantry, 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber in Yunnan, round 2 : 5/14 hits, 5,17 expected hits Japanese roll dice for 7 armour in Yunnan, round 2 : 4/7 hits, 3,50 expected hits 4 infantry owned by the British lost in Yunnan 5 armour owned by the Japanese lost in Yunnan British roll dice for 3 artilleries, 1 bomber, 3 commandos, 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber in Yunnan, round 3 : 2/10 hits, 4,50 expected hits Japanese roll dice for 2 armour in Yunnan, round 3 : 2/2 hits, 1,00 expected hits 1 mech_infantry owned by the British and 1 commando owned by the British lost in Yunnan 2 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 artilleries, 1 bomber, 2 commandos, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 15 Casualties for British: 1 commando, 4 infantry and 1 mech_infantry Casualties for Japanese: 7 armour Non Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 2 AirLLs EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Kenya 1 uk_fighter and 1 uk_tactical_bomber moved from Yunnan to India 1 bomber moved from Yunnan to India 2 aaGuns moved from Burma to Yunnan 2 artilleries and 4 infantry moved from India to Burma 1 uk_fighter and 1 uk_tactical_bomber moved from Northwest Persia to Bryansk 1 infantry moved from Northwest Persia to Persia 3 uk_fighters moved from Anglo Egyptian Sudan to Persia 2 uk_fighters moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from French West Africa to French Central Africa 1 infantry moved from Kenya to Anglo Egyptian Sudan 2 Rails, 1 artillery and 1 commando moved from Union of South Africa to Kenya 1 transport moved from 87 Sea Zone to 91 Sea Zone Place Units - British 2 artilleries and 4 infantry placed in India 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,2,4,4,1 British collect 29 PUs (4 lost to blockades); end with 41 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : 3,33 Italians regular : -0,33 Japanese regular : 4,17 Japanese AA : -0,83 Germans regular : -0,50 British regular : -1,00
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Guten Morgen
Game History
Round: 6 Purchase Units - Italians Italians buy 5 armour, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Tanganyika Territory from British EDIT: Turning off Edit Mode 1 italian_para moved from Eastern Persia to West India Italians take West India from British EDIT: 1 italian_para moved from Ethiopia to Tanganyika Territory 2 armour and 2 infantry moved from Iraq to Northwest Persia Combat - Italians Battle in Northwest Persia Italians attack with 2 armour and 2 infantry British defend with 1 infantry Italians roll dice for 2 armour and 2 infantry in Northwest Persia, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece 1 armour and 1 infantry moved from Syria to Iraq 1 mech_infantry moved from Egypt to Iraq EDIT: 1 artillery and 1 infantry moved from Greece to Syria EDIT: 1 italian_para moved from Southern Italy to Syria 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Greece 1 armour moved from Northern Italy to Southern Italy 2 infantry moved from Southern France to Northern Italy 1 air_transport and 1 infantry moved from Southern Italy to Egypt 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 armour placed in Egypt 2 armour and 1 italian_para placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,5,3,5,2 Italians collect 22 PUs (1 lost to blockades); end with 22 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Russians regular : -0.33
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hi,
I adjusted the Russian factories and left the factory in Tambov (and I produced the 2 inf there instead of in Moscow)
I also turned on Technology development.BR
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 8 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry Changer defend; Japanese defend with 1 infantry ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 artillery, 1 infantry and 1 tactical_bomber placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2 ANZAC collect 19 PUs (2 lost to blockades); end with 27 PUs Trigger ANZAC Liberates DNG Turn6: ANZAC met a national objective for an additional 2 PUs; end with 29 PUs Trigger ANZAC Liberates Celebes Turn6: ANZAC met a national objective for an additional 1 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs Purchase Units - French Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body> Politics - French Combat Move - French Turn Complete - French