I’m going to calculate dice swing values later.
Soviet Union Turn 1 Complete Game 36.tsvg
Keep in mind I’ve only played this game twice, and both of those games were 2 years ago.
Here we go,
Russia on the edge of the abyss, but still in favor…if I am not mistaking.
Germany should have roughly 33% of winning, if they go all in. :S
BR
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 TotalWarFighters, 1 air_transport, 1 artillery, 1 carrier, 1 elite, 3 infantry, 1 marine and 6 usa_armours; Remaining resources: 0 PUs;
Place Units - Americans
Units in French Indo China being upgraded or consumed: 1 infantry
1 marine placed in French Indo China
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 artillery, 1 infantry and 1 marine moved from French Indo China to Yunnan
1 USA_Hvy_Bomber moved from French Indo China to Yunnan
1 submarine moved from 33 Sea Zone to 20 Sea Zone
2 NavyFighters and 2 usa_tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
2 usa_fighters and 2 usa_tactical_bombers moved from 36 Sea Zone to Yunnan
1 usa_armour moved from Northwest Persia to Rostov
3 usa_armours moved from Northwest Persia to Volgograd
2 USA_Hvy_Bombers moved from Russia to Volgograd
1 USA_Hvy_Bomber and 2 usa_fighters moved from Russia to Rostov
2 usa_fighters moved from Northwest Persia to Volgograd
1 usa_tactical_bomber moved from Kazakhstan to Volgograd
2 usa_fighters moved from 36 Sea Zone to Yunnan
1 usa_fighter moved from 36 Sea Zone to 20 Sea Zone
2 usa_fighters moved from 36 Sea Zone to Yunnan
Combat - Americans
Battle in Volgograd
Americans attack with 2 USA_Hvy_Bombers, 3 usa_armours, 2 usa_fighters and 1 usa_tactical_bomber
Germans defend with 1 Panzer_Grndrs, 1 armour and 3 mech_infantrys
Americans win, taking Volgograd from Germans with 2 USA_Hvy_Bombers, 1 usa_armour, 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 11
Casualties for Americans: 2 usa_armours
Casualties for Germans: 1 Panzer_Grndrs, 1 armour and 3 mech_infantrys
Battle in Rostov
Americans attack with 1 USA_Hvy_Bomber, 1 usa_armour and 2 usa_fighters
Germans defend with 1 mech_infantry
Americans win with 1 USA_Hvy_Bomber and 2 usa_fighters remaining. Battle score for attacker is -1
Casualties for Americans: 1 usa_armour
Casualties for Germans: 1 mech_infantry
Battle in Yunnan
Americans attack with 1 USA_Hvy_Bomber, 1 artillery, 1 infantry, 1 marine, 6 usa_fighters and 2 usa_tactical_bombers
Japanese defend with 1 armour and 1 elite
Americans win, taking Yunnan from Japanese with 1 USA_Hvy_Bomber, 1 artillery, 6 usa_fighters and 2 usa_tactical_bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry and 1 marine
Casualties for Japanese: 1 armour and 1 elite
Battle in 20 Sea Zone
Americans attack with 2 NavyFighters, 1 submarine, 1 usa_fighter and 2 usa_tactical_bombers
Japanese defend with 1 Escort
Americans win, taking 20 Sea Zone from Japanese with 2 NavyFighters, 1 submarine, 1 usa_fighter and 2 usa_tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 Escort
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
2 NavyFighters, 1 usa_fighter and 2 usa_tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
6 usa_fighters and 2 usa_tactical_bombers moved from Yunnan to 36 Sea Zone
1 USA_Hvy_Bomber moved from Yunnan to Russia
2 USA_Hvy_Bombers, 2 usa_fighters and 1 usa_tactical_bomber moved from Volgograd to Russia
1 USA_Hvy_Bomber and 2 usa_fighters moved from Rostov to Russia
1 usa_armour moved from Persia to Caucasus
3 usa_armours moved from Iraq to Northwest Persia
2 usa_armours moved from Northwest Persia to Caucasus
1 usa_fighter moved from Trans-Jordan to Northwest Persia
3 usa_fighters moved from Gibraltar to Trans-Jordan
1 usa_para moved from Trans-Jordan to Northwest Persia
1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 usa_tactical_bombers moved from Eastern United States to Gibraltar
1 air_transport and 1 elite moved from Eastern United States to Gibraltar
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 usa_fighter moved from 26 Sea Zone to Caroline Islands
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 Escort moved from 42 Sea Zone to 43 Sea Zone
1 Escort moved from 43 Sea Zone to 36 Sea Zone
1 usa_tactical_bomber moved from Eastern United States to 26 Sea Zone
2 usa_armours moved from Persia to Turkmenistan
1 usa_armour moved from Northwest Persia to Caucasus
1 usa_fighter moved from Trans-Jordan to Northwest Persia
1 FighterAceUSA moved from Trans-Jordan to Northwest Persia
1 FighterAceUSA moved from Trans-Jordan to Northwest Persia
1 usa_fighter moved from Trans-Jordan to Northwest Persia
Place Units - Americans
1 artillery and 2 infantry placed in French Indo China
3 usa_armours placed in Persia
3 usa_armours placed in Iraq
4 TotalWarFighters, 1 air_transport, 1 elite and 1 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States
Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States
Turn Complete - Americans
Trigger Americans RemoveUSAConvoySZ36Invert: has removed 1 Escort owned by Americans in 36 Sea Zone
Trigger Americans RemoveUSAConvoySZ36Invert: Americans has 1 Escort_Convoy placed in 36 Sea Zone
Americans collect 57 PUs; end with 57 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs
Trigger Americans Loses Philippines Turn14: Americans met a national objective for an additional -3 PUs; end with 68 PUs
Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 71 PUs
Trigger Americans Loses Guam Turn14: Americans met a national objective for an additional -1 PUs; end with 70 PUs
Trigger USA Controls Hainan Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 4 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kansu
1 fighter moved from Szechwan to Kansu
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 3 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantry
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery moved from Sikang to Szechwan
1 fighter moved from Kansu to Szechwan
Place Units - Chinese
1 artillery and 2 infantry placed in Szechwan
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 1 UK_Hvy_Bomber, 6 infantry, 1 mech_infantry, 2 uk_armours and 1 uk_para; Remaining resources: 0 PUs;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
1 uk_armour moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 uk_armour moved from Kansu to Tsinghai
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
Combat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Volgograd
2 uk_fighters moved from Szechwan to Russia
1 UK_Hvy_Bomber moved from United Kingdom to Russia
EDIT: 1 Rail moved from Union of South Africa to Trans-Jordan
EDIT: 1 Rail moved from Union of South Africa to India
1 Rail and 1 mech_infantry moved from India to Volgograd
1 Rail and 1 uk_armour moved from Trans-Jordan to Volgograd
1 uk_fighter moved from Trans-Jordan to Volgograd
1 uk_fighter moved from 81 Sea Zone to Caucasus
1 aaGun, 3 artilleries, 3 commandos and 4 infantry moved from French Indo China to Yunnan
4 infantry and 1 mech_infantry moved from Shan State to Yunnan
1 artillery and 4 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
4 infantry moved from India to Burma
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
EDIT: 1 Escort moved from 91 Sea Zone to 109 Sea Zone
EDIT: British undo move 16.
EDIT: 1 destroyer moved from 101 Sea Zone to 87 Sea Zone
Place Units - British
2 infantry, 1 mech_infantry and 2 uk_armours placed in India
3 infantry placed in Union of South Africa
1 UK_Hvy_Bomber, 1 infantry and 1 uk_para placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,3,5,4,1
British collect 37 PUs (6 lost to blockades); end with 37 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northwest Persia: 1 FighterAceUSA and 2 usa_fighters
EDIT: Adding units owned by Americans to Turkmenistan: 1 FighterAceUSA and 2 usa_fighters
EDIT: Turning off Edit Mode
@Panzerstahl-Helm heh heh yea if they don’t do it now probably won’t be able to swing it. JPN gonna be going down sooner than later lol
Well, I’ll finish mowwing the grass and bust out Italia :)
hmm … showing considerably less. Wasn’t expecting the stalingrad attack, although in hindsight I should have. Thought you would move strong into Rostov to block AG Center from caucasus.
Well, as Nelson DeMille would say in Wild Fire might have to go to plan B :)
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 Italian_LCV and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Italians takes Syria from Americans
EDIT: Turning off Edit Mode
EDIT: 1 Italian_LCV and 1 infantry moved from Southern Italy to Syria
Combat - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Bessarabia
1 air_transport moved from Egypt to Southern Italy
EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Greece to Ukraine
1 infantry moved from Ukraine to Rostov
1 infantry moved from Bessarabia to Western Ukraine
1 Rail moved from Southern Italy to Southern France
1 Rail and 1 infantry moved from Southern France to Bessarabia
Place Units - Italians
3 infantry placed in Egypt
1 Italian_LCV and 2 infantry placed in Southern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Good morning,
yea, I also had to switch to plan B for the Russians, since they didn´t manage to take Tambov.
Volgograd was necessary, since these units there were in reach to attacke Moscow…
Every Axis unit in reach of Moscow can be the tip of te scale.
I simulated an attack on Moscow with them and the battle was a coinflip.
Japan is with his back to the wall indeed, but still hard to battle.
BR
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 Escort, 1 air_transport, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries moved from Sumatra to 41 Sea Zone
2 artilleries and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 artilleries moved from 36 Sea Zone to French Indo China
4 artilleries moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to Shan State
1 air_transport moved from Malaya to Queensland
2 air_transports and 2 infantry moved from Queensland to Malaya
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 Escort moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Queensland to 36 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 air_transport and 1 infantry placed in Queensland
1 fighter placed in Queensland
2 infantry placed in New South Wales
1 Escort and 1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Java: 1 Fortification
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Trigger ANZAC RemoveANZACConvoySZ36Invert: has removed 1 Escort owned by ANZAC in 36 Sea Zone
Trigger ANZAC RemoveANZACConvoySZ36Invert: ANZAC has 1 Escort_Convoy placed in 36 Sea Zone
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Trigger ANZAC Liberates Celebes Turn14: ANZAC met a national objective for an additional 1 PUs; end with 27 PUs
Trigger ANZAC Liberates DNG Turn14: ANZAC met a national objective for an additional 2 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Guten Morgen
Yea, Thought I could pull it off. Now I’m not so sure :) hee hee
Epic Game Panzer ! Love It !
:)
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 Atlantic_Walls, 8 TotalWar_Bombers, 1 Waffen_Oberst, 1 Waffen_Para, 1 bomber, 1 elite and 1 waffen_infantry; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 german_para, 1 infantry and 1 waffen_infantry
1 Waffen_Oberst, 1 Waffen_Para and 1 waffen_infantry placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 4th Waffen: 1 Waffen_Oberst
EDIT: Adding units owned by Germans to 4th Waffen: 1 Waffen_Oberst_4
EDIT: Turning off Edit Mode
1 infantry moved from Archangel to Nenetsia
1 Me_262 moved from Novgorod to Nenetsia
1 armour and 1 elite moved from Vologda to Nenetsia
1 tactical_bomber moved from Bryansk to Nenetsia
EDIT: 1 ArmyGroupCentre moved from Bryansk to Army Group Centre
EDIT: 1 Panzer_General, 1 Panzer_Grndrs, 3 armour and 1 elite moved from Army Group Centre to Bryansk
EDIT: 1 Panzer_General3 and 5 armour moved from 2nd Panzer to Bryansk
EDIT: 1 2ndPanzerArmy moved from Army Group Centre to 2nd Panzer
EDIT: 1 Waffen_Oberst, 2 waffen_infantrys and 1 waffen_panzer moved from 3rd Waffen to Bryansk
EDIT: 1 3rdWaffenArmy moved from Army Group Centre to 3rd Waffen
EDIT: 1 Waffen_Oberst_4, 2 waffen_infantrys and 1 waffen_panzer moved from 4th Waffen to Volgograd
EDIT: 1 armour moved from Bryansk to Volgograd
EDIT: 1 Waffen_Oberst, 2 waffen_infantrys and 1 waffen_panzer moved from Bryansk to Caucasus
EDIT: 1 Panzer_General3 and 5 armour moved from Bryansk to Caucasus
EDIT: 1 armour moved from Bryansk to Caucasus
EDIT: 1 armour moved from Bryansk to Volgograd
EDIT: 1 Panzer_Grndrs moved from Bryansk to Caucasus
2 tactical_bombers moved from Bryansk to Volgograd
1 German_Hvy_Bmbr and 1 tactical_bomber moved from Bryansk to Caucasus
1 German_Hvy_Bmbr moved from Germany to Caucasus
1 GermanUBoat moved from 113 Sea Zone to 119 Sea Zone
Combat - Germans
Battle in Caucasus
Germans attack with 2 German_Hvy_Bmbrs, 1 Panzer_General3, 1 Panzer_Grndrs, 1 Waffen_Oberst, 6 armour, 1 tactical_bomber, 2 waffen_infantrys and 1 waffen_panzer
British defend with 1 uk_fighter; Americans defend with 4 usa_armours; Russians defend with 1 Soviet_Commisar, 1 armour and 1 factory_minor
Germans roll dice for 2 German_Hvy_Bmbrs, 1 Panzer_General3, 1 Panzer_Grndrs, 1 Waffen_Oberst, 6 armour, 1 tactical_bomber, 2 waffen_infantrys and 1 waffen_panzer in Caucasus, round 2 : 9/21 hits, 10.83 expected hits
Russians roll dice for 1 Soviet_Commisar, 1 armour, 1 uk_fighter and 4 usa_armours in Caucasus, round 2 : 2/7 hits, 3.67 expected hits
1 Panzer_Grndrs owned by the Germans and 1 armour owned by the Germans lost in Caucasus
1 Soviet_Commisar owned by the Russians, 1 armour owned by the Russians, 4 usa_armours owned by the Americans and 1 uk_fighter owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 German_Hvy_Bmbrs, 1 Panzer_General3, 1 Waffen_Oberst, 5 armour, 1 tactical_bomber, 2 waffen_infantrys and 1 waffen_panzer remaining. Battle score for attacker is 30
Casualties for Germans: 1 Panzer_Grndrs and 1 armour
Casualties for Russians: 1 Soviet_Commisar and 1 armour
Casualties for British: 1 uk_fighter
Casualties for Americans: 4 usa_armours
Battle in Nenetsia
Germans attack with 1 Me_262, 1 armour, 1 elite, 1 infantry and 1 tactical_bomber
Russians defend with 1 elite
Germans roll dice for 1 Me_262, 1 armour, 1 elite, 1 infantry and 1 tactical_bomber in Nenetsia, round 2 : 3/6 hits, 2.33 expected hits
Russians roll dice for 1 elite in Nenetsia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Nenetsia
1 elite owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 Me_262, 1 armour, 1 elite and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 elite
Battle in Volgograd
Germans attack with 1 Waffen_Oberst_4, 2 armour, 2 tactical_bombers, 2 waffen_infantrys and 1 waffen_panzer
British defend with 1 mech_infantry, 1 uk_armour and 1 uk_fighter; Americans defend with 1 usa_armour
Germans roll dice for 1 Waffen_Oberst_4, 2 armour, 2 tactical_bombers, 2 waffen_infantrys and 1 waffen_panzer in Volgograd, round 2 : 5/10 hits, 5.00 expected hits
Russians roll dice for 1 mech_infantry, 1 uk_armour, 1 uk_fighter and 1 usa_armour in Volgograd, round 2 : 1/4 hits, 2.00 expected hits
1 armour owned by the Germans lost in Volgograd
1 mech_infantry owned by the British, 1 usa_armour owned by the Americans, 1 uk_fighter owned by the British and 1 uk_armour owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 1 Waffen_Oberst_4, 1 armour, 2 tactical_bombers, 2 waffen_infantrys and 1 waffen_panzer remaining. Battle score for attacker is 18
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry, 1 uk_armour and 1 uk_fighter
Casualties for Americans: 1 usa_armour
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Bryansk
EDIT: 1 Waffen_Oberst_4, 2 waffen_infantrys and 1 waffen_panzer moved from Volgograd to 4th Waffen
EDIT: 1 4thWaffenArmy moved from Army Group Centre to Volgograd
EDIT: 1 Panzer_General3 and 5 armour moved from Caucasus to 2nd Panzer
EDIT: 1 2ndPanzerArmy moved from 2nd Panzer to Caucasus
EDIT: 1 Waffen_Oberst, 2 waffen_infantrys and 1 waffen_panzer moved from Caucasus to 3rd Waffen
EDIT: 1 3rdWaffenArmy moved from 3rd Waffen to Caucasus
2 German_Hvy_Bmbrs and 1 tactical_bomber moved from Caucasus to Bryansk
2 tactical_bombers moved from Volgograd to Bryansk
1 tactical_bomber moved from Nenetsia to Archangel
1 Me_262 moved from Nenetsia to Belarus
1 Panzer_Grndrs moved from Karelia to Belarus
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Vyborg to Belarus
1 infantry moved from Western Ukraine to Bryansk
1 Panzer_Grndrs moved from Eastern Poland to Bryansk
1 elite moved from Eastern Poland to Belarus
3 armour moved from Belarus to Bryansk
1 aaGun moved from Novgorod to Belarus
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Baltic States
5 mech_infantrys moved from Poland to Belarus
EDIT: 1 Waffen_Para moved from Romania to Tambov
1 infantry moved from Eastern Poland to Belarus
2 G_air_transports and 2 armour moved from Western Germany to Bryansk
EDIT: 1 1stWaffenArmy moved from Western Germany to 1st Waffen
EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst_4, 1 waffen_infantry and 1 waffen_panzer moved from 1st Waffen to Western Germany
EDIT: 2 G_air_transports, 1 Waffen_Oberst_4 and 1 waffen_panzer moved from Western Germany to Bryansk
1 Waffen_Oberst moved from Germany to Western Germany
1 waffen_infantry moved from Germany to Western Germany
1 Rail and 1 Waffen_Arty moved from Germany to Bryansk
1 Waffen_Para moved from Germany to Novgorod
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 elite moved from Western Germany to Holland Belgium
EDIT: 1 German_LCV and 1 armour moved from Western Germany to Norway
EDIT: 1 German_LCV moved from Norway to Western Germany
EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 2 waffen_infantrys moved from Western Germany to 1st Waffen
EDIT: 1 1stWaffenArmy moved from 1st Waffen to Western Germany
1 elite moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
1 Rail moved from Germany to Western Germany
1 Rail and 1 armour moved from Western Germany to Bryansk
1 fighter moved from Egypt to Southern Italy
2 LuftwaffeAces and 3 fighters moved from Egypt to Ukraine
1 infantry moved from Poland to Germany
1 infantry moved from Poland to Germany
1 infantry moved from Germany to Western Germany
4 G_air_transports moved from Bryansk to Western Germany
EDIT: 1 Panzer_General and 5 armour moved from Bryansk to 1st Panzer
EDIT: 1 1stPanzerArmy moved from 1st Panzer to Bryansk
Place Units - Germans
1 Atlantic_Wall placed in Norway
1 Atlantic_Wall placed in Normandy Bordeaux
4 TotalWar_Bombers and 1 elite placed in Germany
4 TotalWar_Bombers and 1 bomber placed in Western Germany
Trigger GermansTotalWar BomberPlaceWesternGermany4: has removed 4 TotalWar_Bombers owned by Germans in Western Germany
Trigger GermansTotalWar BomberPlaceGermany4: has removed 4 TotalWar_Bombers owned by Germans in Germany
Trigger GermansTotalWar BomberPlaceWesternGermany4: Germans has 4 bombers placed in Western Germany
Trigger GermansTotalWar BomberPlaceGermany4: Germans has 4 bombers placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 58 PUs (4 lost to blockades); end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 Waffen_Oberst_4
EDIT: Adding units owned by Germans to Bryansk: 1 Waffen_Oberst
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 1st Waffen: 1 Waffen_Oberst
EDIT: Adding units owned by Germans to 1st Waffen: 1 Waffen_Oberst_3
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 1st Panzer: 1 Panzer_General
EDIT: Adding units owned by Germans to 1st Panzer: 1 Panzer_General3
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -2.33
Germans regular : -1.17
Kind of a busy turn. I’ll go through it again. Think it’s right :)
Looks correct surprisingly. Whether it was the correct move remains to be seen lol
New had to be too good to be true lol Forgot to move W GER Ftr Ace to Bryansk
I added the flak tower manually, since it did not appear on the purchase screen.
But it seems they do not fire on planes.
In below screenshot only the AAA fired at the planes.
I fckd something up. There not showing up for Italy, UK or Germany either. I aslo did a poor job of explaining how they work in the Notes.
Here’s the rules link https://www.axisandallies.org/forums/assets/uploads/files/1707897237286-g40-flak-tower.pdf
So, what you’ll need todo for now, is edit in a Tower, deduct the cost. You then have to switch your AA Guns so they can’t shoot at planes. They’ll just take a hit and in this game illegally fire back at D1, so just kill them off after the 1st rd. That’s what usually happens anyway.
Then, since Tower shoots at different numbers, you have to dicebot before combat or in this case the attacker would. D1 for Ftrs and D2 for Bmbrs and Tacs.
Hmm … maybe I should consider making them fire only at Bmbrs and Tacs at 2 in the future. Then you’d only need to roll for the Ftrs.
Last thing, is they have 6 hits, only take 5. This is so they won’t be destroyed, when max number of hits. It might end up easier just letting them die at 5 and then edit back in Idk.
I’ll see where I screwed up and put a fix out as well as update the Notes on how they work.
I had kinda forgotten about them to be honest lol Looks like the Luftwaffe gonna have some Heavy Flak to fly through :)
Actually, since aaGuns are gonna be deactivated, just add in inactive AG flags. They’ll take a hit and not shoot back.
Updated but won’t work for our game.
Just a reminder they don’t shoot at the Heavy Bombers
Here we go - the big boy is on the board!
The flak tower crew in Moscow is getting ready for the Luftwaffe and will welcome them with a fancy firework!
I reduced the Russian income by 12 IPC accordingly.
BR
Game History
Round: 15
Purchase Units - Russians
Russians buy 3 Soviet_Partisans; Remaining resources: 12 PUs; 0 AirLendLease; 3 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 FighterAce moved from Russia to Vologda
1 tactical_bomber moved from Russia to Samara
1 tactical_bomber moved from Northwest Persia to Samara
Combat - Russians
Battle in Samara
Russians attack with 1 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
Russians roll dice for 1 infantry and 2 tactical_bombers in Samara, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry and 2 tactical_bombers in Samara, round 3 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 FighterAce and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 FighterAce and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 FighterAce and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
1 FighterAce moved from Vologda to Russia
2 tactical_bombers moved from Samara to Russia
Place Units - Russians
3 Soviet_Partisans placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 Soviet_Partisans
EDIT: Adding units owned by Russians to Eastern Poland: 1 Soviet_Partisan
EDIT: Adding units owned by Russians to Novosibirsk: 1 Soviet_Partisan
EDIT: Adding units owned by Russians to Evenkiyskiy: 1 Soviet_Partisan
EDIT: Removing units owned by Russians from Russia: 1 aaGun
EDIT: Adding units owned by Russians to Russia: 1 FlakTower and 1 aaGunNO
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 8 PUs; end with 20 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67
Germans regular : -0,33
Russians regular : -0,50
Hallo
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 Japan_destroyer, 2 armour, 1 carrier, 1 demo_harbour, 1 elite and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 armour moved from Urals to Novosibirsk
1 Japan_destroyer moved from 6 Sea Zone to 19 Sea Zone
1 NavyFighter and 1 fighter moved from 6 Sea Zone to 19 Sea Zone
4 fighters moved from Japan to 19 Sea Zone
1 armour moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
2 infantry moved from Anhwe to Kweichow
1 elite moved from Hunan to Kweichow
2 tactical_bombers moved from Hunan to Kweichow
1 fighter moved from Kiangsu to Kweichow
1 fighter moved from Shantung to Kweichow
1 tactical_bomber moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo
2 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Kwangsi
1 fighter moved from 35 Sea Zone to Kwangsi
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 Japan_destroyer, 1 NavyFighter and 5 fighters
ANZAC defend with 2 submarines
Japanese roll dice for 1 Japan_destroyer, 1 NavyFighter and 5 fighters in 19 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
ANZAC roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 Japan_destroyer, 1 NavyFighter and 5 fighters remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in Kwangsi
Japanese attack with 1 armour, 4 fighters and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 armour, 4 fighters and 2 tactical_bombers in Kwangsi, round 2 : 3/7 hits, 3.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 armour
Russians defend with 1 Soviet_Partisan
Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 Soviet_Partisan in Novosibirsk, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 Soviet_Partisan in Novosibirsk, round 3 : 0/1 hits, 0.17 expected hits
1 Soviet_Partisan owned by the Russians lost in Novosibirsk
Japanese win with 1 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 Soviet_Partisan
Battle in Borneo
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Borneo, round 2 : 6/8 hits, 3.83 expected hits
British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from British with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kweichow
Japanese attack with 1 elite, 2 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 elite, 2 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 2/9 hits, 3.50 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Kweichow
2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 elite, 2 fighters and 3 tactical_bombers in Kweichow, round 3 : 3/7 hits, 3.17 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 elite owned by the Japanese lost in Kweichow
1 artillery owned by the Chinese lost in Kweichow
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 elite and 2 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Hopei
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kiangsu
1 fighter moved from Kweichow to Shantung
1 fighter moved from Kweichow to Kiangsu
3 tactical_bombers moved from Kweichow to Anhwe
3 armour moved from Hunan to Anhwe
1 aaGun moved from Hunan to Anhwe
1 infantry moved from Anhwe to Hunan
1 Heavy_BB moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Borneo to 35 Sea Zone
1 NavyFighter moved from 35 Sea Zone to 6 Sea Zone
1 NavyFighter and 2 fighters moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from 19 Sea Zone to Japan
1 air_transport and 1 elite moved from Japan to Anhwe
1 air_transport moved from Hunan to Japan
4 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone
1 Escort_Convoy moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
1 infantry moved from Korea to Amur
1 infantry moved from Jehol to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 Rail and 1 infantry moved from Kiangsu to Hopei
1 infantry moved from Shantung to Anhwe
Place Units - Japanese
1 Japan_destroyer and 1 carrier placed in 6 Sea Zone
Units in Kwangtung being upgraded or consumed: 1 harbour
1 demo_harbour placed in Kwangtung
1 armour and 2 infantry placed in Kiangsu
1 armour and 2 infantry placed in Shantung
1 elite and 2 infantry placed in Japan
Turn Complete - Japanese
Trigger Japanese RemoveConvoySZ20: has removed 1 Escort_Convoy owned by Japanese in 20 Sea Zone
Trigger Japanese RemoveConvoySZ20: Japanese has 1 Escort placed in 20 Sea Zone
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,2,2,4,2,6,3,3,3,2,6,2,4,1,2,1,5,1,1,1,3,1,6,1,4,2,2,5,6,6,4,2,6,5,2,6,3,6,2,5,5,1,2,3,5,1,5,3,5,6,5,4,4,1,1,3,6,4,5,3,3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,4,4
Japanese collect 47 PUs (4 lost to blockades); end with 47 PUs
Trigger Japan Loses CarolineIslands Turn15: Japanese met a national objective for an additional -3 PUs; end with 44 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 48 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 56 PUs
Trigger Japan Loses Hainan Turn15: Japanese met a national objective for an additional -1 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : -0.67
ANZAC regular : -0.33
Russians regular : -0.33
British regular : -0.33
COMMENT: Remove 1 PU From JPN for Loss of Celebes
Argh, forgot to remove the factory in Caucasus.
Can this now be destroyed? I would have done so during your attack on Caucasus.
Honestly I didn’t expect you to move in with a decent part of your army, otherwise I would have removed it right away after my Russian turn last round.
@Panzerstahl-Helm yea no worries
That FlakTower pretty BadAss lol Did a test run and well, I hope the Fckrs miss ha ha
ebbe made the image. He close to you and The Captain. Danish :)
@Panzerstahl-Helm and @The-Captain
Yea that FlakTower is one BadAss MF’er lol
Luftwaffe gonna fly right into it though, as ordered by Goring and the Fuhrer lol
heh heh sorry Already binged on Fallout lol