Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
@Panzerstahl-Helm just a heads up on the Natl Gd. USA will auto DOW end of rd 3. You can edit it and there wartime income back to neutral status if you want.
The only benefit I see, is you could place more combined units in the Pacific with the natl Gd activated by a J 4 attack.
Youd have 8 for Natl Gd already placed and a potential 10 more but you wouldn’t have your wartime economy to spend.
You get 92 PUs end of turn 3 by DOW. 52 if at peace or you saved some. Counting Natl Gd, that only comes to 88, but you can only place 10 units, so unless you wanted to dump as much as possible as fast as possible on the Pacific side … idk what the advantage would be :)
Howdy. I don´t understand what you mean here?
I can´t declare war with the US now and I have to wait until end of round 3, hence I can only attack in round 4 the earliest.
If I would choose to edit the wartime back to neutral income, I would loose 30+X IPCs, hence I would rather stay at war after round 3 and the auto-DOW.
What do you meand with potential 10 more National Guards?
According to the rules I receive 6 Nat. Gd + 2 fighters once.
You get 92 PUs end of turn 3 by DOW. … Counting Natl Gd, that only comes to 88, - How is that?
Hi,
I edited the South France battle result in correctly, I suppose. It happened that the AAA did fire back in round 5 or something. You may need to review and adjust, if I am wrong here.
BR
Game History
Round: 3
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 6 infantry and 2 usa_fighters
EDIT: Turning off Edit Mode
Americans buy 2 Fortifications, 1 carrier, 3 transports and 2 usa_tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
2 infantry moved from Western United States to Central United States
1 carrier, 1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 79 Sea Zone to 76 Sea Zone
1 usa_fighter moved from Eastern United States to 101 Sea Zone
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
1 usa_fighter moved from Hawaiian Islands to Central United States
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 usa_tactical_bomber placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 usa_tactical_bomber placed in Eastern United States
1 Fortification placed in Hawaiian Islands
1 Fortification placed in Midway
Turn Complete - Americans
Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans collect 52 PUs; end with 52 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 2 artilleries and 2 infantry
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits, 1,50 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Chinese lost in Yunnan
2 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
5 infantry moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 2 artilleries, 6 infantry, 2 uk_fighters and 3 uk_paras; Remaining resources: 0 PUs;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 uk_para moved from United Kingdom to Southern France
1 artillery, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Syria
1 uk_fighter and 1 uk_tactical_bomber moved from Trans-Jordan to Syria
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 uk_fighter moved from Trans-Jordan to Ethiopia
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 bomber moved from Gibraltar to Syria
3 infantry moved from Shan State to Malaya
1 uk_fighter and 1 uk_tactical_bomber moved from India to Malaya
Combat - British
Battle in Southern France
British attack with 1 uk_para
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 aaGun
British roll dice for 1 uk_para in Southern France, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 aaGun in Southern France, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 uk_para in Southern France, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 aaGun in Southern France, round 3 : 0/1 hits, 0,17 expected hits
British roll dice for 1 uk_para in Southern France, round 4 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 aaGun in Southern France, round 4 : 0/1 hits, 0,17 expected hits
British roll dice for 1 uk_para in Southern France, round 5 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 aaGun in Southern France, round 5 : 0/1 hits, 0,17 expected hits
British roll dice for 1 uk_para in Southern France, round 6 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 aaGun in Southern France, round 6 : 1/1 hits, 0,17 expected hits
1 uk_para owned by the British lost in Southern France
1 aaGun owned by the Italians lost in Southern France
Germans win with no units remaining. Battle score for attacker is 1
Casualties for British: 1 uk_para
Casualties for Italians: 1 aaGun
Turning on Edit Mode
EDIT: Changing ownership of Southern France from Germans to British
EDIT: Adding units owned by British to Southern France: 1 uk_para
EDIT: Turning off Edit Mode
Battle in Syria
British attack with 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber
Italians defend with 2 Italian_LCVs and 4 infantry
British roll dice for 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 2 : 2/7 hits, 2,83 expected hits
Italians roll dice for 2 Italian_LCVs and 4 infantry in Syria, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the British lost in Syria
2 Italian_LCVs owned by the Italians lost in Syria
British roll dice for 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 3 : 2/6 hits, 2,67 expected hits
Italians roll dice for 4 infantry in Syria, round 3 : 3/4 hits, 1,33 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Syria
2 infantry owned by the Italians lost in Syria
British roll dice for 1 bomber, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 4 : 1/3 hits, 1,83 expected hits
Italians roll dice for 2 infantry in Syria, round 4 : 1/2 hits, 0,67 expected hits
1 uk_fighter owned by the British lost in Syria
1 infantry owned by the Italians lost in Syria
1 bomber owned by the British and 1 uk_tactical_bomber owned by the British retreated
Italians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 1 artillery, 2 infantry, 1 mech_infantry and 1 uk_fighter
Casualties for Italians: 2 Italian_LCVs and 3 infantry
Battle in Ethiopia
British attack with 1 artillery, 1 infantry and 1 uk_fighter
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 uk_fighter in Ethiopia, round 2 : 2/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Ethiopia
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery and 1 uk_fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Malaya
British attack with 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Malaya, round 2 : 1/5 hits, 1,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Malaya
British roll dice for 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Malaya, round 3 : 2/5 hits, 1,67 expected hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
1 uk_fighter and 1 uk_tactical_bomber moved from Malaya to Burma
3 aaGuns and 6 mech_infantrys moved from India to Burma
1 bomber moved from Syria to Persia
1 uk_tactical_bomber moved from Syria to Anglo Egyptian Sudan
1 uk_fighter moved from Ethiopia to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 uk_armour moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 uk_armour moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 Rails and 2 infantry moved from Union of South Africa to Anglo Egyptian Sudan
2 uk_fighters moved from Gibraltar to 81 Sea Zone
2 uk_fighters moved from United Kingdom to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 transport moved from 92 Sea Zone to 86 Sea Zone
Place Units - British
2 artilleries and 4 infantry placed in India
2 uk_fighters and 3 uk_paras placed in United Kingdom
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,2,3,4,3,1,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
British collect 39 PUs (9 lost to blockades); end with 39 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Italians regular : 2,33
Japanese regular : 0,33
Germans regular : 0,17
British regular : -1,67
Same story here…I missed to buy an underground factory for India.
I exchanged an artillery against an underground.
Attached the new file.
Hallo
What i meant was, is that USA will Auto DOW with triplea end of rd 3 and that the Natl Gd will auto deploy after an unprovoked attack against JPN.
So the Natl Gd needs to be removed, which i did and then the USA can decide whether to DOW or not end of rd 3. If they do DOW, they don’t get the Natl Gd.
They do get there wartime economy though, which is 91 or 92 bucks. If they wait for JPN to attack to activate the Natl Gd, they only get 52 bucks and the 6 Inf and 2 Ftrs would be an additional 36 bucks. That would be 88 PUs worth total.
If they DOW end rd 3, they get 91 or 92 PUs. I’m not entirely sure. They can only place 10 units next turn in W Coast.
If they wait for JPN to attack, they get 8 units placed and then can place up to 10 more end of place phase, but they’d only have 52 PUs to spend for that.
Basically, the only advantage would be able to place a few more units on the west coast for a 3-4 PU cost
yea i didn’t explain the above very good again. Basically theres no reason not to DOW end of rd 3 as USA :)
You can’t move the DD off singapore though, as siam is under JPN control and the yanks aren’t at war during there NCM.
won’t affect the Romans turn :)
We need to redo the Syria battle. You took two LCVs as hits rd 1. They can only be taken as hits when they are attacking. They get auto dusted end of battle if there side loses.
I will redo in dicebot
Syria redo
UK
[dice 2d6<=1]
[dice 2d6<=2]
[dice 1d6<=3]
[dice 2d6<=4]
Italia
[dice 4d6<=2]
2d6<=1: 6, 4; Hits: 0
2d6<=2: 5, 1; Hits: 1
1d6<=3: 2; Hits: 1
2d6<=4: 2, 6; Hits: 1
4d6<=2: 1, 2, 3, 5; Hits: 2
3 hits for UK and 2 for Italy
UK
[dice 2d6<=2]
[dice 1d6<=3]
[dice 2d6<=4]
Italy
[dice 1d6<=2]
2d6<=2: 3, 4; Hits: 0
1d6<=3: 1; Hits: 1
2d6<=4: 1, 4; Hits: 2
1d6<=2: 4; Hits: 0
UK wins with a mech and a Arty and there planes. I’ll adjust and if it changes your NCM, you can adjust after Italy. Reminder to move the yank DD too.
Hope I don’t sound like an ass :) It can be hard to express oneself over the net. I enjoy gaming with you :)
@barnee said in barnee vs Panzerstahl-Helm Game 4:
@Panzerstahl-Helm
…
Hope I don’t sound like an ass :) It can be hard to express oneself over the net. I enjoy gaming with you :)
Hehe, no worries my friend! I appreciate your patience in explaining and correcting my errors. :-)
And the game is a blast!
@Panzerstahl-Helm looks like i forgot todo Italy lol Got sidetracked updating UHD with Elk :)
I’ll bust it out now :)
Game History
Round: 3
Purchase Units - Italians
EDIT: Changing PUs for British from 45 to 46
EDIT: Turning off Edit Mode
Italians buy 1 Italian_LCV, 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Southern Italy to Southern France
3 infantry moved from Northern Italy to Southern France
EDIT: 1 italian_para moved from Cyprus to Syria
EDIT: 3 italian_paras moved from Southern Italy to Syria
1 bomber moved from Greece to Syria
1 armour moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 armour and 1 artillery moved from 99 Sea Zone to Syria
Combat - Italians
Turning on Edit Mode
EDIT: Battle in Southern France
EDIT: Italians attack with 2 fighters and 3 infantry
EDIT: British defend with 1 factory_minor, 1 harbour and 1 uk_para
EDIT: 2/5 hits, 1.50 expected hits
EDIT: 0/1 hits, 0.33 expected hits
EDIT: 1 uk_para owned by the British lost in Southern France
EDIT: Italians takes Southern France from British
EDIT: Italians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
EDIT: Turning off Edit Mode
Battle in Syria
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 4 italian_paras
British defend with 1 artillery and 1 mech_infantry
Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Syria
Italians win, taking Syria from British with 1 armour, 1 artillery, 1 bomber, 2 infantry and 4 italian_paras remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantry
Non Combat Move - Italians
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
1 bomber moved from Syria to Southern Italy
2 fighters moved from Southern France to Southern Italy
1 aaGun moved from Northern Italy to Southern France
1 infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
Place Units - Italians
1 Italian_LCV, 1 armour and 1 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
EDIT: : 0.17
British regular : -0.67
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 Hvy_Ind_1, 1 artillery, 1 carrier and 2 transports; Remaining resources: 0 PUs;
Place Units - ANZAC
Units in New South Wales being upgraded or consumed: 1 factory_minor
1 Hvy_Ind_1 placed in New South Wales
Combat Move - ANZAC
2 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 transport
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 transport in 42 Sea Zone, round 3 : 0/0 hits, 0,00 expected hits
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 carrier and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier and 2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
ANZAC collect 16 PUs (1 lost to blockades); end with 16 PUs
Trigger ANZAC Liberates Celebes Turn3: ANZAC met a national objective for an additional 1 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
3 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : -1,00
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: <body><b>It is Late 1941 and Nations Around the World are Producing Naval Mines to Protect their Sea Lanes.<br />Use Edit to Place and Remove Naval Mines as Needed.<b></body>
Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Convoys ....
Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians
Trigger FrenchEscortsA3: buyEscort added to productionFrench
Trigger BritishEscortsA3: buyEscort added to productionBritish
Trigger ANZACEscortsA3: buyEscort added to productionANZAC
Trigger AmericansEscortsA3: buyEscort added to productionAmericans
Trigger RussiansEscortsA3: buyEscort added to productionRussians
Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
Trigger ItaliansEscortsA3: buyEscort added to productionItalians
Trigger GermansEscortsA3: buyEscort added to productionGermans
Trigger GermansNavalMines: buyNavalMine added to productionGermans
Trigger GermansNavalMines: buyNavalMine added to productionJapanese
Trigger GermansNavalMines: buyNavalMine added to productionAmericans
Trigger GermansNavalMines: buyNavalMine added to productionBritish
Trigger GermansNavalMines: buyNavalMine added to productionANZAC
Trigger GermansNavalMines: buyNavalMine added to productionItalians
Trigger GermansNavalMines: buyNavalMine2 added to productionGermans
Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese
Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans
Trigger GermansNavalMines: buyNavalMine2 added to productionBritish
Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC
Trigger GermansNavalMines: buyNavalMine2 added to productionItalians
Trigger GermansNavalMines: buyNavalMine3 added to productionGermans
Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese
Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans
Trigger GermansNavalMines: buyNavalMine3 added to productionBritish
Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC
Trigger GermansNavalMines: buyNavalMine3 added to productionItalians
triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941
triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941
triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941
triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941
Germans buy 1 G_air_transport, 2 GermanUBoats, 1 German_LCV, 1 Wolfpack, 1 artillery, 1 destroyer, 1 elite, 1 fighter, 1 german_para and 8 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Turning on Edit Mode
EDIT: Germans takes Eastern Poland from Russians
EDIT: Germans takes Western Ukraine from Russians
EDIT: Germans takes Bessarabia from Russians
EDIT: Turning off Edit Mode
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
EDIT: 1 1stPanzerArmy moved from Slovakia Hungary to 1st Panzer
EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Slovakia Hungary
EDIT: 1 armour moved from Slovakia Hungary to Western Ukraine
EDIT: 2 German_LCVs, 1 Panzer_Grndrs, 2 artilleries, 1 elite and 2 german_paras moved from Romania to Caucasus
EDIT: 2 bombers moved from Western Germany to Caucasus
1 GermanUBoat moved from 112 Sea Zone to 125 Sea Zone
2 GermanUBoats and 1 Wolfpack moved from 110 Sea Zone to 109 Sea Zone
1 GermanUBoat moved from 112 Sea Zone to 114 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 114 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 GermanUBoat moved from 106 Sea Zone to 121 Sea Zone
Combat - Germans
Germans creates battle in territory 119 Sea Zone
Turning on Edit Mode
EDIT: Battle in Caucasus
EDIT: Germans attack with 2 German_LCVs, 1 Panzer_Grndrs, 2 artilleries, 2 bombers, 1 elite and 2 german_paras
EDIT: Russians defend with 2 armour, 1 fighter, 1 infantry, 1 mech_infantry and 3 russian_paras
EDIT: 6/9 hits, 3.50 expected hits
EDIT: 3/8 hits, 3.33 expected hits
EDIT: 2 German_LCVs owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
EDIT: 1 mech_infantry owned by the Russians, 3 russian_paras owned by the Russians, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Caucasus
EDIT: 1/8 hits, 2.83 expected hits
EDIT: 2/2 hits, 1.17 expected hits
EDIT: 1 artillery owned by the Germans and 1 german_para owned by the Germans lost in Caucasus
EDIT: 1 armour owned by the Russians lost in Caucasus
EDIT: 1/6 hits, 2.17 expected hits
EDIT: 1/1 hits, 0.67 expected hits
EDIT: 1 Panzer_Grndrs owned by the Germans lost in Caucasus
EDIT: 1 fighter owned by the Russians lost in Caucasus
EDIT: Germans takes Caucasus from Russians
EDIT: Germans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 16
EDIT: Turning off Edit Mode
Battle in 114 Sea Zone
Germans attack with 1 GermanUBoat, 1 fighter and 2 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 GermanUBoat in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 tactical_bombers in 114 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 GermanUBoat, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
Trigger Germans RemoveWolfpackSZ112: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Romania
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Denmark
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
2 fighters moved from Western Germany to Egypt
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Romania
6 infantry moved from Romania to Bessarabia
3 infantry moved from Romania to Eastern Poland
1 1stWaffenArmy, 1 2ndWaffenArmy and 3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
EDIT: 1 Panzer_General3 and 4 armour moved from Slovakia Hungary to 1st Panzer
EDIT: 1 1stPanzerArmy moved from 1st Panzer to Western Ukraine
EDIT: 1 armour moved from Western Ukraine to 1st Panzer
6 infantry moved from Poland to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 elite moved from Poland to Eastern Poland
1 2ndPanzerArmy moved from Germany to Eastern Poland
1 tactical_bomber moved from 114 Sea Zone to Western Germany
1 german_para moved from Germany to Romania
1 artillery and 6 infantry moved from Finland to Norway
1 German_LCV and 1 Rail moved from Germany to Romania
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 infantry moved from Western Germany to Denmark
1 Rail and 1 infantry moved from Germany to Denmark
1 Panzer_Grndrs moved from Western Germany to Denmark
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 elite and 1 infantry moved from Germany to 113 Sea Zone
1 elite, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 elite and 1 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Caucasus to Romania
Place Units - Germans
1 German_LCV, 1 elite, 1 german_para and 2 infantry placed in Germany
1 G_air_transport, 1 fighter and 2 infantry placed in Western Germany
3 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greater Southern Germany: 2 German_Engineers and 1 factory_minor
EDIT: Adding units owned by Germans to Slovakia Hungary: 2 German_Engineers and 1 factory_minor
EDIT: Turning off Edit Mode
1 artillery placed in Slovakia Hungary
1 Wolfpack placed in 112 Sea Zone
2 GermanUBoats and 1 destroyer placed in 112 Sea Zone
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : -0.00
EDIT: : 0.33
Moved US DD to PHI
:)
Said I needed more characters. Well if they need more characters, I got a whole bar full lol. Actually multiple states and well not countries but some cool Canadians
@barnee
Game History
Round: 4
Purchase Units - Russians
Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body>
Note to players Russians: Unprovoked German Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Italy has Already Attacked
Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia....
Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body>
Trigger RussianGuards: buyGuard_Infantry added to productionRussians
Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
Trigger Russians LendLeaseFee: buyAirLL added to productionRussians
Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians
Russians buy 1 Tank_General, 4 armour and 3 guard_infantrys; Remaining resources: 22 PUs; 3 AirLendLease; 3 TankLendLease;
Politics - Russians
Russians spend 7 PUs on Political Action: Political Action Russians To War With JapaneseTurn4
Russians succeeds on action: Political Action Russians To War With JapaneseTurn4: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With JapaneseTurn4: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With JapaneseTurn4: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Turning on Edit Mode
EDIT: Russians takes Poland from Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Poland from Russians to Germans
EDIT: Turning off Edit Mode
18 infantry moved from Amur to Korea
EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 2nd Corps to Korea
EDIT: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 1 infantry moved from 1st Corps to Finland
13 infantry moved from Vyborg to Finland
2 infantry moved from Belarus to Baltic States
1 tactical_bomber moved from Vyborg to Baltic States
3 infantry and 1 mech_infantry moved from Rostov to Caucasus
1 fighter moved from Ukraine to Caucasus
1 submarine moved from 119 Sea Zone to 104 Sea Zone
Combat - Russians
Battle in Finland
Russians attack with 1 Soviet_Commisar_3, 1 armour, 1 artillery and 14 infantry
Germans defend with 1 infantry
Russians roll dice for 1 Soviet_Commisar_3, 1 armour, 1 artillery and 14 infantry in Finland, round 2 : 4/19 hits, 4,50 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Finland
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 Soviet_Commisar_3, 1 armour, 1 artillery and 13 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 1 Soviet_Commisar_3, 3 armour and 18 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 Soviet_Commisar_3, 3 armour and 18 infantry in Korea, round 2 : 1/24 hits, 5,67 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 Soviet_Commisar_3, 3 armour and 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter, 3 infantry and 1 mech_infantry
Germans defend with 1 elite and 1 german_para
Russians roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 0/5 hits, 1,17 expected hits
Germans roll dice for 1 elite and 1 german_para in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Caucasus, round 3 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 elite and 1 german_para in Caucasus, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Caucasus
1 german_para owned by the Germans lost in Caucasus
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Caucasus, round 4 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 elite in Caucasus, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 5 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 elite in Caucasus, round 5 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 1 fighter owned by the Russians lost in Caucasus
Germans win with 1 elite remaining. Battle score for attacker is -18
Casualties for Russians: 1 fighter, 3 infantry and 1 mech_infantry
Casualties for Germans: 1 german_para
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Russia
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Volgograd
1 russian_minor moved from Ukraine to Tambov
1 elite and 2 infantry moved from Bryansk to Russia
1 aaGun and 6 infantry moved from Belarus to Archangel
1 russian_minor moved from Novgorod to Archangel
1 armour moved from Urals to Archangel
1 aaGun, 3 artilleries, 1 elite and 5 infantry moved from Ukraine to Rostov
EDIT: 1 Soviet_Commisar_3 and 3 armour moved from Korea to 2nd Corps
EDIT: 1 2ndCorps moved from Amur to Korea
EDIT: 2 aaGuns moved from Amur to Korea
EDIT: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 1 infantry moved from Finland to 1st Corps
EDIT: 1 1stCorps moved from Vyborg to 1st Corps
EDIT: 2 aaGuns moved from Vyborg to Finland
EDIT: 1 1stCorps moved from 1st Corps to Finland
1 tactical_bomber moved from Baltic States to Archangel
1 Soviet_Commisar moved from Russia to Rostov
EDIT: 1 Soviet_Commisar and 3 artilleries moved from Rostov to 3rd Corps
EDIT: 1 3rdCorps moved from 3rd Corps to Rostov
1 Rail and 1 elite moved from Russia to Volgograd
6 mine_unarmeds moved from Russia to Tambov
Place Units - Russians
1 Tank_General, 1 armour and 3 guard_infantrys placed in Russia
3 armour placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Russians collect 36 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
Germans regular : 2,00
Russians regular : -7,67
@Panzerstahl-Helm It doesn’t look like R got there 10 bucks from being attacked. That could have had a major impact on the caucasus battle if you had 2 Tanks in Bryansk.
Shouldn’t affect JPN turn. Go ahead and reroll Caucasus battle if that’s what you would have done.