Hi Markus
Enjoy your game with crockett :)
I’ll dbl check history again but thats how test rd ended up :) We should be good :)
Just a reminder the commies have 3 LL Tanks available
@barnee said in barnee vs Panzerstahl-Helm Game 4:
Just a reminder the commies have 3 LL Tanks available
Yes, I have that on my screen. Unfortunately all zanks that were about to tranfer into Russian tanls, blew up before…
Hioefully the Russians will soon be able to get these LL tanks.
Love it when russian tanks blow up lol
Hopefully some are blowing up right now lol
unnfortunatelly I didntt manage to blow any Russian tank this turn.
Game History
Round: 20
Purchase Units - Russians
Russians buy nothing; Remaining resources: 4 PUs; 0 AirLendLease; 3 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
1 infantry moved from Russia to Samara
1 FighterAce and 2 tactical_bombers moved from Russia to Samara
1 infantry moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 1 FighterAce, 2 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
Russians roll dice for 1 FighterAce, 2 infantry and 2 tactical_bombers in Samara, round 2 : 4/6 hits, 2,33 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 FighterAce, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
1 FighterAce and 2 tactical_bombers moved from Samara to Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : 1,67
hmm … fckd up the turn report again. Idky it keeps disappearing. Guess when I did the Comment Log it fckd up.
Well, simple turn, so … :)
@Panzerstahl-Helm typical f up lol Didn’t move the LCV
so something all fckd up Can’t get save to load in pbem. I might have to redo the turn
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 Japan_destroyer, 2 air_transports, 1 elite and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 elite moved from Japan to 6 Sea Zone
1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 20 Sea Zone
1 elite moved from 20 Sea Zone to Formosa
7 NavyFighters and 5 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
6 fighters moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from Philippines to 20 Sea Zone
1 Japan_destroyer moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
Combat - Japanese
Battle in Kiangsu
Battle in 20 Sea Zone
Japanese attack with 1 Japan_destroyer, 7 NavyFighters, 9 fighters and 5 tactical_bombers
ANZAC defend with 1 Escort
Japanese roll dice for 1 Japan_destroyer, 7 NavyFighters, 9 fighters and 5 tactical_bombers in 20 Sea Zone, round 2 : 8/22 hits, 11.67 expected hits
ANZAC roll dice for 1 Escort in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Escort owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking Kiangsu from Chinese with 1 Japan_destroyer, 7 NavyFighters, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 Escort
Battle in Formosa
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu
3 fighters moved from 20 Sea Zone to Philippines
6 fighters and 5 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
7 NavyFighters moved from 20 Sea Zone to 35 Sea Zone
EDIT: 1 Japanese_LCV, 1 armour and 1 infantry moved from Japan to Amur
1 armour moved from Yakut S.S.R. to Amur
1 air_transport and 1 infantry moved from Japan to Yakut S.S.R.
1 Japanese_LCV moved from Amur to Manchuria
1 infantry moved from Manchuria to Amur
1 Japanese_LCV moved from Siberia to Amur
1 infantry moved from Amur to Siberia
1 Japan_destroyer moved from 8 Sea Zone to 16 Sea Zone
1 Escort moved from 16 Sea Zone to 6 Sea Zone
1 air_transport moved from Amur to Japan
Place Units - Japanese
1 Japan_destroyer placed in 6 Sea Zone
2 air_transports, 1 elite and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs
Trigger Japan Liberates Formosa Turn20: Japanese met a national objective for an additional 1 PUs; end with 34 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Japanese Controls AleutianIslands Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 38 PUs
Trigger Japan Loses Hainan Turn20: Japanese met a national objective for an additional -1 PUs; end with 37 PUs
Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 38 PUs
Trigger Japan Loses Okinawa Turn20: Japanese met a national objective for an additional -1 PUs; end with 37 PUs
Trigger Japan Loses CarolineIslands Turn20: Japanese met a national objective for an additional -3 PUs; end with 34 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : -3.67
ANZAC regular : -0.33
EXP Game 4 Stahl J 20Redo.tsvg
Took a buck for Celebes
well it’s workin now. Idk what happened earlier :) Late in the day once again :)
lol
quite a colorful map. China is ramping up and has now more IPC than Japan.
Germany is still dangerous with its 2 armies now.
But Patton is back in town now and Bradley on the way.
Confidence is raising…
BR
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 Escort, 1 bomber, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 20 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 Japan_destroyer
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
Japanese roll dice for 1 Japan_destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
1 Japan_destroyer owned by the Japanese lost in 20 Sea Zone
ANZAC win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 Japan_destroyer
Non Combat Move - ANZAC
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
1 Escort_Convoy moved from 36 Sea Zone to 20 Sea Zone
2 submarines moved from 42 Sea Zone to 36 Sea Zone
1 Escort and 1 Escort_Convoy moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 Escort moved from 62 Sea Zone to 57 Sea Zone
1 bomber and 2 fighters moved from Queensland to 36 Sea Zone
1 bomber moved from 36 Sea Zone to Yunnan
2 air_transports, 1 artillery and 1 infantry moved from Queensland to Shan State
1 artillery and 1 infantry moved from Shan State to Yunnan
2 air_transports moved from Shan State to Queensland
2 infantry moved from Sikang to Kazakhstan
1 artillery and 1 infantry moved from Szechwan to Sikang
1 artillery and 1 infantry moved from Burma to India
Place Units - ANZAC
1 bomber placed in New South Wales
1 fighter placed in Queensland
1 Escort and 1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Trigger ANZAC RemoveANZACConvoySZ20: has removed 1 Escort_Convoy owned by ANZAC in 20 Sea Zone
Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone
Trigger ANZAC RemoveANZACConvoySZ41: has removed 1 Escort_Convoy owned by ANZAC in 41 Sea Zone
Trigger ANZAC RemoveANZACConvoySZ20: ANZAC has 1 Escort placed in 20 Sea Zone
Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone
Trigger ANZAC RemoveANZACConvoySZ41: ANZAC has 1 Escort placed in 41 Sea Zone
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC Liberates Celebes Turn20: ANZAC met a national objective for an additional 1 PUs; end with 23 PUs
Trigger ANZAC Liberates DNG Turn20: ANZAC met a national objective for an additional 2 PUs; end with 25 PUs
Trigger ANZAC Loses Formosa Pacific Expanded Turn20: ANZAC met a national objective for an additional -1 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Trigger ANZAC Controls Okinawa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : -0,83
Fuck Patton back already ? Gd it lol Yea good thing the chinese can’t go elsewhere because there too busy slaughtering each other :)
Be even better if they were doing it right now lol
Ooops my bad :)
Well lets see what those fckn yanks did and there bloke buddies lol
hmm cant edit my post. Forgot it shows up on main page till someone else posts
Sorry to any offended
uggh Not looking good for the reich. Wonder if i can just make peace with the anglos and then we can combine to kill the communists ?
@The-Captain can we make that an option lol Sorry to bug :)
I’ll try and keep it together for one more turn Panzer :)
unfortunately you did exactly what I thought you would do :)
hmm … Tigers can’t move in combat. Just put it on the list of todo lol
gonna have to edit :(
almost ready Fckn machine froze again. That’s ok I can remember most of it if i do it right now lol