UK Pre Buy
barnee vs Panzerstahl-Helm Game 4
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forgot to deduct the extra 2 bucks for oil. I’ll do it on JPN or you can on R :)
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yea so it’s kind o the honor system on the XXI sub attacks. I guess i shoulda declared whether I’d retreat or not if i didn’t get a hit but that’s what I was gonna do :)
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Good morning.
I am in the morning preparation mode and get the kids ready.
Russia has nothing much to do, but buy 2 inf and repair the last hit point from the flak tower.
I guess you can proceed with your Japan turn. Not sure if the Russians going to attack somewhere at all.Br
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@Panzerstahl-Helm right arm. Got side tracked. i try and plan ahead for what the allies might do :)
Only one bier left, so i’ll be going to bed soon. maybe read my book a bit lol
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uggh My Panzer didn’t move to Berlin from W GER. Idk how i spaced it. OK to move ? He’s gonna be recruited into the ss lol
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Cheese and Rice ! I accidentally removed a Bmbr from Bryansk when I moved the Air Trprts.
I’m gonna do an update
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EXP Game 4 Stahl G 19 Updated.tsvg
I added the Bmbr back to Bryansk, removed 2 bucks from G and moved the Panzer
Should be good now :)
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No worries. No need to hurry with your J1.
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oh you meant i could do R for ya ? OK well i’m gonna fry anyway. have to refresh the brain lol
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Yes, you could have done my R turn, in case you wanted to move on with your J turn. I am back now from the Kindergarten and can do my R turn myself.
My take about 30 min, but go ahead and rest your head 🤓
We got time… -
the Rusians have now barely enough for a botle of Vodka…
Game History
Round: 19 Purchase Units - Russians Russians buy 2 infantry; Remaining resources: 1 PUs; 0 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia Place Units - Russians 2 infantry placed in Russia Turning on Edit Mode EDIT: Changing unit hit damage for these Russians owned units to: FlakTower = 0 EDIT: Changing PUs for Russians from 1 to 0 EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
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@Panzerstahl-Helm hee hee yea i think i shoulda planted some potatoes this year lol
All good. Gonna rack out and try and get J to you before you have to crash :) I don’t really sleep much. Just toss and turn lol
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I forgot that on the Italian turn the game history is deleted.
BR
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@Panzerstahl-Helm hee hee yea that got me too. At least were consistent :)
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yea, so we need to redo the 97 battle. i would have scrambled all 4 Ftrs. Also, the U-boats all D3 for the first rd, so will have todo in edit.
The Ftr can only move 1 space after battle, so it wouldn’t be able to land in syria.
I’ll reenact the attack 1 rd at a time.
I assume you didn’t mean to have the Trprts in the attack, so they’d be able to move to 92 in NCM, same as where they ended up.
Anyway, I’ll dicebot it and adjust accordingly.
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redo of 97
CV A0
DD A2 [dice 1d6<=2]
2 CA 1 Ftr [dice 3d6<=3]
BB 3 Hvy Bmbr [dice 7d6<=4]Defense
DD [dice 1d6<=2]
7 U-boat [dice 7d6<=3]
4 262 [dice 4d6<=5] -
1d6<=2: 3; Hits: 0
3d6<=3: 6, 2, 4; Hits: 1
7d6<=4: 2, 3, 3, 3, 1, 2, 4; Hits: 7
1d6<=2: 1; Hits: 1
7d6<=3: 3, 6, 4, 3, 2, 6, 6; Hits: 3
4d6<=5: 6, 3, 5, 1; Hits: 3 -
8 hits for Allies
7 hits for Axis