Good game.
Can start another in a week or two maybe.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 2 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 mech_infantry moved from Northwest Persia to Eastern Persia
Germans take Eastern Persia from British
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 fighter moved from 104 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to France
2 fighters and 2 tactical_bombers moved from Novgorod to Western Germany
1 bomber moved from Novgorod to Western Germany
1 bomber moved from Yakut S.S.R. to Japan
1 aaGun, 9 armour, 15 artilleries, 32 infantry and 15 mech_infantrys moved from Tambov to Volgograd
3 armour moved from Bryansk to Volgograd
7 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Western Ukraine to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
3 artilleries moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
2 fighters moved from Southern Italy to Western Germany
2 bombers moved from Bryansk to Western Germany
2 infantry moved from Russia to Tambov
1 mech_infantry moved from Northwest Persia to Iraq
Place Units - Germans
3 artilleries placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
2 fighters and 3 mech_infantrys placed in Western Germany
Germans undo move 5.
1 fighter and 1 submarine placed in 112 Sea Zone
1 fighter and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Germans regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Politics - Russians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
3 artilleries, 59 infantry and 1 mech_infantry moved from Kazakhstan to Afghanistan
5 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Hunan to Shantung
1 fighter moved from Hunan to Shantung
Combat - Russians
Battle in Afghanistan
Russians attack with 3 artilleries, 59 infantry and 1 mech_infantry
Neutral_True defend with 4 infantry
Russians roll dice for 3 artilleries, 59 infantry and 1 mech_infantry in Afghanistan, round 2 : 7/63 hits, 11.50 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Afghanistan
4 infantry owned by the Neutral_True lost in Afghanistan
Russians win, taking Afghanistan from Neutral_True with 3 artilleries, 58 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Neutral_True: 4 infantry
Battle in Shantung
Russians attack with 6 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 2 : 6/9 hits, 4.00 expected hits
Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Shantung
1 mech_infantry owned by the Japanese lost in Shantung
Russians win, taking Shantung from Japanese with 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Russians
4 aaGuns moved from Kazakhstan to Afghanistan
6 fighters and 1 tactical_bomber moved from Shantung to Hunan
2 mech_infantrys moved from Kwangtung to Hunan
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0.67
Russians regular : -2.50
Neutral_True regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
2 mech_infantrys moved from Manchuria to Shantung
3 fighters moved from Japan to Shantung
2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 5 submarines and 4 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
3 infantry moved from French Indo China to Yunnan
7 fighters and 4 tactical_bombers moved from French Indo China to Yunnan
1 mech_infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Manchuria to Anhwe
Japanese take Anhwe from Chinese
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 7 submarines and 4 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 7 submarines and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shantung
Japanese attack with 3 fighters and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 3 fighters and 2 mech_infantrys in Shantung, round 2 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shantung
1 mech_infantry owned by the Russians lost in Shantung
Japanese win, taking Shantung from Chinese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Yunnan
Japanese attack with 7 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 1 artillery and 4 infantry
Japanese roll dice for 7 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/14 hits, 6.67 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese lost in Yunnan
4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 7 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 4 infantry
Non Combat Move - Japanese
7 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
3 fighters moved from Shantung to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
3 bombers moved from Sakha to Japan
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Korea to Manchuria
1 mech_infantry moved from Amur to Yakut S.S.R.
1 aaGun, 3 artilleries, 2 infantry and 1 mech_infantry moved from Amur to Manchuria
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1
Japanese collect 37 PUs (1 lost to blockades); end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 3.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
2 mech_infantrys moved from Manchuria to Shantung
3 fighters moved from Japan to Shantung
2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 5 submarines and 4 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
3 infantry moved from French Indo China to Yunnan
7 fighters and 4 tactical_bombers moved from French Indo China to Yunnan
1 mech_infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Manchuria to Anhwe
Japanese take Anhwe from Chinese
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 7 submarines and 4 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 7 submarines and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shantung
Japanese attack with 3 fighters and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 3 fighters and 2 mech_infantrys in Shantung, round 2 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shantung
1 mech_infantry owned by the Russians lost in Shantung
Japanese win, taking Shantung from Chinese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Yunnan
Japanese attack with 7 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 1 artillery and 4 infantry
Japanese roll dice for 7 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/14 hits, 6.67 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese lost in Yunnan
4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 7 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 4 infantry
Non Combat Move - Japanese
7 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
3 fighters moved from Shantung to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
3 bombers moved from Sakha to Japan
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Korea to Manchuria
1 mech_infantry moved from Amur to Yakut S.S.R.
1 aaGun, 3 artilleries, 2 infantry and 1 mech_infantry moved from Amur to Manchuria
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1
Japanese collect 37 PUs (1 lost to blockades); end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 5 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 3.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 destroyers, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Combat Move - Americans
1 bomber and 1 tactical_bomber moved from Western United States to Venezuela
1 fighter and 1 infantry moved from British Guiana to Venezuela
1 armour and 1 mech_infantry moved from Central America to Venezuela
Americans take Colombia from Neutral_True
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 fighters and 5 infantry moved from 91 Sea Zone to Spain
1 artillery and 4 infantry moved from Gibraltar to Spain
1 submarine moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
4 bombers moved from United Kingdom to Spain
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Venezuela
Americans attack with 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Venezuela, round 2 : 2/6 hits, 2.67 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Venezuela
2 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 2 artilleries, 4 bombers, 2 fighters and 9 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 2 artilleries, 4 bombers, 2 fighters and 9 infantry in Spain, round 2 : 7/17 hits, 6.17 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 5/6 hits, 2.00 expected hits
5 infantry owned by the Americans lost in Spain
6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 2 artilleries, 4 bombers, 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 5 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 fighters moved from Spain to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 bombers moved from Spain to United Kingdom
2 fighters moved from Western United States to 91 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Venezuela to Brazil
2 infantry moved from British Guiana to Brazil
3 mech_infantrys moved from Central America to Brazil
1 submarine moved from 26 Sea Zone to 33 Sea Zone
5 submarines moved from 21 Sea Zone to 33 Sea Zone
10 bombers and 2 fighters moved from Guam to Caroline Islands
Place Units - Americans
4 destroyers and 1 transport placed in 101 Sea Zone
8 infantry placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Kiangsu to Shantung
1 fighter moved from Hunan to Shantung
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 artillery moved from Szechwan to Yunnan
3 infantry moved from Hunan to Yunnan
2 infantry moved from Hunan to Anhwe
1 artillery moved from Hunan to Anhwe
3 infantry moved from Hunan to Kwangsi
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shantung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shantung to Hunan
Place Units - Chinese
7 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 19 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Purchase Units - British
British buy 1 airfield, 1 armour and 4 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from India to Mozambique
3 mech_infantrys moved from Union of South Africa to Mozambique
1 infantry moved from Rhodesia to Mozambique
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 infantry moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Eastern Persia
1 artillery, 3 fighters and 3 infantry moved from Trans-Jordan to Saudi Arabia
1 submarine moved from 96 Sea Zone to 93 Sea Zone
3 fighters moved from Gibraltar to 93 Sea Zone
2 infantry moved from West India to Eastern Persia
1 submarine moved from 98 Sea Zone to 96 Sea Zone
Combat - British
Battle in Saudi Arabia
British attack with 1 artillery, 3 fighters and 3 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 3 fighters and 3 infantry in Saudi Arabia, round 2 : 1/7 hits, 2.50 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British roll dice for 1 artillery, 3 fighters and 3 infantry in Saudi Arabia, round 3 : 2/7 hits, 2.50 expected hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Mozambique
British attack with 1 bomber, 1 infantry and 3 mech_infantrys
Neutral_True defend with 2 infantry
British roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Mozambique, round 2 : 1/5 hits, 1.33 expected hits
Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Mozambique
1 infantry owned by the Neutral_True lost in Mozambique
British roll dice for 1 bomber and 3 mech_infantrys in Mozambique, round 3 : 1/4 hits, 1.17 expected hits
Neutral_True roll dice for 1 infantry in Mozambique, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Mozambique
British win, taking Mozambique from Neutral_True with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Eastern Persia
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Persia
1 mech_infantry owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in 93 Sea Zone
British attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 fighters in 93 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 93 Sea Zone
British roll dice for 3 fighters in 93 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Iraq
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 0/4 hits, 1.50 expected hits
Italians roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 mech_infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
1 mech_infantry owned by the Germans lost in Iraq
British win, taking Iraq from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from West India to India
1 artillery and 3 infantry moved from India to Burma
3 fighters moved from Saudi Arabia to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 artillery, 2 infantry and 4 mech_infantrys moved from Egypt to Trans-Jordan
4 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 bomber moved from Mozambique to Union of South Africa
2 mech_infantrys moved from Belgian Congo to Egypt
1 artillery moved from Quebec to 106 Sea Zone
1 artillery and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
3 fighters moved from 93 Sea Zone to Gibraltar
1 infantry moved from Gibraltar to Spain
1 submarine moved from 94 Sea Zone to 93 Sea Zone
Place Units - British
1 airfield placed in Gibraltar
1 infantry placed in United Kingdom
3 infantry placed in Egypt
1 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
British collect 31 PUs (3 lost to blockades); end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery and 7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 artillery and 7 infantry
Combat Hit Differential Summary :
Chinese regular : 3.83
Americans regular : 0.83
Italians regular : 0.67
Japanese regular : -0.33
Germans regular : 0.67
Neutral_True regular : 2.33
British regular : -6.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 3 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from 97 Sea Zone to 99 Sea Zone
3 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to Alexandria
1 infantry moved from Tobruk to Alexandria
Combat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 5 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 5 fighters in 99 Sea Zone, round 2 : 5/6 hits, 2.83 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win, taking 98 Sea Zone from British, taking 99 Sea Zone from Neutral with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Alexandria
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from 99 Sea Zone to 97 Sea Zone
3 fighters moved from 99 Sea Zone to Southern Italy
1 mech_infantry moved from Ukraine to Caucasus
3 aaGuns, 2 artilleries and 4 infantry moved from Rostov to Caucasus
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Alexandria to Greece
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : 2.33
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
ANZAC creates battle in territory 19 Sea Zone
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 aaGun, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 45 Sea Zone
1 transport moved from 33 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 destroyer, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
3 bombers moved from Western Germany to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 fighter and 1 tactical_bomber moved from Northwest Persia to Eastern Persia
2 mech_infantrys moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
1 battleship, 1 carrier, 1 cruiser and 2 submarines moved from 112 Sea Zone to 114 Sea Zone
2 fighters moved from 112 Sea Zone to 114 Sea Zone
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 submarines
Russians defend with 1 cruiser
Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 114 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 submarines in 114 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 submarines remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Eastern Persia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Persia
1 infantry owned by the British lost in Eastern Persia
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 3/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Iraq
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 104 Sea Zone
Germans attack with 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Germans
3 bombers moved from 104 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Southern France
2 artilleries and 5 infantry moved from France to Southern France
2 fighters moved from 114 Sea Zone to Western Germany
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 mech_infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 mech_infantry moved from 114 Sea Zone to Sweden
Germans take Sweden from Neutral_True
3 mech_infantrys moved from Novgorod to Finland
1 mech_infantry moved from Volgograd to Turkey
Germans take Turkey from Neutral_True
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Persia
1 aaGun, 13 armour, 18 artilleries, 34 infantry and 21 mech_infantrys moved from Volgograd to Caucasus
2 aaGuns, 4 artilleries, 2 infantry and 1 mech_infantry moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
2 infantry moved from Tambov to Volgograd
3 mech_infantrys moved from Bryansk to Caucasus
3 armour moved from Russia to Volgograd
2 tactical_bombers moved from Ukraine to Southern Italy
6 armour and 10 mech_infantrys moved from Caucasus to Turkey
4 mech_infantrys moved from Western Germany to Southern France
2 fighters moved from Western Germany to Southern France
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Western Germany to France
1 fighter moved from Western Germany to Southern France
Place Units - Germans
1 artillery and 9 mech_infantrys placed in Western Germany
3 armour placed in France
1 infantry placed in Germany
1 destroyer placed in 114 Sea Zone
2 artilleries and 1 infantry placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Germans collect 70 PUs (3 lost to blockades); end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Russians regular : -0.50
Germans regular : 0.17
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
4 aaGuns, 3 artilleries, 58 infantry and 1 mech_infantry moved from Afghanistan to Eastern Persia
Turn Complete - Russians
Combat Hit Differential Summary :
Moday or tuesday
No worries. Please take as much time as you need.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from Japan to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
2 battleships and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Japanese take 19 Sea Zone from ANZAC
Japanese take 20 Sea Zone from ANZAC
3 fighters moved from French Indo China to Philippines
1 tactical_bomber moved from French Indo China to Philippines
4 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Hawaiian Islands
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Philippines
1 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Hawaiian Islands from Americans, taking Philippines from Americans with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
6 carriers, 2 destroyers, 5 fighters and 7 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
4 tactical_bombers moved from 6 Sea Zone to French Indo China
4 fighters and 3 tactical_bombers moved from 36 Sea Zone to French Indo China
Place Units - Japanese
2 fighters and 3 infantry placed in Japan
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 35 PUs; end with 37 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 1.83
ANZAC regular : -0.17
Move coming later today. I’m pretty sure I’m attacking SZ35.
@GovZ said in GovZ (Allies +41) vs. oysteilo:
Move coming later today. I’m pretty sure I’m attacking SZ35.
If you do that, please dont assume anything. I want options
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Venezuela to Argentina
1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Brazil to Argentina
1 bomber moved from Caroline Islands to 26 Sea Zone
9 bombers moved from Caroline Islands to 36 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
Americans attack with 9 bombers
Japanese defend with 1 destroyer
Americans roll dice for 9 bombers in 36 Sea Zone, round 2 : 5/9 hits, 6.00 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win with 9 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Argentina
Americans attack with 1 armour, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 4 infantry
Americans roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Argentina, round 2 : 3/10 hits, 3.33 expected hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Neutral_True lost in Argentina
Americans roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Argentina, round 3 : 4/10 hits, 3.33 expected hits
Neutral_True roll dice for 1 infantry in Argentina, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Argentina
Americans win, taking Argentina from Neutral_True with 1 armour, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Neutral_True: 4 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Argentina to Suriname
1 bomber moved from Argentina to Eastern United States
2 aaGuns and 6 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 4 destroyers, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 6 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
2 artilleries and 4 infantry moved from Spain to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
4 bombers moved from United Kingdom to Western United States
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 6 submarines moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to Queensland
1 bomber moved from 26 Sea Zone to Wake Island
9 bombers moved from 36 Sea Zone to Yunnan
Place Units - Americans
2 fighters and 8 infantry placed in Eastern United States
1 bomber placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Jehol
1 artillery and 1 infantry moved from Anhwe to Jehol
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 7 infantry moved from Hunan to Yunnan
3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
2 artilleries and 6 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Purchase Units - British
British buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from West India to Iraq
2 infantry moved from Saudi Arabia to Iraq
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 99 Sea Zone
1 submarine moved from 96 Sea Zone to 99 Sea Zone
3 fighters moved from Trans-Jordan to Alexandria
2 infantry moved from Egypt to Alexandria
1 armour and 1 bomber moved from Union of South Africa to Angola
3 mech_infantrys moved from Mozambique to Angola
Combat - British
British creates battle in territory 93 Sea Zone
Battle in 99 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 99 Sea Zone
1 destroyer owned by the Italians lost in 99 Sea Zone
British win, taking 93 Sea Zone from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Angola
British attack with 1 armour, 1 bomber and 3 mech_infantrys
Neutral_True defend with 2 infantry
British roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Angola, round 2 : 2/5 hits, 1.67 expected hits
Neutral_True roll dice for 2 infantry in Angola, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Angola
2 infantry owned by the Neutral_True lost in Angola
British win, taking Angola from Neutral_True with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Iraq
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
1 mech_infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Alexandria
British attack with 3 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Alexandria, round 2 : 1/5 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 carriers, 2 cruisers, 2 destroyers and 4 fighters moved from 33 Sea Zone to 54 Sea Zone
2 aaGuns and 6 infantry moved from Hunan to Yunnan
1 artillery and 4 infantry moved from Burma to Yunnan
1 armour and 3 mech_infantrys moved from India to Yunnan
1 aaGun and 6 infantry moved from West India to Eastern Persia
1 artillery and 7 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Saudi Arabia to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Trans-Jordan
3 fighters moved from Alexandria to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Trans-Jordan
1 bomber moved from Angola to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
2 fighters moved from Gibraltar to Egypt
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery moved from Spain to Gibraltar
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 infantry placed in Quebec
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
British collect 34 PUs (1 lost to blockades); end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour, 4 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour, 4 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : 0.33
Japanese regular : -0.33
Germans regular : 0.67
Neutral_True regular : -1.33
British regular : -0.33
If you do that, please dont assume anything. I want options
Sorry for the delay - nasty weather in the area. I decided not to attack 35 and instead hit 36. I did assume you didn’t want to scramble against 9 bombers.
I think I would have won attacking 35, but it would have depended completely on 1 US bomber taking out the AB to prevent scrambles against the UK, ANZAC, & USSR waves. I didn’t want to leave the game in Marti’s hands.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 mech_infantry moved from Caucasus to Iraq
2 armour moved from Northwest Persia to Iraq
1 fighter moved from Southern Italy to Iraq
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Cyprus
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 93 Sea Zone
Italians win, taking Cyprus from British, taking 93 Sea Zone from British with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Iraq
Italians attack with 2 armour, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Iraq, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
1 bomber moved from Greece to Southern Italy
2 fighters moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from 93 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern France
3 aaGuns, 2 artilleries and 4 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -0.83
British regular : -1.17
@GovZ said in GovZ (Allies +41) vs. oysteilo:
If you do that, please dont assume anything. I want options
Sorry for the delay - nasty weather in the area. I decided not to attack 35 and instead hit 36. I did assume you didn’t want to scramble against 9 bombers.
I think I would have won attacking 35, but it would have depended completely on 1 US bomber taking out the AB to prevent scrambles against the UK, ANZAC, & USSR waves. I didn’t want to leave the game in Marti’s hands.
yeah, I didnt really cnsider the AB bombing by USA when I did my japan move…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
Combat - ANZAC
Battle in Hawaiian Islands
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Hawaiian Islands, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Hawaiian Islands
1 infantry owned by the Japanese lost in Hawaiian Islands
ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Hawaiian Islands
1 infantry owned by the Japanese lost in Hawaiian Islands
ANZAC win, taking Hawaiian Islands from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 54 Sea Zone
8 submarines moved from 33 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.00
ANZAC regular : 0.50
been away for a little while