@farmboy said in League 2025 Farmboy (X) vs Axis-Dominion (L+15) BM:
you probably didnāt see my edit. Let me know if it is okay for me to add that back in.
Yeah I did miss it. Sorry. Go for it!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from Guam to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Korea
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 33 Sea Zone to 55 Sea Zone
1 bomber moved from Northern Territory to Queensland
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to Queensland
2 fighters moved from Eastern United States to Morocco
1 armour and 4 mech_infantrys moved from Central United States to Central America
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
Place Units - Americans
2 submarines placed in 10 Sea Zone
3 bombers placed in Western United States
2 destroyers and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Politics - Chinese
Chinese takes Political Action: Political Action Chinese To War With Germans
Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Chinese
1 fighter moved from Burma to Kwangsi
1 artillery and 4 infantry moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to Hunan
1 artillery and 3 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kwangsi, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kwangsi, round 3 : 3/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
4 mech_infantrys moved from Yunnan to Kwangtung
1 infantry moved from India to 39 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from India to Iraq
3 fighters and 1 infantry moved from Persia to Iraq
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Egypt to Iraq
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
5 fighters moved from Morocco to Gibraltar
1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
Combat - British
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Borneo
1 artillery owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Gibraltar
British attack with 1 armour, 1 artillery, 5 fighters and 2 infantry
Italians defend with 1 aaGun, 1 harbour and 3 infantry
Italians roll AA dice in Gibraltar : 2/3 hits, 0.50 expected hits
2 fighters owned by the British lost in Gibraltar
British roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Gibraltar, round 2 : 1/7 hits, 2.83 expected hits
Italians roll dice for 1 aaGun and 3 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Gibraltar
1 aaGun owned by the Italians lost in Gibraltar
British roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Gibraltar, round 3 : 5/6 hits, 2.67 expected hits
Italians roll dice for 3 infantry in Gibraltar, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Gibraltar
3 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is -12
Casualties for British: 2 fighters and 2 infantry
Casualties for Italians: 1 aaGun and 3 infantry
Battle in Kwangtung
British attack with 4 mech_infantrys
Japanese defend with 1 harbour and 1 mech_infantry
British roll dice for 4 mech_infantrys in Kwangtung, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Iraq
British attack with 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers in Iraq, round 2 : 7/12 hits, 5.83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Iraq
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
2 carriers, 2 cruisers, 2 destroyers and 4 fighters moved from 39 Sea Zone to 55 Sea Zone
2 aaGuns and 6 infantry moved from Burma to Yunnan
3 fighters moved from Iraq to Egypt
3 infantry moved from Trans-Jordan to Egypt
2 fighters and 2 tactical_bombers moved from Iraq to Persia
1 bomber moved from Iraq to India
1 mech_infantry moved from Ethiopia to Egypt
1 armour moved from Kenya to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 armour and 2 mech_infantrys moved from Rhodesia to Anglo Egyptian Sudan
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 94 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to Morocco
Place Units - British
2 infantry placed in Egypt
1 submarine placed in 98 Sea Zone
3 mech_infantrys placed in Union of South Africa
1 submarine placed in 106 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1.17
Italians regular : 0.00
Japanese regular : 0.00
Neutral_Axis regular : 1.00
British regular : 2.33
Italians AA : 1.50
Italians AA : 1.50
This hurts, but was an improvement over my 2 practice runs where it went 3/3 both times.
Fleet in SZ55: US AC has 2 US fighters, UK AC1 has 2 ANZAC fighters, & UK AC2 has 1 UK & 1 ANZAC fighter.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Caucasus
Italians take Caucasus from Russians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 artillery moved from British Somaliland to Ethiopia
Italians take Ethiopia from British
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 armour, 1 artillery and 1 harbour
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Gibraltar, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 1 armour and 1 artillery in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits
1 fighter owned by the Italians lost in Gibraltar
1 artillery owned by the British and 1 armour owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 fighter
Casualties for British: 1 armour and 1 artillery
Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
1 carrier moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
1 aaGun, 1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 armour moved from Bryansk to Caucasus
2 aaGuns, 1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
Place Units - Italians
1 destroyer, 1 fighter and 1 submarine placed in 95 Sea Zone
Italians undo move 1.
1 fighter placed in Southern Italy
1 destroyer and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 1.17
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 submarine moved from 33 Sea Zone to 55 Sea Zone
2 submarines and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Nenetsia to Samara
Germans take Samara from Russians
2 destroyers and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 2 destroyers, 2 fighters and 1 submarine
British defend with 2 transports; Americans defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Combat Hit Differential Summary :
Germans regular : 0.67
i aaaam sure you select destroyer but it is an option that MIGHT matter
@oysteilo said in GovZ (Allies +41) vs. oysteilo:
i aaaam sure you select destroyer but it is an option that MIGHT matter
Destroyer is correct.
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Nenetsia to Samara
Germans take Samara from Russians
2 destroyers and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 2 destroyers, 2 fighters and 1 submarine
British defend with 2 transports; Americans defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 2 destroyers and 2 fighters in 91 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone
2 transports owned by the British lost in 91 Sea Zone
Germans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 28
Casualties for Germans: 1 submarine
Casualties for Americans: 1 cruiser and 1 destroyer
Casualties for British: 2 transports
Non Combat Move - Germans
10 infantry moved from Belarus to Bryansk
3 artilleries moved from Novgorod to Belarus
1 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Vologda to Bryansk
10 artilleries and 2 mech_infantrys moved from Western Ukraine to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
2 fighters moved from Western Germany to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 bomber moved from Chahar to Bryansk
1 mech_infantry moved from Rostov to Bryansk
2 mech_infantrys moved from Ukraine to Bryansk
2 fighters moved from 91 Sea Zone to Gibraltar
3 armour and 2 mech_infantrys moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Rostov
6 mech_infantrys moved from Bryansk to Rostov
Place Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
1 fighter and 2 tactical_bombers placed in Novgorod
2 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Germans regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 artilleries, 6 fighters, 60 infantry and 1 mech_infantry moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 3 artilleries, 6 fighters, 60 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 artilleries, 6 fighters, 60 infantry and 1 mech_infantry in Samara, round 2 : 17/70 hits, 14.67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 artilleries, 6 fighters, 59 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
6 fighters moved from Samara to Yunnan
1 tactical_bomber moved from Persia to India
4 aaGuns moved from Russia to Samara
Place Units - Russians
1 aaGun and 5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
Russians collect 11 PUs (2 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 2.33
coming up in a day or two
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 6 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kazakhstan to Sikang
Japanese take Sikang from Chinese
2 tactical_bombers moved from French Indo China to Kwangtung
2 fighters moved from French Indo China to Kwangtung
2 fighters moved from French Indo China to Kwangtung
1 fighter moved from Philippines to 44 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to Kwangsi
1 artillery moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports moved from 35 Sea Zone to 6 Sea Zone
4 fighters moved from 35 Sea Zone to Kwangsi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Shensi to Kweichow
1 mech_infantry moved from Hopei to Kweichow
2 bombers and 1 tactical_bomber moved from French Indo China to Kweichow
1 bomber moved from Japan to Kweichow
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 2 fighters and 1 submarine
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 43 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 43 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 2 transports
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kweichow
Japanese attack with 3 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 3 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 3/7 hits, 3.00 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
3 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 3 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 3 : 3/6 hits, 2.83 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 3 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries, 4 fighters, 1 infantry and 2 tactical_bombers
British defend with 4 mech_infantrys; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries, 4 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/9 hits, 4.33 expected hits
UK_Pacific roll dice for 4 mech_infantrys in Kwangtung, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
4 mech_infantrys owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 4 mech_infantrys
Battle in Kwangsi
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 5/9 hits, 4.67 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 3 infantry
Non Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from Manchuria to Japan
1 fighter moved from Japan to 6 Sea Zone
1 mech_infantry moved from Shantung to Kiangsu
2 mech_infantrys moved from Shantung to Chahar
3 bombers and 1 tactical_bomber moved from Kweichow to French Indo China
4 fighters and 3 tactical_bombers moved from Kwangsi to French Indo China
2 fighters moved from 43 Sea Zone to French Indo China
1 fighter moved from 44 Sea Zone to French Indo China
1 submarine moved from 37 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 carrier, 3 submarines and 1 transport placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 1.17
UK_Pacific regular : 0.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Western United States to 91 Sea Zone
2 fighters moved from Morocco to 91 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 2 bombers, 2 fighters and 2 submarines
Germans defend with 2 destroyers
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 bombers and 2 fighters in 91 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Germans roll dice for 2 destroyers in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 91 Sea Zone
2 destroyers owned by the Germans lost in 91 Sea Zone
Americans win with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Germans: 2 destroyers
Non Combat Move - Americans
2 bombers and 2 fighters moved from 91 Sea Zone to Morocco
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines moved from 55 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
2 fighters and 1 tactical_bomber moved from Korea to Midway
2 fighters moved from Korea to 33 Sea Zone
10 bombers moved from Queensland to Caroline Islands
Place Units - Americans
1 carrier, 2 destroyers and 3 transports placed in 101 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Szechwan to Sikang
4 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter and 2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Hunan
Place Units - Chinese
2 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from India to 20 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
3 fighters moved from Egypt to Ethiopia
2 mech_infantrys moved from Anglo Egyptian Sudan to Ethiopia
3 fighters moved from Morocco to 92 Sea Zone
Combat - British
British creates battle in territory 93 Sea Zone
Battle in 20 Sea Zone
British attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
1 transport owned by the Japanese lost in 20 Sea Zone
British win, taking 93 Sea Zone from Italians with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
British attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 92 Sea Zone
1 destroyer owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 9
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer and 1 transport
Battle in Ethiopia
British attack with 3 fighters and 2 mech_infantrys
Italians defend with 1 artillery
British roll dice for 3 fighters and 2 mech_infantrys in Ethiopia, round 2 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
3 fighters moved from 92 Sea Zone to Morocco
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
4 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Tanganyika Territory to Belgian Congo
3 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters and 2 tactical_bombers moved from Persia to India
1 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from India to Eastern Persia
2 aaGuns and 6 infantry moved from Yunnan to Hunan
2 carriers, 2 cruisers, 2 destroyers and 4 fighters moved from 55 Sea Zone to 33 Sea Zone
1 bomber moved from 20 Sea Zone to Hunan
1 submarine moved from 98 Sea Zone to 99 Sea Zone
3 fighters moved from Ethiopia to Egypt
Place Units - British
1 transport placed in 106 Sea Zone
1 infantry placed in Quebec
1 submarine placed in 98 Sea Zone
2 infantry placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
8 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1
UK_Pacific collect 17 PUs (1 lost to blockades); end with 17 PUs
Some Units in India change ownership: 8 infantry
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : -1.00
Italians regular : 0.33
Japanese regular : -0.33
Germans regular : 0.33
British regular : -0.67
Fleet in SZ55: US AC has 2 US fighters, UK AC1 has 2 ANZAC fighters, & UK AC2 has 1 UK & 1 ANZAC fighter.
Fighters / ACs same as above, just now in SZ33.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Caucasus to Persia
Italians take Northwest Persia from British
Italians take Persia from British
1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Southern France to 98 Sea Zone
1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 submarine
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Greece
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Caucasus to Northwest Persia
1 aaGun, 1 artillery and 2 infantry moved from Ukraine to Rostov
2 aaGuns, 1 artillery and 2 infantry moved from Bryansk to Rostov
Place Units - Italians
1 destroyer placed in 97 Sea Zone
6 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
4 submarines moved from 55 Sea Zone to 33 Sea Zone
1 artillery moved from Northern Territory to Queensland
2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 7 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Novgorod to Russia
5 infantry moved from Bryansk to Russia
2 bombers moved from Bryansk to Russia
2 fighters and 2 tactical_bombers moved from Bryansk to Russia
2 bombers moved from Western Germany to Russia
Combat - Germans
Battle in Russia
Germans attack with 4 bombers, 3 fighters, 5 infantry and 4 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 5 infantry
Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 4 bombers, 2 fighters, 5 infantry and 4 tactical_bombers in Russia, round 2 : 7/15 hits, 6.83 expected hits
Russians roll dice for 1 aaGun and 5 infantry in Russia, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Germans lost in Russia
5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Russia
Germans captures 11PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 bombers, 2 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 fighter and 3 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Non Combat Move - Germans
9 armour, 15 artilleries, 32 infantry and 13 mech_infantrys moved from Bryansk to Tambov
3 armour and 9 mech_infantrys moved from Rostov to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
2 fighters and 2 tactical_bombers moved from Bryansk to Northwest Persia
1 bomber moved from Russia to Yakut S.S.R.
3 artilleries moved from Belarus to Bryansk
2 aaGuns moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Tambov
3 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 2 mech_infantrys moved from Ukraine to Tambov
1 mech_infantry moved from Poland to Western Ukraine
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
1 aaGun and 1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Western Germany to France
1 bomber moved from Russia to Novgorod
2 fighters and 2 tactical_bombers moved from Russia to Novgorod
2 tactical_bombers moved from Russia to Ukraine
2 bombers moved from Russia to Bryansk
1 fighter moved from Gibraltar to Southern Italy
1 fighter moved from Gibraltar to Southern Italy
Place Units - Germans
1 artillery and 2 infantry placed in France
1 fighter and 2 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
1 destroyer and 2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Germans collect 61 PUs (3 lost to blockades); end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : 0.17
Russians AA : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Combat Move - Russians
3 artilleries, 59 infantry and 1 mech_infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
6 fighters and 2 mech_infantrys moved from Yunnan to Kwangtung
18 infantry moved from Korea to Amur
Russians take Amur from Japanese
Combat - Russians
Battle in Kwangtung
Russians attack with 6 fighters and 2 mech_infantrys
Japanese defend with 1 artillery and 1 harbour
Russians roll dice for 6 fighters and 2 mech_infantrys in Kwangtung, round 2 : 5/8 hits, 3.33 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangtung
Russians win, taking Kwangtung from Japanese with 6 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
4 aaGuns moved from Samara to Kazakhstan
1 tactical_bomber moved from India to Hunan
4 armour and 6 mech_infantrys moved from Yunnan to Hunan
6 fighters moved from Kwangtung to Hunan
2 aaGuns moved from Korea to Amur
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -0.33
Russians regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 fighters and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 artillery, 8 infantry and 1 mech_infantry moved from Manchuria to Amur
1 artillery and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
1 fighter moved from Japan to Amur
6 fighters and 4 tactical_bombers moved from 6 Sea Zone to Amur
2 battleships, 5 carriers, 1 cruiser, 1 destroyer and 5 submarines moved from 6 Sea Zone to 5 Sea Zone
3 bombers moved from French Indo China to Amur
1 mech_infantry moved from Yakut S.S.R. to Amur
1 mech_infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Chahar to Anhwe
Combat - Japanese
Battle in Amur
Japanese attack with 3 artilleries, 3 bombers, 7 fighters, 12 infantry, 2 mech_infantrys and 4 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
Russians roll AA dice in Amur : 2/6 hits, 1.00 expected hits
2 fighters owned by the Japanese lost in Amur
Japanese roll dice for 2 battleships and 1 cruiser in Amur, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 3 artilleries, 3 bombers, 5 fighters, 12 infantry, 2 mech_infantrys and 4 tactical_bombers in Amur, round 2 : 11/29 hits, 11.00 expected hits
Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 8/18 hits, 6.00 expected hits
8 infantry owned by the Japanese lost in Amur
12 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 3 artilleries, 3 bombers, 5 fighters, 4 infantry, 2 mech_infantrys and 4 tactical_bombers in Amur, round 3 : 6/21 hits, 9.67 expected hits
Russians roll dice for 6 infantry in Amur, round 3 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Japanese lost in Amur
6 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 3 artilleries, 3 bombers, 5 fighters, 3 infantry, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 2 fighters and 9 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Battle in Anhwe
Japanese attack with 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
1 mech_infantry owned by the Japanese retreated to Shantung
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
5 fighters moved from Amur to 5 Sea Zone
4 tactical_bombers moved from Amur to 5 Sea Zone
1 aaGun moved from Manchuria to Amur
3 bombers moved from Amur to Sakha
3 mech_infantrys moved from Chahar to Manchuria
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in French Indo China
1 infantry placed in Shantung
Japanese undo move 2.
3 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 41 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -2.83
Russians regular : 1.00
Russians AA : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 5 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
2 bombers and 2 fighters moved from Morocco to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 2 bombers, 2 fighters and 5 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 bombers, 2 fighters and 5 infantry in Gibraltar, round 2 : 3/10 hits, 3.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Gibraltar
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 2 bombers, 2 fighters and 4 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
5 submarines moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from Caroline Islands to Guam
10 bombers moved from Caroline Islands to Guam
2 fighters and 1 tactical_bomber moved from Midway to Western United States
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to United Kingdom
2 bombers moved from Gibraltar to United Kingdom
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 carrier and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to British Guiana
Place Units - Americans
1 artillery and 5 infantry placed in Eastern United States
1 bomber placed in Western United States
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
1 fighter moved from Hunan to Kiangsu
1 artillery and 4 infantry moved from Hunan to Yunnan
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kwangsi to Hunan
3 infantry moved from Kweichow to Hunan
1 fighter moved from Kiangsu to Hunan
1 artillery moved from Sikang to Szechwan
Place Units - Chinese
4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Purchase Units - British
British buy 2 artilleries, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 submarine moved from 96 Sea Zone to 98 Sea Zone
3 fighters moved from Egypt to 98 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians submerged
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 fighters in 98 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 aaGun and 8 infantry moved from India to West India
1 armour and 2 mech_infantrys moved from Eastern Persia to West India
2 fighters and 2 tactical_bombers moved from India to Trans-Jordan
3 fighters moved from 98 Sea Zone to Trans-Jordan
1 aaGun and 5 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Ethiopia to Egypt
4 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
3 fighters moved from Morocco to Gibraltar
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from Hunan to India
1 armour, 2 artilleries and 1 mech_infantry moved from Iraq to Trans-Jordan
1 infantry moved from Alexandria to Egypt
Place Units - British
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 artillery placed in Quebec
1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
British collect 29 PUs (2 lost to blockades); end with 29 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
UK_Pacific collect 20 PUs (1 lost to blockades); end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : -0.67
Japanese regular : -0.67
Italians regular : 0.00
British regular : 1.17
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Greece to 93 Sea Zone
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 armour moved from Persia to Iraq
Italians take Iraq from British
1 armour moved from Iraq to Northwest Persia
Combat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 4 fighters
British defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 4 fighters in 93 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from British with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
6 infantry moved from Northern Italy to Southern Italy
2 fighters moved from 93 Sea Zone to 97 Sea Zone
1 bomber and 2 fighters moved from 93 Sea Zone to Southern Italy
1 mech_infantry moved from Romania to Ukraine
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.00
British regular : -0.17
All ita plaanes can land on carrier or south italy. I chose to place one plane on carrier from north italy