@farmboy said in League 2025 Farmboy (X) vs Axis-Dominion (L+15) BM:
you probably didn’t see my edit. Let me know if it is okay for me to add that back in.
Yeah I did miss it. Sorry. Go for it!
Not really - I just decided the attack on your ships was way to dicey to risk. I ended up taking the safe option across the board.
@GovZ said in GovZ (Allies +41) vs. oysteilo:
Not really - I just decided the attack on your ships was way to dicey to risk. I ended up taking the safe option across the board.
I judged it that way when I did Japan. That you woudnt do it. Nevertheless, it is a great question to ask!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 96 Sea Zone
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in 95 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British lost in 95 Sea Zone
Italians win with 1 battleship, 2 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 95 Sea Zone to Southern Italy
2 fighters moved from 96 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
2 armour moved from Greece to Romania
2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery and 2 infantry moved from Greece to 97 Sea Zone
1 artillery and 2 infantry moved from 97 Sea Zone to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Kenya to Ethiopia
Place Units - Italians
1 carrier placed in 95 Sea Zone
Italians undo move 1.
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from 80 Sea Zone to India
1 destroyer moved from 57 Sea Zone to 55 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Morocco
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 9 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine, 4 tactical_bombers and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters, 4 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 11/15 hits, 8.50 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Germans
4 fighters and 4 tactical_bombers moved from 110 Sea Zone to Western Germany
2 bombers moved from 110 Sea Zone to Southern Italy
1 infantry moved from Southern France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 mech_infantry moved from Holland Belgium to Germany
6 armour, 10 artilleries and 3 mech_infantrys moved from Germany to Poland
3 mech_infantrys moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
3 aaGuns, 8 armour, 3 artilleries, 13 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
2 artilleries and 13 infantry moved from Romania to Eastern Poland
5 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
Place Units - Germans
3 armour and 7 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans regular : 2.17
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 9 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine, 4 tactical_bombers and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters, 4 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 11/15 hits, 8.50 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Germans
4 fighters and 4 tactical_bombers moved from 110 Sea Zone to Western Germany
2 bombers moved from 110 Sea Zone to Southern Italy
1 infantry moved from Southern France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 mech_infantry moved from Holland Belgium to Germany
6 armour, 10 artilleries and 3 mech_infantrys moved from Germany to Poland
3 mech_infantrys moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
3 aaGuns, 8 armour, 3 artilleries, 13 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
2 artilleries and 13 infantry moved from Romania to Eastern Poland
5 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
Place Units - Germans
3 armour and 7 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 2.17
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
3 infantry moved from Archangel to Novgorod
1 fighter moved from Russia to Novgorod
18 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians roll dice for 1 fighter and 3 infantry in Novgorod, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Novgorod, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 5 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Novgorod, round 5 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Novgorod
1 armour owned by the Germans lost in Novgorod
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Germans: 1 armour
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Novgorod to Bryansk
2 infantry moved from Archangel to Vologda
6 infantry moved from Russia to Bryansk
2 aaGuns, 2 artilleries and 13 infantry moved from Ukraine to Bryansk
2 aaGuns moved from Amur to Korea
2 armour and 4 mech_infantrys moved from Kazakhstan to Szechwan
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 armour and 4 mech_infantrys moved from Sikang to Szechwan
1 submarine moved from 109 Sea Zone to 125 Sea Zone
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : -1.17
coming up today or tomorrow, sorry
coming up today or tomorrow, sorry
It’s tax season and I’m working overtime. Take as long as you need.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 1 harbour, 2 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Anhwe to Kweichow
2 bombers, 5 fighters and 4 tactical_bombers moved from French Indo China to Kweichow
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 bombers, 5 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 5 fighters, 2 infantry and 4 tactical_bombers in Kweichow, round 2 : 5/13 hits, 6.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 55 Sea Zone to 36 Sea Zone
1 transport moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
1 carrier and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kiangsi to Kwangtung
1 mech_infantry moved from Anhwe to Manchuria
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
2 artilleries moved from Anhwe to Shantung
2 bombers, 5 fighters and 4 tactical_bombers moved from Kweichow to French Indo China
1 armour, 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
2 submarines moved from 41 Sea Zone to 37 Sea Zone
Place Units - Japanese
2 fighters placed in Japan
1 artillery, 1 harbour and 2 infantry placed in French Indo China
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 55 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -2.17
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Americans
Americans buy 5 bombers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Queensland to Java
Combat - Americans
Battle in Borneo
Battle in Java
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Java
1 artillery owned by the Japanese lost in Java
Americans win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 bomber moved from Java to Northern Territory
4 bombers moved from Western United States to Queensland
1 submarine moved from 26 Sea Zone to 6 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to Korea
3 fighters moved from Midway to Caroline Islands
1 cruiser moved from 101 Sea Zone to 106 Sea Zone
1 armour and 4 mech_infantrys moved from Eastern United States to Central United States
2 aaGuns and 2 infantry moved from Central United States to Eastern United States
1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
Place Units - Americans
2 submarines placed in 10 Sea Zone
5 bombers placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Yunnan to Kwangsi
1 artillery and 3 infantry moved from Yunnan to Hunan
4 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Szechwan
11 infantry moved from Yunnan to Szechwan
Place Units - Chinese
3 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Yunnan to Shan State
1 infantry moved from Malaya to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
3 fighters moved from French West Africa to Anglo Egyptian Sudan
Combat - British
Battle in Shan State
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belgian Congo
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Belgian Congo, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Belgian Congo
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 3 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
2 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry and 1 tactical_bomber moved from 39 Sea Zone to India
3 fighters moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Belgian Congo to Egypt
1 transport moved from 101 Sea Zone to 106 Sea Zone
Place Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
2 infantry placed in Quebec
Turn Complete - British
British collect 27 PUs; end with 27 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,2,3
UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -0.33
Italians regular : 1.33
Japanese regular : 1.33
British regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 unit repaired.
1 armour moved from Romania to Belarus
Italians take Belarus from Russians
1 armour moved from Romania to Belarus
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 artillery moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
Combat - Italians
Battle in Gibraltar
Non Combat Move - Italians
2 aaGuns, 1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 carrier moved from 97 Sea Zone to 92 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 infantry moved from Yugoslavia to Northern Italy
1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Romania
1 infantry moved from Alexandria to Tobruk
Place Units - Italians
1 artillery placed in Northern Italy
1 fighter placed in Southern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from South Australia to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
4 tactical_bombers moved from Western Germany to 125 Sea Zone
2 fighters moved from Western Germany to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 2 fighters and 4 tactical_bombers in 125 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
2 fighters and 4 tactical_bombers moved from 125 Sea Zone to Novgorod
1 aaGun moved from Eastern Poland to Western Ukraine
2 aaGuns, 8 armour, 5 artilleries, 26 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
1 armour and 3 mech_infantrys moved from Poland to Belarus
10 artilleries moved from Poland to Eastern Poland
3 armour moved from Germany to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 110 Sea Zone to 105 Sea Zone
2 mech_infantrys moved from Western Germany to Poland
6 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Finland to Norway
1 bomber moved from Southern Italy to Novgorod
1 fighter moved from Western Germany to Gibraltar
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
3 infantry placed in Novgorod
10 mech_infantrys placed in Germany
1 destroyer placed in 105 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : -0.17
Germans regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 mech_infantry moved from Szechwan to Anhwe
Chinese take Anhwe from Japanese
1 fighter moved from Russia to Ukraine
1 fighter and 2 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Ukraine to Russia
4 aaGuns, 3 artilleries and 29 infantry moved from Bryansk to Russia
9 infantry moved from Russia to Samara
2 infantry moved from Vologda to Russia
1 mech_infantry moved from Yunnan to India
2 fighters moved from India to Szechwan
1 armour and 2 fighters moved from Yunnan to Szechwan
Place Units - Russians
1 mech_infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.67
No rush on your next turn - I probably won’t be able to do the the US turn until next weekend.
All right, I will post before friday then. From friday i am away for 10 days
I am sorry about this. I hoped to post today, but it wont happen. I am away for 10 days now. Again, I am sorry
No worries, I’ve got a bunch of basketball to watch. Plus I should probably do some work. Enjoy your trip!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Shantung to Anhwe
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Shan State
1 bomber moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 fighter moved from French Indo China to 43 Sea Zone
2 tactical_bombers moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/4 hits, 1.83 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Borneo
2 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Java
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 3/7 hits, 3.67 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Shan State
3 infantry owned by the British lost in Shan State
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
2 artilleries and 1 infantry moved from Shantung to Kiangsu
1 mech_infantry moved from Shantung to Kiangsi
2 mech_infantrys moved from Shantung to Chahar
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
3 fighters and 3 tactical_bombers moved from Shan State to French Indo China
2 submarines moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from Borneo to 36 Sea Zone
1 tactical_bomber moved from Borneo to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 bomber moved from Kwangsi to French Indo China
1 bomber moved from Yunnan to French Indo China
2 fighters moved from French Indo China to 36 Sea Zone
1 fighter moved from 45 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
3 mech_infantrys placed in Shantung
1 carrier placed in 36 Sea Zone
2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5
Japanese collect 57 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Americans regular : 0.33
Japanese regular : -0.83
UK_Pacific regular : 0.33