@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
@GovZ said in GovZ (Allies +41) vs. oysteilo:
Move coming later today. I’m pretty sure I’m attacking SZ35.
If you do that, please dont assume anything. I want options
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Venezuela to Argentina
1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Brazil to Argentina
1 bomber moved from Caroline Islands to 26 Sea Zone
9 bombers moved from Caroline Islands to 36 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
Americans attack with 9 bombers
Japanese defend with 1 destroyer
Americans roll dice for 9 bombers in 36 Sea Zone, round 2 : 5/9 hits, 6.00 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win with 9 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Argentina
Americans attack with 1 armour, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 4 infantry
Americans roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Argentina, round 2 : 3/10 hits, 3.33 expected hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Neutral_True lost in Argentina
Americans roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Argentina, round 3 : 4/10 hits, 3.33 expected hits
Neutral_True roll dice for 1 infantry in Argentina, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Argentina
Americans win, taking Argentina from Neutral_True with 1 armour, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Neutral_True: 4 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Argentina to Suriname
1 bomber moved from Argentina to Eastern United States
2 aaGuns and 6 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 4 destroyers, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 6 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
2 artilleries and 4 infantry moved from Spain to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
4 bombers moved from United Kingdom to Western United States
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 6 submarines moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to Queensland
1 bomber moved from 26 Sea Zone to Wake Island
9 bombers moved from 36 Sea Zone to Yunnan
Place Units - Americans
2 fighters and 8 infantry placed in Eastern United States
1 bomber placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Jehol
1 artillery and 1 infantry moved from Anhwe to Jehol
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 7 infantry moved from Hunan to Yunnan
3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
2 artilleries and 6 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Purchase Units - British
British buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from West India to Iraq
2 infantry moved from Saudi Arabia to Iraq
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 99 Sea Zone
1 submarine moved from 96 Sea Zone to 99 Sea Zone
3 fighters moved from Trans-Jordan to Alexandria
2 infantry moved from Egypt to Alexandria
1 armour and 1 bomber moved from Union of South Africa to Angola
3 mech_infantrys moved from Mozambique to Angola
Combat - British
British creates battle in territory 93 Sea Zone
Battle in 99 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 99 Sea Zone
1 destroyer owned by the Italians lost in 99 Sea Zone
British win, taking 93 Sea Zone from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Angola
British attack with 1 armour, 1 bomber and 3 mech_infantrys
Neutral_True defend with 2 infantry
British roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Angola, round 2 : 2/5 hits, 1.67 expected hits
Neutral_True roll dice for 2 infantry in Angola, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Angola
2 infantry owned by the Neutral_True lost in Angola
British win, taking Angola from Neutral_True with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Iraq
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
1 mech_infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Alexandria
British attack with 3 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Alexandria, round 2 : 1/5 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 carriers, 2 cruisers, 2 destroyers and 4 fighters moved from 33 Sea Zone to 54 Sea Zone
2 aaGuns and 6 infantry moved from Hunan to Yunnan
1 artillery and 4 infantry moved from Burma to Yunnan
1 armour and 3 mech_infantrys moved from India to Yunnan
1 aaGun and 6 infantry moved from West India to Eastern Persia
1 artillery and 7 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Saudi Arabia to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Trans-Jordan
3 fighters moved from Alexandria to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Trans-Jordan
1 bomber moved from Angola to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
2 fighters moved from Gibraltar to Egypt
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery moved from Spain to Gibraltar
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 infantry placed in Quebec
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
British collect 34 PUs (1 lost to blockades); end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour, 4 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour, 4 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : 0.33
Japanese regular : -0.33
Germans regular : 0.67
Neutral_True regular : -1.33
British regular : -0.33
If you do that, please dont assume anything. I want options
Sorry for the delay - nasty weather in the area. I decided not to attack 35 and instead hit 36. I did assume you didn’t want to scramble against 9 bombers.
I think I would have won attacking 35, but it would have depended completely on 1 US bomber taking out the AB to prevent scrambles against the UK, ANZAC, & USSR waves. I didn’t want to leave the game in Marti’s hands.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 mech_infantry moved from Caucasus to Iraq
2 armour moved from Northwest Persia to Iraq
1 fighter moved from Southern Italy to Iraq
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Cyprus
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 93 Sea Zone
Italians win, taking Cyprus from British, taking 93 Sea Zone from British with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Iraq
Italians attack with 2 armour, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Iraq, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
1 bomber moved from Greece to Southern Italy
2 fighters moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from 93 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern France
3 aaGuns, 2 artilleries and 4 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -0.83
British regular : -1.17
@GovZ said in GovZ (Allies +41) vs. oysteilo:
If you do that, please dont assume anything. I want options
Sorry for the delay - nasty weather in the area. I decided not to attack 35 and instead hit 36. I did assume you didn’t want to scramble against 9 bombers.
I think I would have won attacking 35, but it would have depended completely on 1 US bomber taking out the AB to prevent scrambles against the UK, ANZAC, & USSR waves. I didn’t want to leave the game in Marti’s hands.
yeah, I didnt really cnsider the AB bombing by USA when I did my japan move…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
Combat - ANZAC
Battle in Hawaiian Islands
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Hawaiian Islands, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Hawaiian Islands
1 infantry owned by the Japanese lost in Hawaiian Islands
ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Hawaiian Islands
1 infantry owned by the Japanese lost in Hawaiian Islands
ANZAC win, taking Hawaiian Islands from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 54 Sea Zone
8 submarines moved from 33 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.00
ANZAC regular : 0.50
been away for a little while
@oysteilo said in GovZ (Allies +41) vs. oysteilo:
been away for a little while
No problem. Take as much time as you need. I’m in no hurry. In fact, I’d be good if you want to call it a draw and discuss. If not, it seems Marti will be the one deciding this game. FYI - I doubt I’ll ever see the board like this again as you have caused me to change my opening in 2 ways - no more Yunnan stack bid & blocking Japan from taking Sumatra on J2.
Are you offering a draw? Good to have that sorted out before I move Germany. I will seriously consider it.
@oysteilo said in GovZ (Allies +41) vs. oysteilo:
Are you offering a draw? Good to have that sorted out before I move Germany. I will seriously consider it.
Sure, if that’s allowed around here (I may have been playing online chess too much recently). I’m dealing with a software conversion at work that’s turning into a nightmare, and need to cut back on my playing time.
there is no such thing as a draw in here, so if we agree on a draw the game is not scored. It means we are just walking away from it and noone is claiming it
is that what you want/offer?
@oysteilo said in GovZ (Allies +41) vs. oysteilo:
there is no such thing as a draw in here, so if we agree on a draw the game is not scored. It means we are just walking away from it and noone is claiming it
is that what you want/offer?
Sure. I’m dealing with a ton at work right now and won’t have time to think through a turn until the weekend at least. PM sent.
I am fine with calling it a draw if you are too. It means none of us will post a win or a claimed victory. I am happy o discuss the game but wont do that before hear from you
@oysteilo said in GovZ (Allies +41) vs. oysteilo:
I am fine with calling it a draw if you are too. It means none of us will post a win or a claimed victory. I am happy o discuss the game but wont do that before hear from you
It’s a draw then. Thanks, this is going to help me out - I’m not sure if I have the time for one game much less the four I was playing.
Thanks for the game. You are very challenging opponent and I hope to get to play you again when I have more time. Your Japanese reaction to my Allied attack was one of the best I’ve dealt with. You forced me to learn a couple of new tactics, but I was always a turn too late setting them up in this game.
I have always wanted to buy a ton of bombers with USA and the way you do it works pretty well, but it comes at a high price. If you had keept moscow a couple of more rounds (which i think you could have, with a little more planning) I am confident I would have lost. What makes your play so potent is that you can land your bombers in china after attacking the japanese and I think there is were the russians come into play, well done