@simon33 Scramble?
GovZ (Allies +41) vs. oysteilo
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No worries. Please take as much time as you need.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 fighters and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 infantry moved from Japan to 6 Sea Zone 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 2 battleships and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Japanese take 19 Sea Zone from ANZAC Japanese take 20 Sea Zone from ANZAC 3 fighters moved from French Indo China to Philippines 1 tactical_bomber moved from French Indo China to Philippines 4 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone 1 mech_infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 mech_infantry moved from Urals to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in Hawaiian Islands Battle in Philippines Japanese attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 2/3 hits, 1.83 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippines 1 infantry owned by the ANZAC lost in Philippines Japanese win, taking Hawaiian Islands from Americans, taking Philippines from Americans with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 36 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 6 carriers, 2 destroyers, 5 fighters and 7 submarines moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 4 tactical_bombers moved from 6 Sea Zone to French Indo China 4 fighters and 3 tactical_bombers moved from 36 Sea Zone to French Indo China Place Units - Japanese 2 fighters and 3 infantry placed in Japan 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 35 PUs; end with 37 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 1.83 ANZAC regular : -0.17
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Move coming later today. I’m pretty sure I’m attacking SZ35.
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@GovZ said in GovZ (Allies +41) vs. oysteilo:
Move coming later today. I’m pretty sure I’m attacking SZ35.
If you do that, please dont assume anything. I want options
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Venezuela to Argentina 1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Brazil to Argentina 1 bomber moved from Caroline Islands to 26 Sea Zone 9 bombers moved from Caroline Islands to 36 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 36 Sea Zone Americans attack with 9 bombers Japanese defend with 1 destroyer Americans roll dice for 9 bombers in 36 Sea Zone, round 2 : 5/9 hits, 6.00 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win with 9 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Argentina Americans attack with 1 armour, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber Neutral_True defend with 4 infantry Americans roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Argentina, round 2 : 3/10 hits, 3.33 expected hits Neutral_True roll dice for 4 infantry in Argentina, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_True lost in Argentina Americans roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Argentina, round 3 : 4/10 hits, 3.33 expected hits Neutral_True roll dice for 1 infantry in Argentina, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Argentina Americans win, taking Argentina from Neutral_True with 1 armour, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Neutral_True: 4 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Argentina to Suriname 1 bomber moved from Argentina to Eastern United States 2 aaGuns and 6 infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 4 destroyers, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns and 6 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 2 artilleries and 4 infantry moved from Spain to Gibraltar 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 fighters moved from Western United States to 91 Sea Zone 4 bombers moved from United Kingdom to Western United States 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 6 submarines moved from 33 Sea Zone to 54 Sea Zone 2 fighters moved from Caroline Islands to Queensland 1 bomber moved from 26 Sea Zone to Wake Island 9 bombers moved from 36 Sea Zone to Yunnan Place Units - Americans 2 fighters and 8 infantry placed in Eastern United States 1 bomber placed in Western United States 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shantung to Jehol Chinese take Jehol from Japanese 1 infantry moved from Chahar to Jehol 1 artillery and 1 infantry moved from Anhwe to Jehol Combat - Chinese Non Combat Move - Chinese 1 fighter and 7 infantry moved from Hunan to Yunnan 3 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu Place Units - Chinese 2 artilleries and 6 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs Purchase Units - British British buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from West India to Iraq 2 infantry moved from Saudi Arabia to Iraq 1 fighter and 1 tactical_bomber moved from Trans-Jordan to 99 Sea Zone 1 submarine moved from 96 Sea Zone to 99 Sea Zone 3 fighters moved from Trans-Jordan to Alexandria 2 infantry moved from Egypt to Alexandria 1 armour and 1 bomber moved from Union of South Africa to Angola 3 mech_infantrys moved from Mozambique to Angola Combat - British British creates battle in territory 93 Sea Zone Battle in 99 Sea Zone British attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 99 Sea Zone 1 destroyer owned by the Italians lost in 99 Sea Zone British win, taking 93 Sea Zone from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer Battle in Angola British attack with 1 armour, 1 bomber and 3 mech_infantrys Neutral_True defend with 2 infantry British roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Angola, round 2 : 2/5 hits, 1.67 expected hits Neutral_True roll dice for 2 infantry in Angola, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Angola 2 infantry owned by the Neutral_True lost in Angola British win, taking Angola from Neutral_True with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Iraq British attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq 1 mech_infantry owned by the Germans lost in Iraq British win, taking Iraq from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Alexandria British attack with 3 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 3 fighters and 2 infantry in Alexandria, round 2 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 carriers, 2 cruisers, 2 destroyers and 4 fighters moved from 33 Sea Zone to 54 Sea Zone 2 aaGuns and 6 infantry moved from Hunan to Yunnan 1 artillery and 4 infantry moved from Burma to Yunnan 1 armour and 3 mech_infantrys moved from India to Yunnan 1 aaGun and 6 infantry moved from West India to Eastern Persia 1 artillery and 7 infantry moved from India to West India 1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan 1 artillery and 1 infantry moved from Saudi Arabia to Trans-Jordan 3 infantry moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Egypt to Trans-Jordan 3 fighters moved from Alexandria to Trans-Jordan 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Trans-Jordan 1 bomber moved from Angola to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 2 fighters moved from Gibraltar to Egypt 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 artillery moved from Spain to Gibraltar Place Units - British 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 2 infantry placed in Quebec 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1 British collect 34 PUs (1 lost to blockades); end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 armour, 4 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs Some Units in India change ownership: 1 armour, 4 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : 0.33 Japanese regular : -0.33 Germans regular : 0.67 Neutral_True regular : -1.33 British regular : -0.33
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If you do that, please dont assume anything. I want options
Sorry for the delay - nasty weather in the area. I decided not to attack 35 and instead hit 36. I did assume you didn’t want to scramble against 9 bombers.
I think I would have won attacking 35, but it would have depended completely on 1 US bomber taking out the AB to prevent scrambles against the UK, ANZAC, & USSR waves. I didn’t want to leave the game in Marti’s hands.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 mech_infantry moved from Caucasus to Iraq 2 armour moved from Northwest Persia to Iraq 1 fighter moved from Southern Italy to Iraq 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria Combat - Italians Battle in Cyprus Battle in 93 Sea Zone Italians attack with 1 destroyer and 3 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 93 Sea Zone Italians win, taking Cyprus from British, taking 93 Sea Zone from British with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Iraq Italians attack with 2 armour, 1 fighter and 1 mech_infantry British defend with 1 infantry Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Iraq, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry British defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 1 bomber moved from Greece to Southern Italy 2 fighters moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from 93 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Northern Italy to Southern France 3 aaGuns, 2 artilleries and 4 infantry moved from Caucasus to Northwest Persia 1 fighter moved from Iraq to Northwest Persia Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 1 artillery and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -0.83 British regular : -1.17
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@GovZ said in GovZ (Allies +41) vs. oysteilo:
If you do that, please dont assume anything. I want options
Sorry for the delay - nasty weather in the area. I decided not to attack 35 and instead hit 36. I did assume you didn’t want to scramble against 9 bombers.
I think I would have won attacking 35, but it would have depended completely on 1 US bomber taking out the AB to prevent scrambles against the UK, ANZAC, & USSR waves. I didn’t want to leave the game in Marti’s hands.
yeah, I didnt really cnsider the AB bombing by USA when I did my japan move…
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands Combat - ANZAC Battle in Hawaiian Islands ANZAC attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Hawaiian Islands, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Hawaiian Islands 1 infantry owned by the Japanese lost in Hawaiian Islands ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Hawaiian Islands 1 infantry owned by the Japanese lost in Hawaiian Islands ANZAC win, taking Hawaiian Islands from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 submarine moved from 45 Sea Zone to 54 Sea Zone 8 submarines moved from 33 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : 0.50
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been away for a little while
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@oysteilo said in GovZ (Allies +41) vs. oysteilo:
been away for a little while
No problem. Take as much time as you need. I’m in no hurry. In fact, I’d be good if you want to call it a draw and discuss. If not, it seems Marti will be the one deciding this game. FYI - I doubt I’ll ever see the board like this again as you have caused me to change my opening in 2 ways - no more Yunnan stack bid & blocking Japan from taking Sumatra on J2.
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Are you offering a draw? Good to have that sorted out before I move Germany. I will seriously consider it.
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@oysteilo said in GovZ (Allies +41) vs. oysteilo:
Are you offering a draw? Good to have that sorted out before I move Germany. I will seriously consider it.
Sure, if that’s allowed around here (I may have been playing online chess too much recently). I’m dealing with a software conversion at work that’s turning into a nightmare, and need to cut back on my playing time.
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there is no such thing as a draw in here, so if we agree on a draw the game is not scored. It means we are just walking away from it and noone is claiming it
is that what you want/offer?
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@oysteilo said in GovZ (Allies +41) vs. oysteilo:
there is no such thing as a draw in here, so if we agree on a draw the game is not scored. It means we are just walking away from it and noone is claiming it
is that what you want/offer?
Sure. I’m dealing with a ton at work right now and won’t have time to think through a turn until the weekend at least. PM sent.
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I am fine with calling it a draw if you are too. It means none of us will post a win or a claimed victory. I am happy o discuss the game but wont do that before hear from you
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@oysteilo said in GovZ (Allies +41) vs. oysteilo:
I am fine with calling it a draw if you are too. It means none of us will post a win or a claimed victory. I am happy o discuss the game but wont do that before hear from you
It’s a draw then. Thanks, this is going to help me out - I’m not sure if I have the time for one game much less the four I was playing.
Thanks for the game. You are very challenging opponent and I hope to get to play you again when I have more time. Your Japanese reaction to my Allied attack was one of the best I’ve dealt with. You forced me to learn a couple of new tactics, but I was always a turn too late setting them up in this game.
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I have always wanted to buy a ton of bombers with USA and the way you do it works pretty well, but it comes at a high price. If you had keept moscow a couple of more rounds (which i think you could have, with a little more planning) I am confident I would have lost. What makes your play so potent is that you can land your bombers in china after attacking the japanese and I think there is were the russians come into play, well done