@max334 Scrambles?
L24 BM4 Adam514 (Axis) vs axis-dominion (Allies+21)
-
@Adam514 said in L24 BM4 Adam514 (Axis) vs axis-dominion (Allies+21):
Disaster dice once again. You can exchange a Russian fighter for a US one.
yea ouch!
-
TripleA Manual Gamesave Post: Chinese round 29
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 29 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kiangsu to Shantung 1 fighter moved from Suiyuyan to Shantung Combat - Chinese Battle in Shantung Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shantung to Kiangsu Place Units - Chinese 1 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.67
-
TripleA Manual Gamesave Post: British round 29
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 29 Purchase Units - British British buy 14 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Baltic States to Poland British take Poland from Germans 6 armour, 10 artilleries, 28 infantry and 24 mech_infantrys moved from Alexandria to Egypt 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Ethiopia to Egypt 1 mech_infantry moved from French Equatorial Africa to Egypt 1 mech_infantry moved from Kenya to Egypt 11 fighters and 3 tactical_bombers moved from Denmark to Germany 1 bomber and 2 fighters moved from Norway to Germany 2 artilleries moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries moved from United Kingdom to 110 Sea Zone 4 infantry moved from Baltic States to Novgorod 2 transports moved from 112 Sea Zone to 110 Sea Zone 9 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from Holland Belgium to 110 Sea Zone 4 cruisers moved from 110 Sea Zone to 113 Sea Zone 2 marines moved from Norway to 113 Sea Zone 2 marines moved from 113 Sea Zone to Germany 4 artilleries, 10 infantry and 7 transports moved from 110 Sea Zone to 113 Sea Zone 4 artilleries and 10 infantry moved from 113 Sea Zone to Germany 1 battleship moved from 110 Sea Zone to 113 Sea Zone Combat - British Battle in Novgorod British attack with 4 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 4 infantry in Novgorod, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 4 infantry in Novgorod, round 3 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 4 infantry in Novgorod, round 4 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod British win, taking Novgorod from Germans with 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Egypt British attack with 6 armour, 10 artilleries, 31 infantry and 27 mech_infantrys Germans defend with 28 artilleries and 29 infantry; Italians defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry; Japanese defend with 1 infantry British roll dice for 6 armour, 10 artilleries, 31 infantry and 27 mech_infantrys in Egypt, round 2 : 13/74 hits, 17.67 expected hits Italians roll dice for 1 armour, 30 artilleries, 30 infantry and 1 mech_infantry in Egypt, round 2 : 19/62 hits, 20.83 expected hits 19 infantry owned by the British lost in Egypt 1 infantry owned by the Japanese and 12 infantry owned by the Germans lost in Egypt British roll dice for 6 armour, 10 artilleries, 12 infantry and 27 mech_infantrys in Egypt, round 3 : 16/55 hits, 14.50 expected hits Italians roll dice for 1 armour, 30 artilleries, 17 infantry and 1 mech_infantry in Egypt, round 3 : 27/49 hits, 16.50 expected hits 15 mech_infantrys owned by the British and 12 infantry owned by the British lost in Egypt 16 infantry owned by the Germans lost in Egypt British roll dice for 6 armour, 10 artilleries and 12 mech_infantrys in Egypt, round 4 : 9/28 hits, 10.00 expected hits Italians roll dice for 1 armour, 30 artilleries, 1 infantry and 1 mech_infantry in Egypt, round 4 : 8/33 hits, 11.17 expected hits 8 mech_infantrys owned by the British lost in Egypt 1 mech_infantry owned by the Italians, 5 artilleries owned by the Germans, 1 infantry owned by the Germans and 2 artilleries owned by the Italians lost in Egypt British roll dice for 6 armour, 10 artilleries and 4 mech_infantrys in Egypt, round 5 : 6/20 hits, 7.67 expected hits Italians roll dice for 1 armour and 23 artilleries in Egypt, round 5 : 4/24 hits, 8.17 expected hits 4 mech_infantrys owned by the British lost in Egypt 6 artilleries owned by the Germans lost in Egypt British roll dice for 6 armour and 10 artilleries in Egypt, round 6 : 4/16 hits, 6.33 expected hits Italians roll dice for 1 armour and 17 artilleries in Egypt, round 6 : 11/18 hits, 6.17 expected hits 10 artilleries owned by the British and 1 armour owned by the British lost in Egypt 4 artilleries owned by the Germans lost in Egypt British roll dice for 5 armour in Egypt, round 7 : 3/5 hits, 2.50 expected hits Italians roll dice for 1 armour and 13 artilleries in Egypt, round 7 : 5/14 hits, 4.83 expected hits 5 armour owned by the British lost in Egypt 3 artilleries owned by the Germans lost in Egypt Italians win with 1 armour and 10 artilleries remaining. Battle score for attacker is -103 Casualties for British: 6 armour, 10 artilleries, 31 infantry and 27 mech_infantrys Casualties for Germans: 18 artilleries and 29 infantry Casualties for Japanese: 1 infantry Casualties for Italians: 2 artilleries and 1 mech_infantry Battle in Germany British attack with 4 artilleries, 1 bomber, 13 fighters, 10 infantry, 2 marines and 3 tactical_bombers Germans defend with 10 artilleries, 1 factory_major, 11 fighters and 2 infantry; Japanese defend with 4 fighters, 1 mech_infantry and 2 tactical_bombers British roll dice for 1 battleship and 4 cruisers in Germany, round 2 : 3/5 hits, 2.67 expected hits British roll dice for 4 artilleries, 1 bomber, 13 fighters, 10 infantry, 2 marines and 3 tactical_bombers in Germany, round 2 : 13/33 hits, 13.50 expected hits Germans roll dice for 10 artilleries, 15 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Germany, round 2 : 17/30 hits, 15.33 expected hits 2 marines owned by the British, 3 artilleries owned by the British, 2 fighters owned by the British and 10 infantry owned by the British lost in Germany 1 fighter owned by the Japanese, 2 tactical_bombers owned by the Japanese, 1 mech_infantry owned by the Japanese, 10 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Germany British roll dice for 1 artillery, 1 bomber, 11 fighters and 3 tactical_bombers in Germany, round 3 : 7/16 hits, 8.50 expected hits Germans roll dice for 14 fighters in Germany, round 3 : 11/14 hits, 9.33 expected hits 1 artillery owned by the British and 10 fighters owned by the British lost in Germany 2 fighters owned by the Japanese and 5 fighters owned by the Germans lost in Germany British roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in Germany, round 4 : 5/5 hits, 2.83 expected hits Germans roll dice for 7 fighters in Germany, round 4 : 4/7 hits, 4.67 expected hits 3 tactical_bombers owned by the British and 1 fighter owned by the British lost in Germany 5 fighters owned by the Germans lost in Germany British roll dice for 1 bomber in Germany, round 5 : 1/1 hits, 0.67 expected hits Germans roll dice for 2 fighters in Germany, round 5 : 1/2 hits, 1.33 expected hits 1 bomber owned by the British lost in Germany 1 fighter owned by the Germans lost in Germany Germans win with 1 fighter remaining. Battle score for attacker is -21 Casualties for British: 4 artilleries, 1 bomber, 13 fighters, 10 infantry, 2 marines and 3 tactical_bombers Casualties for Germans: 10 artilleries, 11 fighters and 2 infantry Casualties for Japanese: 3 fighters, 1 mech_infantry and 2 tactical_bombers Non Combat Move - British
Combat Hit Differential Summary :
Italians regular : 6.33 Germans regular : 1.33 British regular : -7.83
-
going to fast forward to anz, assuming you send whatever you can to italy, as i want the glory of taking your berlin, of course assuming you’ve never lost germany in any of your games lol
-
all my battles were disasters there btw, well i guess US was kinda expected but egypt WOW i was around 80% ish wtf? lol
-
Of course my 12 AA shots had 0 hits in Germany.
-
Anzac with 100 PUs, still possible to win?
-
TripleA Manual Gamesave Post: ANZAC round 29
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 29 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC 1 marine moved from Spain to 104 Sea Zone 1 cruiser and 1 marine moved from 104 Sea Zone to 113 Sea Zone 1 marine moved from 113 Sea Zone to Germany 1 fighter moved from Sweden to Germany 3 fighters moved from Denmark to Germany 1 fighter moved from Normandy Bordeaux to Germany Combat - ANZAC Battle in Germany ANZAC attack with 5 fighters and 1 marine Germans defend with 1 factory_major; Italians defend with 1 armour and 1 mech_infantry; Japanese defend with 1 fighter ANZAC roll dice for 1 cruiser in Germany, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 5 fighters and 1 marine in Germany, round 2 : 2/6 hits, 2.83 expected hits Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Germany, round 2 : 0/3 hits, 1.50 expected hits 1 fighter owned by the Japanese, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Germany ANZAC captures 88PUs while taking Germans capital ANZAC converts factory_major into different units ANZAC win, taking Germany from Germans with 5 fighters and 1 marine remaining. Battle score for attacker is 20 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Japanese: 1 fighter triggerGermansDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - ANZAC
Combat Hit Differential Summary :
ANZAC regular : -0.33 Germans regular : -1.50
-
did the dirty deed lol, got your berlin, i’m happy ;)
gg!
wow… it was loading up VERY slowly this round, so i guess it’s good it ended finally
-
@Adam514 said in L24 BM4 Adam514 (Axis) vs axis-dominion (Allies+21):
Of course my 12 AA shots had 0 hits in Germany.
yea i was so hopeful when i saw that… alas
-
good move on the DD i didn’t anticipate that… ideally i would’ve bought tacs but couldn’t afford them with japan up my ass lol
-
dice stats tell the story on those battles
-
A axis-dominion referenced this topic on
-
Good game! Seemed like Allies potentially had the edge on turns 14-18.
Yeah the DD blocking 3 units from coming in and a few bombards was very worth. Nothing you can do about that except buying planes instead of land units from Sweden.
Japan was slowed down just enough by a strong China due to not getting Yunnan on J1, but on the other hand the German sub killing the US cruiser and tp allowed the Germans to keep Norway while pushing Russia which was clutch.
-
As for the slow load, closing and reopening TripleA every few loads speeds it up significantly.
-
yea you popping my cruiser in the beginning was really annoying… i did feel i had the edge for a few turns i agree, the momentum shifted a lot when you swung japan over, so that was a great move. hard to stop that i guess when everything was so tight as it is in those european/middle eastern theatres.
-
i’d be down for a rematch maybe after a couple days break or whenever you feel ready again after a small break. wouldn’t mind allies again same bid amount if you’re ok with that, as this has been my only allies game since i came back and i miss them
-
@Adam514 said in L24 BM4 Adam514 (Axis) vs axis-dominion (Allies+21):
As for the slow load, closing and reopening TripleA every few loads speeds it up significantly.
i closed and reopened but didn’t help. didn’t try multiple times tho
-
@Adam514 said in L24 BM4 Adam514 (Axis) vs axis-dominion (Allies+21):
Good game! Seemed like Allies potentially had the edge on turns 14-18.
Yeah the DD blocking 3 units from coming in and a few bombards was very worth. Nothing you can do about that except buying planes instead of land units from Sweden.
Japan was slowed down just enough by a strong China due to not getting Yunnan on J1, but on the other hand the German sub killing the US cruiser and tp allowed the Germans to keep Norway while pushing Russia which was clutch.
yea norway was frustratingly illusive…
-
We can rematch after a few days yeah. We’ll discuss the bid when we get there. Maybe you’ll change your mind about wanting to play Allies again after playing a near flawless Allied game against a rusty Axis opponent who made a few mistakes.
-
@Adam514 said in L24 BM4 Adam514 (Axis) vs axis-dominion (Allies+21):
We can rematch after a few days yeah. We’ll discuss the bid when we get there. Maybe you’ll change your mind about wanting to play Allies again after playing a near flawless Allied game against a rusty Axis opponent who made a few mistakes.
i did notice those mistakes haha… but i started making some mistakes myself sadly like i shud have sent a few more carriers to 91 to allow more ftrs to attack wger from sardinia… that was just dumb… and a few other little things, mostly toward the end as i was getting fatigued and wanting to end things climactically. there were also a few strategic-level decisions i wonder about, i’ll have to rethink a bit maybe