Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 29
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 factory_minors, 2 fighters, 9 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Vologda to Archangel
Japanese take Archangel from British
1 infantry moved from Brazil to Colombia
1 mech_infantry moved from Argentina to Colombia
4 fighters moved from Paraguay to Colombia
1 armour moved from Venezuela to British Guiana
Japanese take British Guiana from British
1 armour moved from British Guiana to Brazil
1 infantry moved from Mexico to Southeast Mexico
Japanese take Southeast Mexico from Americans
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from British
24 fighters and 4 tactical_bombers moved from 10 Sea Zone to Central United States
3 fighters moved from Midway to 12 Sea Zone
1 destroyer moved from 1 Sea Zone to 11 Sea Zone
Japanese take 1 Sea Zone from Americans
1 submarine moved from 10 Sea Zone to 11 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 submarine moved from 10 Sea Zone to 11 Sea Zone
3 fighters and 1 tactical_bomber moved from 1 Sea Zone to Western United States
1 infantry moved from British Columbia to Western United States
1 artillery moved from 10 Sea Zone to Western United States
1 infantry moved from 10 Sea Zone to Western United States
1 battleship and 1 marine moved from 6 Sea Zone to 8 Sea Zone
1 marine moved from 8 Sea Zone to Aleutian Islands
2 submarines moved from 10 Sea Zone to 11 Sea Zone
2 submarines moved from 10 Sea Zone to 11 Sea Zone
1 fighter and 1 tactical_bomber moved from 1 Sea Zone to Western United States
2 fighters moved from 1 Sea Zone to 11 Sea Zone
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
Combat - Japanese
Battle in Aleutian Islands
Battle in Western United States
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers in Western United States, round 2 : 3/9 hits, 4.17 expected hits
Americans roll dice for 2 infantry in Western United States, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Western United States
Japanese win, taking Aleutian Islands from Americans, taking Western United States from Americans with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Central United States
Japanese attack with 24 fighters and 4 tactical_bombers
Americans defend with 1 airfield, 1 factory_major, 10 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 fighter
Japanese roll dice for 24 fighters and 4 tactical_bombers in Central United States, round 2 : 8/28 hits, 14.67 expected hits
Americans roll dice for 11 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Central United States, round 2 : 11/23 hits, 11.50 expected hits
11 fighters owned by the Japanese lost in Central United States
8 infantry owned by the Americans lost in Central United States
Japanese roll dice for 13 fighters and 4 tactical_bombers in Central United States, round 3 : 6/17 hits, 9.17 expected hits
Americans roll dice for 11 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Central United States, round 3 : 9/15 hits, 8.83 expected hits
9 fighters owned by the Japanese lost in Central United States
1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Central United States
4 fighters owned by the Japanese and 4 tactical_bombers owned by the Japanese retreated
Americans win with 9 fighters remaining. Battle score for attacker is -135
Casualties for Japanese: 20 fighters
Casualties for Americans: 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in 11 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 6 submarines
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 6 submarines in 11 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 11 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 6 submarines remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Colombia
Japanese attack with 4 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 fighter
Japanese roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Colombia, round 2 : 4/6 hits, 2.33 expected hits
Americans roll dice for 1 fighter in Colombia, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Colombia
1 fighter owned by the Americans lost in Colombia
Japanese win, taking Colombia from Americans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in 12 Sea Zone
Japanese attack with 3 fighters and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 12 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 12 Sea Zone
Japanese win with 3 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 aaGun, 1 artillery and 4 infantry moved from Paraguay to Brazil
1 infantry moved from Bolivia to Peru
1 infantry moved from Bolivia to Brazil
4 fighters moved from Colombia to Brazil
1 infantry moved from Argentina to Brazil
1 aaGun moved from Argentina to Brazil
1 bomber moved from French Indo China to Midway
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
1 aaGun moved from British Columbia to Western United States
2 artilleries and 2 infantry moved from Alaska to British Columbia
4 transports moved from 1 Sea Zone to 7 Sea Zone
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from Korea to 6 Sea Zone
3 artilleries, 8 infantry and 6 transports moved from 6 Sea Zone to 1 Sea Zone
3 artilleries and 8 infantry moved from 1 Sea Zone to British Columbia
2 transports moved from 10 Sea Zone to 8 Sea Zone
4 carriers and 2 destroyers moved from 1 Sea Zone to 10 Sea Zone
4 fighters and 4 tactical_bombers moved from Central United States to 10 Sea Zone
3 carriers and 2 destroyers moved from 6 Sea Zone to 1 Sea Zone
1 carrier and 2 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 10 Sea Zone
2 fighters moved from 11 Sea Zone to 10 Sea Zone
3 fighters moved from 12 Sea Zone to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Jehol
1 fighter moved from Russia to Germany
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Sikang to Kweichow
1 mech_infantry moved from Tsinghai to Kweichow
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Kweichow
2 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
3 mech_infantrys moved from Yunnan to Kiangsi
1 aaGun, 3 fighters, 1 infantry and 6 mech_infantrys moved from Hunan to Kiangsi
1 mech_infantry moved from Kweichow to Hunan
3 mech_infantrys moved from India to Yunnan
1 infantry moved from Trans-Jordan to Egypt
1 aaGun, 1 artillery and 3 infantry moved from Turkey to Greece
2 infantry moved from Caucasus to Kazakhstan
5 artilleries and 8 infantry moved from Rostov to Bryansk
8 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Vologda to Belarus
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
4 fighters and 2 tactical_bombers moved from Western United States to 10 Sea Zone
Place Units - Japanese
1 factory_minor placed in Mexico
1 factory_minor placed in Alaska
1 factory_minor placed in Venezuela
3 mech_infantrys placed in Argentina
3 mech_infantrys placed in India
3 infantry placed in French Indo China
1 fighter and 3 transports placed in 6 Sea Zone
Japanese undo move 7.
3 transports placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
2 artilleries, 1 fighter and 6 infantry placed in Japan
Japanese undo move 9.
2 infantry placed in Korea
2 artilleries, 1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6,1,5,2,3,5,4,2,5,5,2,1,6,1,2,6,5,3,2,2,6,6
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,6,4,5
Japanese collect 100 PUs (6 lost to blockades); end with 100 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 103 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 108 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 113 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 123 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 128 PUs
Combat Hit Differential Summary :
Americans regular : -1.50
Japanese regular : -9.00
Disaster dice once again. You can exchange a Russian fighter for a US one.
@Adam514 said in L24 BM4 Adam514 (Axis) vs axis-dominion (Allies+21):
Disaster dice once again. You can exchange a Russian fighter for a US one.
yea ouch!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 29
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kiangsu to Shantung
1 fighter moved from Suiyuyan to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shantung to Kiangsu
Place Units - Chinese
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 29
Purchase Units - British
British buy 14 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Baltic States to Poland
British take Poland from Germans
6 armour, 10 artilleries, 28 infantry and 24 mech_infantrys moved from Alexandria to Egypt
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Kenya to Egypt
11 fighters and 3 tactical_bombers moved from Denmark to Germany
1 bomber and 2 fighters moved from Norway to Germany
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
4 infantry moved from Baltic States to Novgorod
2 transports moved from 112 Sea Zone to 110 Sea Zone
9 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
4 cruisers moved from 110 Sea Zone to 113 Sea Zone
2 marines moved from Norway to 113 Sea Zone
2 marines moved from 113 Sea Zone to Germany
4 artilleries, 10 infantry and 7 transports moved from 110 Sea Zone to 113 Sea Zone
4 artilleries and 10 infantry moved from 113 Sea Zone to Germany
1 battleship moved from 110 Sea Zone to 113 Sea Zone
Combat - British
Battle in Novgorod
British attack with 4 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 4 infantry in Novgorod, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 4 infantry in Novgorod, round 3 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 4 infantry in Novgorod, round 4 : 1/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
British win, taking Novgorod from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Egypt
British attack with 6 armour, 10 artilleries, 31 infantry and 27 mech_infantrys
Germans defend with 28 artilleries and 29 infantry; Italians defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry; Japanese defend with 1 infantry
British roll dice for 6 armour, 10 artilleries, 31 infantry and 27 mech_infantrys in Egypt, round 2 : 13/74 hits, 17.67 expected hits
Italians roll dice for 1 armour, 30 artilleries, 30 infantry and 1 mech_infantry in Egypt, round 2 : 19/62 hits, 20.83 expected hits
19 infantry owned by the British lost in Egypt
1 infantry owned by the Japanese and 12 infantry owned by the Germans lost in Egypt
British roll dice for 6 armour, 10 artilleries, 12 infantry and 27 mech_infantrys in Egypt, round 3 : 16/55 hits, 14.50 expected hits
Italians roll dice for 1 armour, 30 artilleries, 17 infantry and 1 mech_infantry in Egypt, round 3 : 27/49 hits, 16.50 expected hits
15 mech_infantrys owned by the British and 12 infantry owned by the British lost in Egypt
16 infantry owned by the Germans lost in Egypt
British roll dice for 6 armour, 10 artilleries and 12 mech_infantrys in Egypt, round 4 : 9/28 hits, 10.00 expected hits
Italians roll dice for 1 armour, 30 artilleries, 1 infantry and 1 mech_infantry in Egypt, round 4 : 8/33 hits, 11.17 expected hits
8 mech_infantrys owned by the British lost in Egypt
1 mech_infantry owned by the Italians, 5 artilleries owned by the Germans, 1 infantry owned by the Germans and 2 artilleries owned by the Italians lost in Egypt
British roll dice for 6 armour, 10 artilleries and 4 mech_infantrys in Egypt, round 5 : 6/20 hits, 7.67 expected hits
Italians roll dice for 1 armour and 23 artilleries in Egypt, round 5 : 4/24 hits, 8.17 expected hits
4 mech_infantrys owned by the British lost in Egypt
6 artilleries owned by the Germans lost in Egypt
British roll dice for 6 armour and 10 artilleries in Egypt, round 6 : 4/16 hits, 6.33 expected hits
Italians roll dice for 1 armour and 17 artilleries in Egypt, round 6 : 11/18 hits, 6.17 expected hits
10 artilleries owned by the British and 1 armour owned by the British lost in Egypt
4 artilleries owned by the Germans lost in Egypt
British roll dice for 5 armour in Egypt, round 7 : 3/5 hits, 2.50 expected hits
Italians roll dice for 1 armour and 13 artilleries in Egypt, round 7 : 5/14 hits, 4.83 expected hits
5 armour owned by the British lost in Egypt
3 artilleries owned by the Germans lost in Egypt
Italians win with 1 armour and 10 artilleries remaining. Battle score for attacker is -103
Casualties for British: 6 armour, 10 artilleries, 31 infantry and 27 mech_infantrys
Casualties for Germans: 18 artilleries and 29 infantry
Casualties for Japanese: 1 infantry
Casualties for Italians: 2 artilleries and 1 mech_infantry
Battle in Germany
British attack with 4 artilleries, 1 bomber, 13 fighters, 10 infantry, 2 marines and 3 tactical_bombers
Germans defend with 10 artilleries, 1 factory_major, 11 fighters and 2 infantry; Japanese defend with 4 fighters, 1 mech_infantry and 2 tactical_bombers
British roll dice for 1 battleship and 4 cruisers in Germany, round 2 : 3/5 hits, 2.67 expected hits
British roll dice for 4 artilleries, 1 bomber, 13 fighters, 10 infantry, 2 marines and 3 tactical_bombers in Germany, round 2 : 13/33 hits, 13.50 expected hits
Germans roll dice for 10 artilleries, 15 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Germany, round 2 : 17/30 hits, 15.33 expected hits
2 marines owned by the British, 3 artilleries owned by the British, 2 fighters owned by the British and 10 infantry owned by the British lost in Germany
1 fighter owned by the Japanese, 2 tactical_bombers owned by the Japanese, 1 mech_infantry owned by the Japanese, 10 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Germany
British roll dice for 1 artillery, 1 bomber, 11 fighters and 3 tactical_bombers in Germany, round 3 : 7/16 hits, 8.50 expected hits
Germans roll dice for 14 fighters in Germany, round 3 : 11/14 hits, 9.33 expected hits
1 artillery owned by the British and 10 fighters owned by the British lost in Germany
2 fighters owned by the Japanese and 5 fighters owned by the Germans lost in Germany
British roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in Germany, round 4 : 5/5 hits, 2.83 expected hits
Germans roll dice for 7 fighters in Germany, round 4 : 4/7 hits, 4.67 expected hits
3 tactical_bombers owned by the British and 1 fighter owned by the British lost in Germany
5 fighters owned by the Germans lost in Germany
British roll dice for 1 bomber in Germany, round 5 : 1/1 hits, 0.67 expected hits
Germans roll dice for 2 fighters in Germany, round 5 : 1/2 hits, 1.33 expected hits
1 bomber owned by the British lost in Germany
1 fighter owned by the Germans lost in Germany
Germans win with 1 fighter remaining. Battle score for attacker is -21
Casualties for British: 4 artilleries, 1 bomber, 13 fighters, 10 infantry, 2 marines and 3 tactical_bombers
Casualties for Germans: 10 artilleries, 11 fighters and 2 infantry
Casualties for Japanese: 3 fighters, 1 mech_infantry and 2 tactical_bombers
Non Combat Move - British
Combat Hit Differential Summary :
Italians regular : 6.33
Germans regular : 1.33
British regular : -7.83
going to fast forward to anz, assuming you send whatever you can to italy, as i want the glory of taking your berlin, of course assuming you’ve never lost germany in any of your games lol
all my battles were disasters there btw, well i guess US was kinda expected but egypt WOW i was around 80% ish wtf? lol
Of course my 12 AA shots had 0 hits in Germany.
Anzac with 100 PUs, still possible to win?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 29
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 marine moved from Spain to 104 Sea Zone
1 cruiser and 1 marine moved from 104 Sea Zone to 113 Sea Zone
1 marine moved from 113 Sea Zone to Germany
1 fighter moved from Sweden to Germany
3 fighters moved from Denmark to Germany
1 fighter moved from Normandy Bordeaux to Germany
Combat - ANZAC
Battle in Germany
ANZAC attack with 5 fighters and 1 marine
Germans defend with 1 factory_major; Italians defend with 1 armour and 1 mech_infantry; Japanese defend with 1 fighter
ANZAC roll dice for 1 cruiser in Germany, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 5 fighters and 1 marine in Germany, round 2 : 2/6 hits, 2.83 expected hits
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Germany, round 2 : 0/3 hits, 1.50 expected hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Germany
ANZAC captures 88PUs while taking Germans capital
ANZAC converts factory_major into different units
ANZAC win, taking Germany from Germans with 5 fighters and 1 marine remaining. Battle score for attacker is 20
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 fighter
triggerGermansDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Germans
Non Combat Move - ANZAC
Combat Hit Differential Summary :
ANZAC regular : -0.33
Germans regular : -1.50
did the dirty deed lol, got your berlin, i’m happy ;)
gg!
wow… it was loading up VERY slowly this round, so i guess it’s good it ended finally
@Adam514 said in L24 BM4 Adam514 (Axis) vs axis-dominion (Allies+21):
Of course my 12 AA shots had 0 hits in Germany.
yea i was so hopeful when i saw that… alas
good move on the DD i didn’t anticipate that… ideally i would’ve bought tacs but couldn’t afford them with japan up my ass lol
dice stats tell the story on those battles
Good game! Seemed like Allies potentially had the edge on turns 14-18.
Yeah the DD blocking 3 units from coming in and a few bombards was very worth. Nothing you can do about that except buying planes instead of land units from Sweden.
Japan was slowed down just enough by a strong China due to not getting Yunnan on J1, but on the other hand the German sub killing the US cruiser and tp allowed the Germans to keep Norway while pushing Russia which was clutch.
As for the slow load, closing and reopening TripleA every few loads speeds it up significantly.
yea you popping my cruiser in the beginning was really annoying… i did feel i had the edge for a few turns i agree, the momentum shifted a lot when you swung japan over, so that was a great move. hard to stop that i guess when everything was so tight as it is in those european/middle eastern theatres.
i’d be down for a rematch maybe after a couple days break or whenever you feel ready again after a small break. wouldn’t mind allies again same bid amount if you’re ok with that, as this has been my only allies game since i came back and i miss them
@Adam514 said in L24 BM4 Adam514 (Axis) vs axis-dominion (Allies+21):
As for the slow load, closing and reopening TripleA every few loads speeds it up significantly.
i closed and reopened but didn’t help. didn’t try multiple times tho
@Adam514 said in L24 BM4 Adam514 (Axis) vs axis-dominion (Allies+21):
Good game! Seemed like Allies potentially had the edge on turns 14-18.
Yeah the DD blocking 3 units from coming in and a few bombards was very worth. Nothing you can do about that except buying planes instead of land units from Sweden.
Japan was slowed down just enough by a strong China due to not getting Yunnan on J1, but on the other hand the German sub killing the US cruiser and tp allowed the Germans to keep Norway while pushing Russia which was clutch.
yea norway was frustratingly illusive…