Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUsL24 BM4 Adam514 (Axis) vs axis-dominion (Allies+21)
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good move on the DD i didn’t anticipate that… ideally i would’ve bought tacs but couldn’t afford them with japan up my ass lol
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dice stats tell the story on those battles
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A axis-dominion referenced this topic on
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Good game! Seemed like Allies potentially had the edge on turns 14-18.
Yeah the DD blocking 3 units from coming in and a few bombards was very worth. Nothing you can do about that except buying planes instead of land units from Sweden.
Japan was slowed down just enough by a strong China due to not getting Yunnan on J1, but on the other hand the German sub killing the US cruiser and tp allowed the Germans to keep Norway while pushing Russia which was clutch.
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As for the slow load, closing and reopening TripleA every few loads speeds it up significantly.
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yea you popping my cruiser in the beginning was really annoying… i did feel i had the edge for a few turns i agree, the momentum shifted a lot when you swung japan over, so that was a great move. hard to stop that i guess when everything was so tight as it is in those european/middle eastern theatres.
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i’d be down for a rematch maybe after a couple days break or whenever you feel ready again after a small break. wouldn’t mind allies again same bid amount if you’re ok with that, as this has been my only allies game since i came back and i miss them
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@Adam514 said in L24 BM4 Adam514 (Axis) vs axis-dominion (Allies+21):
As for the slow load, closing and reopening TripleA every few loads speeds it up significantly.
i closed and reopened but didn’t help. didn’t try multiple times tho
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@Adam514 said in L24 BM4 Adam514 (Axis) vs axis-dominion (Allies+21):
Good game! Seemed like Allies potentially had the edge on turns 14-18.
Yeah the DD blocking 3 units from coming in and a few bombards was very worth. Nothing you can do about that except buying planes instead of land units from Sweden.
Japan was slowed down just enough by a strong China due to not getting Yunnan on J1, but on the other hand the German sub killing the US cruiser and tp allowed the Germans to keep Norway while pushing Russia which was clutch.
yea norway was frustratingly illusive…
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We can rematch after a few days yeah. We’ll discuss the bid when we get there. Maybe you’ll change your mind about wanting to play Allies again after playing a near flawless Allied game against a rusty Axis opponent who made a few mistakes.
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@Adam514 said in L24 BM4 Adam514 (Axis) vs axis-dominion (Allies+21):
We can rematch after a few days yeah. We’ll discuss the bid when we get there. Maybe you’ll change your mind about wanting to play Allies again after playing a near flawless Allied game against a rusty Axis opponent who made a few mistakes.
i did notice those mistakes haha… but i started making some mistakes myself sadly like i shud have sent a few more carriers to 91 to allow more ftrs to attack wger from sardinia… that was just dumb… and a few other little things, mostly toward the end as i was getting fatigued and wanting to end things climactically. there were also a few strategic-level decisions i wonder about, i’ll have to rethink a bit maybe
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I’d say probably a few too many facilities were built haha.
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true probably… idk it’s hard, allies need the mobility… you bought quite a few yourself lol
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@axis-dominion Yeah because you were always running away with your Pacific fleet.
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@Adam514 said in L24 BM4 Adam514 (Axis) vs axis-dominion (Allies+21):
@axis-dominion Yeah because you were always running away with your Pacific fleet.
true, and losing the facilities to japan…
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i’m also thinking the neutral crush may have worked against me, i think i maybe didn’t set up enough for it… i guess i was feeling desperate to increase my income
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@axis-dominion I think you do it to save your France stack, but apart from that it’s usually not worth. Especially if you can’t keep Japan from Africa/S America. You’re giving a decent amount of units to Germany and the income is barely increased in your favor.
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@Adam514 said in L24 BM4 Adam514 (Axis) vs axis-dominion (Allies+21):
@axis-dominion I think you do it to save your France stack, but apart from that it’s usually not worth. Especially if you can’t keep Japan from Africa/S America. You’re giving a decent amount of units to Germany and the income is barely increased in your favor.
that’s the key, is keeping japan out of the cookie jar
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@axis-dominion said in L24 BM4 Adam514 (Axis) vs axis-dominion (Allies+21):
@Adam514 said in L24 BM4 Adam514 (Axis) vs axis-dominion (Allies+21):
@axis-dominion I think you do it to save your France stack, but apart from that it’s usually not worth. Especially if you can’t keep Japan from Africa/S America. You’re giving a decent amount of units to Germany and the income is barely increased in your favor.
that’s the key, is keeping japan out of the cookie jar
i wasn’t able to punish her for her escapades
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Congratulations to both of you for engaging in the most epic battle I have ever witnessed in a top-tier competition encounter.
Congratz to Adam for pulling it through as long as it took the Axis to slowly but steadily climb the mountain until reaching the summit. Very well played!It was truly a roller coaster ride in terms of determining who was in the lead.
Initially, I thought the Allies were doomed after the incredible dice rolls in G1 and G2. Although there was a hiccup in Yunnan, everything else seemed to be going smoothly for the Axis.
Then, I was astonished by how quickly the Allies managed to establish a foothold in Europe, and I found myself favoring their position.
But the tide turned again, and once Moscow fell, it was clear that the Axis had the upper hand (following the rule of thumb: when both India and Moscow fall without significant concessions, the Axis typically emerges victorious). Although the Germans had to make concessions to capture Moscow, the possibility of retaking France made it evident that the Axis were pulling ahead.
Yet, the momentum shifted once more, and it became apparent that Japan couldn’t swiftly secure a VC victory. At this point, I found myself favoring the Allied position again.
However, the situation took a turn for the worse for the Allies, and the Axis gained complete control once more, rapidly deteriorating the Allied position. I was not really sure what happened here.
The situation became so dire for the Axis that not even a +263 battle at WGR (discounting some negative TUX exchanges before the UK battle) could turn the tide. Despite the Germans losing around 28 planes, the Axis were still prevailing.
One aspect I believe the Allies could have handled differently was adopting a more aggressive stance in the Pacific. They focused solely on fortifying Hawaii and Sydney, neglecting to contest the islands or send planes to support China. While I understand this is easier said than done, I think the Allies became too complacent and should have taken more risks while preventing a Japanese VC rush, thereby allowing US to build more transports, recapture islands, and wreck havoc in China with US air strikes. Additionally, the Allies retained UK planes in China for too long, where they failed to have the desired impact and were disconnected from their ground units.
It appears that there was a critical juncture in the game where the Allies had to decide whether to permit Japan risky battles at Hawaii or Sydney, potentially leading to either victory or defeat depending on the outcome, or to endure a slow death, as they ultimately opted for in this particular game.
Furthermore, the Japanese expedition to Africa was foreseeable, and I believe the Allies could have taken more precautions. This excursion proved to be highly beneficial for the Axis, completely disrupting any momentum the Allies had in Europe.
Also I believe Allies MUST attack South America before allowing Japan to land there, regardless of whether the units will be missed elsewhere.A few questions to @Adam514
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I was intrigued by the maneuvering of your primary German force following the initial capture of Moscow. There seemed to be some oscillation, allowing the Russians to regain control temporarily before mounting a strong offensive to retake Moscow. Was this part of your strategic plan, or did you adapt your tactics midway, perhaps accepting a less-than-ideal outcome in the short term?
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It appears to me that you could have mitigated even more damage in WGR by mobilizing all Italian forces before the +263 battle took place. Was there a deliberate decision to spare the Italians?
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Hypothetically, if the Allies had achieved a top 10-20% dice outcome, with the US preserving a significant number of fighters and the UK minimizing losses during subsequent attacks, do you believe this could have tipped the balance in favor of the Axis? Considering that the Allies would have had two full turns to fortify Berlin against ~75 mech and 23 tanks rushing to recapture it. How apprehensive were you before that crucial battle?
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Question 3 obviously refers to the final attack on Berlin.