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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 23
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 bomber and 1 fighter moved from Western Germany to Southern France
1 armour, 1 artillery and 1 infantry moved from Northwest Persia to Caucasus
Combat - Italians
Battle in Southern France
Italians attack with 1 bomber, 1 fighter and 2 infantry
French defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 2/4 hits, 1.50 expected hits
French roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from French with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Southern France to Western Germany
2 infantry moved from Western Germany to Germany
4 infantry moved from Northern Italy to Western Germany
1 aaGun and 4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,6,2,4,1,5,6,3,6
Italians collect 6 PUs (9 lost to blockades); end with 8 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
French regular : 0.67
Italians regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
4 aaGuns, 8 armour, 1 infantry and 15 mech_infantrys moved from Queensland to New South Wales
1 cruiser, 1 submarine and 1 transport moved from 64 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber moved from Turkey to Iraq
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4
ANZAC collect 6 PUs (2 lost to blockades); end with 7 PUs
Combat Move - French
Turn Complete - French
French collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major, 17x factory_major; Remaining resources: 69 PUs;
Germans buy 1 artillery, 1 fighter, 17 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 1 infantry moved from Caucasus to Turkey
17 artilleries and 36 infantry moved from Northwest Persia to Turkey
6 armour moved from Northwest Persia to Turkey
2 armour moved from Northwest Persia to Turkey
4 armour moved from Greece to Turkey
2 armour moved from Greece to Turkey
2 infantry moved from Northern Italy to France
3 fighters and 3 tactical_bombers moved from Western Germany to France
1 bomber moved from Western Germany to Spain
Combat - Germans
Strategic bombing raid in Spain
Americans roll AA dice in Spain : 1/1 hits, 0.17 expected hits
1 bomber owned by the Germans killed by AA in Spain
Bombing raid in Spain causes 0 damage total.
Battle in France
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
French defend with 1 airfield and 1 factory_minor; Americans defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in France, round 2 : 5/8 hits, 3.83 expected hits
French roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in France
Germans destroys 13PUs while taking French capital
Germans win, taking France from French with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Turkey
Germans attack with 14 armour, 19 artilleries and 37 infantry
British defend with 5 infantry; Americans defend with 1 aaGun, 1 airfield, 1 factory_minor and 3 infantry
Germans roll dice for 14 armour, 19 artilleries and 37 infantry in Turkey, round 2 : 26/70 hits, 22.67 expected hits
Americans roll dice for 1 aaGun and 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits
1 infantry owned by the Germans lost in Turkey
1 aaGun owned by the Americans, 3 infantry owned by the Americans and 5 infantry owned by the British lost in Turkey
Germans win, taking Turkey from Americans with 14 armour, 19 artilleries and 36 infantry remaining. Battle score for attacker is 26
Casualties for Germans: 1 infantry
Casualties for Americans: 1 aaGun and 3 infantry
Casualties for British: 5 infantry
Non Combat Move - Germans
1 aaGun, 1 armour, 1 infantry and 27 mech_infantrys moved from Northwest Persia to Turkey
1 mech_infantry moved from Volgograd to Turkey
1 mech_infantry moved from Caucasus to Turkey
1 mech_infantry moved from Kazakhstan to Turkey
1 mech_infantry moved from Rostov to Turkey
3 mech_infantrys moved from Russia to Kazakhstan
1 bomber moved from India to Philippines
8 armour and 38 mech_infantrys moved from Greece to Turkey
2 mech_infantrys moved from Yugoslavia to Greece
1 mech_infantry moved from Novgorod to Poland
11 artilleries, 23 infantry and 2 mech_infantrys moved from Northern Italy to Western Germany
3 fighters and 3 tactical_bombers moved from France to Western Germany
4 mech_infantrys moved from Western Germany to Germany
10 artilleries and 20 infantry moved from Western Germany to Germany
5 artilleries and 5 infantry moved from Western Germany to Germany
2 bombers moved from Western Germany to Germany
Place Units - Germans
1 artillery, 1 fighter and 8 infantry placed in Western Germany
9 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2,3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,4,5,6,3,4,4,3
Germans collect 64 PUs (5 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
French regular : -0.33
Americans AA : 0.83
Germans regular : 4.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 24
Combat Move - Russians
1 infantry moved from Shantung to Jehol
1 fighter moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Hopei to Jehol
1 armour, 1 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
1 armour, 1 infantry and 1 mech_infantry moved from Shensi to Tsinghai
1 armour moved from Kweichow to Kansu
1 armour moved from Kweichow to Tsinghai
1 mech_infantry moved from Kweichow to Kansu
1 mech_infantry moved from Kweichow to Tsinghai
Combat - Russians
Battle in Kansu
Russians attack with 2 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Kansu, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Germans with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Russians attack with 2 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Tsinghai, round 2 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Tsinghai, round 3 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tsinghai
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun, 1 armour, 4 infantry and 2 mech_infantrys moved from Shantung to Kiangsu
2 fighters and 1 tactical_bomber moved from Jehol to Kiangsu
1 aaGun, 1 artillery and 1 infantry moved from Kweichow to Hopei
1 armour moved from Chahar to Kiangsu
1 aaGun, 8 artilleries, 1 fighter and 32 infantry moved from Iraq to Trans-Jordan
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0.00
Germans regular : -0.33
Russians regular : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 fighters, 5 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from 19 Sea Zone to Jehol
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Kiangsi to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 fighter moved from 19 Sea Zone to Jehol
2 mech_infantrys moved from Turkmenistan to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Novosibirsk to Tsinghai
1 bomber moved from French Indo China to Tsinghai
1 submarine moved from 62 Sea Zone to 52 Sea Zone
Japanese take 62 Sea Zone from Americans
1 submarine moved from 54 Sea Zone to 50 Sea Zone
Japanese take 54 Sea Zone from Americans
4 fighters moved from 63 Sea Zone to 52 Sea Zone
4 fighters moved from 63 Sea Zone to 50 Sea Zone
1 submarine moved from 49 Sea Zone to 30 Sea Zone
2 fighters and 2 tactical_bombers moved from 49 Sea Zone to 30 Sea Zone
6 fighters and 1 tactical_bomber moved from 49 Sea Zone to Gilbert Islands
1 mech_infantry moved from Northwest Persia to Syria
Japanese take Syria from French
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Shantung
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win, taking Shantung from Chinese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 50 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters in 50 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 50 Sea Zone
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 bomber, 1 infantry and 3 mech_infantrys
Russians defend with 2 armour and 2 mech_infantrys
Japanese roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Tsinghai, round 2 : 1/5 hits, 1.33 expected hits
Chinese roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 3/4 hits, 1.67 expected hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Tsinghai
1 mech_infantry owned by the Russians lost in Tsinghai
1 bomber owned by the Japanese retreated
1 mech_infantry owned by the Japanese retreated to Novosibirsk
Chinese win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 mech_infantry
Battle in 52 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters in 52 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 52 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 52 Sea Zone
Japanese roll dice for 4 fighters in 52 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 52 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 52 Sea Zone
1 destroyer owned by the Americans lost in 52 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is -8
Casualties for Japanese: 1 fighter and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 30 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 30 Sea Zone
Japanese roll dice for 2 fighters and 2 tactical_bombers in 30 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 30 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 30 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in Gilbert Islands
Japanese attack with 6 fighters and 1 tactical_bomber
Americans defend with 1 fighter
Japanese roll dice for 6 fighters and 1 tactical_bomber in Gilbert Islands, round 2 : 3/7 hits, 3.67 expected hits
UK_Pacific roll dice for 1 fighter in Gilbert Islands, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Gilbert Islands
Japanese win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Jehol
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 3 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 4 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 63 Sea Zone to 66 Sea Zone
1 marine moved from 66 Sea Zone to Argentina
Japanese take Argentina from Neutral_True
1 artillery and 1 infantry moved from 66 Sea Zone to Chile
Japanese take Chile from Neutral_True
3 fighters moved from 52 Sea Zone to 66 Sea Zone
1 fighter moved from 50 Sea Zone to 66 Sea Zone
2 carriers and 1 destroyer moved from 63 Sea Zone to 66 Sea Zone
1 destroyer moved from 51 Sea Zone to 66 Sea Zone
1 bomber moved from Tsinghai to Turkey
3 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 aaGun, 2 infantry and 2 mech_infantrys moved from Kiangsi to Hunan
2 fighters moved from Jehol to 19 Sea Zone
1 aaGun moved from Amur to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 47 Sea Zone
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Solomon Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
6 fighters and 1 tactical_bomber moved from Gilbert Islands to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 33 Sea Zone
4 carriers, 3 destroyers and 2 tactical_bombers moved from 63 Sea Zone to 33 Sea Zone
1 submarine moved from 49 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
7 carriers, 8 destroyers and 2 fighters moved from 49 Sea Zone to 33 Sea Zone
3 fighters moved from 50 Sea Zone to 33 Sea Zone
1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to Hunan
2 infantry moved from French Indo China to Kwangsi
1 fighter moved from Kwangtung to French Indo China
2 fighters and 1 tactical_bomber moved from India to French Indo China
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 carriers, 2 destroyers and 4 fighters moved from 42 Sea Zone to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 submarine moved from 70 Sea Zone to 82 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Northwest Persia to Turkey
1 mech_infantry moved from Northwest Persia to Kazakhstan
2 infantry moved from Northwest Persia to Persia
3 fighters and 1 tactical_bomber moved from Greece to Germany
2 fighters moved from Northern Italy to Germany
1 tactical_bomber moved from Northern Italy to Germany
1 tactical_bomber moved from Northern Italy to Germany
1 fighter moved from Northern Italy to Germany
1 fighter and 1 tactical_bomber moved from Northern Italy to Germany
2 fighters and 1 tactical_bomber moved from Northern Italy to Western Germany
1 infantry moved from India to Burma
Place Units - Japanese
2 infantry and 1 mech_infantry placed in India
2 infantry placed in French Indo China
Japanese undo move 1.
1 infantry placed in French Indo China
2 destroyers and 4 submarines placed in 6 Sea Zone
3 fighters and 1 infantry placed in Japan
1 fighter, 1 infantry and 1 mech_infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 4 fighters
EDIT: Adding units owned by Japanese to Japan: 4 fighters
EDIT: Removing units owned by Japanese from Korea: 1 aaGun
EDIT: Adding units owned by Japanese to Japan: 1 aaGun
EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 1 infantry
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Adding units owned by Japanese to 33 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 1.33
Japanese regular : -7.67
UK_Pacific regular : -0.67
well that was brain dead of me, i thought i could block you from south america lol duh
hmm apparently that blocker paid off lmaoo
Too many things paid off haha.
You blocked me from taking Brazil this turn.
that’s right!
time for the moment of truth…
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 24
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 battleship moved from 26 Sea Zone to 25 Sea Zone
3 submarines moved from 26 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
7 armour, 12 artilleries, 4 bombers, 39 fighters, 18 infantry, 4 mech_infantrys and 7 tactical_bombers moved from Holland Belgium to Western Germany
4 fighters moved from United Kingdom to Western Germany
7 fighters moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in Wake Island
Battle in 25 Sea Zone
Americans attack with 1 battleship, 5 fighters, 5 submarines and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 25 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Wake Island from Japanese with 1 battleship, 5 fighters, 5 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Western Germany
Americans attack with 7 armour, 12 artilleries, 4 bombers, 50 fighters, 18 infantry, 4 mech_infantrys and 7 tactical_bombers
Germans defend with 1 aaGun, 1 airfield, 16 artilleries, 2 bombers, 1 factory_major, 17 fighters, 1 harbour, 52 infantry, 1 marine, 2 mech_infantrys and 11 tactical_bombers; Italians defend with 1 bomber, 1 fighter and 4 infantry; Japanese defend with 2 fighters and 1 tactical_bomber
Germans roll AA dice in Western Germany : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Western Germany
Americans roll dice for 7 armour, 12 artilleries, 4 bombers, 49 fighters, 18 infantry, 4 mech_infantrys and 7 tactical_bombers in Western Germany, round 2 : 51/101 hits, 45.00 expected hits
Combat Hit Differential Summary :
Americans regular : 5.33
Japanese regular : -0.33
Germans AA : 0.50
need OOL for w.ger
Max defense.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 24
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 battleship moved from 26 Sea Zone to 25 Sea Zone
3 submarines moved from 26 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
7 armour, 12 artilleries, 4 bombers, 39 fighters, 18 infantry, 4 mech_infantrys and 7 tactical_bombers moved from Holland Belgium to Western Germany
4 fighters moved from United Kingdom to Western Germany
7 fighters moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in Wake Island
Battle in 25 Sea Zone
Americans attack with 1 battleship, 5 fighters, 5 submarines and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 25 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Wake Island from Japanese with 1 battleship, 5 fighters, 5 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Western Germany
Americans attack with 7 armour, 12 artilleries, 4 bombers, 50 fighters, 18 infantry, 4 mech_infantrys and 7 tactical_bombers
Germans defend with 1 aaGun, 1 airfield, 16 artilleries, 2 bombers, 1 factory_major, 17 fighters, 1 harbour, 52 infantry, 1 marine, 2 mech_infantrys and 11 tactical_bombers; Italians defend with 1 bomber, 1 fighter and 4 infantry; Japanese defend with 2 fighters and 1 tactical_bomber
Germans roll AA dice in Western Germany : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Western Germany
Americans roll dice for 7 armour, 12 artilleries, 4 bombers, 49 fighters, 18 infantry, 4 mech_infantrys and 7 tactical_bombers in Western Germany, round 2 : 51/101 hits, 45.00 expected hits
Germans roll dice for 1 aaGun, 16 artilleries, 3 bombers, 20 fighters, 56 infantry, 1 marine, 2 mech_infantrys and 12 tactical_bombers in Western Germany, round 2 : 46/110 hits, 44.83 expected hits
7 armour owned by the Americans, 5 fighters owned by the Americans, 18 infantry owned by the Americans, 12 artilleries owned by the Americans and 4 mech_infantrys owned by the Americans lost in Western Germany
1 aaGun owned by the Germans, 2 bombers owned by the Germans, 43 infantry owned by the Germans, 1 bomber owned by the Italians and 4 infantry owned by the Italians lost in Western Germany
7 tactical_bombers owned by the Americans, 44 fighters owned by the Americans and 4 bombers owned by the Americans retreated
Germans win with 16 artilleries, 20 fighters, 9 infantry, 1 marine, 2 mech_infantrys and 12 tactical_bombers remaining. Battle score for attacker is -32
Casualties for Americans: 7 armour, 12 artilleries, 6 fighters, 18 infantry and 4 mech_infantrys
Casualties for Italians: 1 bomber and 4 infantry
Casualties for Germans: 1 aaGun, 2 bombers and 43 infantry
Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : 5.33
Japanese regular : -0.33
Germans AA : 0.50
Germans regular : 1.17
that was the result… i’m going to go all in with the brits, while i work out my noncom and get to the battle, plz think about whether you’ll want to scramble a tac to negate my bombards.
Yeah scramble tac if you’re coming in with all those bombards.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 24
Purchase Units - British
British buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 marines moved from Holland Belgium to 110 Sea Zone
1 marine moved from Holland Belgium to 110 Sea Zone
1 battleship, 4 cruisers and 5 marines moved from 110 Sea Zone to 112 Sea Zone
5 marines moved from 112 Sea Zone to Western Germany
1 transport moved from 110 Sea Zone to 105 Sea Zone
2 infantry moved from Spain to 105 Sea Zone
2 infantry and 1 transport moved from 105 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
31 infantry moved from Holland Belgium to Western Germany
12 artilleries moved from Holland Belgium to Western Germany
1 mech_infantry moved from Holland Belgium to Western Germany
1 armour moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
6 fighters moved from Holland Belgium to Western Germany
2 fighters moved from United Kingdom to Western Germany
4 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
1 marine moved from Holland Belgium to 110 Sea Zone
2 artilleries, 1 infantry, 1 marine and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from 112 Sea Zone to Western Germany
2 marines moved from Holland Belgium to 110 Sea Zone
2 marines and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 marines moved from 112 Sea Zone to Western Germany
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
Combat Hit Differential Summary :
alright, about to do the attack, will scramble a tac for you.
also, note that i have 4 US ftrs on the 2 uk cvs in 110
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 24
Purchase Units - British
British buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 marines moved from Holland Belgium to 110 Sea Zone
1 marine moved from Holland Belgium to 110 Sea Zone
1 battleship, 4 cruisers and 5 marines moved from 110 Sea Zone to 112 Sea Zone
5 marines moved from 112 Sea Zone to Western Germany
1 transport moved from 110 Sea Zone to 105 Sea Zone
2 infantry moved from Spain to 105 Sea Zone
2 infantry and 1 transport moved from 105 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
31 infantry moved from Holland Belgium to Western Germany
12 artilleries moved from Holland Belgium to Western Germany
1 mech_infantry moved from Holland Belgium to Western Germany
1 armour moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
6 fighters moved from Holland Belgium to Western Germany
2 fighters moved from United Kingdom to Western Germany
4 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
1 marine moved from Holland Belgium to 110 Sea Zone
2 artilleries, 1 infantry, 1 marine and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from 112 Sea Zone to Western Germany
2 marines moved from Holland Belgium to 110 Sea Zone
2 marines and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 marines moved from 112 Sea Zone to Western Germany
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
Combat - British
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Battle in 112 Sea Zone
British attack with 1 battleship, 1 carrier, 4 cruisers, 2 destroyers and 4 transports
Japanese defend with 1 tactical_bomber
British roll dice for 1 battleship, 1 carrier, 4 cruisers, 2 destroyers and 4 transports in 112 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
Japanese roll dice for 1 tactical_bomber in 112 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the British
1 tactical_bomber owned by the Japanese lost in 112 Sea Zone
British win with 1 battleship, 1 carrier, 4 cruisers, 2 destroyers and 4 transports remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomber
Battle in Western Germany
British attack with 1 armour, 14 artilleries, 1 bomber, 12 fighters, 34 infantry, 8 marines, 1 mech_infantry and 3 tactical_bombers
Germans defend with 1 airfield, 16 artilleries, 1 factory_major, 17 fighters, 1 harbour, 9 infantry, 1 marine, 2 mech_infantrys and 11 tactical_bombers; Italians defend with 1 fighter; Japanese defend with 2 fighters
British roll dice for 1 armour, 14 artilleries, 1 bomber, 12 fighters, 34 infantry, 8 marines, 1 mech_infantry and 3 tactical_bombers in Western Germany, round 2 : 30/74 hits, 24.67 expected hits
Germans roll dice for 16 artilleries, 20 fighters, 9 infantry, 1 marine, 2 mech_infantrys and 11 tactical_bombers in Western Germany, round 2 : 27/59 hits, 28.17 expected hits
27 infantry owned by the British lost in Western Germany
16 artilleries owned by the Germans, 9 infantry owned by the Germans, 2 tactical_bombers owned by the Germans, 2 mech_infantrys owned by the Germans and 1 marine owned by the Germans lost in Western Germany
British roll dice for 1 armour, 14 artilleries, 1 bomber, 12 fighters, 7 infantry, 8 marines, 1 mech_infantry and 3 tactical_bombers in Western Germany, round 3 : 23/47 hits, 19.17 expected hits
Germans roll dice for 20 fighters and 9 tactical_bombers in Western Germany, round 3 : 19/29 hits, 17.83 expected hits
12 artilleries owned by the British and 7 infantry owned by the British lost in Western Germany
13 fighters owned by the Germans, 9 tactical_bombers owned by the Germans and 1 fighter owned by the Italians lost in Western Germany
British roll dice for 1 armour, 2 artilleries, 1 bomber, 12 fighters, 8 marines, 1 mech_infantry and 3 tactical_bombers in Western Germany, round 4 : 15/28 hits, 12.83 expected hits
Germans roll dice for 6 fighters in Western Germany, round 4 : 3/6 hits, 4.00 expected hits
1 mech_infantry owned by the British and 2 artilleries owned by the British lost in Western Germany
2 fighters owned by the Japanese and 4 fighters owned by the Germans lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 armour, 1 bomber, 12 fighters, 8 marines and 3 tactical_bombers remaining. Battle score for attacker is 263
Casualties for British: 14 artilleries, 34 infantry and 1 mech_infantry
Casualties for Germans: 16 artilleries, 17 fighters, 9 infantry, 1 marine, 2 mech_infantrys and 11 tactical_bombers
Casualties for Italians: 1 fighter
Casualties for Japanese: 2 fighters
Non Combat Move - British
Combat Hit Differential Summary :
Japanese regular : 0.50
Germans regular : -1.00
British regular : 12.00