Here is the game, Have Fun
Simon33 (Axis) vs Axis-Dominion (Allies+21) BM4 Game II
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 3 infantry moved from Scotland to United Kingdom 2 transports moved from 111 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 2 armour and 1 infantry moved from Western Germany to 112 Sea Zone 1 armour moved from Western Germany to Normandy Bordeaux Germans take Normandy Bordeaux from French 4 armour moved from Western Germany to 113 Sea Zone 4 artilleries and 8 infantry moved from Germany to 113 Sea Zone 4 armour, 4 artilleries, 8 infantry and 8 transports moved from 113 Sea Zone to 110 Sea Zone 2 armour, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone 6 armour, 4 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom 1 bomber, 2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 fighters, 2 submarines, 4 tactical_bombers and 10 transports British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber; French defend with 1 cruiser and 1 destroyer British roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the British Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 10 transports in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits 2 submarines owned by the Germans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone 1 destroyer owned by the French, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 submarines owned by the British and 1 carrier owned by the British lost in 110 Sea Zone British roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 battleship owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 4/7 hits, 4.17 expected hits Germans roll dice for 10 transports in 110 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits British roll dice for 1 battleship, 3 cruisers and 1 fighter in 110 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits 2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in 110 Sea Zone 1 cruiser owned by the French, 2 cruisers owned by the British and 1 fighter owned by the British lost in 110 Sea Zone
Combat Hit Differential Summary :
Germans regular : 0.33 British regular : 4.17
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You win with a sneaky sub hit. Urgh. Should have kept a sub and lost a plane for that possibility!
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yah you’ll need to plan a sea lion much better than that. generally it’s very hard to pull of correctly. good game tho!