@crockett36 Thanks! :)
Simon33 (Axis) vs Axis-Dominion (Allies+21) BM4 Game II
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@axis-dominion said in Simon33 (Axis) vs Axis-Dominion (Allies+21) BM4 Game II:
let’s see what happens…
Well, looks like you will win this one. Unless the Italian bomber can get through the AA and interceptors and disable the airbase, that investment in transports will be trapped. I will have a think if there is another option.
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TripleA Move Summary: Italians round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 submarine moved from 94 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 infantry moved from Northern Italy to Southern France Italians take Southern France from French 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 bomber moved from Western Germany to United Kingdom
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Can I assume intercept?
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@simon33 said in Simon33 (Axis) vs Axis-Dominion (Allies+21) BM4 Game II:
Can I assume intercept?
yes of course
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 submarine moved from 94 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 infantry moved from Northern Italy to Southern France Italians take Southern France from French 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 bomber moved from Western Germany to United Kingdom Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom British launches 3 interceptors out of United Kingdom Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/3 hits, 1.00 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 4 damage to unit: airfield Bombing raid in United Kingdom causes 4 damage total. Battle in 92 Sea Zone Germans loiter and taunt with 1 infantry; Italians attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport British defend with 1 submarine Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 92 Sea Zone Italians win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Gibraltar Battle in 98 Sea Zone Italians attack with 1 fighter and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 98 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win, taking Gibraltar from British, taking 98 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Italians Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 marine moved from Northern Italy to 97 Sea Zone 1 bomber moved from United Kingdom to Western Germany 1 cruiser, 1 marine and 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 cruiser, 1 marine and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from Yugoslavia to Romania 1 armour moved from Greece to Yugoslavia 1 fighter moved from 98 Sea Zone to Tobruk 1 artillery and 3 infantry moved from Greece to Bulgaria 1 armour moved from Northern Italy to Southern Italy 2 aaGuns and 1 mech_infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Yugoslavia to Slovakia Hungary Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : -2.00 British AA : -0.17 Defenders Fire, : -1.00 Attackers Fire, : -0.17 British regular : -1.17
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Wow. Amazing dice.
I would have conceded if it had gone the other way so certainly will be a dice game if I win.
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Java to India 1 submarine moved from 57 Sea Zone to 75 Sea Zone 1 destroyer moved from 60 Sea Zone to 78 Sea Zone 1 submarine moved from 62 Sea Zone to 61 Sea Zone 1 cruiser moved from 61 Sea Zone to 63 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 fighter moved from Java to South Australia 1 aaGun moved from Queensland to South Australia 1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South Wales 1 infantry moved from Malaya to Shan State 1 fighter moved from Java to South Australia Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Tunisia to Algeria 1 cruiser and 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 destroyer moved from 81 Sea Zone to 79 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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yea super lucky lol
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 3 infantry moved from Scotland to United Kingdom 2 transports moved from 111 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 2 armour and 1 infantry moved from Western Germany to 112 Sea Zone 1 armour moved from Western Germany to Normandy Bordeaux Germans take Normandy Bordeaux from French 4 armour moved from Western Germany to 113 Sea Zone 4 artilleries and 8 infantry moved from Germany to 113 Sea Zone 4 armour, 4 artilleries, 8 infantry and 8 transports moved from 113 Sea Zone to 110 Sea Zone 2 armour, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone 6 armour, 4 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom 1 bomber, 2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
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going to sleep now, subs will fight in 110 and max defense everywhere
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 3 infantry moved from Scotland to United Kingdom 2 transports moved from 111 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 2 armour and 1 infantry moved from Western Germany to 112 Sea Zone 1 armour moved from Western Germany to Normandy Bordeaux Germans take Normandy Bordeaux from French 4 armour moved from Western Germany to 113 Sea Zone 4 artilleries and 8 infantry moved from Germany to 113 Sea Zone 4 armour, 4 artilleries, 8 infantry and 8 transports moved from 113 Sea Zone to 110 Sea Zone 2 armour, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone 6 armour, 4 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom 1 bomber, 2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 fighters, 2 submarines, 4 tactical_bombers and 10 transports British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber; French defend with 1 cruiser and 1 destroyer British roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the British Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 10 transports in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits 2 submarines owned by the Germans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone 1 destroyer owned by the French, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 submarines owned by the British and 1 carrier owned by the British lost in 110 Sea Zone British roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 battleship owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 4/7 hits, 4.17 expected hits Germans roll dice for 10 transports in 110 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits British roll dice for 1 battleship, 3 cruisers and 1 fighter in 110 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits 2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in 110 Sea Zone 1 cruiser owned by the French, 2 cruisers owned by the British and 1 fighter owned by the British lost in 110 Sea Zone
Combat Hit Differential Summary :
Germans regular : 0.33 British regular : 4.17
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 3 infantry moved from Scotland to United Kingdom 2 transports moved from 111 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 2 armour and 1 infantry moved from Western Germany to 112 Sea Zone 1 armour moved from Western Germany to Normandy Bordeaux Germans take Normandy Bordeaux from French 4 armour moved from Western Germany to 113 Sea Zone 4 artilleries and 8 infantry moved from Germany to 113 Sea Zone 4 armour, 4 artilleries, 8 infantry and 8 transports moved from 113 Sea Zone to 110 Sea Zone 2 armour, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone 6 armour, 4 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom 1 bomber, 2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 fighters, 2 submarines, 4 tactical_bombers and 10 transports British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber; French defend with 1 cruiser and 1 destroyer British roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the British Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 10 transports in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits 2 submarines owned by the Germans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone 1 destroyer owned by the French, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 submarines owned by the British and 1 carrier owned by the British lost in 110 Sea Zone British roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 battleship owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 4/7 hits, 4.17 expected hits Germans roll dice for 10 transports in 110 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits British roll dice for 1 battleship, 3 cruisers and 1 fighter in 110 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits 2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in 110 Sea Zone 1 cruiser owned by the French, 2 cruisers owned by the British and 1 fighter owned by the British lost in 110 Sea Zone
Combat Hit Differential Summary :
Germans regular : 0.33 British regular : 4.17
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You win with a sneaky sub hit. Urgh. Should have kept a sub and lost a plane for that possibility!
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yah you’ll need to plan a sea lion much better than that. generally it’s very hard to pull of correctly. good game tho!