Game set-Up:
Bid Spending.jpg
@ArtofWar1947 No problem. Use my 2nd save please, had some NCM edits.
Did not scramble to 56 because the odds were impossibly against the ALLIES.
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 factory_minor, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Japan to 7 Sea Zone
1 artillery and 1 transport moved from 7 Sea Zone to 21 Sea Zone
1 infantry moved from Manilla to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from Japan to Jehol
1 artillery moved from Manilla to 36 Sea Zone
1 infantry moved from Davao to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Shantung
1 marine moved from Guam to 22 Sea Zone
1 cruiser and 1 marine moved from 22 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Shantung
1 artillery moved from Fukien to Kiangsu
2 infantry moved from Davao to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
1 infantry moved from Szechwan to Hopei
1 artillery moved from Hunan to Hopei
1 infantry moved from Kiangsi to Hopei
1 infantry moved from 20 Sea Zone to Kiangsu
1 marine moved from Java to 43 Sea Zone
1 artillery and 1 marine moved from Sumatra to 38 Sea Zone
1 infantry moved from Malaya to 38 Sea Zone
1 infantry moved from Malaya to 38 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 marine, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 56 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 38 Sea Zone to 56 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 artillery, 2 infantry and 2 marines moved from 56 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Dutch New Guinea
2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Hopei
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 4 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 56 Sea Zone
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 2 infantry, 2 marines and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 2 marines and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/7 hits, 2.67 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsu, round 2 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 6/9 hits, 4.17 expected hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Hopei
3 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 infantry and 1 marine
Chinese defend with 1 infantry
Japanese roll dice for 1 cruiser in Shantung, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Shantung, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 1 marine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Southern Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Jehol to Korea
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Davao
1 artillery moved from Kwangtung to Kiangsi
1 artillery moved from Kwangtung to Hunan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
2 bombers, 2 fighters and 2 tactical_bombers moved from Hopei to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to 20 Sea Zone
1 submarine moved from 22 Sea Zone to 21 Sea Zone
2 destroyers moved from 7 Sea Zone to 21 Sea Zone
1 carrier and 1 destroyer moved from 7 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 21 Sea Zone
1 transport moved from 21 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 56 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 submarine placed in 6 Sea Zone
3 destroyers placed in 7 Sea Zone
1 artillery and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : -0.33
Japanese regular : 1.50
ANZAC regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 fighter, 7 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Queensland to 55 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 55 Sea Zone to 46 Sea Zone
1 artillery and 3 infantry moved from 46 Sea Zone to Dutch New Guinea
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to Dutch New Guinea
1 bomber moved from Queensland to Dutch New Guinea
Combat Hit Differential Summary :
@ArtofWar1947 Scramble to Dutch New Guinea?
NO thanks.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 fighter, 7 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Queensland to 55 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 55 Sea Zone to 46 Sea Zone
1 artillery and 3 infantry moved from 46 Sea Zone to Dutch New Guinea
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to Dutch New Guinea
1 bomber moved from Queensland to Dutch New Guinea
Combat - Americans
Battle in Dutch New Guinea
Americans attack with 1 artillery, 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 infantry and 2 marines
Americans roll dice for 1 artillery, 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/11 hits, 4.67 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 2 marines in Dutch New Guinea, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans lost in Dutch New Guinea
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Dutch New Guinea
Americans roll dice for 1 artillery, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 3 : 6/10 hits, 4.50 expected hits
Japanese roll dice for 2 marines in Dutch New Guinea, round 3 : 0/2 hits, 0.67 expected hits
2 marines owned by the Japanese lost in Dutch New Guinea
Americans win, taking Dutch New Guinea from Japanese with 1 artillery, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 2 marines
Non Combat Move - Americans
2 marines moved from Queensland to 55 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 marines moved from 55 Sea Zone to 65 Sea Zone
1 marine moved from 65 Sea Zone to New Zealand
1 marine moved from 65 Sea Zone to New Zealand
2 destroyers moved from 28 Sea Zone to 65 Sea Zone
1 carrier and 2 fighters moved from 55 Sea Zone to 46 Sea Zone
1 carrier and 2 fighters moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 47 Sea Zone to 65 Sea Zone
1 submarine moved from 47 Sea Zone to 36 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 transport moved from 28 Sea Zone to 11 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
2 aaGuns, 1 armour and 1 mech_infantry moved from Eastern United States to 104 Sea Zone
4 infantry moved from Central United States to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
2 aaGuns, 1 armour, 1 cruiser, 4 infantry, 1 mech_infantry and 4 transports moved from 104 Sea Zone to 93 Sea Zone
2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 bomber moved from Dutch New Guinea to Queensland
5 fighters and 1 tactical_bomber moved from Dutch New Guinea to New Guinea
Place Units - Americans
1 destroyer and 1 transport placed in 11 Sea Zone
1 artillery and 3 infantry placed in Western United States
3 transports placed in 104 Sea Zone
2 artilleries and 1 fighter placed in Eastern United States
4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Eastern Sinkiang to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shansi to Chahar
1 infantry moved from Inner Mongolia to Chahar
1 fighter moved from Honan to Chahar
1 infantry moved from Honan to Tsinghai
3 infantry moved from Honan to Hopei
8 infantry moved from Honan to Tsinghai
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Tsinghai, round 2 : 6/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
Place Units - Chinese
1 infantry placed in Kansu
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 36 PUs;
British buy 1 armour, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 marine moved from Iraq to 82 Sea Zone
1 battleship, 1 cruiser, 1 marine and 1 transport moved from 82 Sea Zone to 40 Sea Zone
1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 40 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Sumatra
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
Combat - British
Battle in Sumatra
Battle in Java
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
British win, taking Sumatra from Japanese, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 infantry moved from French Madagascar to 74 Sea Zone
1 infantry and 1 transport moved from 74 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Western India
1 bomber and 1 tactical_bomber moved from Iraq to Eastern India
1 infantry moved from Eastern India to Burma
3 infantry moved from Southern Persia to Iraq
1 transport moved from 93 Sea Zone to 109 Sea Zone
1 infantry moved from French West Africa to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 90 Sea Zone
1 infantry moved from French Guiana to 90 Sea Zone
2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
2 fighters moved from Eastern India to Southern Persia
2 fighters moved from Southern Persia to Iraq
Place Units - British
1 armour and 2 fighters placed in Southern Persia
1 artillery and 2 infantry placed in Iraq
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 fighter placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in Eastern India change ownership: 1 fighter
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 cruiser, 1 destroyer and 5 submarines
EDIT: Adding units owned by Americans to 94 Sea Zone: 1 cruiser, 1 destroyer and 5 submarines
EDIT: Removing units owned by British from 82 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 5.83
Americans regular : -1.17
Japanese regular : -0.67
British regular : 0.17
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Alexandria
1 bomber and 1 fighter moved from Egypt to Alexandria
1 fighter moved from 99 Sea Zone to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Alexandria, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Alexandria to 99 Sea Zone
1 fighter moved from Alexandria to Egypt
1 bomber moved from Alexandria to Egypt
1 armour moved from Albania to 99 Sea Zone
1 armour moved from 99 Sea Zone to Southern Italy
1 armour moved from Northern Belarus to Romania
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
British regular : 0.67
@ArtofWar1947 Looks like that’s still the save from your Japan turn attached.
Sorry, grabbed the wrong file.
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Alexandria
1 bomber and 1 fighter moved from Egypt to Alexandria
1 fighter moved from 99 Sea Zone to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Alexandria, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Alexandria to 99 Sea Zone
1 fighter moved from Alexandria to Egypt
1 bomber moved from Alexandria to Egypt
1 armour moved from Albania to 99 Sea Zone
1 armour moved from 99 Sea Zone to Southern Italy
1 armour moved from Northern Belarus to Romania
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
British regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Queensland to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 55 Sea Zone to 46 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 46 Sea Zone to 45 Sea Zone
1 artillery, 2 fighters, 1 infantry and 1 marine moved from 45 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Celebes, round 2 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Celebes
2 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
2 fighters moved from Celebes to Dutch New Guinea
1 destroyer moved from 55 Sea Zone to 65 Sea Zone
1 fighter moved from Queensland to 65 Sea Zone
3 infantry moved from New South Wales to Queensland
1 bomber moved from Queensland to Eastern India
Place Units - ANZAC
1 destroyer placed in 55 Sea Zone
2 artilleries placed in Queensland
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 82 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 0.50
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 destroyers, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Novgorod to Vologda
1 artillery and 2 infantry moved from Novgorod to Vologda
2 armour, 4 artilleries, 23 infantry and 1 mech_infantry moved from Novgorod to Smolensk
1 armour and 1 mech_infantry moved from Northern Belarus to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 infantry moved from Rostov to Stalingrad
Germans take Stalingrad from Russians
3 armour, 2 artilleries, 12 infantry and 1 mech_infantry moved from Rostov to Northern Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Northern Caucasus
Combat - Germans
Battle in Smolensk
Germans attack with 3 armour, 4 artilleries, 23 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 4 artilleries, 23 infantry and 3 mech_infantrys in Smolensk, round 2 : 7/33 hits, 8.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 armour, 4 artilleries, 22 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northern Caucasus
Germans attack with 4 armour, 2 artilleries, 12 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 2 artilleries, 12 infantry and 2 mech_infantrys in Northern Caucasus, round 2 : 5/20 hits, 5.67 expected hits
Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Caucasus
Germans win, taking Northern Caucasus from Russians with 4 armour, 2 artilleries, 12 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Vologda, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
Non Combat Move - Germans
Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
1 aaGun moved from Novgorod to Smolensk
1 infantry moved from Novgorod to Vologda
1 artillery and 3 infantry moved from Leningrad to Archangel
1 aaGun moved from Leningrad to Vologda
1 artillery and 3 infantry moved from Leningrad to Novgorod
1 aaGun moved from Rostov to Northern Caucasus
3 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
1 infantry moved from Kursk to Rostov
1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter and 2 tactical_bombers moved from Ukraine to Southern Italy
1 bomber moved from Ukraine to Western Germany
2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from France to Southern Italy
2 fighters moved from Egypt to Southern Italy
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Southern Italy
Place Units - Germans
1 infantry placed in Normandy Bordeaux
2 artilleries and 6 infantry placed in Germany
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Leningrad: 1 artillery and 7 infantry
EDIT: Removing units owned by Germans from Germany: 1 artillery and 6 infantry
EDIT: Turning off Edit Mode
1 destroyer and 2 submarines placed in 99 Sea Zone
1 destroyer placed in 115 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,2
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : -2.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Stalingrad
30 infantry moved from Samara to Stalingrad
Combat - Russians
Battle in Stalingrad
Russians attack with 1 fighter, 30 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 30 infantry and 1 tactical_bomber in Stalingrad, round 2 : 8/32 hits, 6.17 expected hits
Germans roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Stalingrad
Russians win, taking Stalingrad from Germans with 1 fighter, 30 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Stalingrad to Russia
1 infantry moved from Nenetsia to Gorky
8 infantry moved from Samara to Russia
1 infantry moved from Urals to Kazakhstan
1 infantry moved from Urals to Kazakhstan
2 armour and 1 mech_infantry moved from Iraq to Northeast Persia
Place Units - Russians
1 artillery, 1 fighter and 8 infantry placed in Russia
1 infantry placed in Urals
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 1.83
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 56 Sea Zone to 42 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 transport moved from 21 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Borneo to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Java
2 destroyers and 1 submarine moved from 21 Sea Zone to 45 Sea Zone
1 fighter moved from Davao to 46 Sea Zone
1 tactical_bomber moved from Davao to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from 56 Sea Zone to 45 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Java
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Korea to Chahar
1 artillery moved from Jehol to Shansi
Japanese take Shansi from Chinese
1 infantry moved from Szechwan to Hopei
1 artillery moved from Kiangsi to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 destroyer moved from 7 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Gilbert Islands
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Americans: 2 transports
Battle in Gilbert Islands
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 4/6 hits, 3.00 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Java
Japanese win, taking Gilbert Islands from UK_Pacific, taking Java from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British and 1 battleship owned by the British lost in 42 Sea Zone
1 transport owned by the British lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Battle in 45 Sea Zone
Japanese attack with 2 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 carrier; ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 destroyers, 3 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser and 1 transport in 45 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 carrier owned by the Americans lost in 45 Sea Zone
Japanese win, taking 45 Sea Zone from Neutral with 2 destroyers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 carrier
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 36 Sea Zone
Japanese win with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 marine moved from Shantung to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to Jehol
1 artillery moved from Shantung to Jehol
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Yunnan to Kweichow
1 armour moved from Yunnan to Malaya
1 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
2 bombers moved from 42 Sea Zone to Yunnan
2 fighters and 2 tactical_bombers moved from Java to 43 Sea Zone
2 fighters moved from 45 Sea Zone to 43 Sea Zone
1 fighter and 2 tactical_bombers moved from 45 Sea Zone to Davao
1 fighter moved from 46 Sea Zone to Davao
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 56 Sea Zone to 43 Sea Zone
3 transports moved from 56 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Davao
1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 20 Sea Zone to 21 Sea Zone
1 destroyer moved from 7 Sea Zone to 21 Sea Zone
1 artillery moved from Kiangsu to Fukien
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsu
Place Units - Japanese
1 factory_minor placed in French Indo China
1 armour and 2 infantry placed in Kwangtung
1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.17
Japanese regular : 3.00
ANZAC regular : 0.33
UK_Pacific regular : -0.67
British regular : -0.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 2 carriers, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 33 Sea Zone
2 marines moved from New Zealand to 65 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 1 fighter and 2 marines moved from 65 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 marine moved from 32 Sea Zone to Marshall Islands
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Marshall Islands
Americans attack with 1 artillery, 1 infantry and 2 marines
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Marshall Islands, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from 33 Sea Zone to Hawaiian Islands
4 fighters and 1 tactical_bomber moved from New Guinea to 32 Sea Zone
1 fighter moved from New Guinea to Queensland
1 artillery and 2 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 28 Sea Zone
2 infantry moved from 28 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 transport moved from 27 Sea Zone to 11 Sea Zone
1 destroyer moved from 11 Sea Zone to 32 Sea Zone
2 destroyers moved from 27 Sea Zone to 32 Sea Zone
1 submarine moved from 94 Sea Zone to 100 Sea Zone
1 submarine moved from 94 Sea Zone to 101 Sea Zone
1 submarine moved from 94 Sea Zone to 108 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 94 Sea Zone to 93 Sea Zone
2 artilleries moved from Eastern United States to 104 Sea Zone
4 infantry moved from Central United States to 104 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 artilleries and 4 infantry moved from 93 Sea Zone to Morocco
Place Units - Americans
1 carrier placed in 11 Sea Zone
1 battleship and 1 carrier placed in 104 Sea Zone
1 transport placed in 104 Sea Zone
2 infantry placed in Western United States
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
15 infantry moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 15 infantry in Szechwan, round 2 : 1/15 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 14 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 1 airfield, 3 armour and 3 artilleries; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Eastern India to French Indo China
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
British creates battle in territory 109 Sea Zone
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Non Combat Move - British
1 bomber moved from French Indo China to Eastern India
1 infantry moved from Western India to 81 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Iraq
2 artilleries, 1 fighter and 9 infantry moved from Iraq to Trans-Jordan
1 armour moved from Southern Persia to Trans-Jordan
2 fighters moved from Southern Persia to Iraq
1 fighter moved from Eastern India to Southern Persia
1 artillery moved from Italian Somaliland to Ethiopia
1 infantry moved from French Central Africa to French Equatorial Africa
1 transport moved from 93 Sea Zone to 90 Sea Zone
1 infantry moved from French Guiana to 90 Sea Zone
1 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Quebec to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 aaGun moved from Morocco to 93 Sea Zone
1 aaGun moved from 93 Sea Zone to Gibraltar
1 infantry moved from 93 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 fighter moved from Gibraltar to Trans-Jordan
1 tactical_bomber moved from Eastern India to Trans-Jordan
1 infantry moved from Eastern India to Burma
Place Units - British
1 airfield and 3 artilleries placed in Iraq
3 armour placed in Southern Persia
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2,5,6,3,6,5,2,1
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : 1.33
Japanese regular : 0.33
Japanese AA : -0.17
40618-mika#2-IT6.tsvg Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Anglo-Egyptian Sudan
1 bomber and 1 fighter moved from Egypt to Anglo-Egyptian Sudan
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 99 Sea Zone to 100 Sea Zone
Combat - Italians
Battle in Anglo-Egyptian Sudan
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo-Egyptian Sudan
Italians win, taking Anglo-Egyptian Sudan from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 100 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 100 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Americans roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 100 Sea Zone
Italians win, taking 100 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
1 bomber and 1 fighter moved from Anglo-Egyptian Sudan to Egypt
1 armour and 1 infantry moved from Southern Italy to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 armour and 1 infantry moved from 100 Sea Zone to Egypt
1 artillery moved from Alexandria to Egypt
1 armour moved from Romania to Greece
1 artillery and 1 infantry moved from Albania to Greece
Place Units - Italians
2 infantry and 1 mech_infantry placed in Egypt
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,3
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : 0.83
British regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Eastern India to Kwangtung
Combat - ANZAC
Strategic bombing raid in Kwangtung
Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits
Bombing raid in Kwangtung rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Non Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to Queensland
1 bomber moved from Kwangtung to Szechwan
1 destroyer moved from 65 Sea Zone to 32 Sea Zone
1 destroyer moved from 55 Sea Zone to 32 Sea Zone
Place Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 4,2
ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese AA : -0.17
Congratulations on your recent string of PTV victories.
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 destroyers, 11 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Vologda to Yaroslavl
3 armour, 4 artilleries, 22 infantry and 3 mech_infantrys moved from Smolensk to Yaroslavl
1 artillery and 3 infantry moved from Novgorod to Yaroslavl
4 armour, 2 artilleries, 12 infantry and 2 mech_infantrys moved from Northern Caucasus to Southern Caucasus
3 armour and 2 mech_infantrys moved from Rostov to Southern Caucasus
1 destroyer moved from 115 Sea Zone to 128 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 128 Sea Zone
Combat - Germans
Battle in 128 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 128 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 128 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 submarine in 128 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 128 Sea Zone
Germans win, taking 128 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Southern Caucasus
Germans attack with 7 armour, 2 artilleries, 12 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour, 2 artilleries, 12 infantry and 4 mech_infantrys in Southern Caucasus, round 2 : 7/25 hits, 7.83 expected hits
Russians roll dice for 1 infantry in Southern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Caucasus
Germans win, taking Southern Caucasus from Russians with 7 armour, 2 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yaroslavl
Germans attack with 4 armour, 6 artilleries, 27 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 6 artilleries, 27 infantry and 4 mech_infantrys in Yaroslavl, round 2 : 11/41 hits, 10.83 expected hits
Russians roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Yaroslavl
1 infantry owned by the Russians lost in Yaroslavl
Germans win, taking Yaroslavl from Russians with 4 armour, 6 artilleries, 26 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery and 3 infantry moved from Archangel to Vologda
1 artillery and 3 infantry moved from Leningrad to Northern Belarus
4 infantry moved from Leningrad to Novgorod
1 aaGun moved from Smolensk to Novgorod
1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Rostov to Ukraine
1 aaGun moved from Northern Caucasus to Southern Caucasus
1 infantry moved from Austria to Northern Italy
4 transports moved from 118 Sea Zone to 117 Sea Zone
2 artilleries and 6 infantry moved from Germany to 117 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 117 Sea Zone to 118 Sea Zone
2 artilleries and 6 infantry moved from 118 Sea Zone to Leningrad
1 bomber and 1 fighter moved from 128 Sea Zone to Western Germany
1 infantry moved from Germany to Austria
1 infantry moved from Western Germany to Austria
1 infantry moved from France to Normandy Bordeaux
2 destroyers and 4 submarines moved from 99 Sea Zone to 100 Sea Zone
1 fighter moved from Southern Italy to Egypt
1 fighter and 1 tactical_bomber moved from Southern Italy to France
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 115 Sea Zone to 116 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
Place Units - Germans
3 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in France
1 armour, 2 artilleries and 6 infantry placed in Germany
Germans undo move 3.
1 armour placed in Western Germany
2 artilleries and 6 infantry placed in Germany
2 destroyers and 1 submarine placed in 99 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 2,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -1.33
For the G7 NCM, I need to switch the tank in W. Germany to Germany and an infantry in Germany to W. Germany. Will do on J7.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Stalingrad to Rostov
Russians take Rostov from Germans
29 infantry moved from Stalingrad to Northern Caucasus
Russians take Northern Caucasus from Germans
2 infantry moved from Kazakhstan to Northern Caucasus
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 3 artilleries and 15 infantry moved from Amur to Siberia
4 artilleries moved from Samara to Stalingrad
2 armour moved from Russia to Stalingrad
20 infantry moved from Samara to Russia
1 infantry moved from Urals to Samara
2 armour and 1 mech_infantry moved from Northeast Persia to Northwest Persia
Place Units - Russians
2 armour, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,2,5,6,2,1,4,1,1,6,1,5,4,6,1,6,4,4
Russians collect 30 PUs (1 lost to blockades); end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
@ArtofWar1947 Thank you, much appreciated. It will be difficult to keep the streak alive in this game.