Ok, sounds like you will have fun though.
Game 2-PTV ArtofWar (Ax+12) v mikawagunichi (Al)
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40618-mika #2-IT4.tsvg Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northern Belarus to Southern Belarus Italians take Southern Belarus from Russians 1 armour moved from Southern Belarus to Northern Belarus 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 fighter moved from 99 Sea Zone to Trans-Jordan 1 bomber moved from Southern Italy to Iraq Combat - Italians Strategic bombing raid in Iraq British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Iraq causes 3 damage total. Battle in Trans-Jordan Italians attack with 2 fighters and 1 infantry Russians defend with 1 mech_infantry Italians roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan 1 mech_infantry owned by the Russians lost in Trans-Jordan Italians win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Italians: 1 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Trans-Jordan to Egypt 1 fighter moved from Trans-Jordan to 99 Sea Zone 1 bomber moved from Iraq to Egypt Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Egypt 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -1.33 British AA : -0.17 British regular : 0.33
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TripleA Manual Gamesave Post: French round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 bomber and 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Queensland to 55 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 64 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 bomber and 2 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@ArtofWar1947 no thanks
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Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Kursk 3 armour, 2 artilleries, 13 infantry and 1 mech_infantry moved from Ukraine to Rostov 1 armour moved from Northern Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Novgorod 2 armour, 5 artilleries, 13 infantry and 2 mech_infantrys moved from Northern Belarus to Novgorod 13 infantry moved from Leningrad to Novgorod 1 infantry moved from Vologda to Novgorod 1 fighter and 1 tactical_bomber moved from Leningrad to Kursk 1 tactical_bomber moved from Leningrad to Kursk 1 bomber moved from Western Germany to Kursk 1 submarine moved from 122 Sea Zone to 107 Sea Zone 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 107 Sea Zone Combat - Germans Battle in Novgorod Germans attack with 3 armour, 5 artilleries, 27 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans win, taking Novgorod from Russians with 3 armour, 5 artilleries, 26 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 107 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Kursk Germans attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans win, taking Kursk from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 3 armour, 2 artilleries, 13 infantry and 1 mech_infantry Russians defend with 1 infantry Germans win, taking Rostov from Russians with 3 armour, 2 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Ukraine to Rostov 1 bomber, 1 fighter and 2 tactical_bombers moved from Kursk to Ukraine 1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 1 armour and 1 mech_infantry moved from Poland to Western Ukraine 2 armour and 1 mech_infantry moved from Northern Belarus to Western Ukraine 3 transports moved from 118 Sea Zone to 117 Sea Zone 1 aaGun moved from Western Germany to 116 Sea Zone 1 infantry moved from Germany to 116 Sea Zone 1 infantry moved from Germany to Austria 2 artilleries and 4 infantry moved from Germany to 117 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 117 Sea Zone to 118 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone 1 aaGun, 2 artilleries and 5 infantry moved from 118 Sea Zone to Leningrad 1 fighter and 1 tactical_bomber moved from 107 Sea Zone to 115 Sea Zone 2 artilleries and 7 infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Albania to Southern Italy 2 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 fighter and 1 infantry placed in Western Germany 1 artillery and 7 infantry placed in Germany 1 destroyer and 2 submarines placed in 99 Sea Zone 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,6 Germans collect 54 PUs; end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
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Just noticed that the AA in N. Belarus should have been moved NCM to Novgorod.
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@ArtofWar1947 Looks like the save is on combat move again. No problem on the edit.
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Strange; I opened the G5-scramble file, did the combat, the NCM, and placement. I THEN saved changes, AND then changed the name of file by deleting “scramble”. This should have saved the whole G5 turn.
In any case, I used the Auto save file after the G5 combat, redid the NCM (including edits) and placement, and saved as the G5 name you see (replacing the G5-scramble file on my desktop.
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TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Gorky to Vologda Russians take Vologda from Germans 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans Combat - Russians Non Combat Move - Russians 1 artillery and 14 infantry moved from Stalingrad to Samara 3 infantry moved from Urals to Samara 3 artilleries moved from Russia to Samara 1 infantry moved from Gorky to Nenetsia 1 infantry moved from Russia to Yaroslavl 38 infantry moved from Russia to Samara 2 aaGuns, 3 artilleries and 15 infantry moved from Siberia to Amur Place Units - Russians 2 armour, 2 artilleries and 6 infantry placed in Russia 2 infantry placed in Urals Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Gorky to Vologda Russians take Vologda from Germans 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans Combat - Russians Non Combat Move - Russians 1 artillery and 14 infantry moved from Stalingrad to Samara 3 infantry moved from Urals to Samara 3 artilleries moved from Russia to Samara 1 infantry moved from Gorky to Nenetsia 1 infantry moved from Russia to Yaroslavl 38 infantry moved from Russia to Samara 2 aaGuns, 3 artilleries and 15 infantry moved from Siberia to Amur Place Units - Russians 2 armour, 2 artilleries and 6 infantry placed in Russia 2 infantry placed in Urals Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Syria: 2 armour and 1 mech_infantry EDIT: Adding units owned by Russians to Iraq: 2 armour and 1 mech_infantry EDIT: Removing units owned by Russians from Northeast Persia: 1 infantry EDIT: Adding units owned by Russians to Northwest Persia: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@ArtofWar1947 No problem. Use my 2nd save please, had some NCM edits.
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Did not scramble to 56 because the odds were impossibly against the ALLIES.
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 1 factory_minor, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Japan to 7 Sea Zone 1 artillery and 1 transport moved from 7 Sea Zone to 21 Sea Zone 1 infantry moved from Manilla to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Jehol 1 fighter and 1 tactical_bomber moved from Japan to Jehol 1 artillery moved from Manilla to 36 Sea Zone 1 infantry moved from Davao to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Shantung 1 marine moved from Guam to 22 Sea Zone 1 cruiser and 1 marine moved from 22 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Shantung 1 artillery moved from Fukien to Kiangsu 2 infantry moved from Davao to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu 1 infantry moved from Szechwan to Hopei 1 artillery moved from Hunan to Hopei 1 infantry moved from Kiangsi to Hopei 1 infantry moved from 20 Sea Zone to Kiangsu 1 marine moved from Java to 43 Sea Zone 1 artillery and 1 marine moved from Sumatra to 38 Sea Zone 1 infantry moved from Malaya to 38 Sea Zone 1 infantry moved from Malaya to 38 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 marine, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 56 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 38 Sea Zone to 56 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 56 Sea Zone 1 artillery, 2 infantry and 2 marines moved from 56 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Dutch New Guinea 2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Hopei Combat - Japanese Battle in 56 Sea Zone Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 4 transports Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 56 Sea Zone Japanese win with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Dutch New Guinea Japanese attack with 1 artillery, 1 fighter, 2 infantry, 2 marines and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 2 marines and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/7 hits, 2.67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Kiangsu Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsu, round 2 : 1/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 6/9 hits, 4.17 expected hits Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Hopei 3 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Shantung Japanese attack with 1 artillery, 1 infantry and 1 marine Chinese defend with 1 infantry Japanese roll dice for 1 cruiser in Shantung, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Shantung, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 infantry moved from Southern Manchuria to Korea 1 fighter and 1 tactical_bomber moved from Jehol to Korea 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Davao 1 artillery moved from Kwangtung to Kiangsi 1 artillery moved from Kwangtung to Hunan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Kwangtung to Yunnan 2 bombers, 2 fighters and 2 tactical_bombers moved from Hopei to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsu to 20 Sea Zone 1 submarine moved from 22 Sea Zone to 21 Sea Zone 2 destroyers moved from 7 Sea Zone to 21 Sea Zone 1 carrier and 1 destroyer moved from 7 Sea Zone to 20 Sea Zone 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 transport moved from 21 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 56 Sea Zone Place Units - Japanese 1 factory_minor placed in Kwangtung 1 submarine placed in 6 Sea Zone 3 destroyers placed in 7 Sea Zone 1 artillery and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -0.33 Japanese regular : 1.50 ANZAC regular : 0.67
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 1 fighter, 7 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Queensland to 55 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 55 Sea Zone to 46 Sea Zone 1 artillery and 3 infantry moved from 46 Sea Zone to Dutch New Guinea 5 fighters and 1 tactical_bomber moved from 55 Sea Zone to Dutch New Guinea 1 bomber moved from Queensland to Dutch New Guinea
Combat Hit Differential Summary :
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@ArtofWar1947 Scramble to Dutch New Guinea?
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NO thanks.
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TripleA Manual Gamesave Post: UK_Pacific round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 1 fighter, 7 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Queensland to 55 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 55 Sea Zone to 46 Sea Zone 1 artillery and 3 infantry moved from 46 Sea Zone to Dutch New Guinea 5 fighters and 1 tactical_bomber moved from 55 Sea Zone to Dutch New Guinea 1 bomber moved from Queensland to Dutch New Guinea Combat - Americans Battle in Dutch New Guinea Americans attack with 1 artillery, 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery, 1 infantry and 2 marines Americans roll dice for 1 artillery, 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/11 hits, 4.67 expected hits Japanese roll dice for 1 artillery, 1 infantry and 2 marines in Dutch New Guinea, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans lost in Dutch New Guinea 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Dutch New Guinea Americans roll dice for 1 artillery, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 3 : 6/10 hits, 4.50 expected hits Japanese roll dice for 2 marines in Dutch New Guinea, round 3 : 0/2 hits, 0.67 expected hits 2 marines owned by the Japanese lost in Dutch New Guinea Americans win, taking Dutch New Guinea from Japanese with 1 artillery, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery, 1 infantry and 2 marines Non Combat Move - Americans 2 marines moved from Queensland to 55 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 marines moved from 55 Sea Zone to 65 Sea Zone 1 marine moved from 65 Sea Zone to New Zealand 1 marine moved from 65 Sea Zone to New Zealand 2 destroyers moved from 28 Sea Zone to 65 Sea Zone 1 carrier and 2 fighters moved from 55 Sea Zone to 46 Sea Zone 1 carrier and 2 fighters moved from 46 Sea Zone to 45 Sea Zone 1 destroyer moved from 47 Sea Zone to 65 Sea Zone 1 submarine moved from 47 Sea Zone to 36 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 2 destroyers, 2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 transport moved from 28 Sea Zone to 11 Sea Zone 2 infantry moved from 27 Sea Zone to Hawaiian Islands 2 aaGuns, 1 armour and 1 mech_infantry moved from Eastern United States to 104 Sea Zone 4 infantry moved from Central United States to 104 Sea Zone 1 destroyer moved from 104 Sea Zone to 107 Sea Zone 2 aaGuns, 1 armour, 1 cruiser, 4 infantry, 1 mech_infantry and 4 transports moved from 104 Sea Zone to 93 Sea Zone 2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 bomber moved from Dutch New Guinea to Queensland 5 fighters and 1 tactical_bomber moved from Dutch New Guinea to New Guinea Place Units - Americans 1 destroyer and 1 transport placed in 11 Sea Zone 1 artillery and 3 infantry placed in Western United States 3 transports placed in 104 Sea Zone 2 artilleries and 1 fighter placed in Eastern United States 4 infantry placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Eastern Sinkiang to Tsinghai 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Shansi to Chahar 1 infantry moved from Inner Mongolia to Chahar 1 fighter moved from Honan to Chahar 1 infantry moved from Honan to Tsinghai 3 infantry moved from Honan to Hopei 8 infantry moved from Honan to Tsinghai Combat - Chinese Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Tsinghai, round 2 : 6/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu Place Units - Chinese 1 infantry placed in Kansu 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 36 PUs; British buy 1 armour, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 marine moved from Iraq to 82 Sea Zone 1 battleship, 1 cruiser, 1 marine and 1 transport moved from 82 Sea Zone to 40 Sea Zone 1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 40 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Sumatra 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Tobruk to Alexandria British take Alexandria from Italians Combat - British Battle in Sumatra Battle in Java British attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java British win, taking Sumatra from Japanese, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 infantry moved from French Madagascar to 74 Sea Zone 1 infantry and 1 transport moved from 74 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Western India 1 bomber and 1 tactical_bomber moved from Iraq to Eastern India 1 infantry moved from Eastern India to Burma 3 infantry moved from Southern Persia to Iraq 1 transport moved from 93 Sea Zone to 109 Sea Zone 1 infantry moved from French West Africa to 89 Sea Zone 1 infantry and 1 transport moved from 89 Sea Zone to 90 Sea Zone 1 infantry moved from French Guiana to 90 Sea Zone 2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco 2 fighters moved from Eastern India to Southern Persia 2 fighters moved from Southern Persia to Iraq Place Units - British 1 armour and 2 fighters placed in Southern Persia 1 artillery and 2 infantry placed in Iraq Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 fighter placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in Eastern India change ownership: 1 fighter Turning on Edit Mode EDIT: Removing units owned by Americans from 93 Sea Zone: 1 cruiser, 1 destroyer and 5 submarines EDIT: Adding units owned by Americans to 94 Sea Zone: 1 cruiser, 1 destroyer and 5 submarines EDIT: Removing units owned by British from 82 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 5.83 Americans regular : -1.17 Japanese regular : -0.67 British regular : 0.17
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Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Egypt to Alexandria 1 bomber and 1 fighter moved from Egypt to Alexandria 1 fighter moved from 99 Sea Zone to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Alexandria, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Alexandria to 99 Sea Zone 1 fighter moved from Alexandria to Egypt 1 bomber moved from Alexandria to Egypt 1 armour moved from Albania to 99 Sea Zone 1 armour moved from 99 Sea Zone to Southern Italy 1 armour moved from Northern Belarus to Romania Place Units - Italians 1 artillery and 2 infantry placed in Egypt 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 British regular : 0.67
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@ArtofWar1947 Looks like that’s still the save from your Japan turn attached.
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Sorry, grabbed the wrong file.
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Egypt to Alexandria 1 bomber and 1 fighter moved from Egypt to Alexandria 1 fighter moved from 99 Sea Zone to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Alexandria, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Alexandria to 99 Sea Zone 1 fighter moved from Alexandria to Egypt 1 bomber moved from Alexandria to Egypt 1 armour moved from Albania to 99 Sea Zone 1 armour moved from 99 Sea Zone to Southern Italy 1 armour moved from Northern Belarus to Romania Place Units - Italians 1 artillery and 2 infantry placed in Egypt 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 British regular : 0.67
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TripleA Manual Gamesave Post: French round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Queensland to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 55 Sea Zone to 46 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 46 Sea Zone to 45 Sea Zone 1 artillery, 2 fighters, 1 infantry and 1 marine moved from 45 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 marine Japanese defend with 2 infantry ANZAC roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Celebes, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Celebes 2 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 2 fighters moved from Celebes to Dutch New Guinea 1 destroyer moved from 55 Sea Zone to 65 Sea Zone 1 fighter moved from Queensland to 65 Sea Zone 3 infantry moved from New South Wales to Queensland 1 bomber moved from Queensland to Eastern India Place Units - ANZAC 1 destroyer placed in 55 Sea Zone 2 artilleries placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 82 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 0.50