@Martin
Game History
Combat Hit Differential Summary :
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 infantry moved from Bryansk to Rostov
1 aaGun moved from Volgograd to Rostov
1 aaGun moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Rostov
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,6,1,5,6,5
Italians collect 8 PUs (3 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
well… up until now it was an easy game for me. my blundering has made it interesting again :)
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 4 fighters in 55 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC lost in 55 Sea Zone
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 54 Sea Zone to 66 Sea Zone
2 infantry moved from South Australia to Queensland
1 bomber moved from Hawaiian Islands to French Guiana
1 submarine moved from 54 Sea Zone to 31 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 66 Sea Zone
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
COMMENT: sz95: French Ftr on UK carrier this time
1 fighter moved from Iraq to 95 Sea Zone
1 infantry moved from Tunisia to Libya
1 infantry moved from Eire to Scotland
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,00
see Comment Log - “sz95: French Ftr on UK carrier this time”
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 6 armour, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Russia
10 artilleries and 10 infantry moved from Bryansk to Russia
4 armour moved from Volgograd to Russia
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 bombers moved from Western Germany to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 3 bombers, 4 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 6/9 hits, 5.33 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 3 bombers, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Russia
Germans attack with 4 armour, 10 artilleries and 11 infantry
Russians defend with 1 airfield, 1 armour, 1 factory_major, 1 fighter and 1 mech_infantry
Germans roll dice for 4 armour, 10 artilleries and 11 infantry in Russia, round 2 : 8/25 hits, 8.83 expected hits
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Russia, round 2 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Germans lost in Russia
1 mech_infantry owned by the Russians, 1 fighter owned by the Russians and 1 armour owned by the Russians lost in Russia
Germans captures 17PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 armour, 10 artilleries and 9 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 1 fighter and 1 mech_infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 mech_infantry moved from Western Germany to Germany
1 aaGun, 1 artillery and 4 infantry moved from France to Western Germany
2 fighters moved from Bryansk to Germany
4 tactical_bombers moved from Novgorod to Germany
4 fighters moved from 110 Sea Zone to Western Germany
3 bombers and 2 tactical_bombers moved from 110 Sea Zone to Germany
5 tactical_bombers moved from Ukraine to Germany
1 fighter moved from Ukraine to Southern Italy
1 fighter moved from Ukraine to Southern Italy
4 armour moved from Volgograd to Russia
17 artilleries moved from Bryansk to Russia
6 mech_infantrys moved from Bryansk to Russia
4 mech_infantrys moved from Bryansk to Russia
2 armour moved from Bryansk to Russia
1 aaGun moved from Bryansk to Rostov
3 armour and 3 mech_infantrys moved from Ukraine to Rostov
5 infantry moved from Bryansk to Rostov
5 infantry moved from Bryansk to Russia
2 mech_infantrys moved from Bryansk to Russia
2 armour moved from Bryansk to Russia
4 mech_infantrys moved from Western Ukraine to Eastern Poland
1 armour moved from Timguska to Nenetsia
1 fighter moved from Ukraine to Germany
1 submarine moved from 124 Sea Zone to 119 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 115 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 transport moved from 112 Sea Zone to 115 Sea Zone
1 marine moved from Norway to Finland
1 bomber moved from French Indo China to Rostov
2 mech_infantrys moved from Bryansk to Rostov
2 armour moved from Bryansk to Rostov
9 armour and 5 mech_infantrys moved from Bryansk to Eastern Poland
Place Units - Germans
10 infantry placed in Western Germany
Germans undo move 1.
1 aaGun and 9 infantry placed in Western Germany
6 armour, 2 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,6,5,1,3,3
Germans collect 64 PUs (5 lost to blockades); end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
Combat Hit Differential Summary :
Russians regular : 0.50
Germans regular : -0.50
British regular : -0.33
i need to make an adjustment to my move before you move russia. let me know if that’s ok
looks like you’re offline, i’ll go ahead and make the noncom changes with the assumption you haven’t started your turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 6 armour, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Russia
10 artilleries and 10 infantry moved from Bryansk to Russia
4 armour moved from Volgograd to Russia
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 bombers moved from Western Germany to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 3 bombers, 4 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 6/9 hits, 5.33 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 3 bombers, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Russia
Germans attack with 4 armour, 10 artilleries and 11 infantry
Russians defend with 1 airfield, 1 armour, 1 factory_major, 1 fighter and 1 mech_infantry
Germans roll dice for 4 armour, 10 artilleries and 11 infantry in Russia, round 2 : 8/25 hits, 8.83 expected hits
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Russia, round 2 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Germans lost in Russia
1 mech_infantry owned by the Russians, 1 fighter owned by the Russians and 1 armour owned by the Russians lost in Russia
Germans captures 17PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 armour, 10 artilleries and 9 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 1 fighter and 1 mech_infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 mech_infantry moved from Western Germany to Germany
1 aaGun, 1 artillery and 4 infantry moved from France to Western Germany
2 fighters moved from Bryansk to Germany
4 tactical_bombers moved from Novgorod to Germany
4 fighters moved from 110 Sea Zone to Western Germany
3 bombers and 2 tactical_bombers moved from 110 Sea Zone to Germany
5 tactical_bombers moved from Ukraine to Germany
1 fighter moved from Ukraine to Southern Italy
1 fighter moved from Ukraine to Southern Italy
4 armour moved from Volgograd to Russia
17 artilleries moved from Bryansk to Russia
6 mech_infantrys moved from Bryansk to Russia
4 mech_infantrys moved from Bryansk to Russia
2 armour moved from Bryansk to Russia
1 aaGun moved from Bryansk to Rostov
3 armour and 3 mech_infantrys moved from Ukraine to Rostov
5 infantry moved from Bryansk to Rostov
5 infantry moved from Bryansk to Russia
2 mech_infantrys moved from Bryansk to Russia
2 armour moved from Bryansk to Russia
4 mech_infantrys moved from Western Ukraine to Eastern Poland
1 armour moved from Timguska to Nenetsia
1 fighter moved from Ukraine to Germany
1 submarine moved from 124 Sea Zone to 119 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 115 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 transport moved from 112 Sea Zone to 115 Sea Zone
1 marine moved from Norway to Finland
1 bomber moved from French Indo China to Rostov
2 mech_infantrys moved from Bryansk to Rostov
2 armour moved from Bryansk to Rostov
9 armour and 5 mech_infantrys moved from Bryansk to Eastern Poland
Place Units - Germans
10 infantry placed in Western Germany
Germans undo move 1.
1 aaGun and 9 infantry placed in Western Germany
6 armour, 2 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,6,5,1,3,3
Germans collect 64 PUs (5 lost to blockades); end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Russia: 2 armour and 2 mech_infantrys
EDIT: Removing units owned by Germans from Russia: 5 artilleries
EDIT: Adding units owned by Germans to Rostov: 5 artilleries
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Rostov: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Rostov: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 1 artillery
EDIT: Adding units owned by Germans to Rostov: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 2 mech_infantrys
EDIT: Adding units owned by Germans to Caucasus: 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.50
Germans regular : -0.50
British regular : -0.33
I had, but no dice rolls, so tyt
ok thanks. posted the edited version. it’s all yours
Game History
Round: 10
Politics - Russians
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
3 fighters and 1 tactical_bomber moved from Syria to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 3 fighters and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 3 fighters and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 2,17 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
1 fighter owned by the Russians lost in Caucasus
1 mech_infantry owned by the Germans lost in Caucasus
Russians roll dice for 2 fighters and 1 tactical_bomber in Caucasus, round 3 : 2/3 hits, 1,67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Russians lost in Caucasus
1 mech_infantry owned by the Germans lost in Caucasus
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Russians: 2 fighters
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
4 aaGuns, 6 artilleries and 68 infantry moved from Samara to Volgograd
2 aaGuns and 16 infantry moved from Buryatia to Amur
2 fighters moved from Yakut S.S.R. to Amur
1 infantry moved from Yakut S.S.R. to Buryatia
1 submarine moved from 93 Sea Zone to 92 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 1,00
Russians regular : -0,83
that while paid off for ya
lol you did an air strike on my mechs??
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 infantry moved from Burma to India
1 mech_infantry moved from Shan State to India
1 battleship moved from 45 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to New Guinea
2 bombers moved from French Indo China to New Guinea
1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 mech_infantry moved from Kiangsu to Hopei
Japanese take Hopei from Chinese
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Alaska
Battle in New Guinea
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in New Guinea, round 2 : 2/4 hits, 2.50 expected hits
ANZAC roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in New Guinea
Japanese win, taking Alaska from Americans with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in India
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 aaGun and 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in India, round 2 : 0/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 aaGun and 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits
1 aaGun owned by the British lost in India
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in India, round 3 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 armour in India, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun and 1 armour
Non Combat Move - Japanese
1 artillery moved from Shan State to Burma
1 infantry moved from French Indo China to Yunnan
2 bombers moved from New Guinea to Dutch New Guinea
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 aaGun and 2 infantry moved from Korea to Manchuria
1 aaGun and 5 infantry moved from Jehol to Manchuria
1 armour moved from Anhwe to Manchuria
4 fighters moved from 35 Sea Zone to Japan
3 fighters moved from Philippines to Japan
1 tactical_bomber moved from 20 Sea Zone to Japan
3 fighters and 3 tactical_bombers moved from Anhwe to Manchuria
1 infantry moved from French Indo China to Shan State
2 infantry moved from Kwangtung to Kiangsi
3 artilleries moved from Anhwe to Kiangsi
1 aaGun moved from Anhwe to Kiangsi
1 aaGun moved from Anhwe to Kiangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 transport moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 45 Sea Zone to 39 Sea Zone
1 submarine moved from 45 Sea Zone to 39 Sea Zone
1 destroyer moved from 45 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 39 Sea Zone
1 carrier moved from 45 Sea Zone to 35 Sea Zone
1 carrier moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from New Guinea to Dutch New Guinea
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from New Guinea to 45 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 carrier moved from 45 Sea Zone to 35 Sea Zone
1 battleship moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 artilleries and 1 infantry placed in Kiangsu
3 infantry placed in French Indo China
4 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Japanese regular : -0.83
UK_Pacific regular : -1.00
ANZAC regular : -0.33
hey, doing my turn… Chinese have rolled, British not yet. Is it too late for an ncm of the US Ftr from London?
@pacifiersboard said in L24 bm4 axis-dom (axis) vs pacifier (allies+19) - rematch:
hey, doing my turn… Chinese have rolled, British not yet. Is it too late for an ncm of the US Ftr from London?
should be ok, go for it
When resuming the game I have messed up with my windows what to close and what to keep… i.e.
In my first approach I had considered for UK purchase: 2 tanks, 2 mech, 3 art, 4 inf. I changed my mind though - but left the instance open because of the battle calculations I had run in there.
So I then planned on purchasing 2 tanks, 3 mech, 2 art and a minor IC. Next I realised the missing ncm of the US Ftr, posted the question above and went on with my game against Pejon. After having read your answer, this buy is what I assumed to be my buy when I rolled the dice.
During placement I realised that I had continued with the different buy from what I had intended, when I was having 4 Inf remaining for placement instead of the factory. I finally find that 2 tanks and 2 or 3 mech with 3 or 2 art (this is not what it is important to me) plus the factory is the purchase I wanted.
As there was only the one combat for UK (that into the bargain went well for me) I am taking the effort of writing all this stuff. May I exchange the 4 inf for an IC? I will offer to reroll India if this makes it a fair and suitable agreement to you.
Otherwise please take the factory out and edit thee 4 inf to London. Cheers :)
@pacifiersboard said in L24 bm4 axis-dom (axis) vs pacifier (allies+19) - rematch:
When resuming the game I have messed up with my windows what to close and what to keep… i.e.
In my first approach I had considered for UK purchase: 2 tanks, 2 mech, 3 art, 4 inf. I changed my mind though - but left the instance open because of the battle calculations I had run in there.
So I then planned on purchasing 2 tanks, 3 mech, 2 art and a minor IC. Next I realised the missing ncm of the US Ftr, posted the question above and went on with my game against Pejon. After having read your answer, this buy is what I assumed to be my buy when I rolled the dice.
During placement I realised that I had continued with the different buy from what I had intended, when I was having 4 Inf remaining for placement instead of the factory. I finally find that 2 tanks and 2 or 3 mech with 3 or 2 art (this is not what it is important to me) plus the factory is the purchase I wanted.
As there was only the one combat for UK (that into the bargain went well for me) I am taking the effort of writing all this stuff. May I exchange the 4 inf for an IC? I will offer to reroll India if this makes it a fair and suitable agreement to you.
Otherwise please take the factory out and edit thee 4 inf to London. Cheers :)
no worries, go for it. let me know when you post the final version.
@axis-dominion cool, thx again!!
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 carriers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Northern Italy to Southern France
Americans take Southern France from Germans
1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 mech_infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Greece
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Northwest Persia to Caucasus
Americans take Caucasus from Germans
1 fighter moved from 95 Sea Zone to Syria
1 fighter moved from Western United States to 2 Sea Zone
1 fighter moved from Gibraltar to Syria
1 bomber moved from Algeria to Syria
1 fighter moved from Gibraltar to Syria
1 mech_infantry moved from Algeria to Libya
1 infantry moved from Algeria to Morocco
Combat - Americans
Battle in Greece
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win, taking Greece from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Central United States to British Columbia
1 aaGun moved from Western United States to British Columbia
2 carriers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 transport moved from 31 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 30 Sea Zone
1 artillery, 3 infantry and 1 marine moved from Wake Island to 31 Sea Zone
1 bomber moved from Wake Island to Queensland
8 fighters and 1 tactical_bomber moved from Midway to 54 Sea Zone
1 artillery, 1 battleship, 8 carriers, 3 cruisers, 8 destroyers, 10 fighters, 3 infantry, 2 marines, 3 submarines, 1 tactical_bomber and 2 transports moved from 31 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 marine moved from 54 Sea Zone to Queensland
1 destroyer moved from 31 Sea Zone to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 fighter moved from 2 Sea Zone to British Columbia
Place Units - Americans
1 armour, 1 artillery, 2 fighters and 1 infantry placed in Western United States
2 carriers placed in 10 Sea Zone
3 submarines placed in 97 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Kweichow to Anhwe
22 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 22 infantry
Japanese defend with 1 infantry
Chinese roll dice for 22 infantry in Yunnan, round 2 : 1/22 hits, 3,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 22 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 airfield and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Anhwe to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
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EDIT: Turning off Edit Mode
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EDIT: Turning off Edit Mode
1 armour moved from Northern Italy to Normandy Bordeaux
British take Normandy Bordeaux from Germans
1 armour moved from Northern Italy to Albania
British take Yugoslavia from Germans
British take Albania from Italians
3 armour and 2 bombers moved from Eastern Persia to India
1 tactical_bomber moved from Kweichow to India
1 submarine moved from 97 Sea Zone to 98 Sea Zone
EDIT: 1 fighter moved from United Kingdom to 95 Sea Zone
Combat - British
Battle in India
British attack with 3 armour, 2 bombers and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
British roll dice for 3 armour, 2 bombers and 1 tactical_bomber in India, round 2 : 4/6 hits, 3,50 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in India, round 2 : 1/3 hits, 1,00 expected hits
1 armour owned by the British lost in India
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 2 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from India to Caucasus
1 tactical_bomber moved from India to West India
1 infantry moved from Eastern Persia to West India
1 aaGun, 5 artilleries and 10 infantry moved from Northwest Persia to Caucasus
1 submarine moved from 75 Sea Zone to 76 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun and 1 infantry moved from Northern Italy to Southern France
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 aaGun moved from Northern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
1 marine moved from Northern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Syria to 99 Sea Zone
2 infantry and 2 mech_infantrys moved from 99 Sea Zone to Greece
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
EDIT: 2 carriers and 2 fighters moved from 95 Sea Zone to 99 Sea Zone
2 fighters moved from Northern Italy to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Syria
2 cruisers moved from 95 Sea Zone to 99 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Northern Italy to Syria
2 fighters and 1 tactical_bomber moved from Northern Italy to Greece
10 fighters and 1 tactical_bomber moved from Northern Italy to Caucasus
Place Units - British
1 artillery placed in United Kingdom
1 armour and 2 mech_infantrys placed in Union of South Africa
1 armour and 2 artilleries placed in Egypt
4 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to Iraq: 1 factory_minor
EDIT: Removing units owned by British from United Kingdom: 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
British collect 43 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,2,5,3,2,5,6
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -1,50
Japanese regular : -0,67
British regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
Italians take Northern Italy from Americans
1 mech_infantry moved from Eastern Poland to Yugoslavia
Italians take Yugoslavia from British
Combat - Italians
Non Combat Move - Italians
2 aaGuns, 2 artilleries and 1 infantry moved from Rostov to Tambov
3 armour moved from Eastern Poland to Yugoslavia
2 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,3,2,6,6,2,2,5
Italians collect 5 PUs (9 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :