Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War I 1914
Game History
Round: 4
Puchase Units - Russians
Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Moscow
Combat - Russians
Russians creates battle in territory Belarus
Battle in Belarus
Russians attack with 14 artilleries and 14 infantry
AustroHungarians defend with 2 artilleries, 1 fighter and 1 infantry
Russians roll dice for 14 artilleries and 14 infantry in Belarus, round 2 : 17/28 hits, 14.00 expected hits
AustroHungarians roll dice for 2 artilleries, 1 fighter and 1 infantry in Belarus, round 2 : 0/4 hits, 2.17 expected hits
1 infantry owned by the AustroHungarians, 1 fighter owned by the AustroHungarians and 2 artilleries owned by the AustroHungarians lost in Belarus
Russians win with 14 artilleries and 14 infantry remaining. Battle score for attacker is 17
Casualties for AustroHungarians: 2 artilleries, 1 fighter and 1 infantry
Combat Move - Russians
Place Units - Russians
1 artillery and 4 infantry placed in Moscow
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Russians regular : 3.00
AustroHungarians regular : -2.17
@Guderian1
Game History
Round: 4
Puchase Units - Germans
Condition TankProductionGermans: Germans has their production frontier changed to: lateWarProduction
Germans buy 11 infantry and 2 tanks; Remaining resources: 1 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Union of South Africa: 1 infantry
EDIT: Changing ownership of Union of South Africa from Germans to Germans
EDIT: Removing units owned by Neutral_True from Union of South Africa: 1 infantry
EDIT: Turning off Edit Mode
4 infantry moved from Ruhr to Belgium
1 fighter and 13 infantry moved from Silesia to Hanover
1 artillery, 1 fighter and 13 infantry moved from Berlin to Kiel
1 fighter moved from Kiel to Hanover
3 artilleries and 18 infantry moved from Ukraine to Romania
1 infantry moved from Union of South Africa to Portuguese East Africa
Germans take Portuguese East Africa from Neutral_Allied
Combat - Germans
Combat Move - Germans
Place Units - Germans
11 infantry and 2 tanks placed in Berlin
Turn Complete - Germans
Germans collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
The conditions for Russian Revolution are met, so I accept it. Russia no longer has a turn and no units from either side may be moved into the original Russian territories that are now owned by the Contested player (this is just to mark them as clearly no longer Russian). The UK units in Sevastopol must leave or be removed from the board at the end of the UK turn. They can be moved into any of the adjacent spaces. As an aside, the reason I made the suicidal AH attacks was that if 1 unit had survived in Moscow then the RR would have been un-blockable.
@Eqqman yeah. I misremembered it to be 4 territories
@Guderian1 why did the guy in south africa flip to being neutral and then back to german?
TripleA Turn Summary for game: World War I 1914
Game History
Round: 4
Puchase Units - French
Condition TankProductionFrench: French has their production frontier changed to: lateWarProduction
French buy 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - French
1 infantry moved from Lorraine to Belgium
14 artilleries, 1 fighter and 31 infantry moved from Picardy to Belgium
4 artilleries and 3 infantry moved from Paris to Picardy
2 infantry moved from Portugal to SZ 14
2 infantry and 1 transport moved from SZ 14 to SZ 8
2 infantry moved from SZ 8 to Picardy
1 artillery and 1 transport moved from SZ 23 to SZ 24
1 infantry moved from Nigeria to SZ 24
1 artillery, 1 infantry and 1 transport moved from SZ 24 to SZ 25
1 artillery moved from SZ 25 to Union of South Africa
British take Union of South Africa from Germans
1 infantry moved from SZ 25 to Union of South Africa
1 transport moved from SZ 22 to SZ 14
2 infantry moved from Portugal to SZ 14
2 infantry and 1 transport moved from SZ 14 to SZ 7
Combat - French
Battle in Belgium
French attack with 14 artilleries, 1 fighter and 32 infantry
Germans defend with 13 artilleries, 1 fighter and 28 infantry
French roll dice for 14 artilleries, 1 fighter and 32 infantry in Belgium, round 2 : 27/47 hits, 22.67 expected hits
Germans roll dice for 13 artilleries, 1 fighter and 28 infantry in Belgium, round 2 : 25/42 hits, 23.00 expected hits
25 infantry owned by the French lost in Belgium
1 fighter owned by the Germans and 26 infantry owned by the Germans lost in Belgium
Germans and French reach a stalemate
. Battle score for attacker is 9
Casualties for French: 25 infantry
Casualties for Germans: 1 fighter and 26 infantry
Air Battle in Belgium
Air Battle is over, the defenders have all died
Combat Move - French
Place Units - French
2 fighters and 5 infantry placed in Paris
Turn Complete - French
French collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
French regular : 4.33
Germans regular : 2.00
@Guderian1 the game chose your fighter as automatic casualty in the battle and afterwards held a “fight” between the fighters. I guess this is was wrongly handled?
@Guderian1 the british fighter can fly over the canal, right? can I edit him to fly into battle?
why did the guy in south africa flip to being neutral and then back to german?
If a territory starts contested on your turn, you are not obligated to fight there, but the game engine doesn’t support this, if opposing players are in a territory, it will always make them fight. If you want to refuse battle you either have to edit out your men before combat and then edit them back in, or swap your men for neutrals so that dice aren’t rolled. In this case, since the neutral representing my guy didn’t get killed off on your turn as expected, I flipped him back to German.
the game chose your fighter as automatic casualty in the battle and afterwards held a “fight” between the fighters. I guess this is was wrongly handled?
Yes, you resolved the ground battle before the required air battle. Sometimes the game engine will warn you that the air battle needs to be resolved first, but it often doesn’t, so you have to be on your toes about this and make sure you resolve in the correct order (same with dealing with the attacks you have to force in to represent Artillery defending naval invasions).
the British fighter can fly over the canal, right? can I edit him to fly into battle?
You said “the canal” but I assume you meant “the Channel”/SZ9. Yes, it is allowed to fly over into Belgium or Picardy provided it is landing in a space that will contain a UK Infantry at the end of the turn, and you will have to use Edit Mode to do this.
@Eqqman cool. I understand. WHat do we do about the battle in france? the dice was pretty equal
@Guderian1 Let’s just proceed, I wouldn’t worry about it. I will also mention that the game engine casualty selections are its own recommendations, they aren’t rules. So just because it happens to offer up one of my Fighters as a loss, you don’t have to take that option. My standard OOL is Inf (until last) -> Art -> Fighter -> Tank -> Last Inf.
@Eqqman yeah, but I usually press space quickly. slow enough to see what is happening, but not slow enough to react to a mistake.
@Guderian1 Bump, still waiting for the British turn.
TripleA Turn Summary for game: World War I 1914
Game History
Round: 4
Puchase Units - British
Condition TankProductionBritish: British has their production frontier changed to: lateWarProduction
British buy 2 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 artilleries and 6 infantry moved from Sevastopol to Persia
3 artilleries and 4 infantry moved from India to Persia
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Belgian Congo to Angola
British take Angola from Germans
1 infantry moved from Belgian Congo to French Equatorial Africa
1 artillery moved from London to SZ 9
3 infantry moved from London to SZ 9
1 artillery and 3 infantry moved from SZ 9 to Picardy
2 transports moved from SZ 8 to SZ 2
2 transports moved from SZ 28 to SZ 29
1 battleship and 1 cruiser moved from SZ 28 to SZ 29
Combat - British
British creates battle in territory SZ 10
Battle in French Equatorial Africa
British attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery and 3 infantry in French Equatorial Africa, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 2 infantry in French Equatorial Africa, round 2 : 0/2 hits, 1.00 expected hits
1 infantry owned by the Germans lost in French Equatorial Africa
Germans and British reach a stalemate
. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Combat Move - British
Turning on Edit Mode
EDIT: Cleaning up during movement phase
EDIT: 1 fighter moved from London to Picardy
Place Units - British
EDIT: 2 artilleries, 2 fighters and 5 infantry placed in India
Turn Complete - British
EDIT: British collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
British regular : -0.67
@Eqqman hehe, yeah, I forgot about my turn
@Guderian1
Game History
Round: 4
Puchase Units - Ottomans
EDIT: Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction
EDIT: Ottomans buy 1 artillery and 5 infantry; Remaining resources: 2 PUs;
Combat Move - Ottomans
EDIT: 5 artilleries, 1 fighter and 18 infantry moved from Syrian Desert to Mesopotamia
EDIT: 1 artillery and 3 infantry moved from Smyrna to Syrian Desert
EDIT: 1 artillery and 5 infantry moved from Constantinople to Smyrna
EDIT: 2 infantry moved from Bulgaria to Constantinople
EDIT: 1 artillery and 6 infantry moved from Romania to Bulgaria
Combat Move - Ottomans
EDIT: Cleaning up during movement phase
Place Units - Ottomans
EDIT: 1 artillery and 5 infantry placed in Constantinople
Turn Complete - Ottomans
EDIT: Ottomans collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War I 1914
Game History
Round: 4
Puchase Units - Italians
EDIT: Condition TankProductionItalians: Italians has their production frontier changed to: lateWarProduction
EDIT: Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
EDIT: 1 fighter moved from Rome to Venice
EDIT: 2 artilleries moved from Rome to Tuscany
EDIT: 5 infantry moved from Tuscany to Venice
Combat Move - Italians
EDIT: Cleaning up during movement phase
Place Units - Italians
EDIT: 2 artilleries and 1 fighter placed in Rome
Turn Complete - Italians
EDIT: Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
@Eqqman what if I purchase 2 artillery and no men. is that illegal? does it mean I can not move them until I get a man there?
TripleA Turn Summary for game: World War I 1914
Game History
Round: 4
Puchase Units - Americans
EDIT: Condition TankProductionAmericans: Americans has their production frontier changed to: lateWarProduction
EDIT: Americans buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
EDIT: Trigger AmericansRemoveRestrictions: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
EDIT: Trigger AmericansJoinWar: Changing Relationship for AustroHungarians and Americans from Neutral to War
EDIT: Trigger AmericansJoinWar: Changing Relationship for Russians and Americans from Neutral to Allied
EDIT: Trigger AmericansJoinWar: Changing Relationship for Germans and Americans from Neutral to War
EDIT: Trigger AmericansJoinWar: Changing Relationship for French and Americans from Neutral to Allied
EDIT: Trigger AmericansJoinWar: Changing Relationship for British and Americans from Neutral to Allied
EDIT: Trigger AmericansJoinWar: Changing Relationship for Ottomans and Americans from Neutral to War
EDIT: Trigger AmericansJoinWar: Changing Relationship for Italians and Americans from Neutral to Allied
EDIT: 1 artillery moved from United States of America to SZ 1
EDIT: 3 artilleries moved from United States of America to SZ 1
EDIT: 4 infantry moved from United States of America to SZ 1
EDIT: 4 artilleries, 4 infantry and 4 transports moved from SZ 1 to SZ 14
EDIT: Americans undo move 4.
EDIT: 4 artilleries, 4 infantry and 4 transports moved from SZ 1 to SZ 14
EDIT: 1 battleship and 1 cruiser moved from SZ 2 to SZ 14
Combat Move - Americans
EDIT: Cleaning up during movement phase
Place Units - Americans
EDIT: 1 transport placed in SZ 1
EDIT: 2 artilleries and 2 infantry placed in United States of America
Turn Complete - Americans
EDIT: Americans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
@Guderian1
Game History
Round: 5
Puchase Units - AustroHungarians
EDIT: AustroHungarians buy 1 artillery, 8 infantry and 1 tank; Remaining resources: 0 PUs;
EDIT: Game Loaded
Combat Move - AustroHungarians
EDIT: 4 infantry moved from Romania to Serbia
EDIT: 2 artilleries and 4 infantry moved from Trieste to Albania
EDIT: AustroHungarians undo move 2.
EDIT: 2 artilleries and 2 infantry moved from Trieste to Albania
EDIT: 1 infantry moved from Ukraine to Galicia
EDIT: 2 infantry moved from Tatarstan to Ukraine
EDIT: 1 infantry moved from Livonia to Poland
EDIT: 1 artillery and 11 infantry moved from Vienna to Trieste
Combat Move - AustroHungarians
EDIT: Cleaning up during movement phase
Place Units - AustroHungarians
EDIT: 1 artillery, 8 infantry and 1 tank placed in Vienna
Turn Complete - AustroHungarians
EDIT: AustroHungarians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
@Guderian1
Game History
Round: 5
Puchase Units - Germans
EDIT: Germans buy 1 fighter, 11 infantry and 1 tank; Remaining resources: 1 PUs;
Combat Move - Germans
EDIT: Germans takes German East Africa from British
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Neutral_True to French Equatorial Africa: 1 infantry
EDIT: Removing units owned by Germans from French Equatorial Africa: 1 infantry
EDIT: Adding units owned by Neutral_True to Belgium: 1 infantry
EDIT: Removing units owned by Germans from Belgium: 1 infantry
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Poland to Livonia
EDIT: Germans undo move 1.
EDIT: 5 infantry moved from Poland to Livonia
EDIT: 3 artilleries and 18 infantry moved from Romania to Bulgaria
EDIT: 1 infantry moved from Portuguese East Africa to German East Africa
13 artilleries and 1 infantry moved from Belgium to Ruhr
1 infantry moved from Alsace to Lorraine
Germans take Lorraine from French
1 artillery and 13 infantry moved from Kiel to Ruhr
11 infantry and 2 tanks moved from Berlin to Kiel
11 infantry and 2 tanks moved from Berlin to Hanover
Combat - Germans
Combat Move - Germans
Place Units - Germans
1 fighter, 11 infantry and 1 tank placed in Berlin
Turn Complete - Germans
Germans collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :