@SuperbattleshipYamato NA is fun to with it’s new mechanics.
Eqqman (CP) Vs. Guderian (Entente) AA1914 OOB + RR
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War I 1914
Game History
Round: 4 Puchase Units - Russians Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Karelia to Moscow Combat - Russians Russians creates battle in territory Belarus Battle in Belarus Russians attack with 14 artilleries and 14 infantry AustroHungarians defend with 2 artilleries, 1 fighter and 1 infantry Russians roll dice for 14 artilleries and 14 infantry in Belarus, round 2 : 17/28 hits, 14.00 expected hits AustroHungarians roll dice for 2 artilleries, 1 fighter and 1 infantry in Belarus, round 2 : 0/4 hits, 2.17 expected hits 1 infantry owned by the AustroHungarians, 1 fighter owned by the AustroHungarians and 2 artilleries owned by the AustroHungarians lost in Belarus Russians win with 14 artilleries and 14 infantry remaining. Battle score for attacker is 17 Casualties for AustroHungarians: 2 artilleries, 1 fighter and 1 infantry Combat Move - Russians Place Units - Russians 1 artillery and 4 infantry placed in Moscow Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Russians regular : 3.00 AustroHungarians regular : -2.17
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@Guderian1
Game HistoryRound: 4 Puchase Units - Germans Condition TankProductionGermans: Germans has their production frontier changed to: lateWarProduction Germans buy 11 infantry and 2 tanks; Remaining resources: 1 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Union of South Africa: 1 infantry EDIT: Changing ownership of Union of South Africa from Germans to Germans EDIT: Removing units owned by Neutral_True from Union of South Africa: 1 infantry EDIT: Turning off Edit Mode 4 infantry moved from Ruhr to Belgium 1 fighter and 13 infantry moved from Silesia to Hanover 1 artillery, 1 fighter and 13 infantry moved from Berlin to Kiel 1 fighter moved from Kiel to Hanover 3 artilleries and 18 infantry moved from Ukraine to Romania 1 infantry moved from Union of South Africa to Portuguese East Africa Germans take Portuguese East Africa from Neutral_Allied Combat - Germans Combat Move - Germans Place Units - Germans 11 infantry and 2 tanks placed in Berlin Turn Complete - Germans Germans collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
The conditions for Russian Revolution are met, so I accept it. Russia no longer has a turn and no units from either side may be moved into the original Russian territories that are now owned by the Contested player (this is just to mark them as clearly no longer Russian). The UK units in Sevastopol must leave or be removed from the board at the end of the UK turn. They can be moved into any of the adjacent spaces. As an aside, the reason I made the suicidal AH attacks was that if 1 unit had survived in Moscow then the RR would have been un-blockable.
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@Eqqman yeah. I misremembered it to be 4 territories
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@Guderian1 why did the guy in south africa flip to being neutral and then back to german?
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War I 1914
Game History
Round: 4 Puchase Units - French Condition TankProductionFrench: French has their production frontier changed to: lateWarProduction French buy 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - French 1 infantry moved from Lorraine to Belgium 14 artilleries, 1 fighter and 31 infantry moved from Picardy to Belgium 4 artilleries and 3 infantry moved from Paris to Picardy 2 infantry moved from Portugal to SZ 14 2 infantry and 1 transport moved from SZ 14 to SZ 8 2 infantry moved from SZ 8 to Picardy 1 artillery and 1 transport moved from SZ 23 to SZ 24 1 infantry moved from Nigeria to SZ 24 1 artillery, 1 infantry and 1 transport moved from SZ 24 to SZ 25 1 artillery moved from SZ 25 to Union of South Africa British take Union of South Africa from Germans 1 infantry moved from SZ 25 to Union of South Africa 1 transport moved from SZ 22 to SZ 14 2 infantry moved from Portugal to SZ 14 2 infantry and 1 transport moved from SZ 14 to SZ 7 Combat - French Battle in Belgium French attack with 14 artilleries, 1 fighter and 32 infantry Germans defend with 13 artilleries, 1 fighter and 28 infantry French roll dice for 14 artilleries, 1 fighter and 32 infantry in Belgium, round 2 : 27/47 hits, 22.67 expected hits Germans roll dice for 13 artilleries, 1 fighter and 28 infantry in Belgium, round 2 : 25/42 hits, 23.00 expected hits 25 infantry owned by the French lost in Belgium 1 fighter owned by the Germans and 26 infantry owned by the Germans lost in Belgium Germans and French reach a stalemate . Battle score for attacker is 9 Casualties for French: 25 infantry Casualties for Germans: 1 fighter and 26 infantry Air Battle in Belgium Air Battle is over, the defenders have all died Combat Move - French Place Units - French 2 fighters and 5 infantry placed in Paris Turn Complete - French French collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
French regular : 4.33 Germans regular : 2.00
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@Guderian1 the game chose your fighter as automatic casualty in the battle and afterwards held a “fight” between the fighters. I guess this is was wrongly handled?
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@Guderian1 the british fighter can fly over the canal, right? can I edit him to fly into battle?
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why did the guy in south africa flip to being neutral and then back to german?
If a territory starts contested on your turn, you are not obligated to fight there, but the game engine doesn’t support this, if opposing players are in a territory, it will always make them fight. If you want to refuse battle you either have to edit out your men before combat and then edit them back in, or swap your men for neutrals so that dice aren’t rolled. In this case, since the neutral representing my guy didn’t get killed off on your turn as expected, I flipped him back to German.
the game chose your fighter as automatic casualty in the battle and afterwards held a “fight” between the fighters. I guess this is was wrongly handled?
Yes, you resolved the ground battle before the required air battle. Sometimes the game engine will warn you that the air battle needs to be resolved first, but it often doesn’t, so you have to be on your toes about this and make sure you resolve in the correct order (same with dealing with the attacks you have to force in to represent Artillery defending naval invasions).
the British fighter can fly over the canal, right? can I edit him to fly into battle?
You said “the canal” but I assume you meant “the Channel”/SZ9. Yes, it is allowed to fly over into Belgium or Picardy provided it is landing in a space that will contain a UK Infantry at the end of the turn, and you will have to use Edit Mode to do this.
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@Eqqman cool. I understand. WHat do we do about the battle in france? the dice was pretty equal
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@Guderian1 Let’s just proceed, I wouldn’t worry about it. I will also mention that the game engine casualty selections are its own recommendations, they aren’t rules. So just because it happens to offer up one of my Fighters as a loss, you don’t have to take that option. My standard OOL is Inf (until last) -> Art -> Fighter -> Tank -> Last Inf.
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@Eqqman yeah, but I usually press space quickly. slow enough to see what is happening, but not slow enough to react to a mistake.
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@Guderian1 Bump, still waiting for the British turn.
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War I 1914
Game History
Round: 4 Puchase Units - British Condition TankProductionBritish: British has their production frontier changed to: lateWarProduction British buy 2 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 4 artilleries and 6 infantry moved from Sevastopol to Persia 3 artilleries and 4 infantry moved from India to Persia 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 infantry moved from Belgian Congo to Angola British take Angola from Germans 1 infantry moved from Belgian Congo to French Equatorial Africa 1 artillery moved from London to SZ 9 3 infantry moved from London to SZ 9 1 artillery and 3 infantry moved from SZ 9 to Picardy 2 transports moved from SZ 8 to SZ 2 2 transports moved from SZ 28 to SZ 29 1 battleship and 1 cruiser moved from SZ 28 to SZ 29 Combat - British British creates battle in territory SZ 10 Battle in French Equatorial Africa British attack with 1 artillery and 3 infantry Germans defend with 2 infantry British roll dice for 1 artillery and 3 infantry in French Equatorial Africa, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in French Equatorial Africa, round 2 : 0/2 hits, 1.00 expected hits 1 infantry owned by the Germans lost in French Equatorial Africa Germans and British reach a stalemate . Battle score for attacker is 3 Casualties for Germans: 1 infantry Combat Move - British Turning on Edit Mode EDIT: Cleaning up during movement phase EDIT: 1 fighter moved from London to Picardy Place Units - British EDIT: 2 artilleries, 2 fighters and 5 infantry placed in India Turn Complete - British EDIT: British collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 British regular : -0.67
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@Eqqman hehe, yeah, I forgot about my turn
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@Guderian1
Game HistoryRound: 4 Puchase Units - Ottomans EDIT: Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction EDIT: Ottomans buy 1 artillery and 5 infantry; Remaining resources: 2 PUs; Combat Move - Ottomans EDIT: 5 artilleries, 1 fighter and 18 infantry moved from Syrian Desert to Mesopotamia EDIT: 1 artillery and 3 infantry moved from Smyrna to Syrian Desert EDIT: 1 artillery and 5 infantry moved from Constantinople to Smyrna EDIT: 2 infantry moved from Bulgaria to Constantinople EDIT: 1 artillery and 6 infantry moved from Romania to Bulgaria Combat Move - Ottomans EDIT: Cleaning up during movement phase Place Units - Ottomans EDIT: 1 artillery and 5 infantry placed in Constantinople Turn Complete - Ottomans EDIT: Ottomans collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War I 1914
Game History
Round: 4 Puchase Units - Italians EDIT: Condition TankProductionItalians: Italians has their production frontier changed to: lateWarProduction EDIT: Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians EDIT: 1 fighter moved from Rome to Venice EDIT: 2 artilleries moved from Rome to Tuscany EDIT: 5 infantry moved from Tuscany to Venice Combat Move - Italians EDIT: Cleaning up during movement phase Place Units - Italians EDIT: 2 artilleries and 1 fighter placed in Rome Turn Complete - Italians EDIT: Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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@Eqqman what if I purchase 2 artillery and no men. is that illegal? does it mean I can not move them until I get a man there?
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War I 1914
Game History
Round: 4 Puchase Units - Americans EDIT: Condition TankProductionAmericans: Americans has their production frontier changed to: lateWarProduction EDIT: Americans buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans EDIT: Trigger AmericansRemoveRestrictions: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans EDIT: Trigger AmericansJoinWar: Changing Relationship for AustroHungarians and Americans from Neutral to War EDIT: Trigger AmericansJoinWar: Changing Relationship for Russians and Americans from Neutral to Allied EDIT: Trigger AmericansJoinWar: Changing Relationship for Germans and Americans from Neutral to War EDIT: Trigger AmericansJoinWar: Changing Relationship for French and Americans from Neutral to Allied EDIT: Trigger AmericansJoinWar: Changing Relationship for British and Americans from Neutral to Allied EDIT: Trigger AmericansJoinWar: Changing Relationship for Ottomans and Americans from Neutral to War EDIT: Trigger AmericansJoinWar: Changing Relationship for Italians and Americans from Neutral to Allied EDIT: 1 artillery moved from United States of America to SZ 1 EDIT: 3 artilleries moved from United States of America to SZ 1 EDIT: 4 infantry moved from United States of America to SZ 1 EDIT: 4 artilleries, 4 infantry and 4 transports moved from SZ 1 to SZ 14 EDIT: Americans undo move 4. EDIT: 4 artilleries, 4 infantry and 4 transports moved from SZ 1 to SZ 14 EDIT: 1 battleship and 1 cruiser moved from SZ 2 to SZ 14 Combat Move - Americans EDIT: Cleaning up during movement phase Place Units - Americans EDIT: 1 transport placed in SZ 1 EDIT: 2 artilleries and 2 infantry placed in United States of America Turn Complete - Americans EDIT: Americans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
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@Guderian1
Game HistoryRound: 5 Puchase Units - AustroHungarians EDIT: AustroHungarians buy 1 artillery, 8 infantry and 1 tank; Remaining resources: 0 PUs; EDIT: Game Loaded Combat Move - AustroHungarians EDIT: 4 infantry moved from Romania to Serbia EDIT: 2 artilleries and 4 infantry moved from Trieste to Albania EDIT: AustroHungarians undo move 2. EDIT: 2 artilleries and 2 infantry moved from Trieste to Albania EDIT: 1 infantry moved from Ukraine to Galicia EDIT: 2 infantry moved from Tatarstan to Ukraine EDIT: 1 infantry moved from Livonia to Poland EDIT: 1 artillery and 11 infantry moved from Vienna to Trieste Combat Move - AustroHungarians EDIT: Cleaning up during movement phase Place Units - AustroHungarians EDIT: 1 artillery, 8 infantry and 1 tank placed in Vienna Turn Complete - AustroHungarians EDIT: AustroHungarians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
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@Guderian1
Game HistoryRound: 5 Puchase Units - Germans EDIT: Germans buy 1 fighter, 11 infantry and 1 tank; Remaining resources: 1 PUs; Combat Move - Germans EDIT: Germans takes German East Africa from British EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Neutral_True to French Equatorial Africa: 1 infantry EDIT: Removing units owned by Germans from French Equatorial Africa: 1 infantry EDIT: Adding units owned by Neutral_True to Belgium: 1 infantry EDIT: Removing units owned by Germans from Belgium: 1 infantry EDIT: Turning off Edit Mode EDIT: 1 infantry moved from Poland to Livonia EDIT: Germans undo move 1. EDIT: 5 infantry moved from Poland to Livonia EDIT: 3 artilleries and 18 infantry moved from Romania to Bulgaria EDIT: 1 infantry moved from Portuguese East Africa to German East Africa 13 artilleries and 1 infantry moved from Belgium to Ruhr 1 infantry moved from Alsace to Lorraine Germans take Lorraine from French 1 artillery and 13 infantry moved from Kiel to Ruhr 11 infantry and 2 tanks moved from Berlin to Kiel 11 infantry and 2 tanks moved from Berlin to Hanover Combat - Germans Combat Move - Germans Place Units - Germans 1 fighter, 11 infantry and 1 tank placed in Berlin Turn Complete - Germans Germans collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :