@Elrood this game would have turned out much different if Hisaichi wouldn’t have taken the Chinese capitol. Having US and Anzac control those factories has killed Germany’s potential for advancing.
Total World War 3.0 7 players
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TripleA Turn Summary: Thailand round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 7 PUs Research Technology - Japan Trigger japaneseaTISW: Japan gains access to ImprovedSpecialWarfare Japan rolls : 0/1 hits, 0.00 expected hits Combat Move - Japan Trigger japaneseSW4: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Hills Trigger japaneseSW5: Setting combatOffenseEffect to 2:japaneseCombatEngineer for territoryEffectAttachment attached to Urban Trigger japaneseSW6: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 2 japaneseInfantrys moved from Southern Thailand to Malay 1 japaneseMarine moved from Borneo to 93 Sea Zone 1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseDestroyer, 1 japaneseMarine, 2 japaneseNavalFighters and 1 japaneseTransport moved from 93 Sea Zone to 91 Sea Zone 2 japaneseNavalFighters moved from 91 Sea Zone to Malay 1 japaneseMarine moved from 91 Sea Zone to Malay 1 japaneseArtillery and 1 japaneseCombatEngineer moved from Rangoon to Bengal 1 japaneseAlpineInfantry and 1 japaneseCombatEngineer moved from Burma to Bengal 3 japaneseInfantrys moved from Burma to Bengal 1 japaneseAirTransport moved from French Indochina to Rangoon 1 japaneseAirTransport and 1 japaneseParatrooper moved from Rangoon to Bengal 2 japaneseMarines moved from Phillippines to 127 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 127 Sea Zone to 147 Sea Zone 2 japaneseMarines moved from 147 Sea Zone to Celebes 2 japaneseNavalFighters moved from 127 Sea Zone to Celebes 2 japaneseNavalFighters moved from 127 Sea Zone to Phillippines Islands 1 japaneseMarine moved from Tokyo to 99 Sea Zone 1 japaneseMarine moved from Kyushu Shikoku to 99 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 127 Sea Zone 2 japaneseMarines moved from 127 Sea Zone to Phillippines Islands 2 japaneseMarines moved from Hong Kong to 95 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 95 Sea Zone to 91 Sea Zone 2 japaneseMarines moved from 91 Sea Zone to Malay 2 japaneseFighters moved from French Indochina to Bengal 1 japaneseStrategicBomber moved from French Indochina to Malay 1 japaneseFighter moved from French Indochina to Malay 1 japaneseFighter moved from French Indochina to Bengal 2 japaneseAlpineInfantrys moved from Kansu to Western Szechwan Japan take Western Szechwan from China 1 japaneseMech.Infantry and 1 japaneseTank moved from Hupeh to Tsinghai 1 japaneseFighter moved from Suiyuan to Tsinghai 1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Far Eastern Republic to Eastern Evenki Japan take Eastern Evenki from Russia 2 japaneseInfantrys moved from Japan to 98 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone 2 japaneseInfantrys moved from 100 Sea Zone to Kamchatka 1 japaneseInfantry moved from Hokkaido to 99 Sea Zone 2 japaneseNavalFighters moved from Japan to Soviet Far East 2 japaneseTanks moved from Khabarovskiy Kray to Soviet Far East 1 japaneseInfantry and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone 1 japaneseInfantry moved from Sakhalin to 100 Sea Zone 2 japaneseInfantrys moved from 100 Sea Zone to Soviet Far East 1 japaneseNavalFighter moved from 99 Sea Zone to Soviet Far East 1 japaneseCruiser moved from 127 Sea Zone to 147 Sea Zone 1 japaneseCruiser moved from 96 Sea Zone to 127 Sea Zone 1 japaneseBattleship moved from 96 Sea Zone to 100 Sea Zone Combat - Japan Battle in Kamchatka Some non-combat units are destroyed: Battle in Bengal Japan attack with 1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseCombatEngineers, 3 japaneseFighters, 3 japaneseInfantrys and 1 japaneseParatrooper Britain defend with 1 Flagpole, 1 Rail, 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer and 3 britishInfantrys Japan roll dice for 1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseCombatEngineers, 3 japaneseFighters, 3 japaneseInfantrys and 1 japaneseParatrooper in Bengal, round 2 : 2/1 hits, 2.25 expected hits Britain roll dice for 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer and 3 britishInfantrys in Bengal, round 2 : 2/1 hits, 1.75 expected hits 2 japaneseInfantrys owned by the Japan lost in Bengal 1 britishAntiTankGun owned by the Britain and 1 britishArtillery owned by the Britain lost in Bengal Japan roll dice for 1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseCombatEngineers, 3 japaneseFighters, 1 japaneseInfantry and 1 japaneseParatrooper in Bengal, round 3 : 2/1 hits, 1.92 expected hits Britain roll dice for 1 britishCombatEngineer and 3 britishInfantrys in Bengal, round 3 : 1/1 hits, 1.33 expected hits 1 japaneseInfantry owned by the Japan lost in Bengal 2 britishInfantrys owned by the Britain lost in Bengal Japan roll dice for 1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseCombatEngineers, 3 japaneseFighters and 1 japaneseParatrooper in Bengal, round 4 : 2/1 hits, 1.75 expected hits Britain roll dice for 1 britishCombatEngineer and 1 britishInfantry in Bengal, round 4 : 0/1 hits, 0.67 expected hits 1 britishInfantry owned by the Britain and 1 britishCombatEngineer owned by the Britain lost in Bengal Japan win, taking Kamchatka from Russia, taking Bengal from Britain with 1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseCombatEngineers, 3 japaneseFighters and 1 japaneseParatrooper remaining. Battle score for attacker is 12 Casualties for Japan: 3 japaneseInfantrys Casualties for Britain: 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer and 3 britishInfantrys Battle in Malay Japan attack with 1 japaneseFighter, 2 japaneseInfantrys, 3 japaneseMarines, 2 japaneseNavalFighters and 1 japaneseStrategicBomber Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys Britain roll AntiAircraftGun dice in Malay : 0/1 hits, 0.08 expected hits Japan roll dice for 1 japaneseBattleship-damaged in Malay, round 2 : 0/1 hits, 0.42 expected hits Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys, 3 japaneseMarines, 2 japaneseNavalFighters and 1 japaneseStrategicBomber in Malay, round 2 : 2/1 hits, 1.75 expected hits Britain roll dice for 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys in Malay, round 2 : 1/1 hits, 1.67 expected hits 1 japaneseInfantry owned by the Japan lost in Malay 1 britishInfantry owned by the Britain and 1 britishAntiAirGun owned by the Britain lost in Malay Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry, 3 japaneseMarines, 2 japaneseNavalFighters and 1 japaneseStrategicBomber in Malay, round 3 : 2/1 hits, 1.58 expected hits Britain roll dice for 1 britishEntrenchment and 1 britishInfantry in Malay, round 3 : 1/1 hits, 1.08 expected hits 1 japaneseInfantry owned by the Japan lost in Malay 1 britishInfantry owned by the Britain and 1 britishEntrenchment owned by the Britain lost in Malay Some non-combat units are destroyed: Japan win, taking Malay from Britain with 1 japaneseFighter, 3 japaneseMarines, 2 japaneseNavalFighters and 1 japaneseStrategicBomber remaining. Battle score for attacker is 10 Casualties for Japan: 2 japaneseInfantrys Casualties for Britain: 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys Battle in Celebes Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters ExiledAllies defend with 1 Flagpole and 1 Protectorate; Britain defend with 1 britishInfantry Japan roll dice for 1 japaneseCruiser in Celebes, round 2 : 1/1 hits, 0.25 expected hits ExiledAllies roll dice for 1 britishInfantry in Celebes, round 2 : 1/1 hits, 0.50 expected hits 1 japaneseMarine owned by the Japan lost in Celebes 1 britishInfantry owned by the Britain lost in Celebes Some non-combat units are destroyed: Japan win, taking Celebes from ExiledAllies with 1 japaneseMarine and 2 japaneseNavalFighters remaining. Battle score for attacker is -1 Casualties for Japan: 1 japaneseMarine Casualties for Britain: 1 britishInfantry Battle in Phillippines Islands Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry Japan roll dice for 1 japaneseCruiser in Phillippines Islands, round 2 : 1/1 hits, 0.25 expected hits Usa roll dice for 1 americanInfantry in Phillippines Islands, round 2 : 1/1 hits, 0.42 expected hits 1 japaneseMarine owned by the Japan lost in Phillippines Islands 1 americanInfantry owned by the Usa lost in Phillippines Islands Some non-combat units are destroyed: Japan win, taking Phillippines Islands from Usa with 1 japaneseMarine and 2 japaneseNavalFighters remaining. Battle score for attacker is -1 Casualties for Japan: 1 japaneseMarine Casualties for Usa: 1 americanInfantry Battle in Tsinghai Japan attack with 1 japaneseFighter, 1 japaneseMech.Infantry and 1 japaneseTank China defend with 1 Flagpole and 1 chineseCombatEngineer Japan roll dice for 1 japaneseFighter, 1 japaneseMech.Infantry and 1 japaneseTank in Tsinghai, round 2 : 1/1 hits, 0.92 expected hits China roll dice for 1 chineseCombatEngineer in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 chineseCombatEngineer owned by the China lost in Tsinghai Japan win, taking Tsinghai from China with 1 japaneseFighter, 1 japaneseMech.Infantry and 1 japaneseTank remaining. Battle score for attacker is 4 Casualties for China: 1 chineseCombatEngineer Battle in Soviet Far East Japan attack with 2 japaneseInfantrys, 3 japaneseNavalFighters and 2 japaneseTanks Usa defend with 2 americanInfantrys; Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole Japan roll dice for 1 japaneseBattleship in Soviet Far East, round 2 : 1/1 hits, 0.83 expected hits Japan roll dice for 2 japaneseInfantrys, 3 japaneseNavalFighters and 2 japaneseTanks in Soviet Far East, round 2 : 1/1 hits, 1.33 expected hits Russia roll dice for 2 americanInfantrys and 1 britishInfantry in Soviet Far East, round 2 : 1/1 hits, 1.25 expected hits 1 japaneseInfantry owned by the Japan lost in Soviet Far East 1 britishInfantry owned by the Britain and 1 americanInfantry owned by the Usa lost in Soviet Far East Japan roll dice for 1 japaneseInfantry, 3 japaneseNavalFighters and 2 japaneseTanks in Soviet Far East, round 3 : 1/1 hits, 1.17 expected hits Russia roll dice for 1 americanInfantry in Soviet Far East, round 3 : 1/1 hits, 0.42 expected hits 1 japaneseInfantry owned by the Japan lost in Soviet Far East 1 americanInfantry owned by the Usa lost in Soviet Far East Japan win, taking Soviet Far East from Russia with 3 japaneseNavalFighters and 2 japaneseTanks remaining. Battle score for attacker is 3 Casualties for Japan: 2 japaneseInfantrys Casualties for Britain: 1 britishInfantry Casualties for Usa: 2 americanInfantrys Non Combat Move - Japan Note to players Japan: <body><img src="phillippines.png"/></body> Note to players Japan: <body><img src="singapore.png"/></body> Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 2 japaneseNavalFighters moved from Soviet Far East to 100 Sea Zone 1 japaneseNavalFighter moved from Soviet Far East to Vladivostok 1 japaneseCarrier moved from 99 Sea Zone to 100 Sea Zone 1 japaneseDestroyer and 1 japaneseSubmarine moved from 98 Sea Zone to 100 Sea Zone 1 japaneseDestroyer and 1 japaneseSubmarine moved from 99 Sea Zone to 127 Sea Zone 2 japaneseNavalFighters moved from Phillippines Islands to 127 Sea Zone 1 japaneseCarrier moved from 127 Sea Zone to 147 Sea Zone 2 japaneseNavalFighters moved from Celebes to 147 Sea Zone 1 japaneseDestroyer moved from 93 Sea Zone to 147 Sea Zone 2 japaneseNavalFighters moved from Malay to 91 Sea Zone 1 japaneseFighter moved from Malay to Southern Thailand 1 japaneseStrategicBomber moved from Malay to Thailand 1 japaneseStrategicBomber moved from Thailand to French Indochina 1 japaneseSubmarine moved from 99 Sea Zone to 127 Sea Zone 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseArtillery moved from Hokkaido to 98 Sea Zone 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone 1 japaneseArtillery and 1 japaneseInfantry moved from 100 Sea Zone to Far Eastern Republic 1 japaneseMech.Infantry moved from Manchuria to Khabarovskiy Kray 2 japaneseInfantrys moved from Manchuria to Northern Manchuria 2 japaneseInfantrys moved from Northern Manchuria to Khabarovskiy Kray 1 japaneseAlpineInfantry moved from Khabarovskiy Kray to Far Eastern Republic 1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic 1 Truck moved from Khabarovskiy Kray to Manchuria 1 Truck moved from Northern Manchuria to Manchuria 1 japaneseFighter moved from Tsinghai to Kansu 3 japaneseFighters moved from Bengal to French Indochina 1 japaneseAirTransport moved from Bengal to French Indochina 1 Truck moved from Kwangtung to Hong Kong 1 Material and 1 Truck moved from Hong Kong to Kwangtung 1 Train moved from French Indochina to Thailand 1 Material and 1 Train moved from Thailand to Hunan 2 japaneseAlpineInfantrys moved from Shantung to Shensi 1 Train and 1 japaneseCombatEngineer moved from Korea to Shensi 2 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone 3 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseArtillery moved from Japan to 98 Sea Zone 3 japaneseAlpineInfantrys, 1 japaneseArtillery and 2 japaneseTransports moved from 98 Sea Zone to 97 Sea Zone 1 japaneseCombatEngineer moved from Shanghai to Anhwei 3 japaneseAlpineInfantrys and 1 japaneseArtillery moved from 97 Sea Zone to Shantung 1 japaneseAlpineInfantry moved from Hunan to Hupeh 1 japaneseArtillery moved from Hunan to Hupeh 2 japaneseInfantrys moved from Hupeh to Kansu 1 japaneseArtillery moved from Hupeh to Kansu 1 japaneseMech.Infantry and 1 japaneseTank moved from Kweichow to Kansu 1 japaneseInfantry moved from French Indochina to Yunnan 1 japaneseArtillery moved from French Indochina to Yunnan 2 japaneseInfantrys moved from Thailand to Burma 1 japaneseInfantry moved from Yunnan to Kweichow 1 japaneseArtillery and 1 japaneseMech.Infantry moved from Hong Kong to Hunan 1 Truck moved from Manchuria to Korea 1 japaneseInfantry moved from Kweichow to Hupeh Purchase Units - Japan Japan repair damage of 1x Rail, 1x Rail; Remaining resources: 71 PUs; 9 techTokens; Japan buy 1 Material, 3 japaneseAlpineInfantrys, 1 japaneseDestroyer, 1 japaneseHull, 4 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseSubmarine and 1 japaneseTank; Remaining resources: 0 PUs; 9 techTokens; Place Units - Japan 1 Material, 1 japaneseMech.Infantry and 1 japaneseTank placed in Korea 4 japaneseMarines placed in Tokyo 3 japaneseAlpineInfantrys placed in Kyushu Shikoku 1 japaneseDestroyer, 1 japaneseHull and 1 japaneseSubmarine placed in 99 Sea Zone Turn Complete - Japan Japan collect 83 PUs; end with 83 PUs Units generate 9 techTokens; Japan end with 18 techTokens Purchase Units - Manchuria Manchuria buy 1 japaneseCombatEngineer and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Some Units in Manchuria change ownership: 1 japaneseCombatEngineer and 2 japaneseInfantrys Purchase Units - Thailand Thailand buy 2 japaneseInfantrys; Remaining resources: 1 PUs; Place Units - Thailand 2 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 10 PUs Some Units in Thailand change ownership: 2 japaneseInfantrysCombat Hit Differential Summary :
Britain AntiAircraftGun : -0.08 Japan regular : 1.58 China regular : -0.33 ExiledAllies regular : 0.50 Japan rolls : 0.00 Russia regular : 0.33 Usa regular : 0.58 Britain regular : -1.50 -
@Guderian1 I tried to place a railroad on a place where I have an engineer, but it didnt work. Now I wonder what I need to make it work.
protip:
trucks and trains can carry material, but also units, like infantry, AA gun, artillery -
@Grinchveld you’re up next
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@Guderian1 thanks for the tip!
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who is after China?
triplea_China_End.tsvg -
@Grinchveld UK @dawgoneit is next
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@Avner Feel free! I did just to speed up the game. Sorry because I forget to write!
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@Caesar1 I appreciate it
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@Caesar1 said in Total World War 3.0 7 players:
@Avner Feel free! I did just to speed up the game. Sorry because I forget to write!
I already used it and it was sunk by a transport in the Baltic (lol)
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TripleA Turn Summary: Australia round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3 Supporting Britain - Canada Canada collect 0 PUs; end with 15 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 13 PUs Preparing Defense - Egypt Egypt collect 0 PUs; end with 9 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 8 PUs Preparing Ambushes - India India collect 0 PUs; end with 13 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 25 PUs Research Technology - Britain Note to players Britain: <body><img src="singapore.png"/></body> Trigger britishaTAD: Britain gains access to AdvancedDestroyers Britain spend 0 on tech rolls Britain rolls : 0/1 hits, 0.00 expected hits Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 1 britishCruiser and 2 britishDestroyers moved from 39 Sea Zone to 61 Sea Zone 1 britishTransport moved from 101 Sea Zone to 104 Sea Zone 1 britishArtillery and 1 britishInfantry moved from New Zealand to 159 Sea Zone 1 britishArtillery, 1 britishInfantry and 1 britishTransport moved from 159 Sea Zone to 162 Sea Zone 2 britishArtillerys, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys and 1 britishTank moved from Northern Saudi Arabia to Southern Saudi Arabia 2 britishFighters and 1 britishNavalFighter moved from Iraq to Southern Saudi Arabia 1 britishDestroyer moved from 72 Sea Zone to 51 Sea Zone 1 britishInfantry moved from Cairo to Central Egpyt 2 britishInfantrys and 2 britishTransports moved from 74 Sea Zone to 73 Sea Zone 1 britishArtillery and 1 britishInfantry moved from Rhodesia to Tanganyika 1 britishTransport moved from 72 Sea Zone to 76 Sea Zone 2 britishInfantrys moved from Eastern South Africa to Rhodesia 1 britishTank moved from Cape Town to Rhodesia 1 britishMech.Infantry moved from Cameroon to Gold Coast 1 britishInfantry moved from Eastern Madras to Western Bengal 2 britishInfantrys moved from Exiled Allies to London Combat - Britain Battle in Southern Saudi Arabia Britain attack with 2 britishArtillerys, 2 britishFighters, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank Neutral defend with 1 AntiAirGun, 1 Artillery, 1 Entrenchment, 1 Flagpole, 3 Infantrys and 2 Tanks Neutral roll AntiAircraftGun dice in Southern Saudi Arabia : 0/1 hits, 0.08 expected hits Britain roll dice for 2 britishArtillerys, 2 britishFighters, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 2 : 3/1 hits, 3.17 expected hits Units damaged: 1 Entrenchment owned by the Neutral Neutral roll dice for 1 AntiAirGun, 1 Artillery, 1 Entrenchment, 3 Infantrys and 2 Tanks in Southern Saudi Arabia, round 2 : 3/1 hits, 2.33 expected hits 2 britishInfantrys owned by the Britain and 1 britishMarine owned by the Britain lost in Southern Saudi Arabia 1 Infantry owned by the Neutral and 1 AntiAirGun owned by the Neutral lost in Southern Saudi Arabia Britain roll dice for 2 britishArtillerys, 2 britishFighters, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 3 : 2/1 hits, 2.50 expected hits Neutral roll dice for 1 Artillery, 1 Entrenchment, 2 Infantrys and 2 Tanks in Southern Saudi Arabia, round 3 : 2/0 hits, 2.00 expected hits 2 britishArtillerys owned by the Britain lost in Southern Saudi Arabia 2 Infantrys owned by the Neutral lost in Southern Saudi Arabia Britain roll dice for 2 britishFighters, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 4 : 2/0 hits, 2.00 expected hits Neutral roll dice for 1 Artillery, 1 Entrenchment and 2 Tanks in Southern Saudi Arabia, round 4 : 2/1 hits, 1.50 expected hits 2 britishMech.Infantrys owned by the Britain lost in Southern Saudi Arabia 1 Tank owned by the Neutral and 1 Artillery owned by the Neutral lost in Southern Saudi Arabia Britain roll dice for 2 britishFighters, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 5 : 2/1 hits, 1.50 expected hits Neutral roll dice for 1 Entrenchment and 1 Tank in Southern Saudi Arabia, round 5 : 1/1 hits, 0.83 expected hits 1 britishNavalFighter owned by the Britain lost in Southern Saudi Arabia 1 Entrenchment owned by the Neutral and 1 Tank owned by the Neutral lost in Southern Saudi Arabia Britain loses 0 PUs for violating Southern Saudi Arabias neutrality. Britain win, taking Southern Saudi Arabia from Neutral with 2 britishFighters and 1 britishTank remaining. Battle score for attacker is -4 Casualties for Britain: 2 britishArtillerys, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys and 1 britishNavalFighter Casualties for Neutral: 1 AntiAirGun, 1 Artillery, 1 Entrenchment, 3 Infantrys and 2 Tanks Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk 2 britishFighters moved from Southern Saudi Arabia to Cairo 2 britishInfantrys moved from 73 Sea Zone to Aden 1 Material and 1 Truck moved from Cape Town to Rhodesia 1 Train moved from Western Bengal to Bombay 1 Train and 2 britishInfantrys moved from Bombay to Western Bengal 1 Truck moved from Western Madras to Bombay 1 Material and 1 Truck moved from Bombay to New Dehli 1 britishArtillery and 1 britishInfantry moved from 162 Sea Zone to Southwestern Australia 1 britishCruiser, 3 britishDestroyers, 2 britishSubmarines and 2 britishTransports moved from 162 Sea Zone to 149 Sea Zone 1 Material and 1 britishMarine moved from Quebec to 19 Sea Zone 4 britishInfantrys moved from Azores to 39 Sea Zone 4 britishInfantrys and 2 britishTransports moved from 39 Sea Zone to 61 Sea Zone 1 britishCombatEngineer moved from Azores to 39 Sea Zone 1 britishCombatEngineer and 3 britishTransports moved from 39 Sea Zone to 61 Sea Zone 1 Material moved from Cape Town to Eastern South Africa 1 britishCombatEngineer moved from Cape Town to Eastern South Africa 1 britishTank moved from Central Britain to 7 Sea Zone 1 britishArtillery moved from Central Britain to 7 Sea Zone 1 britishAntiTankGun moved from Central Britain to 7 Sea Zone 1 britishAlpineInfantry moved from Central Britain to 7 Sea Zone 1 britishMarine moved from Scotland to 7 Sea Zone 1 britishDestroyer moved from 21 Sea Zone to 32 Sea Zone 1 britishAlpineInfantry, 1 britishAntiTankGun, 1 britishArtillery, 1 britishBattleship, 1 britishCruiser, 3 britishDestroyers, 1 britishMarine, 1 britishSubmarine, 1 britishTank and 3 britishTransports moved from 7 Sea Zone to 9 Sea Zone 2 britishNavalFighters moved from London to 7 Sea Zone 2 britishCarriers and 2 britishNavalFighters moved from 7 Sea Zone to 9 Sea Zone 1 britishFighter moved from Central Britain to Scotland 1 britishStrategicBomber moved from London to Azores 1 britishNavalFighter moved from Southern Britain to 9 Sea Zone 1 Truck and 1 britishMarine moved from Central Britain to Scotland 1 britishCombatEngineer moved from Central Britain to Scotland 1 Truck moved from Exiled Allies to Scotland 1 Material, 1 britishMarine and 1 britishTransport moved from 19 Sea Zone to 39 Sea Zone 1 Material and 1 britishMarine moved from 39 Sea Zone to Azores 1 britishArtillery moved from Labrador to Quebec Purchase Units - Britain Britain buy 1 britishEntrenchment, 1 britishHull, 9 britishInfantrys and 1 britishMarine; Remaining resources: 0 PUs; 3 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain 1 britishHull placed in 7 Sea Zone Britain undo move 1. 3 britishInfantrys placed in Scotland 4 britishInfantrys placed in London 1 britishHull placed in 7 Sea Zone Turn Complete - Britain Britain collect 37 PUs; end with 37 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 39 PUs Objective Syria2: Britain met a national objective for an additional 1 PU; end with 40 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 41 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 42 PUs Units generate 3 techTokens; Britain end with 6 techTokens Units Change Ownership Some Units in Cairo change ownership: 1 Material and 2 britishCombatEngineers Some Units in Eastern South Africa change ownership: 1 Material and 1 britishCombatEngineer Some Units in Exiled Allies change ownership: 2 Materials and 1 britishCombatEngineer Some Units in Gold Coast change ownership: 1 Material Some Units in Java change ownership: 1 britishCombatEngineer Some Units in New Dehli change ownership: 1 Material Some Units in New South Wales change ownership: 2 Materials and 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 1 Material and 1 britishCombatEngineer Some Units in Western Bengal change ownership: 2 Materials and 1 britishCombatEngineer Purchase Units - Canada Canada buy 1 britishArtillery, 1 britishMarine and 1 britishTransport; Remaining resources: 0 PUs; Place Units - Canada 1 britishTransport placed in 19 Sea Zone 1 britishMarine placed in Quebec Turn Complete - Canada Canada collect 15 PUs; end with 15 PUs Units Change Ownership Some Units in 19 Sea Zone change ownership: 1 britishTransport Some Units in Quebec change ownership: 1 britishMarine Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 1 britishAircraftPlant; Remaining resources: 12 PUs; Place Units - ExiledAllies Units in Exiled Allies being upgraded or consumed: 2 Materials 1 britishAircraftPlant placed in Exiled Allies Turn Complete - ExiledAllies ExiledAllies collect 21 PUs; end with 33 PUs Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 32 PUs Objective BritishDutch1: ExiledAllies met a national objective for an additional -2 PUs; end with 30 PUs Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 27 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 26 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 25 PUs Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 23 PUs Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 21 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 19 PUs Units Change Ownership Some Units in Exiled Allies change ownership: 1 britishCombatEngineer Some Units in Gold Coast change ownership: 1 Material Some Units in Java change ownership: 1 britishCombatEngineer Purchase Units - Egypt Egypt buy 1 Material, 1 britishEntrenchment and 1 britishInfantry; Remaining resources: 0 PUs; Place Units - Egypt Units in Cairo being upgraded or consumed: 1 Material 1 Material, 1 britishEntrenchment and 1 britishInfantry placed in Cairo Turn Complete - Egypt Egypt collect 8 PUs; end with 8 PUs Some Units in Cairo change ownership: 1 Material, 2 britishCombatEngineers and 1 britishInfantry Purchase Units - SouthAfrica SouthAfrica buy 1 Material and 1 britishInfantry; Remaining resources: 0 PUs; Place Units - SouthAfrica 1 Material and 1 britishInfantry placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Cape Town change ownership: 1 Material and 1 britishInfantry Some Units in Eastern South Africa change ownership: 1 Material and 1 britishCombatEngineer Purchase Units - India Trigger DutchMaterialI: 1 Material gained by PlayerId named:India India buy 1 Material, 1 britishCombatEngineer and 1 britishInfantry; Remaining resources: 1 PUs; Place Units - India 1 britishCombatEngineer and 1 britishInfantry placed in Calcutta 2 Materials and 1 britishInfantry placed in Bombay Turn Complete - India India collect 13 PUs; end with 14 PUs Units Change Ownership Some Units in Bombay change ownership: 2 Materials and 1 britishInfantry Some Units in Calcutta change ownership: 1 britishCombatEngineer and 1 britishInfantry Some Units in New Dehli change ownership: 1 Material Some Units in Western Bengal change ownership: 2 Materials and 1 britishCombatEngineer Purchase Units - Australia Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia Australia buy 1 britishCarrier and 1 britishNavalFighter; Remaining resources: 6 PUs; Place Units - Australia Units in 162 Sea Zone being upgraded or consumed: 1 britishHull 1 britishCarrier placed in 162 Sea Zone 1 britishNavalFighter placed in 162 Sea Zone 1 Material placed in New South Wales Turn Complete - Australia Australia collect 17 PUs; end with 23 PUs Units Change Ownership Some Units in 162 Sea Zone change ownership: 1 britishCarrier and 1 britishNavalFighter Some Units in New South Wales change ownership: 3 Materials and 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 1 Material and 1 britishCombatEngineerCombat Hit Differential Summary :
Britain rolls : 0.00 Neutral AntiAircraftGun : -0.08 Neutral regular : 1.33 Britain regular : -0.17 -
I will post in a few hours - haven’t forgotten
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TripleA Turn Summary: Italy round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3 Research Technology - Italy Italy spend 0 on tech rolls Italy rolls : 1/1 hits, 0.00 expected hits Italy removing all Technology Tokens after successful research. Italy discover Logistics Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianSubmarine moved from 50 Sea Zone to 51 Sea Zone 2 italianFighters moved from Crete to 51 Sea Zone 1 italianStrategicBomber and 1 italianTacticalBomber moved from Al Kufrah to 51 Sea Zone 1 italianNavalFighter moved from Cyrenaica to 51 Sea Zone Combat - Italy Battle in 51 Sea Zone Italy attack with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber Britain defend with 1 britishDestroyer Italy roll dice for 1 italianSubmarine in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Italy roll dice for 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber in 51 Sea Zone, round 2 : 1/1 hits, 1.42 expected hits Britain roll dice for 1 britishDestroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits 1 britishDestroyer owned by the Britain lost in 51 Sea Zone Italy win with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 1 italianStrategicBomber moved from 51 Sea Zone to Cyrenaica 1 italianFighter moved from 51 Sea Zone to Cyrenaica 1 italianFighter moved from 51 Sea Zone to Crete 1 italianTacticalBomber moved from 51 Sea Zone to Crete 1 italianNavalFighter moved from 51 Sea Zone to Crete 2 italianSubmarines moved from 50 Sea Zone to 51 Sea Zone 1 italianArtillery, 1 italianInfantry and 1 italianTank moved from Southern Italy to 50 Sea Zone 1 italianArtillery, 1 italianInfantry, 1 italianTank and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone 2 italianInfantrys moved from Sicily to 48 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 51 Sea Zone 2 italianTransports moved from 48 Sea Zone to 50 Sea Zone 1 italianAlpineInfantry, 1 italianArtillery and 1 italianInfantry moved from Greece to 50 Sea Zone 1 italianInfantry moved from Peloponnese to 50 Sea Zone 1 italianAlpineInfantry, 1 italianArtillery, 2 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone 1 italianAlpineInfantry, 2 italianArtillerys, 5 italianInfantrys and 1 italianTank moved from 51 Sea Zone to Western Egypt 1 italianAntiTankGun and 1 italianArtillery moved from Tobruk to Western Egypt 1 italianCombatEngineer moved from Tobruk to Cyrenaica 1 Truck moved from Tripolitania to Tobruk 1 Train, 1 italianAntiAirGun and 1 italianInfantry moved from Rome to Southern Ukraine 1 italianInfantry moved from Bessarabia to Southern Ukraine 1 italianInfantry moved from Kharkov to Southern Ukraine 1 Truck moved from Southern Italy to Rome 1 Material and 1 Truck moved from Rome to Northern Italy 1 Truck moved from Northern Italy to Rome 1 italianBattleship moved from 49 Sea Zone to 51 Sea Zone 1 italianBattleship, 1 italianCruiser and 3 italianDestroyers moved from 48 Sea Zone to 51 Sea Zone Purchase Units - Italy Italy buy 2 italianFighters and 4 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 4 italianInfantrys placed in Rome 2 italianFighters placed in Northern Italy Activate Technology - Italy Italy activating Logistics Trigger italianL1: Setting isAirBase to true for unitAttachment attached to italianCarrier Trigger italianL1: Setting maxScrambleCount to 2 for unitAttachment attached to italianCarrier Turn Complete - Italy Italy collect 30 PUs; end with 30 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 33 PUs Units generate 6 techTokens; Italy end with 6 techTokensCombat Hit Differential Summary :
Italy regular : -0.67 Italy rolls : 1.00 Britain regular : -0.25 -
TripleA Turn Summary: Italy round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3 Research Technology - Italy Italy spend 0 on tech rolls Italy rolls : 1/1 hits, 0.00 expected hits Italy removing all Technology Tokens after successful research. Italy discover Logistics Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianSubmarine moved from 50 Sea Zone to 51 Sea Zone 2 italianFighters moved from Crete to 51 Sea Zone 1 italianStrategicBomber and 1 italianTacticalBomber moved from Al Kufrah to 51 Sea Zone 1 italianNavalFighter moved from Cyrenaica to 51 Sea Zone Combat - Italy Battle in 51 Sea Zone Italy attack with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber Britain defend with 1 britishDestroyer Italy roll dice for 1 italianSubmarine in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Italy roll dice for 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber in 51 Sea Zone, round 2 : 1/1 hits, 1.42 expected hits Britain roll dice for 1 britishDestroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits 1 britishDestroyer owned by the Britain lost in 51 Sea Zone Italy win with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 1 italianStrategicBomber moved from 51 Sea Zone to Cyrenaica 1 italianFighter moved from 51 Sea Zone to Cyrenaica 1 italianFighter moved from 51 Sea Zone to Crete 1 italianTacticalBomber moved from 51 Sea Zone to Crete 1 italianNavalFighter moved from 51 Sea Zone to Crete 2 italianSubmarines moved from 50 Sea Zone to 51 Sea Zone 1 italianArtillery, 1 italianInfantry and 1 italianTank moved from Southern Italy to 50 Sea Zone 1 italianArtillery, 1 italianInfantry, 1 italianTank and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone 2 italianInfantrys moved from Sicily to 48 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 51 Sea Zone 2 italianTransports moved from 48 Sea Zone to 50 Sea Zone 1 italianAlpineInfantry, 1 italianArtillery and 1 italianInfantry moved from Greece to 50 Sea Zone 1 italianInfantry moved from Peloponnese to 50 Sea Zone 1 italianAlpineInfantry, 1 italianArtillery, 2 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone 1 italianAlpineInfantry, 2 italianArtillerys, 5 italianInfantrys and 1 italianTank moved from 51 Sea Zone to Western Egypt 1 italianAntiTankGun and 1 italianArtillery moved from Tobruk to Western Egypt 1 italianCombatEngineer moved from Tobruk to Cyrenaica 1 Truck moved from Tripolitania to Tobruk 1 Train, 1 italianAntiAirGun and 1 italianInfantry moved from Rome to Southern Ukraine 1 italianInfantry moved from Bessarabia to Southern Ukraine 1 italianInfantry moved from Kharkov to Southern Ukraine 1 Truck moved from Southern Italy to Rome 1 Material and 1 Truck moved from Rome to Northern Italy 1 Truck moved from Northern Italy to Rome 1 italianBattleship moved from 49 Sea Zone to 51 Sea Zone 1 italianBattleship, 1 italianCruiser and 3 italianDestroyers moved from 48 Sea Zone to 51 Sea Zone Purchase Units - Italy Italy buy 2 italianFighters and 4 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 4 italianInfantrys placed in Rome 2 italianFighters placed in Northern Italy Activate Technology - Italy Italy activating Logistics Trigger italianL1: Setting isAirBase to true for unitAttachment attached to italianCarrier Trigger italianL1: Setting maxScrambleCount to 2 for unitAttachment attached to italianCarrier Turn Complete - Italy Italy collect 30 PUs; end with 30 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 33 PUs Units generate 6 techTokens; Italy end with 6 techTokens Turning on Edit Mode EDIT: Removing units owned by Italy from Eastern Ukraine: 1 Truck EDIT: Adding units owned by Italy to Southern Ukraine: 1 Truck EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italy regular : -0.67 Italy rolls : 1.00 Britain regular : -0.25 -
Thanks for taking it seriously, everybody. Things could easily stray away when 7 strangers play a slow complicated turn based game online. You all keep the game humming along steadily. Good job.
@surfer is up next -
I really don’t understand the movement limits for planes. I thought airfields gave you a +1 to move.
Why can’t a train pick up 1 unit, move, pick up another unit, and move both units somewhere. Just like a transport?
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@surfer said in Total World War 3.0 7 players:
Why can’t a train pick up 1 unit, move, pick up another unit, and move both units somewhere. Just like a transport?
I was wondering that myself. Really messed my NCM up.
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TripleA Turn Summary: Usa round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3 Research Technology - Usa Note to players Usa: <body><img src="phillippines.png"/></body> Trigger americanaTISW: Usa gains access to ImprovedSpecialWarfare Usa spend 0 on tech rolls Usa rolls : 1/1 hits, 0.00 expected hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedDestroyers Combat Move - Usa Trigger americanSW6: Setting combatOffenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger americanSW5: Setting combatOffenseEffect to 2:americanCombatEngineer for territoryEffectAttachment attached to Urban Trigger americanSW4: Setting combatOffenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Hills Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 3 americanInfantrys and 1 americanMarine moved from Azores to 39 Sea Zone 3 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 39 Sea Zone to 61 Sea Zone 3 americanInfantrys and 1 americanMarine moved from 61 Sea Zone to Morrocco 1 americanAirTransport and 1 americanParatrooper moved from Gibraltar to Morrocco 1 americanStrategicBomber moved from Johnston Island to Marshall Islands 2 americanInfantrys and 1 americanMarine moved from Hawaiian Islands to 115 Sea Zone 2 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 115 Sea Zone to 132 Sea Zone 1 americanInfantry moved from Gilbert Islands to 132 Sea Zone 3 americanInfantrys and 1 americanMarine moved from 132 Sea Zone to Marshall Islands 1 americanNavalFighter moved from 115 Sea Zone to Marshall Islands 1 americanNavalFighter moved from 143 Sea Zone to Marshall Islands 1 americanCruiser moved from 115 Sea Zone to 132 Sea Zone Combat - Usa Battle in Morrocco Usa attack with 1 americanAirTransport, 3 americanInfantrys, 1 americanMarine and 1 americanParatrooper VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail, 1 germanAirfield and 1 germanEntrenchment; Germany defend with 1 UnitsForExiledAllies Usa roll dice for 1 americanAirTransport, 3 americanInfantrys, 1 americanMarine and 1 americanParatrooper in Morrocco, round 2 : 1/1 hits, 1.08 expected hits VichyFrance roll dice for 1 germanEntrenchment in Morrocco, round 2 : 0/1 hits, 0.50 expected hits 1 germanEntrenchment owned by the VichyFrance lost in Morrocco Some non-combat units are destroyed: Usa win, taking Morrocco from VichyFrance with 1 americanAirTransport, 3 americanInfantrys, 1 americanMarine and 1 americanParatrooper remaining. Battle score for attacker is 6 Casualties for VichyFrance: 1 germanEntrenchment Battle in Marshall Islands Usa attack with 3 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber Japan defend with 1 Flagpole, 1 japaneseAirfield, 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment Japan roll AntiAircraftGun dice in Marshall Islands : 0/1 hits, 0.08 expected hits Usa roll dice for 1 americanCruiser in Marshall Islands, round 2 : 1/1 hits, 0.25 expected hits Usa roll dice for 3 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber in Marshall Islands, round 2 : 2/1 hits, 1.83 expected hits Japan roll dice for 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment in Marshall Islands, round 2 : 1/1 hits, 1.17 expected hits 1 americanInfantry owned by the Usa lost in Marshall Islands 1 japaneseCombatEngineer owned by the Japan, 1 japaneseEntrenchment owned by the Japan and 1 japaneseAntiAirGun owned by the Japan lost in Marshall Islands Some non-combat units are destroyed: Usa win, taking Marshall Islands from Japan with 2 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber remaining. Battle score for attacker is 11 Casualties for Usa: 1 americanInfantry Casualties for Japan: 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Morrocco Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Algeria Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Tunisia Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southwestern Algeria Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southern Algeria Trigger VichyMedTurnsGerman: Germany takes ownership of territory Algeria Trigger VichyMedTurnsGerman: Germany takes ownership of territory Tunisia Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southwestern Algeria Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southern Algeria Trigger SouthernAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southern Algeria Trigger SouthwesternAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southwestern Algeria Trigger VichyMedTurnsGerman: has removed 1 Protectorate owned by VichyFrance in Algeria Trigger TunisiaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Tunisia Trigger AlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Algeria Trigger SouthernAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southern Algeria Trigger AlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Algeria Trigger TunisiaVichyFlagpole1: Germany has 1 Flagpole placed in Tunisia Trigger VichyMedTurnsGerman: VichyFrance has 1 Occupation placed in Vichy France Trigger SouthwesternAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southwestern Algeria Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger UnitsEAMorrocco: ExiledAllies has 1 britishInfantry placed in Morrocco 1 americanCarrier and 2 americanDestroyers moved from 115 Sea Zone to 132 Sea Zone 2 americanNavalFighters moved from Marshall Islands to 132 Sea Zone 1 americanStrategicBomber moved from Marshall Islands to 132 Sea Zone 1 americanStrategicBomber moved from 132 Sea Zone to Gilbert Islands 1 americanFighter moved from Johnston Island to Gilbert Islands 1 americanDestroyer moved from 115 Sea Zone to 132 Sea Zone 1 americanNavalFighter moved from 132 Sea Zone to 143 Sea Zone 1 americanTransport moved from 101 Sea Zone to 104 Sea Zone 1 americanInfantry moved from Alaska to British Columbia 1 Train moved from Eastern Central US to Detroit 2 Materials and 1 Train moved from Detroit to Florida Peninsula 1 Truck moved from Detroit to Eastern Central US 1 Truck and 1 americanCombatEngineer moved from Eastern Central US to Florida Peninsula 1 americanCarrier moved from 30 Sea Zone to 37 Sea Zone 1 americanCarrier and 1 americanDestroyer moved from 39 Sea Zone to 61 Sea Zone 1 americanDestroyer moved from 40 Sea Zone to 61 Sea Zone 1 americanSubmarine moved from 39 Sea Zone to 61 Sea Zone 1 americanNavalFighter moved from Azores to 61 Sea Zone 1 americanAirTransport moved from Morrocco to Gibraltar 1 americanArtillery moved from Washington to 30 Sea Zone 1 americanMarine moved from New York to 30 Sea Zone 1 americanArtillery, 1 americanMarine and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone 1 americanArtillery and 1 americanMarine moved from 39 Sea Zone to Azores 1 americanStrategicBomber moved from London to Gibraltar 1 americanNavalFighter moved from Chicago to San Francisco 1 americanNavalFighter moved from Chicago to 37 Sea Zone Purchase Units - Usa Usa buy 3 Materials, 1 americanCarrier, 1 americanDestroyer, 1 americanDocks, 1 americanFactory, 1 americanFighter, 2 americanInfantrys, 1 americanNavalFighter and 1 americanTransport; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in Florida Peninsula being upgraded or consumed: 2 Materials 1 americanFactory placed in Florida Peninsula Units in San Francisco being upgraded or consumed: 2 Materials 1 americanDocks placed in San Francisco 1 americanDestroyer and 1 americanTransport placed in 156 Sea Zone Units in 30 Sea Zone being upgraded or consumed: 1 americanHull 1 americanCarrier placed in 30 Sea Zone 1 americanFighter and 1 americanNavalFighter placed in Chicago 1 Material and 2 americanInfantrys placed in San Francisco 2 Materials placed in Detroit Activate Technology - Usa Usa activating ImprovedDestroyers Trigger americanImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to americanDestroyer Turn Complete - Usa Usa collect 68 PUs; end with 68 PUs Units generate 9 techTokens; Usa end with 9 techTokensCombat Hit Differential Summary :
Japan regular : -0.17 VichyFrance regular : -0.50 Usa rolls : 1.00 Usa regular : 0.83 Japan AntiAircraftGun : -0.08 -
@surfer said in Total World War 3.0 7 players:
I really don’t understand the movement limits for planes. I thought airfields gave you a +1 to move.
Why can’t a train pick up 1 unit, move, pick up another unit, and move both units somewhere. Just like a transport?
When planes start on an airfield, (or a sea fighter on a carrier) they get 4 moves.
Otherwise they get 2. When you research increased fighter range, they get +1 movement.The creators state that they cant make the trains work like that due to the TripleA engine mechanics. I suggest we play like the game allows even if its a bit awkward.
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Regarding trains, if it is permitted by the regulation it could/should be edited.
I don’t remember if it’s one of those cases where the Triple A engine doesn’t arrive and editing is allowed…
I actually ran into this problem too and gave up…
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Another item. My invasion of Morocco yielded 1 extra UK inf (partisans??) The event log states
Trigger Units EAMorocco ExiledAllies has 1 britishInfantry placed in MoroccoWhat is this about? Where is it in the rules?





