@Elrood this game would have turned out much different if Hisaichi wouldn’t have taken the Chinese capitol. Having US and Anzac control those factories has killed Germany’s potential for advancing.
Total World War 3.0 7 players
-
Game History
Round: 2 Research Technology - Russia Trigger russianaTISW: Russia gains access to ImprovedSpecialWarfare Russia spend 0 on tech rolls Russia rolls : 0/1 hits, 0.00 expected hits Combat Move - Russia Trigger russianSW6: Setting combatOffenseEffect to 2:russianAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger russianSW5: Setting combatOffenseEffect to 2:russianCombatEngineer for territoryEffectAttachment attached to Urban Trigger russianSW4: Setting combatOffenseEffect to 2:russianAlpineInfantry for territoryEffectAttachment attached to Hills Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianInfantry moved from Tula to Smolensk Russia take Smolensk from Germany 1 russianInfantry moved from Novgorod to Pskov Russia take Pskov from Germany 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianFighter, 3 russianInfantrys, 2 russianMech.Infantrys and 1 russianTank moved from Yakut to Northern Manchuria Combat - Russia Battle in Northern Manchuria Russia attack with 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianFighter, 3 russianInfantrys, 2 russianMech.Infantrys and 1 russianTank Manchuria defend with 1 Flagpole, 1 Rail, 1 japaneseAirfield and 1 japaneseFortification; Japan defend with 1 japaneseAntiAirGun, 1 japaneseAntiTankGun, 2 japaneseArtillerys and 2 japaneseInfantrys Japan roll AntiAircraftGun dice in Northern Manchuria : 0/1 hits, 0.08 expected hits Japan roll AntiTankGun dice in Northern Manchuria : 1/1 hits, 0.17 expected hits 1 russianMech.Infantry owned by the Russia lost in Northern Manchuria Russia roll dice for 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianFighter, 3 russianInfantrys, 1 russianMech.Infantry and 1 russianTank in Northern Manchuria, round 2 : 2/1 hits, 1.92 expected hits Manchuria roll dice for 1 japaneseAntiAirGun, 1 japaneseAntiTankGun, 2 japaneseArtillerys, 1 japaneseFortification and 2 japaneseInfantrys in Northern Manchuria, round 2 : 3/1 hits, 2.75 expected hits 2 russianInfantrys owned by the Russia and 1 russianAntiTankGun owned by the Russia lost in Northern Manchuria 1 japaneseAntiAirGun owned by the Japan and 1 japaneseAntiTankGun owned by the Japan lost in Northern Manchuria 1 russianFighter owned by the Russia retreated 1 russianInfantry owned by the Russia, 1 russianCombatEngineer owned by the Russia, 1 russianArtillery owned by the Russia, 1 russianTank owned by the Russia and 1 russianMech.Infantry owned by the Russia retreated to Yakut Manchuria win with 2 japaneseArtillerys, 1 japaneseFortification and 2 japaneseInfantrys remaining. Battle score for attacker is -7 Casualties for Russia: 1 russianAntiTankGun, 2 russianInfantrys and 1 russianMech.Infantry Casualties for Japan: 1 japaneseAntiAirGun and 1 japaneseAntiTankGun Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia2: China takes ownership of territory Altay 1 russianFighter moved from Northern Manchuria to Yakut 1 Truck moved from Yakut to Irkutsk 1 Truck and 1 russianAntiAirGun moved from Irkutsk to Yakut 1 russianInfantry moved from Irkutsk to Yakut 1 russianInfantry moved from Irkutsk to Yakut 1 russianAlpineInfantry moved from Soviet Far East to Eastern Evenki 1 russianArtillery moved from Soviet Far East to Eastern Evenki 1 russianInfantry moved from Eastern Siberia to Irkutsk 1 russianArtillery moved from Kansk to Irkutsk 1 russianAntiTankGun moved from Kansk to Irkutsk 2 russianInfantrys moved from Novosibirsk to Kansk 1 Train moved from Yakut to Novosibirsk 1 Train and 1 russianAntiAirGun moved from Novosibirsk to Irkutsk 1 russianStrategicBomber moved from Caucasus to Eastern Karelia 1 russianAntiTankGun moved from Eastern Ukraine to Caucasus 1 russianInfantry moved from Stalingrad to Voronezh 1 russianMech.Infantry moved from Eastern Ukraine to Caucasus 1 russianTank moved from Eastern Ukraine to Caucasus 1 russianInfantry moved from Caucasus to Eastern Ukraine 1 russianInfantry moved from Novgorod to Leningrad 1 russianArtillery moved from Novgorod to Leningrad 1 russianArtillery moved from Archangel to Eastern Karelia 1 russianMarine moved from Archangel to Eastern Karelia 1 russianAntiTankGun moved from Archangel to Eastern Karelia 1 Train moved from Moscow to Archangel 1 Material and 1 Train moved from Archangel to Eastern Karelia 1 russianMech.Infantry moved from Moscow to Leningrad 1 russianTank moved from Moscow to Leningrad 1 russianTank moved from Moscow to Leningrad 1 russianTank moved from Moscow to Leningrad 1 russianTank moved from Moscow to Leningrad 1 russianTank moved from Moscow to Leningrad 1 russianTank moved from Moscow to Leningrad 1 russianArtillery moved from Western Karelia to Leningrad 1 russianInfantry moved from Western Karelia to Leningrad 1 russianInfantry moved from Western Karelia to Leningrad 1 Material and 1 Truck moved from Murmansk to Eastern Karelia 1 russianInfantry moved from Vologda to Novgorod 1 russianMarine moved from Vologda to Eastern Karelia 1 russianAlpineInfantry, 2 russianAntiTankGuns, 2 russianArtillerys, 2 russianCombatEngineers and 5 russianInfantrys moved from Moscow to Novgorod 1 russianFighter moved from Moscow to Leningrad 1 Truck and 1 russianAntiAirGun moved from Moscow to Leningrad 1 Truck moved from Moscow to Volgarod 1 Truck and 1 russianAntiAirGun moved from Volgarod to Moscow 2 russianInfantrys and 1 russianParatrooper moved from Volgarod to Moscow 1 russianAirTransport moved from Caucasus to Moscow 1 Truck and 1 russianAntiAirGun moved from Stalingrad to Caucasus 1 russianTank moved from Stalingrad to Caucasus 1 russianCombatEngineer moved from Stalingrad to Caucasus 1 russianArtillery moved from Stalingrad to Caucasus 1 russianInfantry moved from Stalingrad to Caucasus 1 russianMech.Infantry moved from Stalingrad to Moscow 1 Truck moved from Astrakhan to Caucasus 1 russianInfantry moved from Astrakhan to Caucasus 1 russianAlpineInfantry moved from Northern Iran to Caspian Sea 1 russianAlpineInfantry moved from Caspian Sea to Astrakhan 1 russianAlpineInfantry moved from Omsk to Sverdlovsk 1 russianCruiser and 1 russianSubmarine moved from 28 Sea Zone to 29 Sea Zone 1 russianSubmarine moved from 101 Sea Zone to 100 Sea Zone Purchase Units - Russia Russia buy 1 Train, 1 russianAntiTankGun, 2 russianArtillerys, 1 russianCombatEngineer, 2 russianInfantrys and 6 russianTanks; Remaining resources: 0 PUs; 6 techTokens; Place Units - Russia 1 Train placed in Stalingrad 2 russianInfantrys placed in Leningrad Russia undo move 2. 1 russianInfantry placed in Irkutsk 1 russianInfantry placed in Irkutsk 4 russianTanks placed in Moscow 2 russianTanks placed in Stalingrad 1 russianCombatEngineer placed in Vologda Russia undo move 6. Russia undo move 5. Russia undo move 4. Russia undo move 3. Russia undo move 2. Russia undo move 1. 2 russianInfantrys placed in Leningrad 1 russianAntiTankGun, 2 russianArtillerys and 1 russianTank placed in Moscow 3 russianTanks placed in Stalingrad 1 russianCombatEngineer placed in Volgarod 1 Train and 2 russianTanks placed in Novosibirsk Turn Complete - Russia Russia collect 68 PUs; end with 68 PUs Units generate 6 techTokens; Russia end with 12 techTokensCombat Hit Differential Summary :
Manchuria regular : 0.25 Russia rolls : 0.00 Russia regular : 0.08 Japan AntiTankGun : 0.83 Japan AntiAircraftGun : -0.08 -
TripleA Turn Summary: Thailand round 2
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 2 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 7 PUs Research Technology - Japan Japan rolls : 1/1 hits, 0.00 expected hits Japan removing all Technology Tokens after successful research. Japan discover SpecialWarfare Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic Japan take Far Eastern Republic from Russia 1 japaneseArtillery moved from Khabarovskiy Kray to Far Eastern Republic 1 japaneseMech.Infantry moved from Khabarovskiy Kray to Far Eastern Republic 2 japaneseMarines moved from Brunei to 94 Sea Zone 2 japaneseMarines moved from Brunei to 94 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 94 Sea Zone to 93 Sea Zone 2 japaneseMarines moved from 93 Sea Zone to Borneo 1 japaneseBattleship-damaged, 1 japaneseCarrier, 2 japaneseDestroyers and 2 japaneseNavalFighters moved from 148 Sea Zone to 93 Sea Zone 2 japaneseNavalFighters moved from 93 Sea Zone to Borneo 1 japaneseMarine moved from Tokyo to 99 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 99 Sea Zone to 127 Sea Zone 1 japaneseMarine moved from Luzon to 127 Sea Zone 1 japaneseMarine moved from Luzon to 127 Sea Zone 1 japaneseCruiser moved from 127 Sea Zone to 96 Sea Zone 3 japaneseMarines moved from 127 Sea Zone to Phillippines 2 japaneseNavalFighters moved from 129 Sea Zone to Phillippines 2 japaneseMarines and 1 japaneseTransport moved from 94 Sea Zone to 96 Sea Zone 2 japaneseMarines moved from 96 Sea Zone to Hong Kong 2 japaneseNavalFighters moved from 120 Sea Zone to Phillippines 1 japaneseBattleship moved from 127 Sea Zone to 96 Sea Zone 1 japaneseMech.Infantry and 1 japaneseTank moved from Kwangtung to Kweichow 1 japaneseParatrooper moved from Burma to Rangoon Japan take Rangoon from Britain 1 japaneseCombatEngineer moved from Burma to Rangoon 1 japaneseArtillery moved from Burma to Rangoon 1 japaneseInfantry moved from Kwangsi to Kweichow 1 japaneseInfantry moved from Kwangsi to Kweichow 1 japaneseInfantry moved from French Indochina to Yunnan Japan take Yunnan from China 1 japaneseArtillery moved from Fo Kien to Hong Kong 1 japaneseInfantry moved from Fo Kien to Hong Kong 1 japaneseTank moved from Fo Kien to Hong Kong 1 japaneseArtillery moved from Kwangtung to Hong Kong 1 japaneseArtillery moved from Anhwei to Hunan Japan take Hunan from China 1 japaneseMech.Infantry moved from Anhwei to Hong Kong 1 japaneseArtillery moved from Inner Mongolia to Kansu Japan take Kansu from China 1 japaneseInfantry moved from Inner Mongolia to Kansu 1 japaneseAlpineInfantry moved from Inner Mongolia to Kansu 1 japaneseArtillery and 3 japaneseInfantrys moved from Shensi to Hupeh 1 japaneseMech.Infantry and 1 japaneseTank moved from Shensi to Hupeh 1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Hupeh 1 japaneseAlpineInfantry moved from Inner Mongolia to Kansu 1 japaneseInfantry moved from Inner Mongolia to Kansu 1 japaneseArtillery moved from Inner Mongolia to Kansu 1 japaneseStrategicBomber moved from French Indochina to Kweichow 1 japaneseFighter moved from French Indochina to Kweichow 1 japaneseFighter moved from French Indochina to Kweichow Combat - Japan Battle in Phillippines Japan attack with 3 japaneseMarines and 4 japaneseNavalFighters Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanArtillery and 1 americanInfantry Japan roll dice for 1 japaneseCruiser in Phillippines, round 2 : 0/1 hits, 0.25 expected hits Japan roll dice for 3 japaneseMarines and 4 japaneseNavalFighters in Phillippines, round 2 : 2/1 hits, 2.08 expected hits Usa roll dice for 1 americanArtillery and 1 americanInfantry in Phillippines, round 2 : 1/1 hits, 0.92 expected hits 1 japaneseMarine owned by the Japan lost in Phillippines 1 americanInfantry owned by the Usa and 1 americanArtillery owned by the Usa lost in Phillippines Some non-combat units are destroyed: Japan win, taking Phillippines from Usa with 2 japaneseMarines and 4 japaneseNavalFighters remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseMarine Casualties for Usa: 1 americanArtillery and 1 americanInfantry Battle in Borneo Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun and 1 britishInfantry Britain roll AntiAircraftGun dice in Borneo : 0/1 hits, 0.08 expected hits Japan roll dice for 1 japaneseBattleship-damaged in Borneo, round 2 : 0/1 hits, 0.42 expected hits Japan roll dice for 2 japaneseMarines and 2 japaneseNavalFighters in Borneo, round 2 : 0/1 hits, 0.83 expected hits ExiledAllies roll dice for 1 britishAntiAirGun and 1 britishInfantry in Borneo, round 2 : 1/1 hits, 0.42 expected hits 1 japaneseMarine owned by the Japan lost in Borneo Britain roll AntiAircraftGun dice in Borneo : 0/1 hits, 0.08 expected hits Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Borneo, round 3 : 1/1 hits, 0.67 expected hits ExiledAllies roll dice for 1 britishAntiAirGun and 1 britishInfantry in Borneo, round 3 : 0/1 hits, 0.42 expected hits 1 britishAntiAirGun owned by the Britain lost in Borneo Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Borneo, round 4 : 1/1 hits, 0.67 expected hits ExiledAllies roll dice for 1 britishInfantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits 1 britishInfantry owned by the Britain lost in Borneo Some non-combat units are destroyed: Japan win, taking Borneo from ExiledAllies with 1 japaneseMarine and 2 japaneseNavalFighters remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseMarine Casualties for Britain: 1 britishAntiAirGun and 1 britishInfantry Battle in Kweichow Japan attack with 2 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTank China defend with 1 Flagpole, 1 Rail and 1 chineseInfantry Japan roll dice for 2 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTank in Kweichow, round 2 : 2/1 hits, 1.83 expected hits China roll dice for 1 chineseInfantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China lost in Kweichow Japan win, taking Kweichow from China with 2 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTank remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Hupeh Japan attack with 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank in Hupeh, round 2 : 1/1 hits, 1.42 expected hits China roll dice for 1 chineseInfantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China lost in Hupeh Japan win, taking Hupeh from China with 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Hong Kong Japan attack with 2 japaneseArtillerys, 1 japaneseInfantry, 2 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishDocks, 1 britishEntrenchment and 1 britishInfantry Britain roll AntiTankGun dice in Hong Kong : 0/1 hits, 0.17 expected hits Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Hong Kong, round 2 : 1/1 hits, 1.08 expected hits Japan roll dice for 2 japaneseArtillerys, 1 japaneseInfantry, 2 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Hong Kong, round 2 : 2/1 hits, 1.83 expected hits Britain roll dice for 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry in Hong Kong, round 2 : 2/1 hits, 1.58 expected hits 1 japaneseTank owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Hong Kong 1 britishInfantry owned by the Britain, 1 britishAntiAirGun owned by the Britain and 1 britishAntiTankGun owned by the Britain lost in Hong Kong Japan roll dice for 2 japaneseArtillerys, 2 japaneseMarines and 1 japaneseMech.Infantry in Hong Kong, round 3 : 1/1 hits, 1.42 expected hits Britain roll dice for 1 britishEntrenchment in Hong Kong, round 3 : 1/1 hits, 0.67 expected hits 1 japaneseArtillery owned by the Japan lost in Hong Kong 1 britishEntrenchment owned by the Britain lost in Hong Kong Some non-combat units are destroyed: Japan converts britishDocks into different units Japan win, taking Hong Kong from Britain with 1 japaneseArtillery, 2 japaneseMarines and 1 japaneseMech.Infantry remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTank Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry Non Combat Move - Japan Note to players Japan: <body><img src="hongkong.png"/></body> Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 3 japaneseInfantrys moved from Thailand to Burma 1 japaneseCombatEngineer moved from Thailand to Burma 2 japaneseFighters and 1 japaneseStrategicBomber moved from Kweichow to French Indochina 1 japaneseFighter and 1 japaneseTacticalBomber moved from Hupeh to Suiyuan 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Suiyuan to Inner Mongolia 1 japaneseArtillery and 1 japaneseInfantry moved from Shansi to Inner Mongolia 1 Truck and 1 japaneseAlpineInfantry moved from Shanghai to Hunan 1 japaneseTransport moved from 127 Sea Zone to 97 Sea Zone 2 Materials moved from Manchuria to 97 Sea Zone 2 Materials moved from 97 Sea Zone to Shanghai 2 japaneseFighters moved from Shanghai to French Indochina 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseTanks moved from Vladivostok to Khabarovskiy Kray 1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray 1 Truck moved from Manchuria to Eastern Manchuria 1 Truck and 1 japaneseAntiAirGun moved from Eastern Manchuria to Northern Manchuria 1 japaneseTransport moved from 96 Sea Zone to 95 Sea Zone 1 japaneseArtillery and 1 japaneseInfantry moved from Hainan to 95 Sea Zone 1 japaneseArtillery and 1 japaneseInfantry moved from 95 Sea Zone to French Indochina 1 japaneseCarrier moved from 120 Sea Zone to 99 Sea Zone 2 japaneseNavalFighters moved from 120 Sea Zone to 99 Sea Zone 1 japaneseNavalFighter moved from 99 Sea Zone to Japan 1 japaneseCarrier moved from 120 Sea Zone to 127 Sea Zone 2 japaneseNavalFighters moved from Borneo to 93 Sea Zone 1 japaneseCarrier moved from 129 Sea Zone to 127 Sea Zone 4 japaneseNavalFighters moved from Phillippines to 127 Sea Zone 1 japaneseNavalFighter moved from French Indochina to Japan 1 japaneseDestroyer moved from 127 Sea Zone to 99 Sea Zone 1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone 1 Train moved from Tokyo to 99 Sea Zone 1 Train and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone 1 Train moved from 98 Sea Zone to Korea 2 japaneseTransports moved from 120 Sea Zone to 99 Sea Zone 1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone 2 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone 2 japaneseAlpineInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone 2 japaneseAlpineInfantrys moved from 97 Sea Zone to Shantung 1 japaneseArtillery and 1 japaneseInfantry moved from Tokyo to Japan Purchase Units - Japan Japan repair damage of 1x Rail, 1x Rail, 1x Rail, 2x Rail, 1x Rail; Remaining resources: 52 PUs; 0 techTokens; Japan buy 1 Rail, 1 ResearchCenter, 2 japaneseAlpineInfantrys, 1 japaneseDestroyer, 2 japaneseMarines and 3 japaneseSubmarines; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 2 japaneseAlpineInfantrys and 1 japaneseMarine placed in Kyushu Shikoku 1 japaneseMarine placed in Tokyo 2 japaneseSubmarines placed in 99 Sea Zone 1 japaneseDestroyer and 1 japaneseSubmarine placed in 98 Sea Zone Units in Shanghai being upgraded or consumed: 2 Materials 1 ResearchCenter placed in Shanghai Activate Technology - Japan Japan activating SpecialWarfare Trigger japaneseSW1: Setting isMarine to true for unitAttachment attached to japaneseMarine Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseInfantry Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAlpineInfantry Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseParatrooper Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseCombatEngineer Trigger japaneseSW3: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese Turn Complete - Japan Japan collect 73 PUs; end with 73 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 Material Purchase Units - Manchuria Manchuria buy 2 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 0 PUs; Place Units - Manchuria 2 japaneseInfantrys and 1 japaneseMech.Infantry placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Some Units in Manchuria change ownership: 2 japaneseInfantrys and 1 japaneseMech.Infantry Purchase Units - Thailand Thailand repair damage of 1x Rail; Remaining resources: 6 PUs; Thailand buy 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 2 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 Material and 2 japaneseInfantrysCombat Hit Differential Summary :
Britain AntiAircraftGun : -0.17 Japan regular : -1.50 China regular : -0.67 ExiledAllies regular : -0.17 Japan rolls : 1.00 Britain AntiTankGun : -0.17 Usa regular : 0.08 Britain regular : 0.75 -
TripleA Turn Summary: Thailand round 2
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 2 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 7 PUs Research Technology - Japan Japan rolls : 1/1 hits, 0.00 expected hits Japan removing all Technology Tokens after successful research. Japan discover SpecialWarfare Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic Japan take Far Eastern Republic from Russia 1 japaneseArtillery moved from Khabarovskiy Kray to Far Eastern Republic 1 japaneseMech.Infantry moved from Khabarovskiy Kray to Far Eastern Republic 2 japaneseMarines moved from Brunei to 94 Sea Zone 2 japaneseMarines moved from Brunei to 94 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 94 Sea Zone to 93 Sea Zone 2 japaneseMarines moved from 93 Sea Zone to Borneo 1 japaneseBattleship-damaged, 1 japaneseCarrier, 2 japaneseDestroyers and 2 japaneseNavalFighters moved from 148 Sea Zone to 93 Sea Zone 2 japaneseNavalFighters moved from 93 Sea Zone to Borneo 1 japaneseMarine moved from Tokyo to 99 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 99 Sea Zone to 127 Sea Zone 1 japaneseMarine moved from Luzon to 127 Sea Zone 1 japaneseMarine moved from Luzon to 127 Sea Zone 1 japaneseCruiser moved from 127 Sea Zone to 96 Sea Zone 3 japaneseMarines moved from 127 Sea Zone to Phillippines 2 japaneseNavalFighters moved from 129 Sea Zone to Phillippines 2 japaneseMarines and 1 japaneseTransport moved from 94 Sea Zone to 96 Sea Zone 2 japaneseMarines moved from 96 Sea Zone to Hong Kong 2 japaneseNavalFighters moved from 120 Sea Zone to Phillippines 1 japaneseBattleship moved from 127 Sea Zone to 96 Sea Zone 1 japaneseMech.Infantry and 1 japaneseTank moved from Kwangtung to Kweichow 1 japaneseParatrooper moved from Burma to Rangoon Japan take Rangoon from Britain 1 japaneseCombatEngineer moved from Burma to Rangoon 1 japaneseArtillery moved from Burma to Rangoon 1 japaneseInfantry moved from Kwangsi to Kweichow 1 japaneseInfantry moved from Kwangsi to Kweichow 1 japaneseInfantry moved from French Indochina to Yunnan Japan take Yunnan from China 1 japaneseArtillery moved from Fo Kien to Hong Kong 1 japaneseInfantry moved from Fo Kien to Hong Kong 1 japaneseTank moved from Fo Kien to Hong Kong 1 japaneseArtillery moved from Kwangtung to Hong Kong 1 japaneseArtillery moved from Anhwei to Hunan Japan take Hunan from China 1 japaneseMech.Infantry moved from Anhwei to Hong Kong 1 japaneseArtillery moved from Inner Mongolia to Kansu Japan take Kansu from China 1 japaneseInfantry moved from Inner Mongolia to Kansu 1 japaneseAlpineInfantry moved from Inner Mongolia to Kansu 1 japaneseArtillery and 3 japaneseInfantrys moved from Shensi to Hupeh 1 japaneseMech.Infantry and 1 japaneseTank moved from Shensi to Hupeh 1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Hupeh 1 japaneseAlpineInfantry moved from Inner Mongolia to Kansu 1 japaneseInfantry moved from Inner Mongolia to Kansu 1 japaneseArtillery moved from Inner Mongolia to Kansu 1 japaneseStrategicBomber moved from French Indochina to Kweichow 1 japaneseFighter moved from French Indochina to Kweichow 1 japaneseFighter moved from French Indochina to Kweichow Combat - Japan Battle in Phillippines Japan attack with 3 japaneseMarines and 4 japaneseNavalFighters Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanArtillery and 1 americanInfantry Japan roll dice for 1 japaneseCruiser in Phillippines, round 2 : 0/1 hits, 0.25 expected hits Japan roll dice for 3 japaneseMarines and 4 japaneseNavalFighters in Phillippines, round 2 : 2/1 hits, 2.08 expected hits Usa roll dice for 1 americanArtillery and 1 americanInfantry in Phillippines, round 2 : 1/1 hits, 0.92 expected hits 1 japaneseMarine owned by the Japan lost in Phillippines 1 americanInfantry owned by the Usa and 1 americanArtillery owned by the Usa lost in Phillippines Some non-combat units are destroyed: Japan win, taking Phillippines from Usa with 2 japaneseMarines and 4 japaneseNavalFighters remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseMarine Casualties for Usa: 1 americanArtillery and 1 americanInfantry Battle in Borneo Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun and 1 britishInfantry Britain roll AntiAircraftGun dice in Borneo : 0/1 hits, 0.08 expected hits Japan roll dice for 1 japaneseBattleship-damaged in Borneo, round 2 : 0/1 hits, 0.42 expected hits Japan roll dice for 2 japaneseMarines and 2 japaneseNavalFighters in Borneo, round 2 : 0/1 hits, 0.83 expected hits ExiledAllies roll dice for 1 britishAntiAirGun and 1 britishInfantry in Borneo, round 2 : 1/1 hits, 0.42 expected hits 1 japaneseMarine owned by the Japan lost in Borneo Britain roll AntiAircraftGun dice in Borneo : 0/1 hits, 0.08 expected hits Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Borneo, round 3 : 1/1 hits, 0.67 expected hits ExiledAllies roll dice for 1 britishAntiAirGun and 1 britishInfantry in Borneo, round 3 : 0/1 hits, 0.42 expected hits 1 britishAntiAirGun owned by the Britain lost in Borneo Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Borneo, round 4 : 1/1 hits, 0.67 expected hits ExiledAllies roll dice for 1 britishInfantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits 1 britishInfantry owned by the Britain lost in Borneo Some non-combat units are destroyed: Japan win, taking Borneo from ExiledAllies with 1 japaneseMarine and 2 japaneseNavalFighters remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseMarine Casualties for Britain: 1 britishAntiAirGun and 1 britishInfantry Battle in Kweichow Japan attack with 2 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTank China defend with 1 Flagpole, 1 Rail and 1 chineseInfantry Japan roll dice for 2 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTank in Kweichow, round 2 : 2/1 hits, 1.83 expected hits China roll dice for 1 chineseInfantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China lost in Kweichow Japan win, taking Kweichow from China with 2 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTank remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Hupeh Japan attack with 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank in Hupeh, round 2 : 1/1 hits, 1.42 expected hits China roll dice for 1 chineseInfantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China lost in Hupeh Japan win, taking Hupeh from China with 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Hong Kong Japan attack with 2 japaneseArtillerys, 1 japaneseInfantry, 2 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishDocks, 1 britishEntrenchment and 1 britishInfantry Britain roll AntiTankGun dice in Hong Kong : 0/1 hits, 0.17 expected hits Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Hong Kong, round 2 : 1/1 hits, 1.08 expected hits Japan roll dice for 2 japaneseArtillerys, 1 japaneseInfantry, 2 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Hong Kong, round 2 : 2/1 hits, 1.83 expected hits Britain roll dice for 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry in Hong Kong, round 2 : 2/1 hits, 1.58 expected hits 1 japaneseTank owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Hong Kong 1 britishInfantry owned by the Britain, 1 britishAntiAirGun owned by the Britain and 1 britishAntiTankGun owned by the Britain lost in Hong Kong Japan roll dice for 2 japaneseArtillerys, 2 japaneseMarines and 1 japaneseMech.Infantry in Hong Kong, round 3 : 1/1 hits, 1.42 expected hits Britain roll dice for 1 britishEntrenchment in Hong Kong, round 3 : 1/1 hits, 0.67 expected hits 1 japaneseArtillery owned by the Japan lost in Hong Kong 1 britishEntrenchment owned by the Britain lost in Hong Kong Some non-combat units are destroyed: Japan converts britishDocks into different units Japan win, taking Hong Kong from Britain with 1 japaneseArtillery, 2 japaneseMarines and 1 japaneseMech.Infantry remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTank Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry Non Combat Move - Japan Note to players Japan: <body><img src="hongkong.png"/></body> Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 3 japaneseInfantrys moved from Thailand to Burma 1 japaneseCombatEngineer moved from Thailand to Burma 2 japaneseFighters and 1 japaneseStrategicBomber moved from Kweichow to French Indochina 1 japaneseFighter and 1 japaneseTacticalBomber moved from Hupeh to Suiyuan 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Suiyuan to Inner Mongolia 1 japaneseArtillery and 1 japaneseInfantry moved from Shansi to Inner Mongolia 1 Truck and 1 japaneseAlpineInfantry moved from Shanghai to Hunan 1 japaneseTransport moved from 127 Sea Zone to 97 Sea Zone 2 Materials moved from Manchuria to 97 Sea Zone 2 Materials moved from 97 Sea Zone to Shanghai 2 japaneseFighters moved from Shanghai to French Indochina 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseTanks moved from Vladivostok to Khabarovskiy Kray 1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray 1 Truck moved from Manchuria to Eastern Manchuria 1 Truck and 1 japaneseAntiAirGun moved from Eastern Manchuria to Northern Manchuria 1 japaneseTransport moved from 96 Sea Zone to 95 Sea Zone 1 japaneseArtillery and 1 japaneseInfantry moved from Hainan to 95 Sea Zone 1 japaneseArtillery and 1 japaneseInfantry moved from 95 Sea Zone to French Indochina 1 japaneseCarrier moved from 120 Sea Zone to 99 Sea Zone 2 japaneseNavalFighters moved from 120 Sea Zone to 99 Sea Zone 1 japaneseNavalFighter moved from 99 Sea Zone to Japan 1 japaneseCarrier moved from 120 Sea Zone to 127 Sea Zone 2 japaneseNavalFighters moved from Borneo to 93 Sea Zone 1 japaneseCarrier moved from 129 Sea Zone to 127 Sea Zone 4 japaneseNavalFighters moved from Phillippines to 127 Sea Zone 1 japaneseNavalFighter moved from French Indochina to Japan 1 japaneseDestroyer moved from 127 Sea Zone to 99 Sea Zone 1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone 1 Train moved from Tokyo to 99 Sea Zone 1 Train and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone 1 Train moved from 98 Sea Zone to Korea 2 japaneseTransports moved from 120 Sea Zone to 99 Sea Zone 1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone 2 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone 2 japaneseAlpineInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone 2 japaneseAlpineInfantrys moved from 97 Sea Zone to Shantung 1 japaneseArtillery and 1 japaneseInfantry moved from Tokyo to Japan Purchase Units - Japan Japan repair damage of 1x Rail, 1x Rail, 1x Rail, 2x Rail, 1x Rail; Remaining resources: 52 PUs; 0 techTokens; Japan buy 1 Rail, 1 ResearchCenter, 2 japaneseAlpineInfantrys, 1 japaneseDestroyer, 2 japaneseMarines and 3 japaneseSubmarines; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 2 japaneseAlpineInfantrys and 1 japaneseMarine placed in Kyushu Shikoku 1 japaneseMarine placed in Tokyo 2 japaneseSubmarines placed in 99 Sea Zone 1 japaneseDestroyer and 1 japaneseSubmarine placed in 98 Sea Zone Units in Shanghai being upgraded or consumed: 2 Materials 1 ResearchCenter placed in Shanghai Activate Technology - Japan Japan activating SpecialWarfare Trigger japaneseSW1: Setting isMarine to true for unitAttachment attached to japaneseMarine Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseInfantry Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAlpineInfantry Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseParatrooper Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseCombatEngineer Trigger japaneseSW3: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese Turn Complete - Japan Japan collect 73 PUs; end with 73 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 Material Purchase Units - Manchuria Manchuria buy 2 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 0 PUs; Place Units - Manchuria 2 japaneseInfantrys and 1 japaneseMech.Infantry placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Some Units in Manchuria change ownership: 2 japaneseInfantrys and 1 japaneseMech.Infantry Purchase Units - Thailand Thailand repair damage of 1x Rail; Remaining resources: 6 PUs; Thailand buy 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 2 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 Material and 2 japaneseInfantrys Turning on Edit Mode EDIT: Removing units owned by Japan from Rangoon: 1 Train EDIT: Adding units owned by India to Calcutta: 1 Train EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Britain AntiAircraftGun : -0.17 Japan regular : -1.50 China regular : -0.67 ExiledAllies regular : -0.17 Japan rolls : 1.00 Britain AntiTankGun : -0.17 Usa regular : 0.08 Britain regular : 0.75 -
@surfer I think you need a destroyer to be able to hit submarines (and spot them for airplanes) , but they can submerge after one turn. When you develop improved destroyers they are more powerful. No submerge, no first strike!
@dawgoneit I moved (Edit) your train from Calcutta to Rangoon. I assume you didnt realize you had a train there. Trains are not military units, but they are powerful in transporting other units up to five moves a turn.
@Caesar1 every building needs an engineer in the territory you want to place it. to build a barracks you need an engineer and 2 material in the same territory. research center needs the same. a railroad only needs an engineer
-
@Guderian1 Yes I realized only after shopping
-
@Caesar1 I’m trying to find more info on the railroad rules. I can;t seem to find them in the rule book. does anyone no what page thats on?
and does anyone want to play a game so i can learn? -
@dawgoneit said in Total World War 3.0 7 players:
@Caesar1 I’m trying to find more info on the railroad rules. I can;t seem to find them in the rule book. does anyone no what page thats on?
and does anyone want to play a game so i can learn?It is described in the Appendices of the rules, at the bottom.
-
@Avner I can’t seem yo find it
-
-
@Avner thank you. I didn’t go down far enough.
-
who’s turn is it?
Worried that y’all r waitin 4 me
-
@Grinchveld I sent you a message when I took my turn. You are after me. Yes, its your turn
-
@Guderian1 I can’t find it.
did you email me? not in my spam either
-
britains turn. pbem did not work for me and idk why
-
@Grinchveld I can’t get the game to load
-
@dawgoneit It works fine with me
-
maybe because i didn’t load it properly through games by email.
I will try again.
What email provider was i supposed to use?
-
@Guderian1 said in Total World War 3.0 7 players:
@dawgoneit It works fine with me
Yes me too…
I don’t understand what the problem is for @dawgoneit
-
@Avner opening it with PBEM worked for you? The Britian2 that I posted?
-
@Grinchveld said in Total World War 3.0 7 players:
@Avner opening it with PBEM worked for you? The Britian2 that I posted?
Ah no… with BPEM no actually…
Did you take the turn in local mode?






