@VictoryFirst Germany is up
Total World War 3.0 7 players
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TripleA Turn Summary: Australia round 1
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 1 Supporting Britain - Canada Canada collect 0 PUs; end with 14 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 5 PUs Some Units in Exiled Allies change ownership: 1 britishAntiAirGun Preparing Defense - Egypt Egypt collect 0 PUs; end with 7 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 6 PUs Preparing Ambushes - India India collect 0 PUs; end with 9 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 15 PUs Research Technology - Britain Note to players Britain: <body><img src="startbritain.png"/></body> Trigger Starttechtokens: Britain met a national objective for an additional 5 techTokens; end with 5 techTokens Britain spend 4 on tech rolls Britain rolls : 0/1 hits, 0.00 expected hits Note to players Britain: <body><img src="thailand.png"/></body> Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLquLL: Britain has 1 Pg placed in Queensland Trigger LLabLL: Britain has 1 Pg placed in Labrador Some non-combat units are destroyed: Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 1 britishDestroyer moved from 10 Sea Zone to 24 Sea Zone 1 britishSubmarine moved from 10 Sea Zone to 24 Sea Zone 1 britishNavalFighter moved from 10 Sea Zone to 24 Sea Zone 1 britishDestroyer moved from 7 Sea Zone to 21 Sea Zone 1 britishDestroyer moved from 19 Sea Zone to 39 Sea Zone 1 britishDestroyer moved from 42 Sea Zone to 59 Sea Zone 1 britishTacticalBomber moved from Scotland to 39 Sea Zone 1 britishCruiser moved from 42 Sea Zone to 59 Sea Zone 1 britishNavalFighter moved from Central Britain to 21 Sea Zone 1 britishStrategicBomber moved from London to 24 Sea Zone 1 britishFighter moved from London to 21 Sea Zone 1 britishCruiser moved from 10 Sea Zone to 24 Sea Zone 1 britishBattleship moved from 10 Sea Zone to 24 Sea Zone 1 britishInfantry moved from Exiled Allies to Southern Britain 1 britishMarine moved from Exiled Allies to Southern Britain 1 britishDestroyer moved from 48 Sea Zone to 53 Sea Zone 1 britishTransport moved from 48 Sea Zone to 53 Sea Zone 1 britishInfantry moved from Iraq to Trans Jordan 1 britishInfantry moved from Southern Iran to Iraq 1 britishArtillery and 1 britishInfantry moved from Bombay to 75 Sea Zone 1 britishArtillery, 1 britishInfantry and 1 britishTransport moved from 75 Sea Zone to 74 Sea Zone 1 britishSubmarine moved from 75 Sea Zone to 72 Sea Zone 1 britishInfantry and 1 britishMarine moved from Calcutta to 85 Sea Zone 1 britishDestroyer, 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 85 Sea Zone to 75 Sea Zone 1 britishArtillery and 1 britishCombatEngineer moved from Western Bengal to Bengal 1 britishInfantry moved from New Dehli to Eastern Madras 1 britishInfantry moved from Eastern Madras to Western Madras 1 britishMech.Infantry moved from Baluchistan to Iraq 1 britishDestroyer moved from 151 Sea Zone to 161 Sea Zone 1 britishCruiser and 1 britishTransport moved from 161 Sea Zone to 162 Sea Zone 1 britishNavalFighter and 1 britishStrategicBomber moved from New South Wales to Southwestern Australia 1 britishSubmarine moved from 145 Sea Zone to 161 Sea Zone 1 britishInfantry moved from Northern Territory to Northwestern Australia 1 britishCombatEngineer moved from Southern Australia to Southwestern Australia 1 britishTank moved from New South Wales to Southwestern Australia 1 britishFighter moved from New South Wales to Southwestern Australia 1 britishTransport moved from 143 Sea Zone to 153 Sea Zone 1 britishInfantry moved from Fiji to 153 Sea Zone 1 britishInfantry and 1 britishTransport moved from 153 Sea Zone to 159 Sea Zone 1 britishCruiser moved from 51 Sea Zone to 53 Sea Zone 1 britishInfantry and 1 britishMarine moved from Eastern South Africa to 79 Sea Zone 1 britishDestroyer, 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 79 Sea Zone to 73 Sea Zone 1 britishInfantry moved from Anglo Egyptian Sudan to Central Egpyt 1 britishCombatEngineer, 1 britishInfantry, 1 britishMarine, 1 britishNavalFighter and 1 britishTank moved from Cairo to Western Egypt 1 britishArtillery moved from Manitoba to Ontario 1 britishTransport moved from 14 Sea Zone to 15 Sea Zone 1 britishArtillery moved from Quebec to Labrador 1 britishInfantry moved from Nigeria to Gold Coast ExiledAllies take Gold Coast from VichyFrance 1 britishArtillery, 1 britishCombatEngineer and 1 britishInfantry moved from Cape Town to Eastern South Africa 1 britishMech.Infantry moved from Western South Africa to Rhodesia 1 britishInfantry moved from Queensland to Northern Territory 1 britishInfantry moved from South Island to 159 Sea Zone 1 britishFighter moved from Calcutta to Oman 1 britishInfantry moved from British Columbia to Alaska 1 britishAntiTankGun and 1 britishInfantry moved from Rangoon to Bengal 1 britishCombatEngineer moved from Ontario to Quebec 1 britishNavalFighter moved from Java to Southwestern Australia 1 britishMarine moved from Northwestern Australia to Southwestern Australia 1 britishMech.Infantry moved from Tanganyika to Italian Somaliland 1 britishFighter moved from Malta to Western Egypt 1 britishAntiTankGun moved from Western Egypt to 53 Sea Zone 1 britishInfantry moved from Western Egypt to 53 Sea Zone 1 britishAntiTankGun, 1 britishInfantry and 1 britishTransport moved from 53 Sea Zone to 72 Sea Zone 1 britishDestroyer moved from 104 Sea Zone to 101 Sea Zone 1 britishTank moved from Western Egypt to Cairo 1 britishFighter and 1 britishNavalFighter moved from Western Egypt to Cairo Combat - Britain Battle in 21 Sea Zone Britain attack with 1 britishDestroyer, 1 britishFighter and 1 britishNavalFighter Germany defend with 2 germanSubmarines Britain roll DepthChargeAttack dice in 21 Sea Zone : 0/1 hits, 0.08 expected hits 2 germanSubmarines owned by the Germany submerged Battle in 39 Sea Zone Britain attack with 1 britishDestroyer and 1 britishTacticalBomber Italy defend with 1 italianSubmarine Britain roll DepthChargeAttack dice in 39 Sea Zone : 1/1 hits, 0.08 expected hits 1 italianSubmarine owned by the Italy lost in 39 Sea Zone Britain winBritain winBritain win, taking 21 Sea Zone from Neutral with 1 britishDestroyer, 1 britishFighter and 1 britishNavalFighter remaining with 1 britishDestroyer, 1 britishFighter and 1 britishNavalFighter remaining, taking 39 Sea Zone from Neutral with 1 britishDestroyer and 1 britishTacticalBomber remaining. Battle score for attacker is 7 Casualties for Italy: 1 italianSubmarine Battle in 24 Sea Zone Britain attack with 1 britishBattleship, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter, 1 britishStrategicBomber and 1 britishSubmarine Germany defend with 1 germanDestroyer and 2 germanSubmarines Britain roll DepthChargeAttack dice in 24 Sea Zone : 1/1 hits, 0.17 expected hits 1 germanSubmarine owned by the Germany lost in 24 Sea Zone 1 britishSubmarine owned by the Britain submerged 1 germanSubmarine owned by the Germany submerged Britain roll dice for 1 britishBattleship, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter and 1 britishStrategicBomber in 24 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits Germany roll dice for 1 germanDestroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits 1 germanDestroyer owned by the Germany lost in 24 Sea Zone Britain win, taking 24 Sea Zone from Germany with 1 britishBattleship, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter and 1 britishStrategicBomber remaining. Battle score for attacker is 15 Casualties for Germany: 1 germanDestroyer and 1 germanSubmarine Battle in 59 Sea Zone Britain attack with 1 britishCruiser and 1 britishDestroyer Italy defend with 1 italianSubmarine Britain roll DepthChargeAttack dice in 59 Sea Zone : 0/1 hits, 0.08 expected hits 1 italianSubmarine owned by the Italy submerged Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk Trigger UnitsEAPoland: ExiledAllies has 1 britishInfantry placed in Gold Coast 1 britishTacticalBomber moved from 39 Sea Zone to Azores 1 britishFighter and 1 britishNavalFighter moved from 21 Sea Zone to Southern Britain 1 britishCarrier moved from 10 Sea Zone to 24 Sea Zone 1 britishStrategicBomber moved from 24 Sea Zone to Central Britain 2 britishTransports moved from 10 Sea Zone to 3 Sea Zone 1 britishInfantry moved from Labrador to 19 Sea Zone 1 britishInfantry moved from Newfoundland to 19 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 19 Sea Zone to 36 Sea Zone 2 britishInfantrys moved from 36 Sea Zone to Florida Peninsula 1 britishInfantry moved from Carribean Islands to 37 Sea Zone 1 britishInfantry and 1 britishTransport moved from 37 Sea Zone to 36 Sea Zone 1 britishInfantry moved from 36 Sea Zone to Florida Peninsula 1 britishAntiTankGun and 1 britishInfantry moved from 72 Sea Zone to Sinai 1 britishArtillery and 1 britishInfantry moved from 74 Sea Zone to Iraq 1 britishInfantry and 1 britishMarine moved from 75 Sea Zone to Oman 1 britishInfantry and 1 britishMarine moved from 73 Sea Zone to Oman 1 Truck moved from New South Wales to Southwestern Australia 1 britishTransport moved from 42 Sea Zone to 59 Sea Zone Purchase Units - Britain Britain buy 1 britishCombatEngineer, 2 britishDestroyers and 1 britishFighter; Remaining resources: 1 PUs; 6 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain 1 britishFighter placed in Central Britain 2 britishDestroyers placed in 24 Sea Zone 1 britishCombatEngineer placed in Scotland Turn Complete - Britain Trigger LLbTRM: has removed 1 Truck owned by Britain in Murmansk Trigger LLbMM: has removed 1 Material owned by Britain in Murmansk Trigger LLbAA: has removed 1 britishArtillery owned by Britain in Archangel Trigger LLbAS: has removed 1 britishArtillery owned by Britain in Soviet Far East Trigger LLbMA: has removed 1 Material owned by Britain in Archangel Trigger LLbGA: has removed 1 britishAntiTankGun owned by Britain in Archangel Trigger LLbGA: Russia has 1 russianAntiTankGun placed in Archangel Trigger LLbTRM: Russia has 1 Truck placed in Murmansk Trigger LLbMA: Russia has 1 Material placed in Archangel Trigger LLbAS: Russia has 1 russianArtillery placed in Soviet Far East Trigger LLbMM: Russia has 1 Material placed in Murmansk Trigger LLbAA: Russia has 1 russianArtillery placed in Archangel Britain collect 42 PUs; end with 43 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 45 PUs Objective Syria2: Britain met a national objective for an additional 1 PU; end with 46 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 47 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 48 PUs Units generate 3 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Cairo change ownership: 1 Material Some Units in Calcutta change ownership: 1 Material Some Units in Cape Town change ownership: 1 Material Some Units in Eastern South Africa change ownership: 1 britishCombatEngineer Some Units in Java change ownership: 1 britishCombatEngineer Some Units in Manitoba change ownership: 1 Material Some Units in Quebec change ownership: 1 Material and 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 1 britishCombatEngineer Some Units in Western Egypt change ownership: 1 britishCombatEngineer Purchase Units - Canada Canada buy 2 britishTransports; Remaining resources: 0 PUs; Place Units - Canada 2 britishTransports placed in 19 Sea Zone Turn Complete - Canada Canada collect 15 PUs; end with 15 PUs Units Change Ownership Some Units in 19 Sea Zone change ownership: 2 britishTransports Some Units in Manitoba change ownership: 1 Material Some Units in Quebec change ownership: 1 Material and 1 britishCombatEngineer Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy nothing; Remaining resources: 5 PUs; Turn Complete - ExiledAllies ExiledAllies collect 26 PUs; end with 31 PUs Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 30 PUs Objective BritishDutch1: ExiledAllies met a national objective for an additional -2 PUs; end with 28 PUs Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 25 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 24 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 23 PUs Objective BritishDutch3: ExiledAllies met a national objective for an additional -3 PUs; end with 20 PUs Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 18 PUs Objective BritishDutch5: ExiledAllies met a national objective for an additional -2 PUs; end with 16 PUs Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 14 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 12 PUs Units Change Ownership Some Units in Gold Coast change ownership: 1 Material and 1 britishInfantry Some Units in Java change ownership: 1 britishCombatEngineer Purchase Units - Egypt Egypt buy 1 britishCombatEngineer and 1 britishInfantry; Remaining resources: 0 PUs; Place Units - Egypt 1 britishCombatEngineer and 1 britishInfantry placed in Cairo Turn Complete - Egypt Egypt collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Cairo change ownership: 1 Material, 1 britishCombatEngineer and 1 britishInfantry Some Units in Western Egypt change ownership: 1 britishCombatEngineer Purchase Units - SouthAfrica Trigger DutchMaterialS: 1 Material gained by PlayerId named:SouthAfrica SouthAfrica buy 2 britishInfantrys; Remaining resources: 0 PUs; Place Units - SouthAfrica 1 Material and 2 britishInfantrys placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Cape Town change ownership: 2 Materials and 2 britishInfantrys Some Units in Eastern South Africa change ownership: 1 britishCombatEngineer Purchase Units - India Trigger DutchMaterialI: 1 Material gained by PlayerId named:India India buy 1 britishCombatEngineer and 1 britishInfantry; Remaining resources: 2 PUs; Place Units - India 1 Material and 1 britishCombatEngineer placed in Bombay 1 britishInfantry placed in Calcutta Turn Complete - India India collect 13 PUs; end with 15 PUs Units Change Ownership Some Units in Bombay change ownership: 1 Material and 1 britishCombatEngineer Some Units in Calcutta change ownership: 1 Material and 1 britishInfantry Purchase Units - Australia Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia Australia buy 1 britishDestroyer and 1 britishSubmarine; Remaining resources: 0 PUs; Place Units - Australia 1 Material placed in New South Wales 1 britishDestroyer and 1 britishSubmarine placed in 161 Sea Zone Turn Complete - Australia Australia collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in 161 Sea Zone change ownership: 1 britishDestroyer and 1 britishSubmarine Some Units in New South Wales change ownership: 1 Material Some Units in Southwestern Australia change ownership: 1 britishCombatEngineer
Combat Hit Differential Summary :
Germany regular : -0.25 Britain DepthChargeAttack : 1.58 Britain rolls : 0.00 Britain regular : -0.33
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@dawgoneit the only hang up I have is the exiled. don’t no where I can deploy, all others are done
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@dawgoneit exiled allies are a small territory in the middle of UK. They are supposed to be troops that have fled from the war in Europe and get training and preparation in UK.
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@Guderian1 I tried to deploy there and couldn’t
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@dawgoneit said in Total World War 3.0 7 players:
@Guderian1 I tried to deploy there and couldn’t
I don’t think we can deploy troops in that territory… we have to go to the other barracks
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@Avner I think i tried all the spots
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@dawgoneit there is a territory in the middle of UK. it is labeled “exiled allies”. It only has a barracks, so you can only build men. Beliggerent nations can only build regular infantry, engineers or paratroopers.
If you cant make it. make a save and I will make an infantry there for you
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@Guderian1 I saved all my turns, i just skipped over them and figures we could edit what ever we needed to.
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@dawgoneit I dont understand. For @mainah to take his turn you need to be finished with yours. Can you not finish the purchase and edit that which doesnt work?
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ll of my turn and posted it.
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@dawgoneit i did all of my turn and posted it.
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TripleA Turn Summary: Italy round 1
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 1 Research Technology - Italy Note to players Italy: <body><img src="startitaly.png"/></body> Trigger Starttechtokens: Italy met a national objective for an additional 5 techTokens; end with 5 techTokens Italy spend 0 on tech rolls Italy rolls : 1/1 hits, 0.00 expected hits Italy removing all Technology Tokens after successful research. Italy discover Production Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 2 italianMarines moved from Southern Italy to 50 Sea Zone 2 italianMarines and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone 2 italianMarines moved from 51 Sea Zone to Tobruk 1 italianFighter, 1 italianInfantry, 1 italianMarine and 1 italianTank moved from Cyrenaica to Tobruk 1 italianNavalFighter moved from Greece to Tobruk 1 italianCruiser moved from 50 Sea Zone to 51 Sea Zone 1 italianBattleship moved from 46 Sea Zone to 51 Sea Zone 1 italianArtillery, 1 italianInfantry and 1 italianMech.Infantry moved from Al Kufrah to Tobruk 1 italianTacticalBomber moved from Rome to Tobruk 1 italianStrategicBomber moved from Sicily to Tobruk 1 italianSubmarine moved from 59 Sea Zone to 58 Sea Zone Combat - Italy Battle in Tobruk Italy attack with 1 italianArtillery, 1 italianFighter, 2 italianInfantrys, 3 italianMarines, 1 italianMech.Infantry, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianTacticalBomber and 1 italianTank Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 1 britishFortification, 1 britishInfantry and 1 britishParatrooper Britain roll AntiAircraftGun dice in Tobruk : 0/1 hits, 0.08 expected hits Italy roll dice for 1 italianBattleship and 1 italianCruiser in Tobruk, round 2 : 1/1 hits, 1.08 expected hits Italy roll dice for 1 italianArtillery, 1 italianFighter, 2 italianInfantrys, 3 italianMarines, 1 italianMech.Infantry, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianTacticalBomber and 1 italianTank in Tobruk, round 2 : 3/1 hits, 3.42 expected hits Britain roll dice for 1 britishAntiAirGun, 1 britishFortification, 1 britishInfantry and 1 britishParatrooper in Tobruk, round 2 : 2/1 hits, 1.83 expected hits 2 italianInfantrys owned by the Italy lost in Tobruk 1 britishInfantry owned by the Britain, 1 britishAntiAirGun owned by the Britain, 1 britishParatrooper owned by the Britain and 1 britishFortification owned by the Britain lost in Tobruk Some non-combat units are destroyed: Italy win, taking Tobruk from Britain with 1 italianArtillery, 1 italianFighter, 3 italianMarines, 1 italianMech.Infantry, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianTacticalBomber and 1 italianTank remaining. Battle score for attacker is 17 Casualties for Italy: 2 italianInfantrys Casualties for Britain: 1 britishAntiAirGun, 1 britishFortification, 1 britishInfantry and 1 britishParatrooper Non Combat Move - Italy Note to players Italy: <body><img src="tobruk.png"/></body> Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry 1 italianAntiTankGun, 1 italianArtillery and 1 italianCombatEngineer moved from Tripolitania to Cyrenaica 1 italianFighter moved from Tobruk to Crete 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber moved from Tobruk to Cyrenaica 1 Truck and 1 italianInfantry moved from Tripolitania to Tobruk 2 italianInfantrys moved from Rome to 46 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 51 Sea Zone 2 italianInfantrys moved from 51 Sea Zone to Tobruk 1 Material and 1 Truck moved from Northern Italy to Southern Italy 1 Train, 1 italianArtillery and 1 italianInfantry moved from Rome to Southern Ukraine 1 italianInfantry and 1 italianMech.Infantry moved from Kharkov to Southern Ukraine 1 italianInfantry moved from Western Ukraine to Kharkov 1 Truck and 1 italianAntiAirGun moved from Western Ukraine to Southern Ukraine 1 italianArtillery and 1 italianInfantry moved from Romania to Bessarabia 1 italianAlpineInfantry moved from Southern Yugoslavia to Greece 1 italianInfantry moved from Southern Yugoslavia to Romania 1 italianFighter moved from Southern Italy to Crete 1 italianDestroyer moved from 50 Sea Zone to 51 Sea Zone 1 italianDestroyer moved from 46 Sea Zone to 51 Sea Zone 1 italianDestroyer moved from 49 Sea Zone to 51 Sea Zone 1 italianSubmarine moved from 47 Sea Zone to 50 Sea Zone 1 italianTransport moved from 49 Sea Zone to 46 Sea Zone 1 italianMech.Infantry and 1 italianTank moved from Northern Italy to Romania 1 italianAirTransport and 1 italianParatrooper moved from Northern Italy to Sicily 1 Truck moved from Southern Italy to Northern Italy 1 italianInfantry moved from Northern Italy to Rome 1 italianMech.Infantry moved from Northern Yugoslavia to Bessarabia Purchase Units - Italy Italy buy 1 ResearchCenter, 2 italianMarines and 2 italianSubmarines; Remaining resources: 2 PUs; 0 techTokens; Place Units - Italy 2 italianMarines placed in Rome Units in Southern Italy being upgraded or consumed: 2 Materials 1 ResearchCenter placed in Southern Italy 2 italianSubmarines placed in 50 Sea Zone Activate Technology - Italy Italy activating Production Turn Complete - Italy Italy collect 26 PUs; end with 28 PUs Units generate 6 techTokens; Italy end with 6 techTokens
Combat Hit Differential Summary :
Italy regular : -0.50 Britain AntiAircraftGun : -0.08 Italy rolls : 1.00 Britain regular : 0.17
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Got it. But I’ll be delayed a day…sick kid. Should be better tomorrow.
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I want to do a solo game of this to help me learn. If i was going to use the AI for all the other countries what is the 1 country i should take?
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@Grinchveld said in Total World War 3.0 7 players:
I want to do a solo game of this to help me learn. If i was going to use the AI for all the other countries what is the 1 country i should take?
Even if it’s complex… I think UK. You have to manage forces globally (air, sea, land).
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For the group: What is the Lend Lease rule for Queensland? There is a US-British rule to exchange aircraft in Labrador. But i don’t see anything in the rules for Queensland.
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14394, time: 7:23:59 PM
Savegame -
TripleA Turn Summary: Usa round 1
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 1 Research Technology - Usa Note to players Usa: <body><img src="startusa.png"/></body> Trigger Starttechtokens: Usa met a national objective for an additional 5 techTokens; end with 5 techTokens Usa spend 0 on tech rolls Usa rolls : 1/1 hits, 0.00 expected hits Usa removing all Technology Tokens after successful research. Usa discover Logistics Combat Move - Usa Note to players Usa: <body><img src="pearlharbour.png"/></body> Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanDestroyer moved from 6 Sea Zone to 21 Sea Zone 1 americanStrategicBomber moved from Iceland to 21 Sea Zone Combat - Usa Battle in 21 Sea Zone Usa attack with 1 americanDestroyer and 1 americanStrategicBomber; Britain loiter and taunt Germany defend with 2 germanSubmarines Usa roll DepthChargeAttack dice in 21 Sea Zone : 1/1 hits, 0.17 expected hits 1 germanSubmarine owned by the Germany lost in 21 Sea Zone 1 germanSubmarine owned by the Germany submerged Usa win with 1 americanDestroyer and 1 americanStrategicBomber remaining. Battle score for attacker is 7 Casualties for Germany: 1 germanSubmarine Usa win with 1 americanDestroyer and 1 americanStrategicBomber remaining. Battle score for attacker is 7 Casualties for Germany: 1 germanSubmarine Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East 1 americanStrategicBomber moved from 21 Sea Zone to Southern Britain 1 americanInfantry moved from Southern US to Southeastern US 1 americanArtillery moved from Southwestern US to Los Angeles 1 americanAntiAirGun and 1 americanMarine moved from Los Angeles to 156 Sea Zone 1 americanAntiAirGun, 1 americanMarine and 1 americanTransport moved from 156 Sea Zone to 115 Sea Zone 1 americanAntiAirGun and 1 americanMarine moved from 115 Sea Zone to Hawaiian Islands 1 americanTransport moved from 113 Sea Zone to 156 Sea Zone 1 americanCarrier and 1 americanDestroyer moved from 136 Sea Zone to 143 Sea Zone 1 americanSubmarine moved from 134 Sea Zone to 143 Sea Zone 1 americanNavalFighter moved from Los Angeles to 115 Sea Zone 1 americanStrategicBomber moved from Los Angeles to Hawaiian Islands 1 americanCruiser moved from 156 Sea Zone to 115 Sea Zone 1 americanDestroyer moved from 112 Sea Zone to 115 Sea Zone 1 americanDestroyer moved from 106 Sea Zone to 115 Sea Zone 1 americanInfantry moved from Western US to 112 Sea Zone 1 americanInfantry and 1 americanTransport moved from 112 Sea Zone to 106 Sea Zone 1 americanInfantry moved from Northwestern US to 106 Sea Zone 2 americanInfantrys and 1 americanTransport moved from 106 Sea Zone to 104 Sea Zone 2 americanInfantrys moved from 104 Sea Zone to Alaska 1 americanFighter moved from Northwestern US to Hawaiian Islands 1 Material and 1 Truck moved from Central US to Detroit 1 americanTank moved from Detroit to New York 1 americanInfantry and 1 americanMarine moved from Washington to 30 Sea Zone 1 americanInfantry, 1 americanMarine and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone 1 americanInfantry and 1 americanMarine moved from 39 Sea Zone to Azores 1 americanDestroyer moved from 30 Sea Zone to 39 Sea Zone 1 americanInfantry moved from Florida Peninsula to 36 Sea Zone 1 americanAntiAirGun moved from Florida Peninsula to 36 Sea Zone 1 americanAntiAirGun, 1 americanInfantry and 1 americanTransport moved from 36 Sea Zone to 39 Sea Zone 1 americanAntiAirGun and 1 americanInfantry moved from 39 Sea Zone to Azores 1 americanTransport moved from 35 Sea Zone to 36 Sea Zone 1 Train moved from Southeastern US to Chicago 1 americanAirTransport and 1 americanParatrooper moved from Chicago to Newfoundland 1 americanNavalFighter moved from Eastern US to Azores 1 americanCombatEngineer moved from Chicago to Detroit 1 americanInfantry moved from Northern Central US to Northwestern US 1 Material, 1 Train and 1 americanAntiAirGun moved from Chicago to San Francisco 1 americanMech.Infantry moved from Detroit to Eastern Central US 1 americanInfantry and 1 americanMech.Infantry moved from Eastern Central US to New York 1 Truck and 1 americanAntiAirGun moved from Iceland to 6 Sea Zone 1 Truck, 1 americanAntiAirGun and 1 americanTransport moved from 6 Sea Zone to 7 Sea Zone 1 Truck, 1 americanAntiAirGun and 1 americanTransport moved from 7 Sea Zone to 21 Sea Zone 1 Truck and 1 americanAntiAirGun moved from 21 Sea Zone to Southern Britain 1 americanNavalFighter moved from 113 Sea Zone to 143 Sea Zone 1 americanCarrier and 1 americanDestroyer moved from 113 Sea Zone to 115 Sea Zone 1 americanFighter moved from Midway to Hawaiian Islands Purchase Units - Usa Usa buy 2 Materials, 1 ResearchCenter, 1 americanCarrier, 1 americanFactory, 1 americanHull and 1 americanSubmarine; Remaining resources: 2 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in Detroit being upgraded or consumed: 2 Materials 1 ResearchCenter placed in Detroit Units in San Francisco being upgraded or consumed: 2 Materials 1 americanFactory placed in San Francisco Units in 30 Sea Zone being upgraded or consumed: 1 americanHull 1 americanCarrier, 1 americanHull and 1 americanSubmarine placed in 30 Sea Zone 2 Materials placed in Detroit Activate Technology - Usa Usa activating Logistics Trigger americanL1: Setting isAirBase to true for unitAttachment attached to americanCarrier Trigger americanL1: Setting maxScrambleCount to 2 for unitAttachment attached to americanCarrier Turn Complete - Usa Usa collect 70 PUs; end with 72 PUs Units generate 6 techTokens; Usa end with 6 techTokens
Combat Hit Differential Summary :
Usa DepthChargeAttack : 0.83 Usa rolls : 1.00
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@surfer Its the same rule as in Labrador. one american aircraft per turn per territory.
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@Guderian1 Also, I’m guess I did my attack “correctly” against the German subs. I attacked with 1 DD + ftr vs 2 subs. I didn’t realize I needed Improved Destroyers to stop the subs from submerging.
However, the combat as played by the TripleA engine allowed 1 round of attacking, then the surviving sub was given the choice to submerge…which I assumed it would.Is this how the submerge rule works in TWW? DDs get at least 1 round of shots before submerge becomes an option? What about other units?
Or does the game engine fail here, and Germany should have 2 subs still? In which case I might want to rethink US placement.