Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague rules idea: mulligans for patrons
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@gamerman01 Yeah a higher tier is a good idea, I have another passion project I support at $120/year and think having Platinum tier
OR…renaming tiers while adding wouldn’t be a bad idea either ;)
Lieutenant $15
Captain $30
Colonel $60
General $90
Marshal $120 (10/month)
Supreme Commander $180 (15/month) -
@gamerman01 I’ve been thinking about getting a PtV map printed on vinyl by a local print shop, I have a conference room but lighting isn’t great. Might dip my toes into this after tax season
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@Stucifer I took it to League Discussion thread
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@Stucifer said in League rules idea: mulligans for patrons:
on YouTube
I tried to YouTube, it failed. I recorded a “show” where I went over the origin story of the site. It took 5 takes. Then I wanted to add some screenshots of the old site; I never got to it. Then I rewatched the video, I was doing something weird with my mouth and the zoom level was too high. <sigh> 🤦♂️
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How about this:
- 4 league games for free
- Bronze for 5 or more games
- Silver required for playoffs
I could offer a $120/year level but I’m not sure what perks to add beyond what Gold offers. Maybe you can choose 1-2 people to qualify for more league games and playoffs?
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@djensen badge might be enough, extra rewards of course are welcome, but to bastardize Napoleon, forum members will fight long and hard, and pay a little extra, for a special bit of colored ribbon 🤓
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@Stucifer said in League rules idea: mulligans for patrons:
@gamerman01 I donated to the site after I started playing League and had a game or two completed. I think having an allowance of 3 games in League before requiring a badge could be a good compromise.
I agree that having special in-game benefits for patrons feels like the wrong approach, to me. I do love the idea of having special benefits, however; I think this is a good discussion to have. I do not have any suggestions for perks at this time (the bid initiative is a nice idea)
I wonder if there is a way we could drive some engagement with the League by showcasing one of the title matches on YouTube or something. I followed @crockett36 covering the OOB Championship match . With some added production value, like following with a real board setup in the vein of Young Grasshopper or the YouTube wars guys, it might help spotlight the League play here and reach some curious eyes. Maybe some interviews with the players if they were willing to discuss their thought processes/notes. Or an actual show match if some people are interested in participating.
Thanks for the mention. Name it and I’ll make it happen!
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@djensen said in League rules idea: mulligans for patrons:
@Stucifer said in League rules idea: mulligans for patrons:
on YouTube
I tried to YouTube, it failed. I recorded a “show” where I went over the origin story of the site. It took 5 takes. Then I wanted to add some screenshots of the old site; I never got to it. Then I rewatched the video, I was doing something weird with my mouth and the zoom level was too high. <sigh> 🤦♂️
I could help.
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I would suggest the gold members!! are part of a senate that oversees the league.
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@djensen said in League rules idea: mulligans for patrons:
How about this:
4 league games for free
Bronze for 5 or more games
Silver required for playoffs
I could offer a $120/year level but I’m not sure what perks to add beyond what Gold offers. Maybe you can choose 1-2 people to qualify for more league games and playoffs?Back to this idea.
The new top tier badge could be “Cross” or “Distinguished” or something. I was trying for Bronze Star, Silver Star, and Gold Star originally but apparently there is no Gold Star? The lower tier could be “War” or “Service” to represent that it’s mostly for playing online.
A Distinguished Patron can award 4 Service Patron badges per year. The recipient of the Service Patron badge may upgrade to any higher badge for a 20% discount.
I still like the idea of an in game benefit. The re-roll idea may not have been specific enough. There are many different flavors:
- Re-roll an entire battle (nope; that’s too much)
- Re-roll all of your units for one round of battle (maybe too much)
- Re-roll all of your units of a specific type for one round (still could be a lot)
- Re-roll one die
- Re-roll one die with a minimum number of units requirement. I.e., you cannot use your re-roll in a 3 on 2 battle; can’t use it for AAA guns; can’t use it for strategic bombing; etc.
Also, if you get 4 wins for your first 4 games, you “win” an service badge. It’s kinda like a qualifier. Don’t hit the qualifier, it’s okay, just pay $15 for the year or find a Distinguished Patron to sponsor you.
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Updated the above. Last sentence is new.
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@djensen sorry, but I am absolutely and strictly against any re-rolls, not even one single dice. The result of one match (including all battles) must solely depend on strategic and tactical mastery and dice and never on what a player is willing to pay.
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@Martin said in League rules idea: mulligans for patrons:
@djensen sorry, but I am absolutely and strictly against any re-rolls, not even one single dice. The result of one match (including all battles) must solely depend on strategic and tactical mastery and dice and never on what a player is willing to pay.
Fair.
What about “wins the coin toss for bids”?
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@djensen if someone asks for non-standard bid process, they should offer the opposition the choice of sides in the event of a tie.
I did this for my most recent league match.
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I agree with the bidding perk for supporting the site in the league.
I have changed the 2024 league rules as follows (entire bidding section cited)!
Bidding - is normally used to ensure that both players are satisfied with the side they will play.
Default settings for bidding:
- Limit one bid unit in a territory or sea zone.
- The nation placing a unit in a territory or sea zone must have started with a unit in said territory or sea zone prior to placing the bid.
- China can only add infantry
In a regular season game, the player with a higher support level for A&A.org (gold, silver, bronze) may make the opening bid. If support levels are the same, a die roll decides.
In the playoffs, the higher seeded player will bid first (no respect to badge level in the playoffs)The term “unit” includes facilities as described in page 27 of the Europe 2nd edition rulebook, therefore facilities may be added with a bid, and another unit may be added to a territory with only a facility.
The 2024 league rules now also give a perk to badge holders in breaking ties for playoff bracket positionings:
Tiebreakers (for same ELO), for seeding, in order:
1 - Head to head play during 2024
2 - Highest badge of support for A&A.org
3 - Strongest opponent defeated (by 12/31 ELO)
4 - Die roll on the forum -
thinking out loud here so these are unrefined ideas, but how about a special annual tournament for contributors where they qualify to enter and a small portion of each contribution goes into a prize fund, e.g., $5 out of the $60 gold tier, maybe $3 out of the silver, and bronze maybe doesn’t get any financial prize but they may participate in the bronze tourney?
i don’t know how much that actually adds up to, but a chance to compete and win in an annual tourney and win a prize pot might be another sweet incentive.
i’m sure there are a lot of details that’d need to be worked out, including what variant of the game to make the standard for this/these tourney(s)…
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@axis-dominion I like the idea but it might be considered gambling in some regions.
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