Paratrooper:
Cost:
4 IPC ( the problem is it take a long time to train these troops… they are specialists and that takes time to develop. I understand its expensive but some limits should be possible.
Attack/Defense:
1/2. Same as normal INF.
Funny you guys want to give it bonus for first cycle…I am thinking the other way around. First cycle they are still trying to get a foot hold.
The bonus is the surprise factor because they spend the wad fighting with great intensity in the early stages. The idea is to quickly overcome the enemy and secure the position. They are not prepared to defend too wall because they lack supplies…
so I now feel that 3 in the first round is ok and 2/2 is decent compensation also considering the investment in the transport plane that is useless as a combat loss.
perhaps the defence should be at 1?
Movement:
1. Same as normal INF. Totally agree they were still normal infantry except they had additional training. if they are not in a drop sequence they perform normal movement.
Transport plane:
Cost:
8 IPC sounds ok. Carry 1 paratrooper. YES!! i think so too. Otherwise w/o any limits on builds this will get carried away and dropped every round in all sorts of places.
“2 if you have heavy bomber technology.” -----A heavy bomber should not increase this but i see where your going.
Attack/Defense:
0/1? What? Like they can drop bombs on the defense or something?
0/0. Dogfight at 0/1.
Yea good point that will clarify that its useless to use them as fodder and allow them to be used also as transport capacity
I feel that in friendly transport they should be allowed at double rate 2 per transport
Movement:
6. Same as bomber. 8 with LRA. Not able to move unloaded is an arbitrary fix for the crazy fodder problem.
(Should be like in AARHE, transports must be taken as casualty last.)
Right causaulty last… especially if they only can carry 1 inf because this makes the total cost 12 IPC rather than 16 IPC
I think movement of 4 is better… Otherwise it will not model history too well because they will be dropped too far inland. They should be at 4 so they drop close to the front line. The idea of a drop in the middle of Europe is plain stupid. this would never occur in real life. A movement of 4 pretty much makes this rule self effacing