TripleA Turn Summary for game: World At War
Game History
Round: 26 Combat Move - Dutch 5 Artillerys, 4 Infantrys, 3 Marines and 6 Tanks moved from West Borneo to Banjarmasin 3 Artillerys, 8 Elites, 4 Infantrys, 1 Marine and 4 Tanks moved from East And South Borneo to Banjarmasin 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from Mindoro to 111 Sea Zone 1 Infantry and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Elite and 1 Marine moved from Java to 110 Sea Zone 1 Elite, 1 Infantry and 1 Marine moved from 110 Sea Zone to Banjarmasin Purchase Units - Dutch Dutch buy 1 Infantry and 4 Transports; Remaining resources: 0 PUs; Combat - Dutch Battle in Banjarmasin Dutch attack with 8 Artillerys, 9 Elites, 9 Infantrys, 5 Marines and 10 Tanks Yamamoto defend with 1 AAGun, 5 Bunkers, 1 Factory and 24 Infantrys Dutch roll dice for 8 Artillerys, 9 Elites, 9 Infantrys, 5 Marines and 10 Tanks in Banjarmasin, round 2 : 10/41 hits, 16,00 expected hits Units damaged: 5 Bunkers owned by the Yamamoto Yamamoto roll dice for 5 Bunkers and 24 Infantrys in Banjarmasin, round 2 : 12/29 hits, 10,50 expected hits 3 Elites owned by the Dutch and 9 Infantrys owned by the Dutch lost in Banjarmasin 5 Infantrys owned by the Yamamoto lost in Banjarmasin Dutch roll dice for 8 Artillerys, 6 Elites, 5 Marines and 10 Tanks in Banjarmasin, round 3 : 19/29 hits, 13,50 expected hits Yamamoto roll dice for 5 Bunkers and 19 Infantrys in Banjarmasin, round 3 : 10/24 hits, 8,83 expected hits 6 Elites owned by the Dutch and 4 Artillerys owned by the Dutch lost in Banjarmasin 19 Infantrys owned by the Yamamoto lost in Banjarmasin Dutch roll dice for 4 Artillerys, 5 Marines and 10 Tanks in Banjarmasin, round 4 : 11/19 hits, 9,50 expected hits Yamamoto roll dice for 5 Bunkers in Banjarmasin, round 4 : 3/5 hits, 2,50 expected hits 3 Artillerys owned by the Dutch lost in Banjarmasin 5 Bunkers owned by the Yamamoto lost in Banjarmasin Dutch win, taking Banjarmasin from Yamamoto with 1 Artillery, 5 Marines and 10 Tanks remaining. Battle score for attacker is 5 Casualties for Dutch: 7 Artillerys, 9 Elites and 9 Infantrys Casualties for Yamamoto: 5 Bunkers and 24 Infantrys Non Combat Move - Dutch 1 Transport moved from 111 Sea Zone to 112 Sea Zone 1 Elite and 1 Marine moved from Hollandia to 112 Sea Zone 1 Elite, 1 Marine and 1 Transport moved from 112 Sea Zone to 111 Sea Zone 1 Elite and 1 Marine moved from 111 Sea Zone to British Borneo 1 Destroyer moved from 111 Sea Zone to 110 Sea Zone Place Units - Dutch 3 Transports placed in 110 Sea Zone 1 Transport placed in 110 Sea Zone Dutch undo move 1. 1 Transport placed in 110 Sea Zone 2 Transports placed in 110 Sea Zone 1 Infantry placed in West Borneo Turn Complete - Dutch Dutch collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Yamamoto regular : 3,17 Dutch regular : 1,00






