@Karl7 Russian go
NML 1914 game 13
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7852eb9b-e266-4340-b3f3-28c235015785-Russia 10.tsvg
Game History
Round: 9 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 2,3 and gets 0 hits Combat Move - Russia 1 conscript moved from Dnieper to Crimea Russia take Crimea from Austria 1 conscript moved from Don to Dnieper 4 conscripts, 3 field_guns, 2 heavy_guns and 3 infantry moved from Minsk to Belarus 1 conscript moved from Ryazan to Kazan 5 cavalrys, 1 conscript, 1 field_gun, 1 heavy_gun and 1 infantry moved from Ryazan to Kazakhstan 1 cavalry and 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Don to Volgograd 8 conscripts, 2 field_guns, 4 heavy_guns and 2 infantry moved from Don to Belarus 8 conscripts and 4 infantry moved from Smolensk to Belarus 1 conscript, 1 field_gun and 1 infantry moved from Moscow to Don 4 conscripts and 3 infantry moved from Pskov to Latvia 6 conscripts and 3 infantry moved from St. Petersburg to Pskov Purchase Units - Russia Russia buy 11 conscripts, 1 field_gun, 4 heavy_guns, 1 infantry and 4 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Russia Battle in Kazakhstan Russia attack with 6 cavalrys, 1 conscript, 1 field_gun, 1 heavy_gun and 2 infantry Communists defend with 1 field_gun Russia roll dice for 6 cavalrys, 1 conscript, 1 field_gun, 1 heavy_gun and 2 infantry in Kazakhstan, round 2 : 1/11 hits, 2.33 expected hits Communists roll dice for 1 field_gun in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Communists lost in Kazakhstan Russia win, taking Kazakhstan from Communists with 6 cavalrys, 1 conscript, 1 field_gun, 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 4 Casualties for Communists: 1 field_gun Battle in Belarus Russia attack with 20 conscripts, 5 field_guns, 6 heavy_guns and 9 infantry Germany defend with 2 field_guns and 2 infantry Russia roll dice for 20 conscripts, 5 field_guns, 6 heavy_guns and 9 infantry in Belarus, round 2 : 10/31 hits, 7.00 expected hits Germany roll dice for 2 field_guns and 2 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits 2 field_guns owned by the Germany and 2 infantry owned by the Germany lost in Belarus Russia win, taking Belarus from Germany with 20 conscripts, 5 field_guns, 6 heavy_guns and 9 infantry remaining. Battle score for attacker is 14 Casualties for Germany: 2 field_guns and 2 infantry Non Combat Move - Russia Place Units - Russia 1 trench placed in Volgograd 3 heavy_guns and 3 trenchs placed in Kiev 1 field_gun, 1 heavy_gun and 1 infantry placed in Minsk 3 conscripts placed in Moscow 2 conscripts placed in Vladivostok 6 conscripts placed in St. Petersburg Activate Technology - Russia Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germany regular : -1.33 Communists regular : -0.33 Russia regular : 1.67
please wait until my allies check things out
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since all moves were made in combat phase there is not much you can do right now
you might proceed with commies
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@Elrood Com 9.tsvg
Round: 9Research Technology - Communists Communists spend 0 on tech rolls Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 2 conscripts and 3 field_guns moved from Omsk to Kazakhstan 1 conscript and 2 field_guns moved from Novosibirsk to Kazakhstan 1 cavalry moved from Krasnoyarsk to Kazakhstan 3 gass moved from Irkutsk to Kazakhstan Purchase Units - Communists Communists buy 3 gass, 2 heavy_guns, 1 infantry, 2 tanks and 2 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Battle in Kazakhstan Communists attack with 1 cavalry, 3 conscripts, 5 field_guns and 3 gass Russia defend with 6 cavalrys, 1 conscript, 1 field_gun, 1 heavy_gun and 2 infantry Communists roll dice for 3 gass in Kazakhstan, round 2 : 3/3 hits, 2.50 expected hits 1 conscript owned by the Russia and 2 cavalrys owned by the Russia lost in Kazakhstan 3 gass owned by the Communists lost in Kazakhstan Communists roll dice for 1 cavalry, 3 conscripts and 5 field_guns in Kazakhstan, round 2 : 4/9 hits, 3.33 expected hits Russia roll dice for 4 cavalrys, 1 field_gun, 1 heavy_gun and 2 infantry in Kazakhstan, round 2 : 1/8 hits, 2.50 expected hits 4 cavalrys owned by the Russia and 1 conscript owned by the Communists lost in Kazakhstan Communists roll dice for 1 cavalry, 2 conscripts and 5 field_guns in Kazakhstan, round 3 : 1/8 hits, 3.17 expected hits Russia roll dice for 1 field_gun, 1 heavy_gun and 2 infantry in Kazakhstan, round 3 : 1/4 hits, 1.83 expected hits 1 infantry owned by the Russia and 1 conscript owned by the Communists lost in Kazakhstan Communists roll dice for 1 cavalry, 1 conscript and 5 field_guns in Kazakhstan, round 4 : 6/7 hits, 3.00 expected hits Russia roll dice for 1 field_gun, 1 heavy_gun and 1 infantry in Kazakhstan, round 4 : 2/3 hits, 1.50 expected hits 1 field_gun owned by the Russia, 1 infantry owned by the Russia, 1 heavy_gun owned by the Russia, 1 conscript owned by the Communists and 1 cavalry owned by the Communists lost in Kazakhstan Communists win, taking Kazakhstan from Russia with 5 field_guns remaining. Battle score for attacker is 19 Casualties for Russia: 6 cavalrys, 1 conscript, 1 field_gun, 1 heavy_gun and 2 infantry Casualties for Communists: 1 cavalry, 3 conscripts and 3 gass Non Combat Move - Communists 1 infantry moved from Kamchatka to Koryak 1 cavalry moved from Evenkia to Novosibirsk 1 conscript moved from Tiksi to Evenkia 1 conscript moved from Bratsk to Krasnoyarsk 1 field_gun and 1 heavy_gun moved from Aldan to Khabarovsk 1 conscript moved from Yakutsk to Tiksi 2 cavalrys moved from Yakutsk to Bratsk 1 infantry moved from Yakutsk to Sakhe 1 conscript moved from Yakutsk to Sakhe 2 conscripts moved from Yakutsk to Aldan Place Units - Communists 1 trench placed in Koryak 3 gass placed in Irkutsk 2 heavy_guns and 1 trench placed in Omsk 1 infantry and 2 tanks placed in Yakutsk Turn Complete - Communists Communists collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Communists rolls : 0.00 Communists regular : 2.00 Russia regular : -1.83
I had 72% odds against Kazakh and luckily rolled better than that, ending the R threat and destroying the entire Cossack force.
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@FMErwinRommel so happy for you
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@captainwalker US-9.tsvg does the german sub stay in combat?
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@FMErwinRommel Wayne has been unlucky all game.
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@Elrood yes…and keep a dd until you’re done attacking
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@captainwalker shit… that saving within battle fucked everything up… that makes no sense… apparently one of my subs did not join the battle? and is still in the SZ after battle? also german losses are not correctly removed…
last turn it was 4 subs vs 1 dd 1 cr and 2 BCs
but only 3 subs rolled attack…
idk what to do… can we please redo this battle in forum?
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@Elrood the file shows 8 attacking subs…
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@Elrood I have the file open …do you want me to go ahead and do that battle?
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@captainwalker
then how is this outcome possible?
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@Elrood battle is done… i checked the history…
should be 4 german survivors plus TT
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@Elrood my sub got a hit first round so, since you don’t have a dd you would only be able to attack with seven subs. Did it work that way?
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@captainwalker yep battle looked fine… casualties were seemed to set aside (did not roll) but not removed from SZ… I will remedy that with edits
please double check
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end of turn before edit:
after edit:
hope it is all good now
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@captainwalker
Game HistoryRound: 9 Research Technology - USA USA spend 10 on tech rolls USA removing all Technology Tokens after successful research. USA discover creepingBarage Combat Move - USA 1 field_gun and 1 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 1 field_gun and 1 infantry moved from Sea Zone 151 Bering Sea to Chukotka Russia take Chukotka from Communists 2 submarines moved from Sea Zone 112 Pacific Ocean to Sea Zone 122 Bismarck Sea 6 submarines moved from Sea Zone 132 Pacific Ocean to Sea Zone 122 Bismarck Sea 4 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic 4 infantry and 2 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 40 Caribbean Sea 4 infantry moved from Sea Zone 40 Caribbean Sea to Yucatan 4 cavalrys and 3 field_guns moved from Acapulco to Yucatan 1 field_gun and 1 infantry moved from Andalusia to Sea Zone 54 Alboran Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 54 Alboran Sea to Sea Zone 33 Mid Atlantic 1 field_gun and 1 infantry moved from Sea Zone 33 Mid Atlantic to Norte 3 field_guns and 3 infantry moved from Azores to Sea Zone 32 Sargasso Sea 3 field_guns, 3 infantry and 3 transports moved from Sea Zone 32 Sargasso Sea to Sea Zone 33 Mid Atlantic 3 field_guns and 3 infantry moved from Sea Zone 33 Mid Atlantic to Norte 3 field_guns moved from Castile to Norte 1 field_gun moved from Andalusia to Sea Zone 54 Alboran Sea 1 infantry moved from Morocco to Sea Zone 54 Alboran Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 54 Alboran Sea to Sea Zone 33 Mid Atlantic 1 field_gun and 1 infantry moved from Sea Zone 33 Mid Atlantic to Norte Purchase Units - USA USA buy 1 Factory, 2 field_guns, 10 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat - USA Battle in Sea Zone 122 Bismarck Sea USA attack with 8 submarines Germany defend with 2 battlecruisers, 2 cruisers, 2 destroyers, 1 submarine and 1 transport Germany win with 2 battlecruisers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -39 Casualties for USA: 7 submarines Casualties for Germany: 1 cruiser Battle in Yucatan USA attack with 4 cavalrys, 3 field_guns and 4 infantry Neutral defend with 2 cavalrys and 4 infantry USA loses 0 PUs for violating Yucatans neutrality. USA win, taking Yucatan from Neutral with 3 field_guns and 4 infantry remaining. Battle score for attacker is 4 Casualties for USA: 4 cavalrys Casualties for Neutral: 2 cavalrys and 4 infantry Battle in Norte USA attack with 8 field_guns and 5 infantry Neutral defend with 8 infantry USA loses 0 PUs for violating Nortes neutrality. USA win, taking Norte from Neutral with 8 field_guns and 1 infantry remaining. Battle score for attacker is 12 Casualties for USA: 4 infantry Casualties for Neutral: 8 infantry Non Combat Move - USA 2 field_guns moved from Andalusia to Sea Zone 33 Mid Atlantic 2 field_guns and 2 transports moved from Sea Zone 33 Mid Atlantic to Sea Zone 54 Alboran Sea 2 infantry moved from Morocco to Sea Zone 54 Alboran Sea 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 56 Gulf of Lyon 2 field_guns and 2 infantry moved from Sea Zone 56 Gulf of Lyon to Marseilles 1 cruiser moved from Sea Zone 23 Mid Atlantic to Sea Zone 33 Mid Atlantic 1 transport moved from Sea Zone 33 Mid Atlantic to Sea Zone 31 Mid Atlantic 2 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 40 Caribbean Sea 2 transports moved from Sea Zone 28 Sargasso Sea to Sea Zone 29 Mid Atlantic 4 infantry moved from New York to Sea Zone 29 Mid Atlantic 4 infantry and 2 transports moved from Sea Zone 29 Mid Atlantic to Sea Zone 28 Sargasso Sea 1 transport moved from Sea Zone 26 Bay of Biscay to Sea Zone 28 Sargasso Sea 1 transport moved from Sea Zone 28 Sargasso Sea to Sea Zone 29 Mid Atlantic 2 submarines moved from Sea Zone 147 Gulf of California to Sea Zone 143 Pacific Ocean Place Units - USA 1 Factory placed in Castile 1 submarine placed in Sea Zone 147 Gulf of California 1 transport placed in Sea Zone 153 Pacific Ocean 1 infantry placed in San Francisco 3 infantry placed in Morocco 2 transports placed in Sea Zone 30 Mid Atlantic 4 infantry placed in Washington D.C. 2 field_guns and 2 infantry placed in New York Activate Technology - USA USA activating creepingBarage Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - USA USA collect 102 PUs; end with 102 PUs
still weird that the battle would end like this… this state is impossible according to the engine rules (before edit picture)
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before final round i checked the map and saw 4 US subs (apparently a glitch in the map graphic engine)… and calculated with 4 ships vs 4 ships… and proceeded… had i seen 3 ships (those that in reality were there) I would have retreated… fyi
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Unlucky ij that Sea battle Seb. Was my idea to attavk, by the way . Not much of importance is going our way .
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@Elrood rolling for bonds [dice 2d6]
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2d6: 5, 2