@Elrood Edit made, thank you!
NML 1914 game 13
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@FMErwinRommel Sounds to me like the Turks want to join the Russians. I can understand why you would want to join us and take out the Germans.
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@dawgoneit A while back In my history readings I read that the southern steppes tribal peoples such as the ancestorial relatives of Turks, accepted Islam as it spread, but the northern tribes didn’t because they wouldn’t give up alcohol/hard liquor, which helped them get through the bitter cold winters. Sounds plausible, as Russians are also known as heavy drinkers.
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@dawgoneit please edit my SZ33 DD and CR to SZ58, please?
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@FMErwinRommel need to make some edits… Witt will do them later today
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@Elrood UK edits?
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@captainwalker no no. only Russian NCM and placements edits !
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@Elrood Why is the UK player editing Russia’s moves?
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@captainwalker it is rather a team effort. and communication over the different time zones is tedious
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@captainwalker Wayne asked for advice 3 days ago, but See and I have ben too busy to answer.
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@captainwalker said in NML 1914 game 13:
@Elrood Why is the UK player editing Russia’s moves?
I asked them to help me.
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Round: 5 Research Technology - Communists Communists spend 5 on tech rolls Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 3 cavalrys moved from Yakutsk to Chita 3 cavalrys and 3 field_guns moved from Irkutsk to Buryatia 2 cavalrys and 3 field_guns moved from Irkutsk to Bratsk 1 infantry moved from Aldan to Bratsk 1 field_gun moved from Irkutsk to Bratsk 1 infantry moved from Aldan to Khabarovsk 1 field_gun and 2 infantry moved from Yakutsk to Sakhe 1 field_gun moved from Yakutsk to Sakhe Purchase Units - Communists Communists buy 3 cavalrys, 1 conscript, 2 gass and 2 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Battle in Chita Communists attack with 3 cavalrys Russia defend with 1 cavalry Communists roll dice for 3 cavalrys in Chita, round 2 : 1/3 hits, 0.50 expected hits Russia roll dice for 1 cavalry in Chita, round 2 : 1/1 hits, 0.17 expected hits 1 cavalry owned by the Russia and 1 cavalry owned by the Communists lost in Chita Communists win, taking Chita from Russia with 2 cavalrys remaining. Battle score for attacker is 0 Casualties for Communists: 1 cavalry Casualties for Russia: 1 cavalry Battle in Bratsk Communists attack with 2 cavalrys, 4 field_guns and 1 infantry Russia defend with 1 field_gun Communists roll dice for 2 cavalrys, 4 field_guns and 1 infantry in Bratsk, round 2 : 4/7 hits, 3.00 expected hits Russia roll dice for 1 field_gun in Bratsk, round 2 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the Russia and 1 infantry owned by the Communists lost in Bratsk Communists win, taking Bratsk from Russia with 2 cavalrys and 4 field_guns remaining. Battle score for attacker is 1 Casualties for Communists: 1 infantry Casualties for Russia: 1 field_gun Battle in Buryatia Communists attack with 3 cavalrys and 3 field_guns Russia defend with 1 conscript Communists roll dice for 3 cavalrys and 3 field_guns in Buryatia, round 2 : 2/6 hits, 2.50 expected hits Russia roll dice for 1 conscript in Buryatia, round 2 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Russia and 1 cavalry owned by the Communists lost in Buryatia Communists win, taking Buryatia from Russia with 2 cavalrys and 3 field_guns remaining. Battle score for attacker is -2 Casualties for Communists: 1 cavalry Casualties for Russia: 1 conscript Battle in Sakhe Communists attack with 2 field_guns and 2 infantry Russia defend with 1 conscript Communists roll dice for 2 field_guns and 2 infantry in Sakhe, round 2 : 1/4 hits, 1.67 expected hits Russia roll dice for 1 conscript in Sakhe, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Sakhe Communists win, taking Sakhe from Russia with 2 field_guns and 2 infantry remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Non Combat Move - Communists Place Units - Communists 2 trenchs placed in Khabarovsk 3 cavalrys placed in Irkutsk 1 conscript and 2 gass placed in Yakutsk Turn Complete - Communists Communists collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Communists rolls : 0.00 Communists regular : 0.33 Russia regular : 2.17
I attacked 4 Russian territories with just a single defender each, and 3 of the 4 hit back. But the Commie steamroller can’t be stopped.
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@captainwalker Game History
Round: 5 Research Technology - USA USA spend 5 on tech rolls USA roll 4,5,3 and gets 0 hits Combat Move - USA 2 field_guns and 1 infantry moved from Madeira to Sea Zone 34 Mid Atlantic 2 field_guns and 1 infantry moved from Azores to Sea Zone 34 Mid Atlantic 4 field_guns, 2 infantry and 4 transports moved from Sea Zone 34 Mid Atlantic to Sea Zone 54 Alboran Sea 4 field_guns and 2 infantry moved from Sea Zone 54 Alboran Sea to Morocco 1 battlecruiser moved from Sea Zone 34 Mid Atlantic to Sea Zone 54 Alboran Sea Purchase Units - USA USA buy 4 cavalrys, 2 field_guns, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 3 techTokens; Combat - USA Battle in Morocco USA attack with 4 field_guns and 2 infantry Neutral defend with 6 cavalrys USA roll dice for 1 battlecruiser in Morocco, round 2 : 0/1 hits, 0,67 expected hits USA roll dice for 4 field_guns and 2 infantry in Morocco, round 2 : 2/6 hits, 2,00 expected hits Neutral roll dice for 6 cavalrys in Morocco, round 2 : 2/6 hits, 1,00 expected hits 2 cavalrys owned by the Neutral and 2 infantry owned by the USA lost in Morocco USA roll dice for 4 field_guns in Morocco, round 3 : 3/4 hits, 1,33 expected hits Neutral roll dice for 4 cavalrys in Morocco, round 3 : 0/4 hits, 0,67 expected hits 3 cavalrys owned by the Neutral lost in Morocco USA roll dice for 4 field_guns in Morocco, round 4 : 3/4 hits, 1,33 expected hits Neutral roll dice for 1 cavalry in Morocco, round 4 : 0/1 hits, 0,17 expected hits 1 cavalry owned by the Neutral lost in Morocco USA loses 0 PUs for violating Moroccos neutrality. USA win, taking Morocco from Neutral with 4 field_guns remaining. Battle score for attacker is 18 Casualties for USA: 2 infantry Casualties for Neutral: 6 cavalrys Non Combat Move - USA 3 field_guns and 3 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic 3 field_guns, 3 infantry and 3 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic 1 cruiser moved from Sea Zone 54 Alboran Sea to Sea Zone 27 Mid Atlantic 1 destroyer moved from Sea Zone 34 Mid Atlantic to Sea Zone 27 Mid Atlantic 1 destroyer moved from Sea Zone 54 Alboran Sea to Sea Zone 58 Tyrrhenian Sea 2 submarines moved from Sea Zone 147 Gulf of California to Sea Zone 145 Pacific Ocean 2 infantry moved from Mexico City to Guadalahara 3 field_guns moved from Mexico City to Guadalahara 1 gas moved from Mexico City to Guadalahara Place Units - USA 4 cavalrys placed in Mexico City 2 submarines placed in Sea Zone 147 Gulf of California 3 transports placed in Sea Zone 30 Mid Atlantic 2 field_guns and 4 infantry placed in Washington D.C. Turn Complete - USA USA collect 79 PUs; end with 79 PUs
Combat Hit Differential Summary :
USA regular : 2,67 Neutral regular : 0,17
Still no tech for US… :-(
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@dawgoneit While Pershing, Patton and the 8th cavalry are running roughshod over the poor Mexicans, looking for Poncho Villa, why don’t you find a technical reason to annul the sale of Alaska? Your troops could pose as tourists and easily take over the undefended territory.
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@captainwalker Adam spotted that I didn’t pick up his 4 Ground troops on the Mariana Islands . Would you mind editing them to Honolulu, please?
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@Witt said in NML 1914 game 13:
@captainwalker Adam spotted that I didn’t pick up his 4 Ground troops on the Mariana Islands . Would you mind editing them to Honolulu, please?
For context, Elrood edited 2 F tt’s from Marianas > Honolulu at end of Austria’s turn. So, the F troops could/should have been edited to be convoyed with the F transports but were overlooked. Sounds like a valid request.
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@FMErwinRommel that is why I do not like editing someones elses troops!