Hi Markus
Enjoy your game with crockett :)
@The_Good_Captain
Game History
Round: 4
Puchase Units - Italians
Condition TankProductionItalians: Italians has their production frontier changed to: lateWarProduction
Italians buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
6 infantry moved from Tuscany to Venice
1 artillery and 4 infantry moved from Rome to Tuscany
2 artilleries and 5 infantry moved from Egypt to Trans-Jordan
1 transport moved from SZ 28 to SZ 19
Combat - Italians
Italians creates battle in territory SZ 18
Battle in Trans-Jordan
Italians attack with 2 artilleries and 5 infantry
Ottomans defend with 1 artillery and 8 infantry
Italians roll dice for 2 artilleries and 5 infantry in Trans-Jordan, round 2 : 3/7 hits, 3.00 expected hits
Ottomans roll dice for 1 artillery and 8 infantry in Trans-Jordan, round 2 : 2/9 hits, 4.50 expected hits
3 infantry owned by the Ottomans and 2 infantry owned by the Italians lost in Trans-Jordan
Ottomans and Italians reach a stalemate
. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Ottomans: 3 infantry
Combat Move - Italians
Place Units - Italians
5 infantry placed in Rome
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
Ottomans regular : -2.50
@The_Good_Captain
Game History
Round: 4
Puchase Units - Americans
Condition TankProductionAmericans: Americans has their production frontier changed to: lateWarProduction
Americans buy 4 infantry; Remaining resources: 14 PUs;
Combat Move - Americans
Trigger AmericansRemoveRestrictions: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Trigger AmericansJoinWar: Changing Relationship for AustroHungarians and Americans from Neutral to War
Trigger AmericansJoinWar: Changing Relationship for Russians and Americans from Neutral to Allied
Trigger AmericansJoinWar: Changing Relationship for Germans and Americans from Neutral to War
Trigger AmericansJoinWar: Changing Relationship for French and Americans from Neutral to Allied
Trigger AmericansJoinWar: Changing Relationship for British and Americans from Neutral to Allied
Trigger AmericansJoinWar: Changing Relationship for Ottomans and Americans from Neutral to War
Trigger AmericansJoinWar: Changing Relationship for Italians and Americans from Neutral to Allied
2 artilleries and 4 infantry moved from United States of America to SZ 1
2 artilleries, 4 infantry and 3 transports moved from SZ 1 to SZ 14
1 battleship moved from SZ 1 to SZ 14
1 cruiser moved from SZ 1 to SZ 14
Combat Move - Americans
Place Units - Americans
4 infantry placed in United States of America
Turn Complete - Americans
Americans collect 20 PUs; end with 34 PUs
Combat Hit Differential Summary :
Game History
Round: 5
Puchase Units - AustroHungarians
AustroHungarians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - AustroHungarians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Serbia to Romania
1 infantry moved from Budapest to Romania
1 infantry moved from Galicia to Ukraine
1 infantry moved from Ukraine to Belarus
AustroHungarians take Belarus from Russians
2 artilleries moved from Ukraine to Romania
1 artillery moved from Vienna to Tyrolia
1 fighter moved from Vienna to Tyrolia
1 infantry moved from Vienna to Galicia
1 infantry moved from Vienna to Galicia
6 infantry moved from Vienna to Tyrolia
Combat - AustroHungarians
Battle in Romania
AustroHungarians attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
AustroHungarians roll dice for 2 artilleries and 2 infantry in Romania, round 2 : 3/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 infantry owned by the AustroHungarians lost in Romania
AustroHungarians win, taking Romania from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for AustroHungarians: 1 infantry
Casualties for Russians: 1 infantry
Combat Move - AustroHungarians
Place Units - AustroHungarians
1 fighter and 8 infantry placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Russians regular : 0.50
AustroHungarians regular : 1.00
AH5.tsvg Round 4, Ent +4.66 / CP -11.83
@The_Good_Captain
Game History
Round: 5
Puchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Moscow to Belarus
1 infantry moved from Moscow to Belarus
1 artillery moved from Moscow to Belarus
1 artillery moved from Moscow to Belarus
Combat - Russians
Russians creates battle in territory SZ 11
Battle in Belarus
Russians attack with 2 artilleries and 2 infantry
AustroHungarians defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 2/4 hits, 2.00 expected hits
AustroHungarians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the AustroHungarians lost in Belarus
Russians win, taking Belarus from AustroHungarians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for AustroHungarians: 1 infantry
Combat Move - Russians
Place Units - Russians
1 artillery and 6 infantry placed in Moscow
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
AustroHungarians regular : -0.50
Game History
Round: 5
Puchase Units - Germans
Germans buy 12 infantry and 1 tank; Remaining resources: 0 PUs;
Combat Move - Germans
8 artilleries and 8 infantry moved from Livonia to Moscow
3 artilleries, 2 fighters and 9 infantry moved from Ukraine to Moscow
4 infantry moved from Poland to Belarus
5 infantry moved from Silesia to Poland
4 infantry moved from Berlin to Silesia
9 infantry moved from Berlin to Hanover
11 artilleries and 19 infantry moved from Munich to Alsace
2 infantry moved from Hanover to Munich
3 infantry moved from Hanover to Ruhr
4 infantry moved from Ruhr to Alsace
3 fighters moved from Hanover to Alsace
Combat - Germans
Air Battle in Moscow
Germans attacks with 2 units heading to Moscow
Russians launches 1 interceptors out of Moscow
Attackers Fire, : 0/2 hits, 0.67 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Attackers Fire, : 0/2 hits, 0.67 expected hits
Defenders Fire, : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Moscow
Attackers Fire, : 0/1 hits, 0.33 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Attackers Fire, : 0/1 hits, 0.33 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Attackers Fire, : 0/1 hits, 0.33 expected hits
Defenders Fire, : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Moscow
Air Battle is over, the attackers have all died
Battle in Alsace
Germans attack with 11 artilleries, 3 fighters and 24 infantry
British defend with 1 artillery and 2 infantry
Germans roll dice for 11 artilleries, 3 fighters and 24 infantry in Alsace, round 2 : 16/38 hits, 18.17 expected hits
British roll dice for 1 artillery and 2 infantry in Alsace, round 2 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Alsace
Germans win with 11 artilleries, 3 fighters and 23 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Moscow
Germans attack with 11 artilleries and 17 infantry
Russians defend with 1 artillery, 1 factory, 1 fighter and 16 infantry
Germans roll dice for 11 artilleries and 17 infantry in Moscow, round 2 : 13/28 hits, 13.00 expected hits
Russians roll dice for 1 artillery, 1 fighter and 16 infantry in Moscow, round 2 : 8/18 hits, 9.00 expected hits
13 infantry owned by the Russians and 8 infantry owned by the Germans lost in Moscow
Russians and Germans reach a stalemate
. Battle score for attacker is 15
Casualties for Germans: 8 infantry
Casualties for Russians: 13 infantry
Battle in Belarus
Germans attack with 4 infantry
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 4 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 3/4 hits, 2.00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Russians and Germans reach a stalemate
. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Combat Move - Germans
Place Units - Germans
12 infantry and 1 tank placed in Berlin
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Defenders Fire, : 0.33
Attackers Fire, : -2.33
Russians regular : 0.00
Germans regular : -2.50
British regular : -0.50
@The_Good_Captain
The French will invade Albania with the goal of using the naval bombardments to clear out the defending Artillery. I double-checked the rules, and even if the Artillery clean out my Infantry on the shore defense rolls, the BBs still get to fire. However, I don’t know if the game engine will allow the BBs to proceed and fire if I remove the Infantry from the space, so be prepared for some Edit Mode fixing.
@The_Good_Captain
Game History
Round: 5
Puchase Units - French
French buy 1 fighter, 5 infantry and 1 tank; Remaining resources: 1 PUs;
Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by French to Coastal Barrage 2: 1 coastal_attacker
EDIT: Turning off Edit Mode
2 infantry and 1 transport moved from SZ 14 to SZ 17
4 infantry and 2 transports moved from SZ 16 to SZ 17
2 infantry moved from SZ 17 to Albania
1 infantry moved from Togoland to Gold Coast
1 artillery and 8 infantry moved from Burgundy to Lorraine
1 fighter moved from Paris to Lorraine
7 infantry moved from Paris to Burgundy
Combat - French
French creates battle in territory Coastal Barrage 2
Battle in Coastal Barrage 2
French attack with 1 coastal_attacker
Contested defend with 2 coastal_artillerys
French roll dice for 1 coastal_attacker in Coastal Barrage 2, round 2 : 1/1 hits, 1.00 expected hits
Units damaged: 1 coastal_artillery owned by the Contested
Contested roll dice for 2 coastal_artillerys in Coastal Barrage 2, round 2 : 2/2 hits, 1.00 expected hits
1 coastal_attacker owned by the French lost in Coastal Barrage 2
Contested win with 2 coastal_artillerys remaining. Battle score for attacker is 0
Casualties for French: 1 coastal_attacker
Battle in Albania
French attack with 2 infantry
AustroHungarians defend with 2 artilleries and 1 infantry
French roll dice for 2 battleships in Albania, round 2 : 2/2 hits, 1.33 expected hits
French roll dice for 2 infantry in Albania, round 2 : 2/2 hits, 0.67 expected hits
AustroHungarians roll dice for 2 artilleries and 1 infantry in Albania, round 2 : 3/3 hits, 1.50 expected hits
1 infantry owned by the AustroHungarians, 2 artilleries owned by the AustroHungarians and 2 infantry owned by the French lost in Albania
AustroHungarians win with no units remaining. Battle score for attacker is 5
Casualties for French: 2 infantry
Casualties for AustroHungarians: 2 artilleries and 1 infantry
Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by AustroHungarians to Albania: 1 infantry
EDIT: Changing unit hit damage for these Contested owned units to: coastal_artillery = 0
EDIT: Turning off Edit Mode
Place Units - French
1 fighter, 5 infantry and 1 tank placed in Paris
Turn Complete - French
French collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
French regular : 2.00
Contested regular : 1.00
AustroHungarians regular : 1.50
@The_Good_Captain British will reinforce Moscow, T-J, and not fight. Edit Mode to get Fighter across the channel as allowed.
@The_Good_Captain
Game History
Round: 5
Puchase Units - British
British buy 1 fighter, 10 infantry and 1 tank; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Neutral_True to Trans-Jordan: 2 artilleries and 6 infantry
EDIT: Adding units owned by Neutral_True to Moscow: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Belgium: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from London: 1 fighter
EDIT: Turning off Edit Mode
3 infantry moved from Yorkshire to SZ 9
1 infantry moved from Karelia to Livonia
Russians take Livonia from Germans
1 artillery and 1 infantry moved from Nigeria to SZ 24
1 artillery, 1 battleship, 1 infantry and 1 transport moved from SZ 24 to SZ 26
1 artillery and 1 infantry moved from Angola to Belgian Congo
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to SZ 28
1 artillery, 1 infantry and 1 transport moved from SZ 28 to SZ 17
1 artillery and 5 infantry moved from SZ 17 to Albania
1 infantry moved from London to SZ 9
4 infantry moved from SZ 9 to Belgium
1 artillery, 1 fighter and 16 infantry moved from Persia to Sevastopol
11 infantry moved from India to Persia
Combat - British
Battle in Albania
British attack with 1 artillery and 5 infantry
AustroHungarians defend with 1 infantry
British roll dice for 1 artillery and 5 infantry in Albania, round 2 : 3/6 hits, 2.33 expected hits
AustroHungarians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the AustroHungarians lost in Albania
British win, taking Albania from AustroHungarians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for AustroHungarians: 1 infantry
Battle in Sevastopol
British attack with 3 artilleries, 1 fighter and 19 infantry; Russians loiter and taunt
Ottomans defend with 2 artilleries and 8 infantry
British roll dice for 3 artilleries, 1 fighter and 19 infantry in Sevastopol, round 2 : 9/23 hits, 9.17 expected hits
Ottomans roll dice for 2 artilleries and 8 infantry in Sevastopol, round 2 : 7/10 hits, 5.00 expected hits
2 artilleries owned by the Ottomans, 7 infantry owned by the Ottomans and 7 infantry owned by the British lost in Sevastopol
Ottomans and British reach a stalemate
. Battle score for attacker is 8
Casualties for British: 7 infantry
Casualties for Ottomans: 2 artilleries and 7 infantry
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to Moscow: 1 artillery and 2 infantry
EDIT: Removing units owned by Neutral_True from Moscow: 1 artillery and 2 infantry
EDIT: Removing units owned by British from Karelia: 1 infantry
EDIT: Removing units owned by British from Karelia: 1 infantry
EDIT: Removing units owned by British from Karelia: 1 artillery
EDIT: Adding units owned by British to Trans-Jordan: 2 artilleries and 6 infantry
EDIT: Removing units owned by Neutral_True from Trans-Jordan: 2 artilleries and 6 infantry
EDIT: Removing units owned by British from Egypt: 6 infantry
EDIT: Removing units owned by British from Egypt: 2 artilleries
EDIT: Turning off Edit Mode
Place Units - British
1 fighter and 4 infantry placed in London
6 infantry and 1 tank placed in India
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Ottomans regular : 2.00
AustroHungarians regular : -0.50
British regular : 0.50
Alright as promised here’s my brain dump on the Russian situation. First I ask the question “can Russia be saved BY ME?”, which is a different question than “can Russia be saved at all, by anyone?” I looked at some of your games as the Entente and it looked like you haven’t cracked a reliable way to get past turn 5. So, if I start from the premise that Russia dies no matter what, then what is the best outcome? If I do Ukraine->Belarus->Moscow->Block RR->RR, and have a large stack of Russians removed from the map, with equally large stacks of CP units now free to march west, this seems like a very poor plan. It feels far better to have the Russians go down kicking and screaming taking as many CPs with them on the way down as possible rather than simply being removed from the board without even rolling dice.
So if I can’t get past turn 5 with conventional play, can I at least get to turn 6 with an unconventional move? The only options here are move to Poland to block the advance of the German stack (which I thought about hard but vetoed) or move to Ukraine to block the advance of the AH stack. Blocking the AH stack is probably better since I can at least support that direct from Moscow. After that it gets more challenging since I have to guess as to what is your preferred method of knocking out Russia. Do you want RR no matter what or will you take what you can get. Russia turn 4 felt like the last turn I could successfully do both. Now on UK 4 I have to choose between giving you 1% or 23% on Moscow vs. being able to block RR on turn 5. I decided to block RR, so now that I passed the 23% roll Russia will have their turn 6 and my goals from the outset of the game will have been met. It might have been an error to not move 1 British Infantry into Tatarstan so that I had the option to move Sevastopol->Tatarstan to block any AH move, but I likely wouldn’t have moved up there anyway since I don’t have enough threatening Mesopotamia if I do.
Last word, if AH does any kind of suicidal attack on Moscow kill ALL the UK units before touching any Russians.
Game History
Round: 5
Puchase Units - Ottomans
Ottomans buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Ottomans
Turning on Edit Mode
EDIT: Removing units owned by Ottomans from Trans-Jordan: 1 infantry
EDIT: Adding units owned by Neutral_True to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
5 artilleries and 15 infantry moved from Mesopotamia to Sevastopol
2 infantry moved from Arabia to Mesopotamia
4 infantry moved from Ankara to Mesopotamia
1 artillery and 4 infantry moved from Trans-Jordan to Smyrna
2 infantry moved from Constantinople to Ankara
1 infantry moved from Bulgaria to Romania
1 infantry moved from Constantinople to Bulgaria
4 infantry moved from Constantinople to Smyrna
Combat - Ottomans
Battle in Sevastopol
Ottomans attack with 5 artilleries and 16 infantry
British defend with 3 artilleries, 1 fighter and 12 infantry; Russians defend with 1 port
Ottomans roll dice for 5 artilleries and 16 infantry in Sevastopol, round 2 : 12/21 hits, 8.67 expected hits
Russians roll dice for 3 artilleries, 1 fighter and 12 infantry in Sevastopol, round 2 : 8/16 hits, 8.33 expected hits
8 infantry owned by the Ottomans, 1 artillery owned by the British and 11 infantry owned by the British lost in Sevastopol
Russians and Ottomans reach a stalemate
. Battle score for attacker is 13
Casualties for Ottomans: 8 infantry
Casualties for British: 1 artillery and 11 infantry
Combat Move - Ottomans
Place Units - Ottomans
7 infantry placed in Constantinople
Turn Complete - Ottomans
Ottomans collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Ottomans regular : 3.33
O5.tsvg I think with oob rules, as the CP, its not really prudent to accept the revolution if the Russian army fights in even one big battle. As the Russian player, its better to fight with your army and then (I feel) escape north and drag as much of the CP army as you can away from the areas of the board that matter.
@The_Good_Captain
Game History
Round: 5
Puchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 4 infantry moved from Tuscany to Venice
5 infantry moved from Rome to Tuscany
Combat - Italians
Italians creates battle in territory SZ 18
Italians creates battle in territory Trans-Jordan
Battle in Trans-Jordan
Italians attack with 2 artilleries and 3 infantry; British loiter and taunt
Italians roll dice for 2 artilleries and 3 infantry in Trans-Jordan, round 2 : 4/5 hits, 2.33 expected hits
Ottomans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Neutral_True lost in Trans-Jordan
Italians win, taking Trans-Jordan from Ottomans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_True: 1 infantry
Combat Move - Italians
Place Units - Italians
5 infantry placed in Rome
Turn Complete - Italians
Italians collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 1.67
Ottomans regular : -0.50
@The_Good_Captain
Game History
Round: 5
Puchase Units - Americans
Americans buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 11 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Coastal Barrage 1: 1 coastal_attacker
EDIT: Turning off Edit Mode
2 artilleries, 1 battleship, 1 cruiser, 4 infantry and 3 transports moved from SZ 14 to SZ 17
2 artilleries and 4 infantry moved from SZ 17 to Greece
6 infantry moved from United States of America to SZ 1
6 infantry and 3 transports moved from SZ 1 to SZ 14
6 infantry moved from SZ 14 to Spanish Morocco
Combat - Americans
Americans creates battle in territory Coastal Barrage 1
Battle in Coastal Barrage 1
Americans attack with 1 coastal_attacker
Contested defend with 1 coastal_artillery
Americans roll dice for 1 coastal_attacker in Coastal Barrage 1, round 2 : 1/1 hits, 1.00 expected hits
Units damaged: 1 coastal_artillery owned by the Contested
Contested roll dice for 1 coastal_artillery in Coastal Barrage 1, round 2 : 0/1 hits, 0.50 expected hits
Contested and Americans reach a stalemate
Battle in Greece
Americans attack with 2 artilleries and 4 infantry
Neutral_True defend with 1 artillery and 3 infantry
Americans roll dice for 1 battleship in Greece, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 artilleries and 4 infantry in Greece, round 2 : 4/6 hits, 2.67 expected hits
Neutral_True roll dice for 1 artillery and 3 infantry in Greece, round 2 : 2/4 hits, 2.00 expected hits
2 infantry owned by the Americans, 3 infantry owned by the Neutral_True and 1 artillery owned by the Neutral_True lost in Greece
Americans win, taking Greece from Neutral_True with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 1 artillery and 3 infantry
Combat Move - Americans
Place Units - Americans
2 artilleries, 1 fighter and 3 infantry placed in United States of America
Turn Complete - Americans
Americans collect 22 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
Contested regular : -0.50
Neutral_True regular : 0.00
Game History
Round: 6
Puchase Units - AustroHungarians
AustroHungarians buy 2 artilleries, 7 infantry and 1 tank; Remaining resources: 0 PUs;
Combat Move - AustroHungarians
1 infantry moved from Ukraine to Tatarstan
AustroHungarians take Tatarstan from Russians
1 artillery moved from Ukraine to Romania
2 infantry moved from Galicia to Romania
1 infantry moved from Trieste to Serbia
1 fighter moved from Ukraine to Romania
3 artilleries, 1 fighter and 23 infantry moved from Tyrolia to Trieste
1 fighter and 8 infantry moved from Vienna to Trieste
Combat - AustroHungarians
Combat Move - AustroHungarians
Place Units - AustroHungarians
2 artilleries, 7 infantry and 1 tank placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 32 PUs; end with 32 PUs
AH6.tsvg Round 5, Ent +3 / CP -8.83
@The_Good_Captain
Game History
Round: 6
Puchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Neutral_True to Belarus: 1 infantry
EDIT: Removing units owned by Russians from Belarus: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Moscow: 11 artilleries and 9 infantry
EDIT: Turning off Edit Mode
2 artilleries moved from Belarus to Moscow
Combat - Russians
Russians creates battle in territory SZ 11
Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Germans to Moscow: 11 artilleries and 9 infantry
EDIT: Turning off Edit Mode
Place Units - Russians
2 artilleries and 2 infantry placed in Moscow
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
BTW- I’m not exactly following what it is you’re calculating when you post those numbers for each side.
r6.tsvg
Game History
Round: 6
Puchase Units - Germans
Germans buy 1 fighter, 9 infantry and 1 tank; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Adding units owned by Germans to Ukraine: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Ukraine to Moscow
2 infantry moved from Poland to Belarus
3 infantry moved from Poland to Livonia
4 infantry moved from Silesia to Poland
11 artilleries, 3 fighters and 23 infantry moved from Alsace to Belgium
3 infantry moved from Ruhr to Belgium
2 infantry moved from Munich to Alsace
2 infantry moved from Hanover to Munich
7 infantry moved from Hanover to Ruhr
2 infantry moved from Berlin to Kiel
1 infantry moved from Berlin to Prussia
9 infantry and 1 tank moved from Berlin to Hanover
Combat - Germans
Air Battle in Belgium
Germans attacks with 3 units heading to Belgium
British launches 2 interceptors out of Belgium
Attackers Fire, : 1/3 hits, 1.00 expected hits
Defenders Fire, : 0/2 hits, 0.67 expected hits
1 fighter owned by the British lost in Belgium
Attackers Fire, : 0/3 hits, 1.00 expected hits
Defenders Fire, : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Belgium
Attackers Fire, : 0/2 hits, 0.67 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Attackers Fire, : 2/2 hits, 0.67 expected hits
Defenders Fire, : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Belgium
1 fighter owned by the British lost in Belgium
Air Battle is over, the defenders have all died
Battle in Belgium
Germans attack with 11 artilleries, 1 fighter and 26 infantry
British defend with 1 artillery and 7 infantry
Germans roll dice for 11 artilleries, 1 fighter and 26 infantry in Belgium, round 2 : 20/38 hits, 18.17 expected hits
British roll dice for 1 artillery and 7 infantry in Belgium, round 2 : 4/8 hits, 4.00 expected hits
4 infantry owned by the Germans, 1 artillery owned by the British and 7 infantry owned by the British lost in Belgium
Germans win, taking Belgium from British with 11 artilleries, 1 fighter and 22 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 4 infantry
Casualties for British: 1 artillery and 7 infantry
Battle in Livonia
Germans attack with 3 infantry
British defend with 1 infantry
Germans roll dice for 3 infantry in Livonia, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Livonia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Livonia
Russians and Germans reach a stalemate
. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Moscow
Germans attack with 11 artilleries and 10 infantry
British defend with 1 artillery and 2 infantry; Russians defend with 5 artilleries, 1 factory, 1 fighter and 5 infantry
Germans roll dice for 11 artilleries and 10 infantry in Moscow, round 2 : 11/21 hits, 10.50 expected hits
Russians roll dice for 6 artilleries, 1 fighter and 7 infantry in Moscow, round 2 : 8/14 hits, 7.83 expected hits
4 infantry owned by the Russians, 4 artilleries owned by the Russians, 8 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Moscow
Russians and Germans reach a stalemate
. Battle score for attacker is 14
Casualties for Germans: 8 infantry
Casualties for British: 1 artillery and 2 infantry
Casualties for Russians: 4 artilleries and 4 infantry
Battle in Belarus
Germans attack with 2 infantry
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Neutral_True lost in Belarus
Germans win, taking Belarus from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_True: 1 infantry
Combat Move - Germans
Place Units - Germans
1 fighter, 9 infantry and 1 tank placed in Berlin
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Defenders Fire, : 0.33
Attackers Fire, : -0.33
Russians regular : 0.17
Germans regular : 1.67
British regular : 0.00
G6.tsvg They’re the aggregate dice for the game so far. Land combats only (no air or naval) and adjusted for overkills. It’s about as honest a snapshot as possible that I know. Helps (me at least) to gain some clarity on that otherwise invisible aspect of the game and informs (me) on how much risk to accept in battles going forward.
@The_Good_Captain
Game History
Round: 6
Puchase Units - French
French buy 7 infantry and 1 tank; Remaining resources: 1 PUs;
Combat Move - French
1 infantry moved from Gold Coast to French West Africa
1 transport moved from SZ 17 to SZ 14
10 artilleries, 3 fighters and 35 infantry moved from Lorraine to Belgium
1 fighter moved from Paris to Belgium
5 infantry and 1 tank moved from Paris to Picardy
7 infantry moved from Burgundy to Lorraine
Combat - French
Air Battle in Belgium
French attacks with 4 units heading to Belgium
Germans launches 1 interceptors out of Belgium
Attackers Fire, : 2/4 hits, 1.33 expected hits
Defenders Fire, : 1/1 hits, 0.33 expected hits
1 fighter owned by the French lost in Belgium
1 fighter owned by the Germans lost in Belgium
Air Battle is over, the defenders have all died
Battle in Belgium
French attack with 10 artilleries, 3 fighters and 35 infantry
Germans defend with 11 artilleries and 22 infantry
French roll dice for 10 artilleries, 3 fighters and 35 infantry in Belgium, round 2 : 18/48 hits, 21.00 expected hits
Germans roll dice for 11 artilleries and 22 infantry in Belgium, round 2 : 18/33 hits, 16.50 expected hits
18 infantry owned by the Germans and 18 infantry owned by the French lost in Belgium
Germans and French reach a stalemate
. Battle score for attacker is 0
Casualties for French: 18 infantry
Casualties for Germans: 18 infantry
Combat Move - French
Place Units - French
7 infantry and 1 tank placed in Paris
Turn Complete - French
French collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
French regular : -3.00
Defenders Fire, : 0.67
Attackers Fire, : 0.67
Germans regular : 1.50
@The_Good_Captain
Game History
Round: 6
Puchase Units - British
British buy 1 artillery, 11 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Neutral_True to Belgium: 5 infantry
EDIT: Adding units owned by Neutral_True to Sevastopol: 1 infantry
EDIT: Removing units owned by British from Sevastopol: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Sevastopol: 1 fighter
EDIT: Adding units owned by British to Mesopotamia: 1 fighter
EDIT: Turning off Edit Mode
1 artillery, 1 battleship, 1 infantry and 1 transport moved from SZ 26 to SZ 29
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to SZ 28
1 artillery, 1 infantry and 1 transport moved from SZ 28 to SZ 29
1 infantry moved from Trans-Jordan to Arabia
British take Arabia from Ottomans
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
6 infantry and 1 tank moved from India to Persia
11 infantry moved from Persia to Mesopotamia
2 artilleries and 2 infantry moved from SZ 29 to Mesopotamia
2 artilleries moved from Sevastopol to Persia
1 transport moved from SZ 17 to SZ 28
1 artillery and 5 infantry moved from Albania to Greece
Combat - British
British creates battle in territory Livonia
Battle in Mesopotamia
British attack with 2 artilleries, 1 fighter and 13 infantry
Ottomans defend with 6 infantry
British roll dice for 1 battleship in Mesopotamia, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 2 artilleries, 1 fighter and 13 infantry in Mesopotamia, round 2 : 9/16 hits, 6.33 expected hits
Ottomans roll dice for 6 infantry in Mesopotamia, round 2 : 6/6 hits, 3.00 expected hits
6 infantry owned by the Ottomans and 6 infantry owned by the British lost in Mesopotamia
British win, taking Mesopotamia from Ottomans with 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 0
Casualties for British: 6 infantry
Casualties for Ottomans: 6 infantry
Turning on Edit Mode
EDIT: Adding units owned by Neutral_True to Livonia: 1 infantry
EDIT: Removing units owned by British from Livonia: 1 infantry
EDIT: Turning off Edit Mode
Battle in Livonia
Germans defend with 2 infantry
Combat Move - British
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to Belgium: 1 fighter and 4 infantry
EDIT: Removing units owned by Neutral_True from Belgium: 5 infantry
EDIT: Removing units owned by British from London: 1 infantry
EDIT: Removing units owned by British from London: 1 fighter
EDIT: Removing units owned by British from London: 1 infantry
EDIT: Removing units owned by British from London: 1 infantry
EDIT: Removing units owned by British from London: 1 infantry
EDIT: Turning off Edit Mode
1 transport placed in SZ 9
1 artillery and 5 infantry placed in London
6 infantry placed in India
Turn Complete - British
British collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Ottomans regular : 3.00
British regular : 3.00
More trouble with Edit Mode making sure the London->Belgium move goes correctly. I forgot to swap out the guy in Livonia before I ended Combat Movement, but at least now I have a partial answer to my question from before- when I swapped the UK for True Neutral Infantry and then clicked the button for the Livonia fight, it did something and then exited out without me needing to click anything, so that worked out. But still an open question I guess what would have happened if I still had BBs that needed to fire. I knew after I completed the R5 French turn I probably should have moved to Picardy instead of Burgundy… but that’s part of why my men call me “The Butcher” ;).
uk6.tsvg
Game History
Round: 6
Puchase Units - Ottomans
Ottomans buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Ottomans
1 infantry moved from Bulgaria to Constantinople
5 artilleries and 8 infantry moved from Sevastopol to Romania
1 artillery moved from Smyrna to Constantinople
Combat Move - Ottomans
Place Units - Ottomans
1 artillery and 5 infantry placed in Constantinople
Turn Complete - Ottomans
Ottomans collect 15 PUs; end with 15 PUs
O6.tsvg If there are no attacking infantry left in the amphibious assault, make no edits prior to the battle and resolve it. If the attacking infantry scored any hits “illegally”, edit the enemy pieces back in on your “NCM” phase.
@The_Good_Captain
Game History
Round: 6
Puchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Venice to Switzerland
1 infantry moved from Venice to Switzerland
5 infantry moved from Tuscany to Venice
5 infantry moved from Rome to Tuscany
Combat - Italians
Italians creates battle in territory SZ 18
Combat Move - Italians
Place Units - Italians
1 fighter and 4 infantry placed in Rome
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
@The_Good_Captain
Game History
Round: 6
Puchase Units - Americans
Americans buy 7 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - Americans
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Ottomans
3 transports moved from SZ 17 to SZ 16
6 infantry moved from Spanish Morocco to SZ 16
6 infantry and 3 transports moved from SZ 16 to SZ 17
6 infantry moved from SZ 17 to Greece
2 artilleries, 1 fighter and 3 infantry moved from United States of America to SZ 1
2 artilleries, 1 fighter, 3 infantry and 3 transports moved from SZ 1 to SZ 14
3 transports moved from SZ 14 to SZ 1
2 artilleries, 1 fighter and 3 infantry moved from SZ 14 to Spanish Morocco
Combat - Americans
Combat Move - Americans
Place Units - Americans
1 transport placed in SZ 1
7 infantry placed in United States of America
Turn Complete - Americans
Americans collect 25 PUs; end with 31 PUs
Combat Hit Differential Summary :
I’d thought maybe AH would hit Sevastopol at the start of turn 6 to clean out the UK so that the Ottomans would have more freedom of movement, but it didn’t happen…