@dawgoneit pretty good opening for Germany…
Eqqman (Entente) v TGC (CP), 1914, OOB + RR
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@The_Good_Captain
Game HistoryRound: 3 Puchase Units - Americans Americans buy 3 transports; Remaining resources: 6 PUs; Place Units - Americans 3 transports placed in SZ 1 Turn Complete - Americans Americans collect 20 PUs; end with 26 PUs
Combat Hit Differential Summary :
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@Eqqman said in Eqqman (Entente) v TGC (CP), 1914, OOB + RR:
@The_Good_Captain Just had an interesting issue come up in a different game I wanted to share. I needed to use Edit Mode to place Fighters in a space to attack since their implementation on this map doesn’t allow them to pass through a hostile territory. So doing this did not spawn an air battle in the contested territory, presumably since this only gets triggered in the code based on move actions. To get around this you presumably have to place the Fighters in some other adjacent territory so they can move officially moved into the target.
Bingo. I hope you can help fix TripleA, hah! You are very, very quick on the uptake.
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Game History
Round: 4 Puchase Units - AustroHungarians Condition TankProductionAustroHungarians: AustroHungarians has their production frontier changed to: lateWarProduction AustroHungarians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - AustroHungarians 1 infantry moved from Albania to Serbia 1 infantry moved from Vienna to Trieste 1 infantry moved from Vienna to Budapest 1 infantry moved from Vienna to Galicia 7 infantry moved from Vienna to Tyrolia 4 infantry moved from Galicia to Ukraine Combat - AustroHungarians Battle in Ukraine Germans loiter and taunt; AustroHungarians attack with 7 artilleries, 1 fighter and 5 infantry Russians defend with 10 artilleries and 1 infantry AustroHungarians roll dice for 7 artilleries, 1 fighter and 5 infantry in Ukraine, round 2 : 8/13 hits, 7.50 expected hits Russians roll dice for 10 artilleries and 1 infantry in Ukraine, round 2 : 8/11 hits, 5.50 expected hits 4 infantry owned by the AustroHungarians, 8 artilleries owned by the Russians and 4 artilleries owned by the AustroHungarians lost in Ukraine Russians and AustroHungarians reach a stalemate . Battle score for attacker is 4 Casualties for AustroHungarians: 4 artilleries and 4 infantry Casualties for Russians: 8 artilleries Combat Move - AustroHungarians Place Units - AustroHungarians 1 artillery, 1 fighter and 8 infantry placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Russians regular : 2.50 AustroHungarians regular : 0.50
AH4.tsvg Round 3, Ent +1.83 / CP -6.67
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@The_Good_Captain
Game HistoryRound: 4 Puchase Units - Russians Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction Russians buy 1 fighter and 4 infantry; Remaining resources: 2 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Adding units owned by Neutral_True to Ukraine: 1 infantry EDIT: Turning off Edit Mode 1 artillery moved from Ukraine to Moscow 1 artillery moved from Ukraine to Moscow Combat - Russians Russians creates battle in territory SZ 11 Russians creates battle in territory Ukraine Battle in Ukraine Russians attack with 1 infantry Germans defend with 3 artilleries, 1 fighter and 8 infantry; AustroHungarians defend with 3 artilleries, 1 fighter and 1 infantry Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 6 artilleries, 2 fighters and 10 infantry in Ukraine, round 2 : 12/18 hits, 9.67 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win with 6 artilleries, 2 fighters and 10 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Combat Move - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Ukraine: 1 infantry EDIT: Removing units owned by Neutral_True from Ukraine: 1 infantry EDIT: Turning off Edit Mode Place Units - Russians 1 fighter and 4 infantry placed in Moscow Turn Complete - Russians Russians collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : 2.33 Russians regular : -0.33
Russians in Ukraine decline combat.
r4.tsvg -
Game History
Round: 4 Puchase Units - Germans Condition TankProductionGermans: Germans has their production frontier changed to: lateWarProduction Germans buy 13 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Poland to Ukraine 1 fighter moved from Poland to Ukraine 2 artilleries and 6 infantry moved from Poland to Livonia 2 infantry moved from Silesia to Poland 2 infantry moved from Prussia to Poland 1 fighter moved from Silesia to Hanover 2 fighters moved from Berlin to Hanover 5 infantry moved from Berlin to Silesia 5 infantry moved from Berlin to Hanover 6 infantry moved from Hanover to Munich 2 infantry moved from Kiel to Ruhr 2 infantry moved from Ruhr to Alsace 11 artilleries and 11 infantry moved from Alsace to Munich Combat - Germans Battle in Ukraine Germans attack with 3 artilleries, 2 fighters and 9 infantry; AustroHungarians loiter and taunt Russians defend with 1 infantry Germans roll dice for 3 artilleries, 2 fighters and 9 infantry in Ukraine, round 2 : 7/14 hits, 6.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 3 artilleries, 2 fighters and 9 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Combat Move - Germans Place Units - Germans 13 infantry placed in Berlin Turn Complete - Germans Germans collect 40 PUs; end with 42 PUs
Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 0.83
G4.tsvg You’d rather declare “no combat” than use EDIT, is that right? Just want to make sure I understand your pref on that. My only concern is that you’re essentially declaring “no combat” after the roll is made and I’m worried about some future accident regarding that particular order of operations.
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@The_Good_Captain If your preference is that no dice ever get rolled needlessly, I’ll work harder to make that happen.
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@The_Good_Captain As an addendum, my own preference is to always explain why Edit Mode was used whether I think it should be obvious or not, so I will still be posting avoided combat on my end.
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@The_Good_Captain
Game HistoryRound: 4 Puchase Units - French Condition TankProductionFrench: French has their production frontier changed to: lateWarProduction French buy 1 fighter and 7 infantry; Remaining resources: 1 PUs; Combat Move - French 8 infantry moved from Picardy to Lorraine 1 artillery and 8 infantry moved from Paris to Burgundy 4 infantry and 2 transports moved from SZ 2 to SZ 16 1 transport moved from SZ 17 to SZ 14 1 infantry moved from Portugal to SZ 14 1 infantry moved from Morocco to SZ 14 Combat Move - French Place Units - French 1 fighter and 7 infantry placed in Paris Turn Complete - French French collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
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@The_Good_Captain
Game HistoryRound: 4 Puchase Units - British Condition TankProductionBritish: British has their production frontier changed to: lateWarProduction British buy 1 fighter and 11 infantry; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from London: 1 fighter EDIT: Adding units owned by British to Belgium: 1 fighter EDIT: Turning off Edit Mode 1 artillery and 3 infantry moved from Belgium to Alsace 2 transports moved from SZ 6 to SZ 9 1 artillery and 3 infantry moved from Yorkshire to SZ 9 1 artillery and 3 infantry moved from SZ 9 to Belgium 1 transport moved from SZ 17 to SZ 28 1 infantry moved from South West Africa to SZ 24 1 artillery moved from South West Africa to SZ 24 1 artillery and 1 infantry moved from SZ 24 to Nigeria 1 infantry moved from Kamerun to Nigeria 1 artillery and 1 infantry moved from Kamerun to French Equatorial Africa 1 artillery and 1 infantry moved from South West Africa to Angola 8 infantry moved from India to Persia Combat - British Battle in Alsace British attack with 1 artillery and 3 infantry Germans defend with 2 infantry British roll dice for 1 artillery and 3 infantry in Alsace, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Alsace, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Alsace Germans and British reach a stalemate . Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Nigeria British attack with 1 artillery and 2 infantry Germans defend with 1 infantry British roll dice for 1 battleship in Nigeria, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Nigeria, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Nigeria British win, taking Nigeria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Combat Move - British Place Units - British 1 fighter placed in London 11 infantry placed in India Turn Complete - British British collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : 0.50 British regular : -0.33
Very agonizing what to do with the British in Russiauk4.tsvg
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Edit Mode used to allow Fighter to fly across SZ9 as allowed.
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Game History
Round: 4 Puchase Units - Ottomans Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 2 artilleries and 13 infantry moved from Mesopotamia to Sevastopol 4 artilleries and 5 infantry moved from Arabia to Mesopotamia 1 artillery and 10 infantry moved from Ankara to Mesopotamia 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Battle in Sevastopol Ottomans attack with 2 artilleries and 13 infantry British defend with 2 artilleries and 5 infantry; Russians defend with 1 port Ottomans roll dice for 2 artilleries and 13 infantry in Sevastopol, round 2 : 2/15 hits, 5.67 expected hits Russians roll dice for 2 artilleries and 5 infantry in Sevastopol, round 2 : 5/7 hits, 3.50 expected hits 5 infantry owned by the Ottomans and 2 infantry owned by the British lost in Sevastopol Russians and Ottomans reach a stalemate . Battle score for attacker is -9 Casualties for Ottomans: 5 infantry Casualties for British: 2 infantry Combat Move - Ottomans Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Russians regular : 1.50 Ottomans regular : -3.67
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@The_Good_Captain
Game HistoryRound: 4 Puchase Units - Italians Condition TankProductionItalians: Italians has their production frontier changed to: lateWarProduction Italians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 6 infantry moved from Tuscany to Venice 1 artillery and 4 infantry moved from Rome to Tuscany 2 artilleries and 5 infantry moved from Egypt to Trans-Jordan 1 transport moved from SZ 28 to SZ 19 Combat - Italians Italians creates battle in territory SZ 18 Battle in Trans-Jordan Italians attack with 2 artilleries and 5 infantry Ottomans defend with 1 artillery and 8 infantry Italians roll dice for 2 artilleries and 5 infantry in Trans-Jordan, round 2 : 3/7 hits, 3.00 expected hits Ottomans roll dice for 1 artillery and 8 infantry in Trans-Jordan, round 2 : 2/9 hits, 4.50 expected hits 3 infantry owned by the Ottomans and 2 infantry owned by the Italians lost in Trans-Jordan Ottomans and Italians reach a stalemate . Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for Ottomans: 3 infantry Combat Move - Italians Place Units - Italians 5 infantry placed in Rome Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 Ottomans regular : -2.50
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@The_Good_Captain
Game HistoryRound: 4 Puchase Units - Americans Condition TankProductionAmericans: Americans has their production frontier changed to: lateWarProduction Americans buy 4 infantry; Remaining resources: 14 PUs; Combat Move - Americans Trigger AmericansRemoveRestrictions: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger AmericansJoinWar: Changing Relationship for AustroHungarians and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for Russians and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for Germans and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for French and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for British and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for Ottomans and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for Italians and Americans from Neutral to Allied 2 artilleries and 4 infantry moved from United States of America to SZ 1 2 artilleries, 4 infantry and 3 transports moved from SZ 1 to SZ 14 1 battleship moved from SZ 1 to SZ 14 1 cruiser moved from SZ 1 to SZ 14 Combat Move - Americans Place Units - Americans 4 infantry placed in United States of America Turn Complete - Americans Americans collect 20 PUs; end with 34 PUs
Combat Hit Differential Summary :
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Game History
Round: 5 Puchase Units - AustroHungarians AustroHungarians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - AustroHungarians Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Serbia to Romania 1 infantry moved from Budapest to Romania 1 infantry moved from Galicia to Ukraine 1 infantry moved from Ukraine to Belarus AustroHungarians take Belarus from Russians 2 artilleries moved from Ukraine to Romania 1 artillery moved from Vienna to Tyrolia 1 fighter moved from Vienna to Tyrolia 1 infantry moved from Vienna to Galicia 1 infantry moved from Vienna to Galicia 6 infantry moved from Vienna to Tyrolia Combat - AustroHungarians Battle in Romania AustroHungarians attack with 2 artilleries and 2 infantry Russians defend with 1 infantry AustroHungarians roll dice for 2 artilleries and 2 infantry in Romania, round 2 : 3/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 infantry owned by the AustroHungarians lost in Romania AustroHungarians win, taking Romania from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for AustroHungarians: 1 infantry Casualties for Russians: 1 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 1 fighter and 8 infantry placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Russians regular : 0.50 AustroHungarians regular : 1.00
AH5.tsvg Round 4, Ent +4.66 / CP -11.83
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@The_Good_Captain
Game HistoryRound: 5 Puchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Moscow to Belarus 1 infantry moved from Moscow to Belarus 1 artillery moved from Moscow to Belarus 1 artillery moved from Moscow to Belarus Combat - Russians Russians creates battle in territory SZ 11 Battle in Belarus Russians attack with 2 artilleries and 2 infantry AustroHungarians defend with 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 2/4 hits, 2.00 expected hits AustroHungarians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the AustroHungarians lost in Belarus Russians win, taking Belarus from AustroHungarians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for AustroHungarians: 1 infantry Combat Move - Russians Place Units - Russians 1 artillery and 6 infantry placed in Moscow Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 AustroHungarians regular : -0.50
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Game History
Round: 5 Puchase Units - Germans Germans buy 12 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - Germans 8 artilleries and 8 infantry moved from Livonia to Moscow 3 artilleries, 2 fighters and 9 infantry moved from Ukraine to Moscow 4 infantry moved from Poland to Belarus 5 infantry moved from Silesia to Poland 4 infantry moved from Berlin to Silesia 9 infantry moved from Berlin to Hanover 11 artilleries and 19 infantry moved from Munich to Alsace 2 infantry moved from Hanover to Munich 3 infantry moved from Hanover to Ruhr 4 infantry moved from Ruhr to Alsace 3 fighters moved from Hanover to Alsace Combat - Germans Air Battle in Moscow Germans attacks with 2 units heading to Moscow Russians launches 1 interceptors out of Moscow Attackers Fire, : 0/2 hits, 0.67 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Attackers Fire, : 0/2 hits, 0.67 expected hits Defenders Fire, : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Moscow Attackers Fire, : 0/1 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Attackers Fire, : 0/1 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Attackers Fire, : 0/1 hits, 0.33 expected hits Defenders Fire, : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Moscow Air Battle is over, the attackers have all died Battle in Alsace Germans attack with 11 artilleries, 3 fighters and 24 infantry British defend with 1 artillery and 2 infantry Germans roll dice for 11 artilleries, 3 fighters and 24 infantry in Alsace, round 2 : 16/38 hits, 18.17 expected hits British roll dice for 1 artillery and 2 infantry in Alsace, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Alsace Germans win with 11 artilleries, 3 fighters and 23 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 2 infantry Battle in Moscow Germans attack with 11 artilleries and 17 infantry Russians defend with 1 artillery, 1 factory, 1 fighter and 16 infantry Germans roll dice for 11 artilleries and 17 infantry in Moscow, round 2 : 13/28 hits, 13.00 expected hits Russians roll dice for 1 artillery, 1 fighter and 16 infantry in Moscow, round 2 : 8/18 hits, 9.00 expected hits 13 infantry owned by the Russians and 8 infantry owned by the Germans lost in Moscow Russians and Germans reach a stalemate . Battle score for attacker is 15 Casualties for Germans: 8 infantry Casualties for Russians: 13 infantry Battle in Belarus Germans attack with 4 infantry Russians defend with 2 artilleries and 2 infantry Germans roll dice for 4 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 3/4 hits, 2.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus Russians and Germans reach a stalemate . Battle score for attacker is -6 Casualties for Germans: 3 infantry Casualties for Russians: 1 infantry Combat Move - Germans Place Units - Germans 12 infantry and 1 tank placed in Berlin Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Defenders Fire, : 0.33 Attackers Fire, : -2.33 Russians regular : 0.00 Germans regular : -2.50 British regular : -0.50
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@The_Good_Captain
The French will invade Albania with the goal of using the naval bombardments to clear out the defending Artillery. I double-checked the rules, and even if the Artillery clean out my Infantry on the shore defense rolls, the BBs still get to fire. However, I don’t know if the game engine will allow the BBs to proceed and fire if I remove the Infantry from the space, so be prepared for some Edit Mode fixing. -
@The_Good_Captain
Game HistoryRound: 5 Puchase Units - French French buy 1 fighter, 5 infantry and 1 tank; Remaining resources: 1 PUs; Combat Move - French Turning on Edit Mode EDIT: Adding units owned by French to Coastal Barrage 2: 1 coastal_attacker EDIT: Turning off Edit Mode 2 infantry and 1 transport moved from SZ 14 to SZ 17 4 infantry and 2 transports moved from SZ 16 to SZ 17 2 infantry moved from SZ 17 to Albania 1 infantry moved from Togoland to Gold Coast 1 artillery and 8 infantry moved from Burgundy to Lorraine 1 fighter moved from Paris to Lorraine 7 infantry moved from Paris to Burgundy Combat - French French creates battle in territory Coastal Barrage 2 Battle in Coastal Barrage 2 French attack with 1 coastal_attacker Contested defend with 2 coastal_artillerys French roll dice for 1 coastal_attacker in Coastal Barrage 2, round 2 : 1/1 hits, 1.00 expected hits Units damaged: 1 coastal_artillery owned by the Contested Contested roll dice for 2 coastal_artillerys in Coastal Barrage 2, round 2 : 2/2 hits, 1.00 expected hits 1 coastal_attacker owned by the French lost in Coastal Barrage 2 Contested win with 2 coastal_artillerys remaining. Battle score for attacker is 0 Casualties for French: 1 coastal_attacker Battle in Albania French attack with 2 infantry AustroHungarians defend with 2 artilleries and 1 infantry French roll dice for 2 battleships in Albania, round 2 : 2/2 hits, 1.33 expected hits French roll dice for 2 infantry in Albania, round 2 : 2/2 hits, 0.67 expected hits AustroHungarians roll dice for 2 artilleries and 1 infantry in Albania, round 2 : 3/3 hits, 1.50 expected hits 1 infantry owned by the AustroHungarians, 2 artilleries owned by the AustroHungarians and 2 infantry owned by the French lost in Albania AustroHungarians win with no units remaining. Battle score for attacker is 5 Casualties for French: 2 infantry Casualties for AustroHungarians: 2 artilleries and 1 infantry Combat Move - French Turning on Edit Mode EDIT: Adding units owned by AustroHungarians to Albania: 1 infantry EDIT: Changing unit hit damage for these Contested owned units to: coastal_artillery = 0 EDIT: Turning off Edit Mode Place Units - French 1 fighter, 5 infantry and 1 tank placed in Paris Turn Complete - French French collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
French regular : 2.00 Contested regular : 1.00 AustroHungarians regular : 1.50
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@The_Good_Captain British will reinforce Moscow, T-J, and not fight. Edit Mode to get Fighter across the channel as allowed.
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@The_Good_Captain
Game HistoryRound: 5 Puchase Units - British British buy 1 fighter, 10 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Neutral_True to Trans-Jordan: 2 artilleries and 6 infantry EDIT: Adding units owned by Neutral_True to Moscow: 1 artillery and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Belgium: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from London: 1 fighter EDIT: Turning off Edit Mode 3 infantry moved from Yorkshire to SZ 9 1 infantry moved from Karelia to Livonia Russians take Livonia from Germans 1 artillery and 1 infantry moved from Nigeria to SZ 24 1 artillery, 1 battleship, 1 infantry and 1 transport moved from SZ 24 to SZ 26 1 artillery and 1 infantry moved from Angola to Belgian Congo 1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Egypt to SZ 28 1 artillery, 1 infantry and 1 transport moved from SZ 28 to SZ 17 1 artillery and 5 infantry moved from SZ 17 to Albania 1 infantry moved from London to SZ 9 4 infantry moved from SZ 9 to Belgium 1 artillery, 1 fighter and 16 infantry moved from Persia to Sevastopol 11 infantry moved from India to Persia Combat - British Battle in Albania British attack with 1 artillery and 5 infantry AustroHungarians defend with 1 infantry British roll dice for 1 artillery and 5 infantry in Albania, round 2 : 3/6 hits, 2.33 expected hits AustroHungarians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the AustroHungarians lost in Albania British win, taking Albania from AustroHungarians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for AustroHungarians: 1 infantry Battle in Sevastopol British attack with 3 artilleries, 1 fighter and 19 infantry; Russians loiter and taunt Ottomans defend with 2 artilleries and 8 infantry British roll dice for 3 artilleries, 1 fighter and 19 infantry in Sevastopol, round 2 : 9/23 hits, 9.17 expected hits Ottomans roll dice for 2 artilleries and 8 infantry in Sevastopol, round 2 : 7/10 hits, 5.00 expected hits 2 artilleries owned by the Ottomans, 7 infantry owned by the Ottomans and 7 infantry owned by the British lost in Sevastopol Ottomans and British reach a stalemate . Battle score for attacker is 8 Casualties for British: 7 infantry Casualties for Ottomans: 2 artilleries and 7 infantry Combat Move - British Turning on Edit Mode EDIT: Adding units owned by British to Moscow: 1 artillery and 2 infantry EDIT: Removing units owned by Neutral_True from Moscow: 1 artillery and 2 infantry EDIT: Removing units owned by British from Karelia: 1 infantry EDIT: Removing units owned by British from Karelia: 1 infantry EDIT: Removing units owned by British from Karelia: 1 artillery EDIT: Adding units owned by British to Trans-Jordan: 2 artilleries and 6 infantry EDIT: Removing units owned by Neutral_True from Trans-Jordan: 2 artilleries and 6 infantry EDIT: Removing units owned by British from Egypt: 6 infantry EDIT: Removing units owned by British from Egypt: 2 artilleries EDIT: Turning off Edit Mode Place Units - British 1 fighter and 4 infantry placed in London 6 infantry and 1 tank placed in India Turn Complete - British British collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Ottomans regular : 2.00 AustroHungarians regular : -0.50 British regular : 0.50
Alright as promised here’s my brain dump on the Russian situation. First I ask the question “can Russia be saved BY ME?”, which is a different question than “can Russia be saved at all, by anyone?” I looked at some of your games as the Entente and it looked like you haven’t cracked a reliable way to get past turn 5. So, if I start from the premise that Russia dies no matter what, then what is the best outcome? If I do Ukraine->Belarus->Moscow->Block RR->RR, and have a large stack of Russians removed from the map, with equally large stacks of CP units now free to march west, this seems like a very poor plan. It feels far better to have the Russians go down kicking and screaming taking as many CPs with them on the way down as possible rather than simply being removed from the board without even rolling dice.
So if I can’t get past turn 5 with conventional play, can I at least get to turn 6 with an unconventional move? The only options here are move to Poland to block the advance of the German stack (which I thought about hard but vetoed) or move to Ukraine to block the advance of the AH stack. Blocking the AH stack is probably better since I can at least support that direct from Moscow. After that it gets more challenging since I have to guess as to what is your preferred method of knocking out Russia. Do you want RR no matter what or will you take what you can get. Russia turn 4 felt like the last turn I could successfully do both. Now on UK 4 I have to choose between giving you 1% or 23% on Moscow vs. being able to block RR on turn 5. I decided to block RR, so now that I passed the 23% roll Russia will have their turn 6 and my goals from the outset of the game will have been met. It might have been an error to not move 1 British Infantry into Tatarstan so that I had the option to move Sevastopol->Tatarstan to block any AH move, but I likely wouldn’t have moved up there anyway since I don’t have enough threatening Mesopotamia if I do.
Last word, if AH does any kind of suicidal attack on Moscow kill ALL the UK units before touching any Russians.