@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
L24 Dawgoneit (X) vs Surfer (L+3) BM4
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 5 infantry, 6 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Northern Territory to Celebes 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Western United States to 16 Sea Zone Combat - Americans Battle in Borneo Battle in 16 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone 1 submarine owned by the Japanese lost in 16 Sea Zone Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Borneo from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in Celebes Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter could not land in 16 Sea Zone and was removed 1 bomber moved from Celebes to Java 1 carrier moved from 54 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from 16 Sea Zone to 26 Sea Zone 6 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 1 destroyer, 1 fighter and 4 transports moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Gibraltar to Egypt 1 mech_infantry moved from Tunisia to Tobruk 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Morocco to Tunisia 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 mech_infantry moved from 92 Sea Zone to Algeria 1 submarine moved from 94 Sea Zone to 93 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 marine moved from United Kingdom to 110 Sea Zone 1 carrier, 1 cruiser, 2 fighters, 8 infantry, 1 marine and 4 transports moved from 110 Sea Zone to 92 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 2 bombers moved from Eastern United States to Gibraltar Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 carrier, 6 submarines and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 2 fighters and 4 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Sikang to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 3/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 bomber, 5 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Yunnan to Shan State 2 fighters moved from India to Shan State 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese Combat - British Battle in Shan State British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 infantry moved from West India to India 1 transport moved from 79 Sea Zone to 76 Sea Zone 2 mech_infantrys moved from Eastern Persia to India 3 infantry moved from Eastern Persia to West India 1 mech_infantry moved from Iraq to Eastern Persia 3 infantry moved from Iraq to Syria 2 mech_infantrys moved from Egypt to Iraq 1 armour moved from Tunisia to Tobruk 1 aaGun moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 3 submarines moved from 110 Sea Zone to 92 Sea Zone 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 2 carriers and 1 cruiser moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 1 fighter moved from Shan State to Yunnan 1 fighter moved from Shan State to India 1 marine moved from West India to India 1 cruiser moved from 79 Sea Zone to 76 Sea Zone 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan Place Units - British 1 bomber placed in United Kingdom 3 infantry placed in Egypt 2 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 1 armour and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : 2.00 Americans regular : -1.33 Japanese regular : -0.83 British regular : -0.33 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 95 Sea Zone Non Combat Move - Italians 1 fighter moved from Northern Italy to Sardinia 1 fighter moved from Southern Italy to Sardinia 2 aaGuns, 1 artillery, 7 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from 95 Sea Zone: 1 artillery, 3 infantry and 2 transports EDIT: Adding units owned by Italians to Southern Italy: 1 artillery and 3 infantry EDIT: Adding units owned by Italians to 95 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 8 PUs; end with 9 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from Northern Territory to Queensland 1 infantry moved from Northern Territory to Queensland 2 fighters moved from Queensland to 55 Sea Zone 1 submarine moved from 45 Sea Zone to 55 Sea Zone 1 fighter moved from 55 Sea Zone to Yunnan 1 submarine moved from 54 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 23 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Eastern Poland to Western Ukraine 2 bombers moved from Western Germany to Western Ukraine 2 bombers moved from Western Germany to Belarus 1 fighter moved from Western Germany to Sardinia 1 fighter moved from Western Germany to Northern Italy 3 infantry moved from Holland Belgium to Normandy Bordeaux 3 infantry moved from Southern France to Normandy Bordeaux 4 artilleries and 7 infantry moved from France to Normandy Bordeaux 7 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Nenetsia to Archangel 3 infantry moved from Novgorod to Archangel 2 infantry moved from Baltic States to Belarus 1 artillery and 7 infantry moved from Western Germany to Northern Italy 10 infantry moved from Finland to Norway 3 tactical_bombers moved from Western Germany to Archangel 3 tactical_bombers moved from Western Germany to Archangel 1 bomber moved from Western Germany to Belarus 1 bomber moved from Western Germany to Western Ukraine Combat - Germans Battle in Belarus Germans attack with 3 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Belarus, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 3 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Western Ukraine, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery and 10 infantry moved from Baltic States to Novgorod 7 infantry moved from Poland to Eastern Poland 3 transports moved from 115 Sea Zone to 114 Sea Zone 3 artilleries moved from Germany to 114 Sea Zone 3 infantry moved from Germany to 114 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone 3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 3 bombers moved from Belarus to Eastern Poland 3 bombers moved from Western Ukraine to Eastern Poland Place Units - Germans 3 infantry placed in Novgorod 10 infantry placed in Germany 3 infantry placed in Normandy Bordeaux 3 infantry placed in France 3 infantry placed in Southern France 1 infantry placed in Western Germany Germans undo move 2. 3 infantry placed in Western Germany 1 infantry placed in Western Germany 6 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2 Germans collect 50 PUs (5 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.33 -
Testing Forum poster
Test summary from TripleA, engine version: 2.6.14412, time: 12:25:02 PM
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Non Combat Move - Russians 3 infantry moved from Smolensk to Bryansk 6 infantry moved from Russia to Bryansk 3 infantry moved from Russia to Bryansk 3 fighters moved from Russia to Yunnan 1 submarine moved from 110 Sea Zone to 91 Sea Zone Place Units - Russians 1 artillery and 9 infantry placed in Russia 1 infantry and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 2 infantry moved from Anhwe to Kweichow 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from French Indo China to Kwangsi 2 infantry moved from 20 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from French Indo China to 44 Sea Zone 1 fighter moved from French Indo China to 43 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 2 fighters and 1 tactical_bomber moved from French Indo China to Kweichow 2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi 2 fighters and 2 tactical_bombers moved from French Indo China to Kwangtung Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kwangsi Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Kwangtung Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 : 3/8 hits, 3.83 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Kweichow Japanese attack with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/8 hits, 3.83 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Kweichow 3 infantry owned by the Chinese lost in Kweichow Japanese win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 bomber, 3 fighters and 2 tactical_bombers moved from Kweichow to French Indo China 2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China 3 fighters and 3 tactical_bombers moved from Kwangtung to French Indo China 1 infantry moved from Shantung to Anhwe 1 bomber moved from 44 Sea Zone to French Indo China 1 fighter moved from 43 Sea Zone to French Indo China Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 3 mech_infantrys placed in Shantung 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 1.00 Japanese regular : -3.00 UK_Pacific regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters, 7 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus 1 artillery, 5 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone 1 mech_infantry moved from Algeria to 92 Sea Zone 1 artillery, 5 infantry, 2 mech_infantrys and 4 transports moved from 92 Sea Zone to 99 Sea Zone 1 artillery, 5 infantry and 2 mech_infantrys moved from 99 Sea Zone to Greece 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 55 Sea Zone to 33 Sea Zone 3 fighters moved from 55 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Northern Territory to Caroline Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Cyprus Battle in Greece Americans attack with 1 artillery, 5 infantry and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Greece, round 2 : 1/8 hits, 1.67 expected hits Germans roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Greece 1 infantry owned by the Italians lost in Greece Americans win, taking Cyprus from Italians, taking Greece from Germans with 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Caroline Islands Americans attack with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 carrier, 2 fighters and 6 submarines moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 4 carriers and 3 fighters moved from 55 Sea Zone to 33 Sea Zone 3 destroyers moved from 55 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 bomber moved from Java to Yunnan 4 infantry moved from Eastern United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 2 carriers, 2 destroyers, 3 fighters, 8 infantry and 4 transports moved from 92 Sea Zone to 96 Sea Zone 2 carriers, 2 destroyers, 3 fighters, 6 infantry and 3 transports moved from 96 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Tobruk to Egypt 1 armour moved from Iraq to Eastern Persia 1 mech_infantry moved from Tunisia to Tobruk 2 fighters moved from Gibraltar to 99 Sea Zone 1 fighter moved from 99 Sea Zone to Syria 2 fighters moved from Egypt to 92 Sea Zone 2 fighters moved from Eastern United States to Gibraltar Place Units - Americans 2 fighters and 6 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States 1 destroyer and 1 transport placed in 10 Sea Zone Americans undo move 4. 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 4 infantry, 1 marine, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from 96 Sea Zone to Malta 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 2 mech_infantrys moved from Yunnan to Kwangtung 1 fighter moved from Yunnan to Kwangtung 1 bomber moved from United Kingdom to Western Germany Combat - British Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Western Germany causes 8 damage total. Battle in Crete Battle in Malta Battle in Kwangtung British attack with 1 fighter and 2 mech_infantrys Japanese defend with 1 harbour and 1 infantry British roll dice for 1 fighter and 2 mech_infantrys in Kwangtung, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung British win, taking Crete from Italians, taking Malta from Italians, taking Kwangtung from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Kwangtung to Yunnan 4 infantry moved from India to Burma 1 armour and 3 mech_infantrys moved from India to Yunnan 3 infantry moved from West India to India 1 mech_infantry moved from Eastern Persia to India 2 mech_infantrys moved from Iraq to Eastern Persia 1 mech_infantry moved from Trans-Jordan to Persia 4 infantry moved from 99 Sea Zone to Greece 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece 3 infantry moved from Syria to 99 Sea Zone 1 armour moved from Tobruk to Egypt 2 carriers, 2 cruisers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 92 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from 99 Sea Zone to Syria 1 fighter moved from Egypt to 99 Sea Zone 1 transport moved from 76 Sea Zone to 71 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 bomber moved from Western Germany to United Kingdom 1 battleship moved from 55 Sea Zone to 33 Sea Zone 4 infantry moved from Trans-Jordan to Syria 4 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Greece Place Units - British 1 marine placed in Egypt 2 submarines placed in 81 Sea Zone 2 infantry placed in Union of South Africa 2 infantry placed in United Kingdom 1 mech_infantry placed in Union of South Africa 1 submarine placed in 110 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 infantry and 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 1 infantry and 5 mech_infantrysCombat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.17 Japanese regular : -1.00 Japanese AA : -0.50 Germans AA : -0.17 Germans regular : 0.67 British regular : 0.17 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 3 mech_infantrys moved from Southern Italy to Yugoslavia 2 transports moved from 95 Sea Zone to 97 Sea Zone 2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 2 fighters moved from Sardinia to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 93 Sea Zone Italians attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Italians 3 fighters moved from 93 Sea Zone to Southern Italy 2 artilleries and 2 infantry moved from 97 Sea Zone to Yugoslavia Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Italians regular : -0.83 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser and 2 submarines moved from 55 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 aaGuns, 1 infantry and 1 mech_infantry moved from Northern Territory to Queensland 1 fighter moved from Northern Territory to Caroline Islands 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 1 carrier and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 6 armour and 1 mech_infantry moved from Eastern Poland to Yugoslavia 7 armour, 1 mech_infantry and 6 tactical_bombers moved from Archangel to Eastern Poland 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 infantry moved from Belarus to Archangel 2 infantry moved from Archangel to Vologda 3 bombers moved from Eastern Poland to Vologda 2 infantry moved from Western Ukraine to Ukraine 3 bombers moved from Eastern Poland to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 4 artilleries and 13 infantry moved from Normandy Bordeaux to Southern France 3 infantry moved from France to Northern Italy 3 infantry moved from Southern France to Northern Italy 1 artillery and 7 infantry moved from Northern Italy to Yugoslavia 2 fighters moved from Southern Italy to Sardinia 6 tactical_bombers moved from Eastern Poland to Yugoslavia 4 artilleries and 16 infantry moved from Novgorod to Baltic States 1 artillery and 9 infantry moved from Germany to Poland Combat - Germans Battle in Vologda Germans attack with 3 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Vologda, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 3 bombers and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 bombers and 2 infantry in Ukraine, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 bombers moved from Ukraine to Yugoslavia 3 bombers moved from Vologda to Eastern Poland Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 10 infantry placed in Germany 2 infantry placed in Western Germany 3 infantry placed in Southern France 2 infantry placed in France Germans undo move 5. 2 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4 Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -0.67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Novosibirsk to Vologda 1 infantry moved from Urals to Vologda 3 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 1 infantry moved from Bryansk to Western Ukraine 2 fighters moved from Russia to Western Ukraine 1 armour and 3 mech_infantrys moved from Novosibirsk to Vologda Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Western Ukraine Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 infantry owned by the Germans lost in Western Ukraine Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 armour, 6 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour, 6 infantry and 3 mech_infantrys in Vologda, round 2 : 1/10 hits, 2.00 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 armour, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Western Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 1 infantry moved from Volgograd to Rostov 3 mech_infantrys moved from Novosibirsk to Vologda 1 mech_infantry moved from Volgograd to Russia 1 artillery and 8 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Samara 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - Russians 1 artillery, 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -0.00 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 destroyers, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 2 infantry moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to Siam 1 infantry moved from French Indo China to Shan State 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 fighter moved from French Indo China to Siam 1 tactical_bomber moved from French Indo China to Siam 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Siam 1 fighter moved from French Indo China to Kwangtung 1 fighter moved from French Indo China to Kwangsi 1 bomber moved from French Indo China to Kwangsi 1 bomber moved from French Indo China to Kwangtung Combat - Japanese Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 4/8 hits, 3.83 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Siam Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Siam, round 2 : 3/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 2 mech_infantrys; UK_Pacific defend with 1 harbour Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/6 hits, 2.67 expected hits UK_Pacific roll dice for 2 mech_infantrys in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Kwangtung 1 mech_infantry owned by the British lost in Kwangtung Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Kwangtung, round 3 : 3/4 hits, 2.33 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry Casualties for British: 2 mech_infantrys Non Combat Move - Japanese 1 bomber, 2 fighters and 1 tactical_bomber moved from Kwangtung to French Indo China 2 fighters and 2 tactical_bombers moved from Siam to French Indo China 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 3 mech_infantrys moved from Shantung to Chahar 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 bomber, 3 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China Place Units - Japanese 1 infantry and 2 mech_infantrys placed in French Indo China 2 destroyers and 2 submarines placed in 6 Sea Zone Japanese undo move 1. 1 infantry and 1 mech_infantry placed in Japan 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -0.83 UK_Pacific regular : 0.33 -
@dawgoneit I forgot 2 UK attacks.
1 kills transports in Med with sub… no destroyers so no scramble
The other is to kill the DD in SZ 93
Attack with 2 ftrs + 1 bmb + 1 DD[dice 2d6<=3]
[dice 1d6<=4]
[dice 1d6<=2] -
2d6<=3: 1, 4; Hits: 1
1d6<=4: 4; Hits: 1
1d6<=2: 2; Hits: 1 -
The Italian DD defense
[dice 1d6<=2] -
1d6<=2: 6; Hits: 0
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 3 fighters moved from 99 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 23 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from 33 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone 2 fighters moved from 33 Sea Zone to 22 Sea Zone 1 bomber moved from Yunnan to Hunan Combat - Americans Americans creates battle in territory 35 Sea Zone Battle in 96 Sea Zone Americans attack with 1 destroyer and 3 fighters Italians defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 96 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 22 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Hunan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Hunan to Philippines 3 fighters moved from 34 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 35 Sea Zone 2 fighters moved from 22 Sea Zone to 35 Sea Zone 2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 5 submarines and 2 transports moved from 33 Sea Zone to 35 Sea Zone 2 artilleries moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from Cyprus to 99 Sea Zone 1 marine moved from 99 Sea Zone to Greece 1 fighter moved from Syria to Greece 2 fighters moved from Gibraltar to Syria 3 fighters moved from 96 Sea Zone to 99 Sea Zone 5 transports moved from 99 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Tobruk to Egypt 1 armour moved from Eastern Persia to India 2 transports moved from 91 Sea Zone to 101 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from 99 Sea Zone to Greece Place Units - Americans 1 factory_minor placed in Greece 1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States 1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States 2 submarines and 1 transport placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Chinese creates battle in territory Hunan Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Hunan from Japanese, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 airfield, 4 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Burma to Shan State 1 fighter moved from Yunnan to Shan State 1 fighter moved from India to Shan State Combat - British Battle in Shan State British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 2 infantry in Shan State, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from 93 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 2 transports EDIT: Turning off Edit Mode 2 fighters moved from Shan State to Yunnan 2 infantry moved from Burma to Yunnan 6 mech_infantrys moved from India to Yunnan 4 infantry moved from India to Burma 2 mech_infantrys moved from Eastern Persia to India 1 mech_infantry moved from Persia to West India 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from Egypt to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 4 infantry moved from Syria to 99 Sea Zone 1 armour and 8 infantry moved from 99 Sea Zone to Greece 1 marine moved from Egypt to 81 Sea Zone 1 cruiser and 1 marine moved from 81 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Greece 2 submarines moved from 81 Sea Zone to 97 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 fighter moved from Egypt to Syria 1 artillery and 7 infantry moved from Egypt to 81 Sea Zone 2 infantry moved from Morocco to Algeria 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 tactical_bomber moved from Syria to 99 Sea Zone Place Units - British 1 airfield placed in Syria 2 infantry and 1 marine placed in Egypt 2 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 submarine placed in 110 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 4 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 4 infantry and 3 mech_infantrysCombat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : -2.17 Japanese regular : -3.33 Italians regular : -0.17 British regular : -1.67 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Yugoslavia to Bulgaria Combat - Italians Non Combat Move - Italians Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,3,5,2,1,3,4,1 Italians collect 0 PUs (8 lost to blockades); end with 0 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 20 Sea Zone to Philippines 2 fighters moved from 35 Sea Zone to Philippines 1 fighter moved from Yunnan to 35 Sea Zone 1 fighter moved from India to 35 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Queensland to 54 Sea Zone 1 mech_infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 carrier and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from Caroline Islands to 35 Sea Zone Place Units - ANZAC 1 armour and 1 fighter placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





