TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_upgrade; Remaining resources: 50 PUs;
Germans buy 2 armour, 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
5 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Northern Italy to Southern France
2 bombers moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 destroyer, 2 submarines and 1 transport moved from 118 Sea Zone to 116 Sea Zone
1 artillery moved from Southern Belarus to Eastern Poland
3 artilleries and 17 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Kursk to Tambov
Germans take Tambov from Russians
1 infantry moved from Ukraine to Kursk
1 armour moved from Romania to Baltic States
2 artilleries and 4 infantry moved from Romania to Eastern Poland
2 artilleries and 8 infantry moved from Bulgaria to Romania
3 infantry moved from Southern France to France
3 infantry moved from Norway to 116 Sea Zone
Combat - Germans
Germans creates battle in territory 128 Sea Zone
Battle in Baltic States
Germans attack with 1 armour, 3 artilleries and 17 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 3 artilleries and 17 infantry in Baltic States, round 2 : 4/21 hits, 4.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 3 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 bombers, 3 fighters and 5 infantry
Americans defend with 1 infantry
Germans roll dice for 2 bombers, 3 fighters and 5 infantry in Holland Belgium, round 2 : 4/10 hits, 3.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 bombers, 3 fighters and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
2 bombers and 3 fighters moved from Holland Belgium to Western Germany
3 infantry moved from 116 Sea Zone to Western Germany
Place Units - Germans
2 armour and 2 mech_infantrys placed in Western Germany
4 infantry placed in Germany
1 artillery and 2 infantry placed in Romania
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4,4,1,5,2,5,6,6,1
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 6,4
Germans collect 44 PUs (6 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : -0.33
Germans regular : -0.17
Savegame