@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
avandoo Allies -VS- dawgoneit Axis +12 PTV
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 3 infantry moved from Shantung to Anhwe 1 infantry moved from Jehol to Shansi Japanese take Shansi from Chinese 1 artillery and 1 infantry moved from Jehol to Shantung 2 bombers moved from Kwangsi to Anhwe 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Hunan to Hopei 1 infantry moved from Kwangtung to Kwangsi 6 fighters moved from Kiangsi to Hopei 1 artillery moved from Kwangtung to Hunan Combat - Japanese Battle in Korea Battle in Anhwe Japanese attack with 2 bombers and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 3 infantry in Anhwe, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 bombers and 3 infantry in Anhwe, round 3 : 2/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Anhwe 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Korea from Russians, taking Anhwe from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 6 fighters and 1 infantry British defend with 1 artillery Japanese roll dice for 6 fighters and 1 infantry in Hopei, round 2 : 3/7 hits, 3.17 expected hits Chinese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei 1 artillery owned by the British lost in Hopei Japanese win with 6 fighters remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Non Combat Move - Japanese 3 fighters moved from Hopei to Kwangtung 3 fighters moved from Hopei to Shantung 2 bombers moved from Anhwe to Kwangtung 1 destroyer moved from 23 Sea Zone to 24 Sea Zone 1 submarine moved from 23 Sea Zone to 7 Sea Zone 1 destroyer moved from 7 Sea Zone to 23 Sea Zone 1 destroyer moved from 7 Sea Zone to 22 Sea Zone 1 submarine moved from 7 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 132 Sea Zone 1 artillery moved from Siam to 132 Sea Zone 1 artillery and 1 transport moved from 132 Sea Zone to 37 Sea Zone 1 artillery moved from French Indo China to 37 Sea Zone 2 artilleries moved from 37 Sea Zone to Hainan 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 21 Sea Zone to 37 Sea Zone 2 submarines moved from 20 Sea Zone to 37 Sea Zone Place Units - Japanese 1 fighter and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Shantung Japanese undo move 1. 1 artillery and 2 infantry placed in Kwangtung 2 fighters and 1 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Japanese undo move 4. 1 destroyer placed in 6 Sea Zone 1 destroyer placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Italians Italians buy nothing; Remaining resources: 6 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 7 infantry moved from Northern Italy to Southern France 7 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,6,3,4,1,4,5,1,1 Italians collect 0 PUs (8 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_upgrade; Remaining resources: 50 PUs; Germans buy 2 armour, 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 5 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Northern Italy to Southern France 2 bombers moved from Western Germany to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 1 destroyer, 2 submarines and 1 transport moved from 118 Sea Zone to 116 Sea Zone 1 artillery moved from Southern Belarus to Eastern Poland 3 artilleries and 17 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Kursk to Tambov Germans take Tambov from Russians 1 infantry moved from Ukraine to Kursk 1 armour moved from Romania to Baltic States 2 artilleries and 4 infantry moved from Romania to Eastern Poland 2 artilleries and 8 infantry moved from Bulgaria to Romania 3 infantry moved from Southern France to France 3 infantry moved from Norway to 116 Sea Zone Combat - Germans Germans creates battle in territory 128 Sea Zone Battle in Baltic States Germans attack with 1 armour, 3 artilleries and 17 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 3 artilleries and 17 infantry in Baltic States, round 2 : 4/21 hits, 4.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 3 artilleries and 17 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 bombers, 3 fighters and 5 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers, 3 fighters and 5 infantry in Holland Belgium, round 2 : 4/10 hits, 3.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 bombers, 3 fighters and 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 2 bombers and 3 fighters moved from Holland Belgium to Western Germany 3 infantry moved from 116 Sea Zone to Western Germany Place Units - Germans 2 armour and 2 mech_infantrys placed in Western Germany 4 infantry placed in Germany 1 artillery and 2 infantry placed in Romania 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4,4,1,5,2,5,6,6,1 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 6,4 Germans collect 44 PUs (6 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -0.33 Germans regular : -0.17
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 4 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Kiangsi to Hopei Japanese take Hopei from Chinese 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 1 artillery moved from Hainan to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China 2 tactical_bombers moved from 37 Sea Zone to French Indo China 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 1 destroyer moved from 7 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Shantung to Anhwe 2 fighters moved from Shantung to Anhwe 1 fighter moved from Shantung to Anhwe 1 artillery and 2 infantry moved from Shantung to Jehol 3 fighters moved from Kwangtung to Shantung 4 tactical_bombers moved from 37 Sea Zone to Shantung 1 submarine moved from 7 Sea Zone to 19 Sea Zone 1 destroyer moved from 7 Sea Zone to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 37 Sea Zone Combat - Japanese Japanese creates battle in territory 22 Sea Zone Battle in Anhwe Japanese attack with 1 artillery, 3 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Anhwe, round 2 : 3/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking 22 Sea Zone from Americans, taking Anhwe from Chinese with 1 artillery and 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in French Indo China Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 2/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 tactical_bombers moved from French Indo China to 37 Sea Zone 1 artillery moved from Hainan to 37 Sea Zone 1 artillery moved from 37 Sea Zone to French Indo China 3 fighters moved from Anhwe to Jehol Place Units - Japanese 4 destroyers and 1 submarine placed in 7 Sea Zone 1 artillery and 2 infantry placed in Shantung 1 artillery and 2 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.17 Japanese regular : 0.33 UK_Pacific regular : 0.67
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@dawgoneit scramble decisions for holland?
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@avandoo 1 Italian
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@avandoo I’m going to give up on this one. G.G.
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@dawgoneit good playin with you, dawg. goodluck in the future
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@avandoo thank you kindly. good luck to you also.