Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
Scramble.jpg
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Western Germany
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,6,5,1,4,5,6
Italians collect 6 PUs (2 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 115 Sea Zone to 118 Sea Zone
1 transport moved from 115 Sea Zone to 116 Sea Zone
1 infantry moved from Germany to 116 Sea Zone
1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
1 infantry moved from 118 Sea Zone to Finland
1 submarine moved from 115 Sea Zone to 118 Sea Zone
2 transports moved from 115 Sea Zone to 116 Sea Zone
4 infantry moved from Germany to 116 Sea Zone
4 infantry moved from 116 Sea Zone to Norway
1 transport moved from 115 Sea Zone to 117 Sea Zone
2 infantry moved from Poland to 117 Sea Zone
2 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Norway
1 submarine moved from 115 Sea Zone to 118 Sea Zone
1 cruiser moved from 115 Sea Zone to 116 Sea Zone
2 infantry moved from Poland to Baltic States
2 bombers moved from Western Germany to Baltic States
1 infantry moved from Eastern Poland to Northern Belarus
Germans take Northern Belarus from Russians
1 artillery moved from Eastern Poland to Southern Belarus
1 infantry moved from Ukraine to Kursk
Germans take Kursk from Russians
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 artilleries and 8 infantry moved from Romania to Bulgaria
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Southern France to Northern Italy
1 infantry moved from Eastern Poland to Southern Belarus
Combat - Germans
Germans creates battle in territory 128 Sea Zone
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Southern Belarus, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Southern Belarus, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 6 infantry
Russians defend with 1 aaGun, 1 artillery and 1 infantry
Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 6 infantry in Norway, round 2 : 0/6 hits, 1.00 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Norway
1 aaGun owned by the Russians lost in Norway
Germans roll dice for 5 infantry in Norway, round 3 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Norway, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 5 infantry in Norway, round 4 : 1/5 hits, 0.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Norway, round 4 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Norway
1 infantry owned by the Russians lost in Norway
Germans roll dice for 3 infantry in Norway, round 5 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 artillery in Norway, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry
Battle in 118 Sea Zone
Germans attack with 1 destroyer, 2 submarines and 1 transport
Russians defend with 1 submarine
Germans roll dice for 2 submarines in 118 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer and 1 transport in 118 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 118 Sea Zone
Germans win with 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Finland
Battle in 128 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans submerged
Non Combat Move - Germans
2 bombers moved from Baltic States to Western Germany
Place Units - Germans
1 destroyer placed in 116 Sea Zone
1 armour and 6 infantry placed in Romania
Germans undo move 2.
1 armour, 2 artilleries and 4 infantry placed in Romania
5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,2,1,6,5,5,5
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3
Germans collect 48 PUs (7 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : 0.50
Germans regular : -1.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
3 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Shansi
Japanese take Shansi from Chinese
1 artillery and 1 infantry moved from Jehol to Shantung
2 bombers moved from Kwangsi to Anhwe
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Hunan to Hopei
1 infantry moved from Kwangtung to Kwangsi
6 fighters moved from Kiangsi to Hopei
1 artillery moved from Kwangtung to Hunan
Combat - Japanese
Battle in Korea
Battle in Anhwe
Japanese attack with 2 bombers and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 3 infantry in Anhwe, round 2 : 0/5 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 bombers and 3 infantry in Anhwe, round 3 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Anhwe
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Korea from Russians, taking Anhwe from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 6 fighters and 1 infantry
British defend with 1 artillery
Japanese roll dice for 6 fighters and 1 infantry in Hopei, round 2 : 3/7 hits, 3.17 expected hits
Chinese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
1 artillery owned by the British lost in Hopei
Japanese win with 6 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Japanese
3 fighters moved from Hopei to Kwangtung
3 fighters moved from Hopei to Shantung
2 bombers moved from Anhwe to Kwangtung
1 destroyer moved from 23 Sea Zone to 24 Sea Zone
1 submarine moved from 23 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 23 Sea Zone
1 destroyer moved from 7 Sea Zone to 22 Sea Zone
1 submarine moved from 7 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 132 Sea Zone
1 artillery moved from Siam to 132 Sea Zone
1 artillery and 1 transport moved from 132 Sea Zone to 37 Sea Zone
1 artillery moved from French Indo China to 37 Sea Zone
2 artilleries moved from 37 Sea Zone to Hainan
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 21 Sea Zone to 37 Sea Zone
2 submarines moved from 20 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 fighter and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Shantung
Japanese undo move 1.
1 artillery and 2 infantry placed in Kwangtung
2 fighters and 1 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Japanese undo move 4.
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -1.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
7 infantry moved from Northern Italy to Southern France
7 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,6,3,4,1,4,5,1,1
Italians collect 0 PUs (8 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_upgrade; Remaining resources: 50 PUs;
Germans buy 2 armour, 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
5 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Northern Italy to Southern France
2 bombers moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 destroyer, 2 submarines and 1 transport moved from 118 Sea Zone to 116 Sea Zone
1 artillery moved from Southern Belarus to Eastern Poland
3 artilleries and 17 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Kursk to Tambov
Germans take Tambov from Russians
1 infantry moved from Ukraine to Kursk
1 armour moved from Romania to Baltic States
2 artilleries and 4 infantry moved from Romania to Eastern Poland
2 artilleries and 8 infantry moved from Bulgaria to Romania
3 infantry moved from Southern France to France
3 infantry moved from Norway to 116 Sea Zone
Combat - Germans
Germans creates battle in territory 128 Sea Zone
Battle in Baltic States
Germans attack with 1 armour, 3 artilleries and 17 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 3 artilleries and 17 infantry in Baltic States, round 2 : 4/21 hits, 4.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 3 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 bombers, 3 fighters and 5 infantry
Americans defend with 1 infantry
Germans roll dice for 2 bombers, 3 fighters and 5 infantry in Holland Belgium, round 2 : 4/10 hits, 3.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 bombers, 3 fighters and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
2 bombers and 3 fighters moved from Holland Belgium to Western Germany
3 infantry moved from 116 Sea Zone to Western Germany
Place Units - Germans
2 armour and 2 mech_infantrys placed in Western Germany
4 infantry placed in Germany
1 artillery and 2 infantry placed in Romania
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4,4,1,5,2,5,6,6,1
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 6,4
Germans collect 44 PUs (6 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : -0.33
Germans regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kiangsi to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
1 artillery moved from Hainan to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
2 tactical_bombers moved from 37 Sea Zone to French Indo China
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 destroyer moved from 7 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to Anhwe
2 fighters moved from Shantung to Anhwe
1 fighter moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Shantung to Jehol
3 fighters moved from Kwangtung to Shantung
4 tactical_bombers moved from 37 Sea Zone to Shantung
1 submarine moved from 7 Sea Zone to 19 Sea Zone
1 destroyer moved from 7 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 37 Sea Zone
Combat - Japanese
Japanese creates battle in territory 22 Sea Zone
Battle in Anhwe
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Anhwe, round 2 : 3/5 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking 22 Sea Zone from Americans, taking Anhwe from Chinese with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in French Indo China
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 2/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from French Indo China to 37 Sea Zone
1 artillery moved from Hainan to 37 Sea Zone
1 artillery moved from 37 Sea Zone to French Indo China
3 fighters moved from Anhwe to Jehol
Place Units - Japanese
4 destroyers and 1 submarine placed in 7 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.17
Japanese regular : 0.33
UK_Pacific regular : 0.67
@dawgoneit scramble decisions for holland?
@avandoo 1 Italian
@avandoo I’m going to give up on this one. G.G.
@dawgoneit good playin with you, dawg. goodluck in the future
@avandoo thank you kindly. good luck to you also.