avandoo Allies -VS- dawgoneit Axis +12 PTV



  • TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 44 Sea Zone to 46 Sea Zone
            1 infantry moved from French Indo China to Yunnan
                  Japanese take Yunnan from Chinese
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 artillery moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Kiangsi to Hunan
            1 transport moved from 7 Sea Zone to 20 Sea Zone
            1 infantry moved from Shantung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
            1 submarine moved from 37 Sea Zone to 22 Sea Zone
            1 submarine moved from 37 Sea Zone to 22 Sea Zone
            1 submarine moved from 7 Sea Zone to 22 Sea Zone
            3 submarines moved from 7 Sea Zone to 23 Sea Zone
            1 armour moved from Kiangsi to Hopei
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Shantung to Hopei
            1 artillery moved from Shantung to Anhwe
            1 artillery moved from Shantung to Jehol
            2 infantry moved from Southern Manchuria to Jehol
            2 artilleries moved from French Indo China to Siam
            2 bombers and 6 tactical_bombers moved from Hunan to Hopei
            6 fighters moved from 37 Sea Zone to Hopei
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @avandoo Any scrambles in sz 22 or 23?


  • @dawgoneit 3 fig to SZ 22 don’t submerge sub - SZ 23 can’t scramble and submerge sub


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 44 Sea Zone to 46 Sea Zone
            1 infantry moved from French Indo China to Yunnan
                  Japanese take Yunnan from Chinese
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 artillery moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Kiangsi to Hunan
            1 transport moved from 7 Sea Zone to 20 Sea Zone
            1 infantry moved from Shantung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
            1 submarine moved from 37 Sea Zone to 22 Sea Zone
            1 submarine moved from 37 Sea Zone to 22 Sea Zone
            1 submarine moved from 7 Sea Zone to 22 Sea Zone
            3 submarines moved from 7 Sea Zone to 23 Sea Zone
            1 armour moved from Kiangsi to Hopei
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Shantung to Hopei
            1 artillery moved from Shantung to Anhwe
            1 artillery moved from Shantung to Jehol
            2 infantry moved from Southern Manchuria to Jehol
            2 artilleries moved from French Indo China to Siam
            2 bombers and 6 tactical_bombers moved from Hunan to Hopei
            6 fighters moved from 37 Sea Zone to Hopei
    
        Combat - Japanese
            Americans scrambles 3 units out of 35 Sea Zone to defend against the attack in 22 Sea Zone
            Battle in Siberia
            Battle in 23 Sea Zone
                Japanese attack with 3 submarines
                Americans defend with 1 submarine; ANZAC defend with 1 destroyer
                1 submarine owned by the Americans submerged
                    Japanese roll dice for 3 submarines in 23 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 23 Sea Zone
                    1 destroyer owned by the ANZAC lost in 23 Sea Zone
                Japanese win, taking Siberia from Russians, taking 23 Sea Zone from Americans with 2 submarines remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 22 Sea Zone
                Japanese attack with 3 submarines
                Americans defend with 1 destroyer, 3 fighters and 1 submarine
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 3 submarines in 22 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer and 3 fighters in 22 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    1 submarine owned by the Japanese lost in 22 Sea Zone
                2 submarines owned by the Japanese retreated to 20 Sea Zone
                Americans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
            Battle in Hopei
                Japanese attack with 1 armour, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers
                Chinese defend with 1 artillery and 8 infantry
                    Japanese roll dice for 1 armour, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers in Hopei, round 2 : 9/17 hits, 9.00 expected hits
                    Chinese roll dice for 1 artillery and 8 infantry in Hopei, round 2 : 2/9 hits, 3.00 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei
                    8 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour, 2 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 1 artillery and 8 infantry
            Battle in Siam
                Japanese attack with 2 artilleries
                British defend with 1 infantry
                    Japanese roll dice for 2 artilleries in Siam, round 2 : 2/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Siam
                    1 infantry owned by the British lost in Siam
                Japanese win, taking Siam from UK_Pacific with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for British: 1 infantry
            Moving scrambled unit from 22 Sea Zone to 35 Sea Zone
            Moving scrambled unit from 22 Sea Zone to 35 Sea Zone
            Moving scrambled unit from 22 Sea Zone to 35 Sea Zone
            Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia
    
        Non Combat Move - Japanese
            Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese
            1 destroyer moved from 7 Sea Zone to 23 Sea Zone
            1 destroyer moved from 7 Sea Zone to 19 Sea Zone
            1 destroyer moved from 7 Sea Zone to 36 Sea Zone
            1 destroyer moved from 7 Sea Zone to 21 Sea Zone
            6 tactical_bombers moved from Hopei to 37 Sea Zone
            2 bombers moved from Hopei to Kwangsi
            6 fighters moved from Hopei to Kiangsi
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kwangtung
            3 infantry placed in Shantung
            1 fighter and 4 infantry placed in Japan
            2 destroyers and 1 submarine placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4
            Japanese collect 51 PUs; end with 51 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : -0.83
    Japanese regular : 0.33
    UK_Pacific regular : 0.67
    

    Savegame


  • sorry so late. I’ve been real sick. I tried to do some turns yesterday but my headache was pretty bad, I still have it. its been about 4 days now.


  • @dawgoneit no rush dawg, feel better <3



  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to Western Germany
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,6,5,1,4,5,6
            Italians collect 6 PUs (2 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 115 Sea Zone to 118 Sea Zone
            1 transport moved from 115 Sea Zone to 116 Sea Zone
            1 infantry moved from Germany to 116 Sea Zone
            1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
            1 infantry moved from 118 Sea Zone to Finland
            1 submarine moved from 115 Sea Zone to 118 Sea Zone
            2 transports moved from 115 Sea Zone to 116 Sea Zone
            4 infantry moved from Germany to 116 Sea Zone
            4 infantry moved from 116 Sea Zone to Norway
            1 transport moved from 115 Sea Zone to 117 Sea Zone
            2 infantry moved from Poland to 117 Sea Zone
            2 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone
            2 infantry moved from 116 Sea Zone to Norway
            1 submarine moved from 115 Sea Zone to 118 Sea Zone
            1 cruiser moved from 115 Sea Zone to 116 Sea Zone
            2 infantry moved from Poland to Baltic States
            2 bombers moved from Western Germany to Baltic States
            1 infantry moved from Eastern Poland to Northern Belarus
                  Germans take Northern Belarus from Russians
            1 artillery moved from Eastern Poland to Southern Belarus
            1 infantry moved from Ukraine to Kursk
                  Germans take Kursk from Russians
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            2 artilleries and 8 infantry moved from Romania to Bulgaria
            2 infantry moved from Northern Italy to Southern Italy
            2 infantry moved from Southern France to Northern Italy
            1 infantry moved from Eastern Poland to Southern Belarus
    
        Combat - Germans
            Germans creates battle in territory 128 Sea Zone
            Battle in Baltic States
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Southern Belarus
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Southern Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Southern Belarus, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Southern Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Southern Belarus
                Germans win, taking Southern Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Norway
                Germans attack with 6 infantry
                Russians defend with 1 aaGun, 1 artillery and 1 infantry
                    Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 6 infantry in Norway, round 2 : 0/6 hits, 1.00 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Norway
                    1 aaGun owned by the Russians lost in Norway
                    Germans roll dice for 5 infantry in Norway, round 3 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Norway, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 5 infantry in Norway, round 4 : 1/5 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Norway, round 4 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Norway
                    1 infantry owned by the Russians lost in Norway
                    Germans roll dice for 3 infantry in Norway, round 5 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Norway, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Norway
                Germans win, taking Norway from Russians with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry
            Battle in 118 Sea Zone
                Germans attack with 1 destroyer, 2 submarines and 1 transport
                Russians defend with 1 submarine
                    Germans roll dice for 2 submarines in 118 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer and 1 transport in 118 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 118 Sea Zone
                Germans win with 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Finland
            Battle in 128 Sea Zone
                Germans attack with 1 submarine
                Russians defend with 1 submarine
                1 submarine owned by the Germans submerged
    
        Non Combat Move - Germans
            2 bombers moved from Baltic States to Western Germany
    
        Place Units - Germans
            1 destroyer placed in 116 Sea Zone
            1 armour and 6 infantry placed in Romania
            Germans undo move 2.
            1 armour, 2 artilleries and 4 infantry placed in Romania
            5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,2,1,6,5,5,5
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3
            Germans collect 48 PUs (7 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.50
    Germans regular : -1.33
    

    Savegame



  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 destroyers, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            3 infantry moved from Shantung to Anhwe
            1 infantry moved from Jehol to Shansi
                  Japanese take Shansi from Chinese
            1 artillery and 1 infantry moved from Jehol to Shantung
            2 bombers moved from Kwangsi to Anhwe
            1 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Hunan to Hopei
            1 infantry moved from Kwangtung to Kwangsi
            6 fighters moved from Kiangsi to Hopei
            1 artillery moved from Kwangtung to Hunan
    
        Combat - Japanese
            Battle in Korea
            Battle in Anhwe
                Japanese attack with 2 bombers and 3 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers and 3 infantry in Anhwe, round 2 : 0/5 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers and 3 infantry in Anhwe, round 3 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Korea from Russians, taking Anhwe from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Hopei
                Japanese attack with 6 fighters and 1 infantry
                British defend with 1 artillery
                    Japanese roll dice for 6 fighters and 1 infantry in Hopei, round 2 : 3/7 hits, 3.17 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    1 artillery owned by the British lost in Hopei
                Japanese win with 6 fighters remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery
    
        Non Combat Move - Japanese
            3 fighters moved from Hopei to Kwangtung
            3 fighters moved from Hopei to Shantung
            2 bombers moved from Anhwe to Kwangtung
            1 destroyer moved from 23 Sea Zone to 24 Sea Zone
            1 submarine moved from 23 Sea Zone to 7 Sea Zone
            1 destroyer moved from 7 Sea Zone to 23 Sea Zone
            1 destroyer moved from 7 Sea Zone to 22 Sea Zone
            1 submarine moved from 7 Sea Zone to 37 Sea Zone
            1 transport moved from 37 Sea Zone to 132 Sea Zone
            1 artillery moved from Siam to 132 Sea Zone
            1 artillery and 1 transport moved from 132 Sea Zone to 37 Sea Zone
            1 artillery moved from French Indo China to 37 Sea Zone
            2 artilleries moved from 37 Sea Zone to Hainan
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 21 Sea Zone to 37 Sea Zone
            2 submarines moved from 20 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            1 fighter and 2 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Shantung
            Japanese undo move 1.
            1 artillery and 2 infantry placed in Kwangtung
            2 fighters and 1 infantry placed in Japan
            2 destroyers placed in 6 Sea Zone
            Japanese undo move 4.
            1 destroyer placed in 6 Sea Zone
            1 destroyer placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 50 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -1.17
    

    Savegame



  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            7 infantry moved from Northern Italy to Southern France
            7 infantry moved from Southern Italy to Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,6,3,4,1,4,5,1,1
            Italians collect 0 PUs (8 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_upgrade; Remaining resources: 50 PUs; 
            Germans buy 2 armour, 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            5 infantry moved from Western Germany to Holland Belgium
            2 infantry moved from Northern Italy to Southern France
            2 bombers moved from Western Germany to Holland Belgium
            3 fighters moved from Western Germany to Holland Belgium
            1 destroyer, 2 submarines and 1 transport moved from 118 Sea Zone to 116 Sea Zone
            1 artillery moved from Southern Belarus to Eastern Poland
            3 artilleries and 17 infantry moved from Eastern Poland to Baltic States
            1 infantry moved from Kursk to Tambov
                  Germans take Tambov from Russians
            1 infantry moved from Ukraine to Kursk
            1 armour moved from Romania to Baltic States
            2 artilleries and 4 infantry moved from Romania to Eastern Poland
            2 artilleries and 8 infantry moved from Bulgaria to Romania
            3 infantry moved from Southern France to France
            3 infantry moved from Norway to 116 Sea Zone
    
        Combat - Germans
            Germans creates battle in territory 128 Sea Zone
            Battle in Baltic States
                Germans attack with 1 armour, 3 artilleries and 17 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 3 artilleries and 17 infantry in Baltic States, round 2 : 4/21 hits, 4.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 armour, 3 artilleries and 17 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 bombers, 3 fighters and 5 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 bombers, 3 fighters and 5 infantry in Holland Belgium, round 2 : 4/10 hits, 3.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 bombers, 3 fighters and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            2 bombers and 3 fighters moved from Holland Belgium to Western Germany
            3 infantry moved from 116 Sea Zone to Western Germany
    
        Place Units - Germans
            2 armour and 2 mech_infantrys placed in Western Germany
            4 infantry placed in Germany
            1 artillery and 2 infantry placed in Romania
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4,4,1,5,2,5,6,6,1
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 6,4
            Germans collect 44 PUs (6 lost to blockades); end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Russians regular : -0.33
    Germans regular : -0.17
    

    Savegame



  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 4 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kwangsi to Yunnan
                  Japanese take Yunnan from Chinese
            1 infantry moved from Kiangsi to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
            1 artillery moved from Hainan to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
            2 tactical_bombers moved from 37 Sea Zone to French Indo China
            1 destroyer moved from 37 Sea Zone to 46 Sea Zone
            1 destroyer moved from 7 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Shantung to Anhwe
            2 fighters moved from Shantung to Anhwe
            1 fighter moved from Shantung to Anhwe
            1 artillery and 2 infantry moved from Shantung to Jehol
            3 fighters moved from Kwangtung to Shantung
            4 tactical_bombers moved from 37 Sea Zone to Shantung
            1 submarine moved from 7 Sea Zone to 19 Sea Zone
            1 destroyer moved from 7 Sea Zone to 37 Sea Zone
            1 destroyer moved from 6 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 22 Sea Zone
            Battle in Anhwe
                Japanese attack with 1 artillery, 3 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Anhwe, round 2 : 3/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking 22 Sea Zone from Americans, taking Anhwe from Chinese with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in French Indo China
                Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 2/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from French Indo China to 37 Sea Zone
            1 artillery moved from Hainan to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to French Indo China
            3 fighters moved from Anhwe to Jehol
    
        Place Units - Japanese
            4 destroyers and 1 submarine placed in 7 Sea Zone
            1 artillery and 2 infantry placed in Shantung
            1 artillery and 2 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.17
    Japanese regular : 0.33
    UK_Pacific regular : 0.67
    

    Savegame


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