avandoo Allies -VS- dawgoneit Axis +12 PTV


  • @dawgoneit on italy’s combat moves


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 armour, 2 artilleries and 4 infantry moved from Libya to Tunisia
            1 submarine moved from 99 Sea Zone to 94 Sea Zone
            1 bomber moved from Southern Italy to 94 Sea Zone
    
        Combat - Italians
            Battle in 94 Sea Zone
                Italians attack with 1 bomber and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in 94 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Italians lost in 94 Sea Zone
                    1 destroyer owned by the British lost in 94 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Tunisia
                Italians attack with 2 armour, 2 artilleries and 4 infantry
                Americans defend with 1 armour
                    Italians roll dice for 2 armour, 2 artilleries and 4 infantry in Tunisia, round 2 : 2/8 hits, 2.67 expected hits
                    Americans roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Tunisia
                Italians win, taking Tunisia from Americans with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
    
        Non Combat Move - Italians
            1 bomber moved from 94 Sea Zone to Southern Italy
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5
            Italians collect 7 PUs (3 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Italians regular : -0.50
    British regular : 0.67
    

    Savegame



  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 artilleries and 10 infantry moved from Romania to Bessarabia
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            5 infantry moved from Eastern Poland to Southern Belarus
                  Germans take Southern Belarus from Russians
            1 infantry moved from Eastern Poland to Baltic States
            1 infantry moved from Baltic States to Northern Belarus
                  Germans take Northern Belarus from Russians
            2 artilleries and 2 infantry moved from Germany to Poland
            4 infantry moved from Slovakia Hungary to Eastern Poland
            2 artilleries and 2 infantry moved from Yugoslavia to Romania
    
        Combat - Germans
            Germans creates battle in territory 117 Sea Zone
            Battle in 117 Sea Zone
                Germans attack with 2 submarines
                Russians defend with 1 submarine
                2 submarines owned by the Germans submerged
    
        Non Combat Move - Germans
            1 destroyer moved from 116 Sea Zone to 117 Sea Zone
            1 submarine moved from 116 Sea Zone to 128 Sea Zone
            1 aaGun moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            1 artillery and 9 infantry placed in Romania
            4 infantry placed in Western Germany
            2 infantry placed in Southern France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,4,3
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,3
            Germans collect 42 PUs (7 lost to blockades); end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 4 destroyers, 1 factory_minor, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 132 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Java to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 artillery moved from Malaya to 132 Sea Zone
            1 artillery and 1 transport moved from 132 Sea Zone to 37 Sea Zone
            1 destroyer moved from 59 Sea Zone to 44 Sea Zone
            1 battleship, 3 cruisers and 1 destroyer moved from 132 Sea Zone to 37 Sea Zone
            1 infantry moved from Kwangsi to Kweichow
            1 infantry moved from Hunan to Kweichow
            2 bombers, 6 fighters and 6 tactical_bombers moved from Kwangtung to Kweichow
            2 artilleries and 1 infantry moved from 37 Sea Zone to French Indo China
            1 destroyer moved from 7 Sea Zone to 23 Sea Zone
            1 destroyer moved from 7 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from Japan to 7 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
            1 artillery moved from Kiangsi to Hunan
            1 infantry moved from Anhwe to Kiangsi
            1 artillery moved from Jehol to Shansi
                  Japanese take Shansi from Chinese
            1 mech_infantry moved from Jehol to Chahar
            1 infantry moved from Shantung to Anhwe
            1 armour moved from Shantung to Kiangsi
            1 transport moved from 37 Sea Zone to 7 Sea Zone
    
        Combat - Japanese
            Battle in French Indo China
                Japanese attack with 3 artilleries and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 battleship and 3 cruisers in French Indo China, round 2 : 3/4 hits, 2.17 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kweichow
                Japanese attack with 2 bombers, 6 fighters, 2 infantry and 6 tactical_bombers
                British defend with 1 artillery and 3 infantry
                    Japanese roll dice for 2 bombers, 6 fighters, 2 infantry and 6 tactical_bombers in Kweichow, round 2 : 7/16 hits, 8.33 expected hits
                    Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese lost in Kweichow
                    1 artillery owned by the British and 3 infantry owned by the British lost in Kweichow
                Japanese win with 2 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 artillery and 3 infantry
    
        Non Combat Move - Japanese
            4 fighters moved from Kweichow to 37 Sea Zone
            1 carrier moved from 7 Sea Zone to 37 Sea Zone
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            2 fighters moved from Kweichow to 37 Sea Zone
            2 bombers and 6 tactical_bombers moved from Kweichow to Hunan
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
            4 destroyers and 2 submarines placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -0.50
    UK_Pacific regular : -0.33
    

    Savegame



  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            3 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,1,5,3,3
            Italians collect 1 PU (8 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            2 artilleries and 4 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Bessarabia to Ukraine
            2 transports moved from 116 Sea Zone to 117 Sea Zone
            2 artilleries and 2 infantry moved from Poland to 117 Sea Zone
            4 infantry moved from Western Germany to 116 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 117 Sea Zone to 115 Sea Zone
            1 cruiser, 4 infantry and 2 transports moved from 116 Sea Zone to 115 Sea Zone
            2 artilleries and 6 infantry moved from 115 Sea Zone to Norway
            1 infantry moved from Southern Belarus to Bryansk
                  Germans take Bryansk from Russians
            1 infantry moved from Southern Belarus to Smolensk
                  Germans take Smolensk from Russians
            4 infantry moved from Eastern Poland to Poland
            3 infantry moved from Southern Belarus to Eastern Poland
            1 artillery and 5 infantry moved from Bessarabia to Eastern Poland
            3 artilleries and 11 infantry moved from Romania to Eastern Poland
            1 destroyer moved from 116 Sea Zone to 113 Sea Zone
            3 fighters moved from Western Germany to Eastern Poland
    
        Combat - Germans
            Germans creates battle in territory 128 Sea Zone
            Battle in 128 Sea Zone
                Germans attack with 1 submarine
                Russians defend with 1 submarine
                1 submarine owned by the Germans submerged
            Battle in Norway
                Germans attack with 2 artilleries and 6 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Norway
                Germans winRussians winRussians win with 1 submarine remaining with 1 submarine remaining, taking Norway from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Eastern Poland: 3 fighters
            EDIT: Adding units owned by Germans to Western Germany: 3 fighters
            EDIT: Turning off Edit Mode
            Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
            1 aaGun moved from France to Southern France
    
        Place Units - Germans
            3 infantry placed in Western Germany
            2 artilleries and 8 infantry placed in Romania
            2 infantry placed in Germany
            Germans undo move 1.
            3 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,2,2,3,4
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 3,2
            Germans collect 44 PUs (7 lost to blockades); end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 0.50
    

    Savegame



  • TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 44 Sea Zone to 46 Sea Zone
            1 infantry moved from French Indo China to Yunnan
                  Japanese take Yunnan from Chinese
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 artillery moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Kiangsi to Hunan
            1 transport moved from 7 Sea Zone to 20 Sea Zone
            1 infantry moved from Shantung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
            1 submarine moved from 37 Sea Zone to 22 Sea Zone
            1 submarine moved from 37 Sea Zone to 22 Sea Zone
            1 submarine moved from 7 Sea Zone to 22 Sea Zone
            3 submarines moved from 7 Sea Zone to 23 Sea Zone
            1 armour moved from Kiangsi to Hopei
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Shantung to Hopei
            1 artillery moved from Shantung to Anhwe
            1 artillery moved from Shantung to Jehol
            2 infantry moved from Southern Manchuria to Jehol
            2 artilleries moved from French Indo China to Siam
            2 bombers and 6 tactical_bombers moved from Hunan to Hopei
            6 fighters moved from 37 Sea Zone to Hopei
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @avandoo Any scrambles in sz 22 or 23?


  • @dawgoneit 3 fig to SZ 22 don’t submerge sub - SZ 23 can’t scramble and submerge sub


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 44 Sea Zone to 46 Sea Zone
            1 infantry moved from French Indo China to Yunnan
                  Japanese take Yunnan from Chinese
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 artillery moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Kiangsi to Hunan
            1 transport moved from 7 Sea Zone to 20 Sea Zone
            1 infantry moved from Shantung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
            1 submarine moved from 37 Sea Zone to 22 Sea Zone
            1 submarine moved from 37 Sea Zone to 22 Sea Zone
            1 submarine moved from 7 Sea Zone to 22 Sea Zone
            3 submarines moved from 7 Sea Zone to 23 Sea Zone
            1 armour moved from Kiangsi to Hopei
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Shantung to Hopei
            1 artillery moved from Shantung to Anhwe
            1 artillery moved from Shantung to Jehol
            2 infantry moved from Southern Manchuria to Jehol
            2 artilleries moved from French Indo China to Siam
            2 bombers and 6 tactical_bombers moved from Hunan to Hopei
            6 fighters moved from 37 Sea Zone to Hopei
    
        Combat - Japanese
            Americans scrambles 3 units out of 35 Sea Zone to defend against the attack in 22 Sea Zone
            Battle in Siberia
            Battle in 23 Sea Zone
                Japanese attack with 3 submarines
                Americans defend with 1 submarine; ANZAC defend with 1 destroyer
                1 submarine owned by the Americans submerged
                    Japanese roll dice for 3 submarines in 23 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 23 Sea Zone
                    1 destroyer owned by the ANZAC lost in 23 Sea Zone
                Japanese win, taking Siberia from Russians, taking 23 Sea Zone from Americans with 2 submarines remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 22 Sea Zone
                Japanese attack with 3 submarines
                Americans defend with 1 destroyer, 3 fighters and 1 submarine
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 3 submarines in 22 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer and 3 fighters in 22 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    1 submarine owned by the Japanese lost in 22 Sea Zone
                2 submarines owned by the Japanese retreated to 20 Sea Zone
                Americans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
            Battle in Hopei
                Japanese attack with 1 armour, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers
                Chinese defend with 1 artillery and 8 infantry
                    Japanese roll dice for 1 armour, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers in Hopei, round 2 : 9/17 hits, 9.00 expected hits
                    Chinese roll dice for 1 artillery and 8 infantry in Hopei, round 2 : 2/9 hits, 3.00 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei
                    8 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour, 2 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 1 artillery and 8 infantry
            Battle in Siam
                Japanese attack with 2 artilleries
                British defend with 1 infantry
                    Japanese roll dice for 2 artilleries in Siam, round 2 : 2/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Siam
                    1 infantry owned by the British lost in Siam
                Japanese win, taking Siam from UK_Pacific with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for British: 1 infantry
            Moving scrambled unit from 22 Sea Zone to 35 Sea Zone
            Moving scrambled unit from 22 Sea Zone to 35 Sea Zone
            Moving scrambled unit from 22 Sea Zone to 35 Sea Zone
            Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia
    
        Non Combat Move - Japanese
            Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese
            1 destroyer moved from 7 Sea Zone to 23 Sea Zone
            1 destroyer moved from 7 Sea Zone to 19 Sea Zone
            1 destroyer moved from 7 Sea Zone to 36 Sea Zone
            1 destroyer moved from 7 Sea Zone to 21 Sea Zone
            6 tactical_bombers moved from Hopei to 37 Sea Zone
            2 bombers moved from Hopei to Kwangsi
            6 fighters moved from Hopei to Kiangsi
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kwangtung
            3 infantry placed in Shantung
            1 fighter and 4 infantry placed in Japan
            2 destroyers and 1 submarine placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4
            Japanese collect 51 PUs; end with 51 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : -0.83
    Japanese regular : 0.33
    UK_Pacific regular : 0.67
    

    Savegame


  • sorry so late. I’ve been real sick. I tried to do some turns yesterday but my headache was pretty bad, I still have it. its been about 4 days now.


  • @dawgoneit no rush dawg, feel better <3



  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to Western Germany
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,6,5,1,4,5,6
            Italians collect 6 PUs (2 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


Suggested Topics

  • 16
  • 34
  • 34
  • 94
  • 337
  • 144
  • 164
  • 4.1k
Axis & Allies Boardgaming Custom Painted Miniatures

70

Online

17.8k

Users

40.4k

Topics

1.8m

Posts