edited. use latest if you can
avandoo Allies -VS- dawgoneit Axis +12 PTV
-
@avandoo yes scramble
-
-
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Germans captures 21PUs while taking French capital Germans converts factory_major into different units 1 artillery and 2 infantry moved from Yugoslavia to Northern Italy 4 artilleries and 13 infantry moved from Western Germany to France Germans take France from French 2 submarines moved from 114 Sea Zone to 116 Sea Zone 5 infantry moved from Bulgaria to Greece 1 armour and 1 mech_infantry moved from Yugoslavia to Greece 1 artillery and 3 infantry moved from Yugoslavia to Northern Italy 2 armour moved from Yugoslavia to Northern Italy 1 armour and 1 mech_infantry moved from Yugoslavia to Greece Combat - Germans Battle in Greece Germans attack with 2 armour, 5 infantry and 2 mech_infantrys Neutral_Allies defend with 4 infantry Germans roll dice for 2 armour, 5 infantry and 2 mech_infantrys in Greece, round 2 : 3/9 hits, 2.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Greece 3 infantry owned by the Neutral_Allies lost in Greece Germans roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Greece, round 3 : 2/8 hits, 2.33 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 2 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in Northern Italy Germans attack with 2 armour, 2 artilleries and 5 infantry French defend with 1 armour and 1 factory_minor Germans roll dice for 2 armour, 2 artilleries and 5 infantry in Northern Italy, round 2 : 2/9 hits, 2.83 expected hits French roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Northern Italy 1 armour owned by the French lost in Northern Italy Germans win, taking Northern Italy from French with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for French: 1 armour Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 armour moved from Yugoslavia to Poland 1 armour moved from Yugoslavia to Slovakia Hungary 1 mech_infantry moved from Yugoslavia to Romania 1 aaGun moved from Holland Belgium to France 1 aaGun moved from Western Germany to France 2 infantry moved from Denmark to 116 Sea Zone 2 infantry moved from 116 Sea Zone to Norway 2 infantry moved from Norway to Finland Place Units - Germans 1 infantry placed in Western Germany Germans undo move 1. 4 armour, 1 artillery, 3 infantry and 2 mech_infantrys placed in Romania Turn Complete - Germans Germans collect 41 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
French regular : 0.50 Neutral_Allies regular : -0.67 Germans regular : -0.67
-
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 2 artilleries, 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers moved from Kwangsi to Yunnan 1 transport moved from 37 Sea Zone to 132 Sea Zone 2 infantry moved from Siam to 132 Sea Zone 2 infantry and 1 transport moved from 132 Sea Zone to 37 Sea Zone 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Fukien to Kiangsi 1 infantry moved from Anhwe to Shansi Japanese take Shansi from Chinese 1 artillery and 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery and 3 infantry moved from Kiangsi to Hopei 1 artillery and 1 infantry moved from Chahar to Shansi 1 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Chahar to Anhwe 1 fighter and 1 tactical_bomber moved from Jehol to Kwangsi 1 fighter moved from Fukien to Kwangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 armour, 2 artilleries, 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers Chinese defend with 9 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 8/17 hits, 8.17 expected hits Chinese roll dice for 9 infantry in Yunnan, round 2 : 3/9 hits, 3.00 expected hits 3 infantry owned by the Japanese lost in Yunnan 8 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 5 fighters and 4 tactical_bombers in Yunnan, round 3 : 7/14 hits, 7.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Japanese: 3 infantry Casualties for Chinese: 9 infantry Non Combat Move - Japanese 2 infantry moved from 37 Sea Zone to Kwangsi 2 bombers, 5 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi 1 submarine moved from 34 Sea Zone to 37 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Kwangsi 1 cruiser moved from 7 Sea Zone to 34 Sea Zone Place Units - Japanese 3 transports placed in 7 Sea Zone 1 fighter placed in Japan 1 armour, 1 artillery and 1 infantry placed in Shantung Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.50
-
-
TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 artillery moved from Algeria to Morocco 1 armour and 1 mech_infantry moved from Tunisia to Morocco 1 artillery and 1 infantry moved from Tunisia to Libya 1 fighter moved from Libya to Southern Italy 1 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan Italians take Anglo-Egyptian Sudan from British 1 artillery and 1 infantry moved from Ethiopia to Kenya Combat - Italians
Combat Hit Differential Summary :
-
Scramble?
-
@dawgoneit for obvious murders like that, assume it’s a no. if it’s ever iffy, you can ask
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 artillery moved from Algeria to Morocco 1 armour and 1 mech_infantry moved from Tunisia to Morocco 1 artillery and 1 infantry moved from Tunisia to Libya 1 fighter moved from Libya to Southern Italy 1 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan Italians take Anglo-Egyptian Sudan from British 1 artillery and 1 infantry moved from Ethiopia to Kenya Combat - Italians Battle in Morocco Italians attack with 2 armour, 1 artillery and 1 mech_infantry French defend with 1 infantry Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1.67 expected hits French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Morocco Italians roll dice for 2 armour and 1 mech_infantry in Morocco, round 3 : 0/3 hits, 1.33 expected hits French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Morocco, round 4 : 1/3 hits, 1.33 expected hits French roll dice for 1 infantry in Morocco, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Morocco 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 2 armour remaining. Battle score for attacker is -6 Casualties for Italians: 1 artillery and 1 mech_infantry Casualties for French: 1 infantry Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
French regular : 1.00 Italians regular : -3.33
-
I’ve played many games where i wouldn’t have scrambled and did the turn and then the other player said that they would have. so I ask. Lol
-
@dawgoneit maybe they hoped they could dice you into oblivion, but I trust your judgement, nobody in their right mind scrambles there lolol. but I get it
-
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 bomber, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from France to Southern France Germans take Southern France from French 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 artillery and 2 infantry moved from France to Holland Belgium 2 tactical_bombers moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium 4 infantry moved from France to Southern France 4 infantry moved from France to Normandy Bordeaux 2 artilleries moved from France to Southern France 2 artilleries moved from Northern Italy to Yugoslavia 1 artillery and 1 infantry moved from France to Holland Belgium 2 armour moved from Greece to Romania 2 mech_infantrys moved from Greece to Romania 4 infantry moved from Greece to Bulgaria 1 armour moved from Slovakia Hungary to Romania 2 armour moved from Northern Italy to Romania 1 artillery moved from Romania to Bulgaria 1 armour moved from Poland to Romania 2 infantry moved from Slovakia Hungary to Poland Combat - Germans Germans creates battle in territory 109 Sea Zone Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Holland Belgium Germans attack with 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers British defend with 1 armour; French defend with 1 infantry Germans roll dice for 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/10 hits, 4.33 expected hits British roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the French and 1 armour owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 1 armour Casualties for French: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French 1 bomber, 2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany 1 aaGun moved from France to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from France to Southern France 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Germany 2 infantry moved from Norway to Finland 1 transport moved from 116 Sea Zone to 117 Sea Zone 2 infantry moved from Poland to 117 Sea Zone 2 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 2 infantry moved from 116 Sea Zone to Norway 3 infantry moved from Romania to Slovakia Hungary Place Units - Germans 1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany 2 transports placed in 116 Sea Zone 3 artilleries and 3 infantry placed in Germany 1 artillery and 1 infantry placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1 Germans collect 42 PUs (4 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans regular : -2.67 British regular : 0.83
-
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Japanese Japanese buy 4 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 7 Sea Zone to 17 Sea Zone 2 infantry and 1 marine moved from Kwangsi to Yunnan 3 transports moved from 37 Sea Zone to 20 Sea Zone 2 artilleries and 4 infantry moved from Japan to 7 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 7 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from Anhwe to Hopei 1 artillery and 2 infantry moved from Shansi to Inner Mongolia 1 armour moved from Shantung to Hopei 1 infantry moved from Shantung to Anhwe 1 artillery moved from Shantung to Anhwe 1 artillery moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 armour moved from Yunnan to Hopei Japanese take Szechwan from Chinese 2 bombers moved from Kwangsi to Inner Mongolia 3 fighters and 1 tactical_bomber moved from Kwangsi to Hopei 1 transport moved from 20 Sea Zone to 7 Sea Zone 1 transport moved from 20 Sea Zone to 7 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Hokkaido to 6 Sea Zone 1 infantry moved from Iwo Jima to 7 Sea Zone Combat - Japanese Battle in Hopei Japanese attack with 2 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 6 infantry Japanese roll dice for 2 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 3/8 hits, 3.67 expected hits Chinese roll dice for 6 infantry in Hopei, round 2 : 2/6 hits, 2.00 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei 3 infantry owned by the Chinese lost in Hopei Japanese roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Hopei, round 3 : 4/6 hits, 3.17 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Hopei 3 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry Casualties for Chinese: 6 infantry Battle in Inner Mongolia Japanese attack with 1 artillery, 2 bombers and 2 infantry Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Inner Mongolia, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 4 infantry in Inner Mongolia, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Inner Mongolia 2 infantry owned by the Chinese lost in Inner Mongolia Japanese roll dice for 1 artillery and 2 bombers in Inner Mongolia, round 3 : 2/3 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Inner Mongolia 2 infantry owned by the Chinese lost in Inner Mongolia Japanese win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 2 bombers moved from Inner Mongolia to Anhwe 1 artillery moved from Yunnan to Szechwan 2 fighters moved from Hopei to Shansi 1 tactical_bomber moved from Hopei to Shansi 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from 7 Sea Zone to Japan 2 artilleries and 4 infantry moved from 37 Sea Zone to Kwangsi 4 fighters and 4 tactical_bombers moved from Kwangsi to Siam 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 1 cruiser moved from 37 Sea Zone to 43 Sea Zone 1 destroyer moved from 34 Sea Zone to 45 Sea Zone 1 fighter moved from Hopei to Kwangsi Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung 3 artilleries and 2 infantry placed in Japan 1 destroyer and 1 submarine placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 1.00
-
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Morocco to Tunisia 2 artilleries and 4 infantry moved from Libya to Tunisia Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4 Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
-
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 infantry moved from Romania to Bessarabia 1 bomber moved from Western Germany to Eastern Poland 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 1 artillery moved from Romania to Bessarabia 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 7 infantry moved from Finland to Norway 3 artilleries moved from Germany to 116 Sea Zone 3 artilleries and 3 transports moved from 116 Sea Zone to 113 Sea Zone 3 infantry moved from Normandy Bordeaux to 113 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone 1 cruiser and 2 submarines moved from 116 Sea Zone to 115 Sea Zone 2 infantry moved from Slovakia Hungary to Eastern Poland 2 artilleries moved from Yugoslavia to Bulgaria 3 infantry moved from Germany to Poland Combat - Germans Battle in Eastern Poland Germans attack with 1 bomber and 4 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 4 infantry in Eastern Poland, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 bomber and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Eastern Poland to Western Germany 1 aaGun moved from Germany to Poland 2 artilleries moved from Southern France to Northern Italy 1 infantry moved from Northern Italy to Yugoslavia 2 artilleries and 2 infantry moved from Holland Belgium to Western Germany 2 infantry moved from Normandy Bordeaux to Southern France 2 infantry moved from Southern France to Northern Italy 3 infantry moved from Northern Italy to Yugoslavia 3 artilleries and 3 infantry moved from 115 Sea Zone to Norway Place Units - Germans 1 destroyer and 1 transport placed in 115 Sea Zone 1 fighter, 6 infantry and 1 tactical_bomber placed in Western Germany Germans undo move 2. 6 infantry placed in Romania 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 3,1 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 0.50