@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour moved from Bulgaria to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Yugoslavia to Eastern Poland
1 artillery and 2 infantry moved from Bulgaria to Romania
2 infantry moved from Albania to Greece
1 artillery moved from Algeria to Tunisia
2 fighters moved from Southern France to Southern Italy
1 infantry moved from Tanganyika Territory to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Ethiopia to Kenya
Combat - Italians
Battle in Kenya
Italians attack with 1 infantry
British defend with 1 infantry
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Shan State to Burma
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New Guinea to 46 Sea Zone
1 cruiser moved from 63 Sea Zone to 30 Sea Zone
1 destroyer moved from 63 Sea Zone to 30 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Fiji
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Fiji : 1 infantry
Burma : 1 infantry
India : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
South Australia : 1 artillery and 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
50 Sea Zone : 1 transport
30 Sea Zone : 1 cruiser and 1 destroyer
Egypt : 2 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 36 / 39
Japanese : 34 / 44
Americans : 52 / 77
Chinese : 4 / 4
British : 28 / 29
UK_Pacific : 17 / 17
Italians : 20 / 25
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 49 times
2 was rolled 47 times
3 was rolled 69 times
4 was rolled 54 times
5 was rolled 53 times
6 was rolled 64 times
Average roll : 3.616
Median : 4.000
Variance : 1.122
Standard Deviation : 1.059
Total rolls : 336
Germans Combat
1 was rolled 18 times
2 was rolled 17 times
3 was rolled 20 times
4 was rolled 21 times
5 was rolled 13 times
6 was rolled 20 times
Average roll : 3.495
Median : 3.000
Variance : 0.397
Standard Deviation : 0.630
Total rolls : 109
British Combat
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 16 times
Average roll : 3.627
Median : 3.000
Variance : 0.453
Standard Deviation : 0.673
Total rolls : 75
Italians Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.400
Median : 3.000
Variance : 0.802
Standard Deviation : 0.896
Total rolls : 70
French Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.879
Median : 4.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 33
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.333
Median : 4.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 9
Neutral_Axis Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 0.453
Standard Deviation : 0.673
Total rolls : 26
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Shan State to Burma
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New Guinea to 46 Sea Zone
1 cruiser moved from 63 Sea Zone to 30 Sea Zone
1 destroyer moved from 63 Sea Zone to 30 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Fiji
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Fiji : 1 infantry
Burma : 1 infantry
India : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
South Australia : 1 artillery and 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
50 Sea Zone : 1 transport
30 Sea Zone : 1 cruiser and 1 destroyer
Egypt : 3 infantry
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 2 infantry
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 51
Russians : 36 / 39
Japanese : 34 / 44
Americans : 52 / 77
Chinese : 4 / 4
British : 28 / 29
UK_Pacific : 17 / 17
Italians : 20 / 25
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 49 times
2 was rolled 47 times
3 was rolled 69 times
4 was rolled 54 times
5 was rolled 53 times
6 was rolled 64 times
Average roll : 3.616
Median : 4.000
Variance : 1.122
Standard Deviation : 1.059
Total rolls : 336
Germans Combat
1 was rolled 18 times
2 was rolled 17 times
3 was rolled 20 times
4 was rolled 21 times
5 was rolled 13 times
6 was rolled 20 times
Average roll : 3.495
Median : 3.000
Variance : 0.397
Standard Deviation : 0.630
Total rolls : 109
British Combat
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 16 times
Average roll : 3.627
Median : 3.000
Variance : 0.453
Standard Deviation : 0.673
Total rolls : 75
Italians Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.400
Median : 3.000
Variance : 0.802
Standard Deviation : 0.896
Total rolls : 70
French Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.879
Median : 4.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 33
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.333
Median : 4.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 9
Neutral_Axis Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 0.453
Standard Deviation : 0.673
Total rolls : 26
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
3 armour, 5 artilleries, 12 infantry and 1 mech_infantry moved from Poland to Eastern Poland
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 armour moved from Germany to Eastern Poland
2 artilleries and 7 infantry moved from Germany to Poland
3 armour, 3 artilleries, 12 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
3 armour, 3 artilleries, 12 infantry and 2 mech_infantrys moved from Romania to Eastern Poland
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 bomber moved from Southern Italy to Western Germany
1 bomber moved from Northern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Northern Italy
1 fighter moved from 112 Sea Zone to Northern Italy
1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Northern Italy to 114 Sea Zone
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 fighter, 1 submarine and 3 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 3 tactical_bombers in 114 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Germans lost in 114 Sea Zone
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
1 fighter moved from 114 Sea Zone to Northern Italy
1 tactical_bomber moved from 114 Sea Zone to Eastern Poland
3 aaGuns moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 tactical_bomber moved from 114 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 114 Sea Zone to Western Germany
Place Units - Germans
1 fighter placed in 112 Sea Zone
2 armour, 2 artilleries and 6 infantry placed in Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : 0.50
Germans regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Western Ukraine
1 tactical_bomber moved from Caucasus to Western Ukraine
2 armour moved from Caucasus to Iraq
2 mech_infantrys moved from Caucasus to Iraq
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Iraq
Russians attack with 2 armour and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Iraq, round 2 : 1/4 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Russians
2 aaGuns, 4 artilleries and 19 infantry moved from Belarus to Bryansk
9 infantry moved from Russia to Bryansk
2 aaGuns, 5 artilleries and 13 infantry moved from Ukraine to Bryansk
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
2 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Bryansk
6 infantry moved from Timguska to Novosibirsk
1 aaGun and 8 infantry moved from Yenisey to Timguska
1 aaGun and 4 infantry moved from Yakut S.S.R. to Buryatia
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
Place Units - Russians
1 infantry placed in Ukraine
10 infantry placed in Russia
2 infantry placed in Volgograd
Russians undo move 1.
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -0.17
Neutral_Axis regular : -0.33
Territory Summary for Russians :
Timguska : 1 aaGun and 8 infantry
Buryatia : 1 aaGun and 4 infantry
Bryansk : 4 aaGuns, 9 artilleries, 49 infantry and 1 tactical_bomber
Rostov : 2 infantry
Russia : 1 airfield, 1 factory_major, 2 fighters and 10 infantry
Ukraine : 1 factory_minor
Novosibirsk : 6 infantry
Vologda : 1 artillery and 2 infantry
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Iraq : 1 flag, 2 armour and 2 mech_infantrys
114 Sea Zone : 1 submarine
91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 45 / 50
Russians : 34 / 42
Japanese : 34 / 44
Americans : 52 / 77
Chinese : 4 / 4
British : 28 / 29
UK_Pacific : 17 / 17
Italians : 20 / 25
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 52 times
2 was rolled 52 times
3 was rolled 72 times
4 was rolled 54 times
5 was rolled 56 times
6 was rolled 66 times
Average roll : 3.591
Median : 3.500
Variance : 0.995
Standard Deviation : 0.998
Total rolls : 352
Germans Combat
1 was rolled 20 times
2 was rolled 19 times
3 was rolled 20 times
4 was rolled 21 times
5 was rolled 14 times
6 was rolled 21 times
Average roll : 3.461
Median : 3.000
Variance : 0.306
Standard Deviation : 0.553
Total rolls : 115
British Combat
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 16 times
Average roll : 3.627
Median : 3.000
Variance : 0.453
Standard Deviation : 0.673
Total rolls : 75
Italians Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.400
Median : 3.000
Variance : 0.802
Standard Deviation : 0.896
Total rolls : 70
French Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.879
Median : 4.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 33
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.333
Median : 4.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 9
Neutral_Axis Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 9
Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 0.453
Standard Deviation : 0.673
Total rolls : 26
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour, 5 artilleries, 9 infantry and 1 mech_infantry moved from Shensi to Kansu
2 bombers, 9 fighters and 6 tactical_bombers moved from Yunnan to Kansu
2 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 battleship moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hopei
1 carrier and 1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in Sumatra
Battle in Celebes
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Celebes from Dutch, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kansu
Japanese attack with 1 armour, 5 artilleries, 2 bombers, 9 fighters, 9 infantry, 1 mech_infantry and 6 tactical_bombers
Chinese defend with 1 fighter and 20 infantry
Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 9 fighters, 9 infantry, 1 mech_infantry and 6 tactical_bombers in Kansu, round 2 : 17/33 hits, 14.50 expected hits
Chinese roll dice for 1 fighter and 20 infantry in Kansu, round 2 : 3/21 hits, 7.33 expected hits
3 infantry owned by the Japanese lost in Kansu
17 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 9 fighters, 6 infantry, 1 mech_infantry and 6 tactical_bombers in Kansu, round 3 : 14/30 hits, 14.00 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 1/4 hits, 1.67 expected hits
1 infantry owned by the Japanese lost in Kansu
3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 5 artilleries, 2 bombers, 9 fighters, 5 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Japanese: 4 infantry
Casualties for Chinese: 1 fighter and 20 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries and 2 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 2 : 1/4 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 3 : 2/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 infantry moved from Anhwe to Kweichow
1 aaGun moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 artillery and 1 infantry moved from Shantung to Anhwe
2 bombers moved from Kansu to Kweichow
9 fighters and 6 tactical_bombers moved from Kansu to Shensi
1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -5.00
Americans regular : -0.67
Japanese regular : 2.83
UK_Pacific regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 bombers moved from Western United States to 6 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer, 2 submarines and 2 transports
2 submarines owned by the Japanese submerged
Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in 6 Sea Zone
1 destroyer owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Caroline Islands
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 fighters and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Amur
1 bomber moved from Western United States to United Kingdom
6 bombers moved from Eastern United States to United Kingdom
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
2 bombers placed in Western United States
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : 0.00
Japanese AA : -0.33
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 1 fighter and 1 harbour
Midway : 1 airfield
Amur : 1 bomber
33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 1 transport
25 Sea Zone : 1 destroyer
Central United States : 1 armour, 1 factory_major and 2 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 7 bombers
Morocco : 2 artilleries and 2 infantry
101 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Production/PUs Summary :
Germans : 45 / 50
Russians : 34 / 42
Japanese : 59 / 64
Americans : 50 / 72
Chinese : 2 / 4
British : 28 / 29
UK_Pacific : 9 / 17
Italians : 20 / 25
ANZAC : 10 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 64 times
2 was rolled 73 times
3 was rolled 96 times
4 was rolled 76 times
5 was rolled 79 times
6 was rolled 83 times
Average roll : 3.599
Median : 4.000
Variance : 1.220
Standard Deviation : 1.105
Total rolls : 471
Germans Combat
1 was rolled 20 times
2 was rolled 19 times
3 was rolled 20 times
4 was rolled 21 times
5 was rolled 14 times
6 was rolled 21 times
Average roll : 3.461
Median : 3.000
Variance : 0.306
Standard Deviation : 0.553
Total rolls : 115
British Combat
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 16 times
Average roll : 3.627
Median : 3.000
Variance : 0.453
Standard Deviation : 0.673
Total rolls : 75
Italians Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.400
Median : 3.000
Variance : 0.802
Standard Deviation : 0.896
Total rolls : 70
French Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.879
Median : 4.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 33
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.700
Median : 3.500
Variance : 0.148
Standard Deviation : 0.385
Total rolls : 10
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 4.147
Median : 4.000
Variance : 1.495
Standard Deviation : 1.223
Total rolls : 34
UK_Pacific Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Neutral_Axis Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 9
Japanese Combat
1 was rolled 13 times
2 was rolled 19 times
3 was rolled 18 times
4 was rolled 20 times
5 was rolled 22 times
6 was rolled 15 times
Average roll : 3.598
Median : 4.000
Variance : 0.517
Standard Deviation : 0.719
Total rolls : 107
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 bombers moved from Western United States to 6 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer, 2 submarines and 2 transports
2 submarines owned by the Japanese submerged
Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in 6 Sea Zone
1 destroyer owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Caroline Islands
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 fighters and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Amur
1 bomber moved from Western United States to United Kingdom
6 bombers moved from Eastern United States to United Kingdom
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
2 bombers placed in Western United States
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 destroyer and 3 submarines; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Kenya to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from British Somaliland to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Tanganyika Territory
1 bomber moved from Egypt to Belgian Congo
1 mech_infantry moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
2 fighters moved from India to Yunnan
Combat - British
Battle in Tanganyika Territory
Battle in Belgian Congo
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Belgian Congo, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Tanganyika Territory from Italians, taking Belgian Congo from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Yunnan
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Yunnan to India
2 fighters moved from Yunnan to India
1 infantry moved from India to Burma
1 infantry moved from Eastern Persia to West India
1 artillery moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 bomber moved from Belgian Congo to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Malta to Egypt
1 fighter moved from Morocco to Malta
1 fighter moved from Morocco to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 battleship moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
Place Units - British
1 destroyer placed in 109 Sea Zone
3 submarines placed in 71 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 9 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Americans regular : 0.17
Italians regular : -0.33
Japanese regular : 0.33
Japanese AA : -0.33
British regular : 1.17
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sikang : 1 infantry
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 26 infantry and 1 tactical_bomber
Malaya : 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 1 fighter and 1 harbour
Midway : 1 airfield
Amur : 1 bomber
33 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 1 transport
25 Sea Zone : 1 destroyer
Central United States : 1 armour, 1 factory_major and 2 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
West India : 1 infantry
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 bomber, 1 fighter, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield, 1 fighter and 1 infantry
Malta : 1 aaGun, 1 fighter and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 7 bombers, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Tanganyika Territory : 1 artillery
Morocco : 1 armour, 3 artilleries and 4 infantry
Tobruk : 1 flag
Eire : 1 flag
109 Sea Zone : 1 destroyer
97 Sea Zone : 3 submarines
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
101 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
71 Sea Zone : 3 submarines
Northwest Persia : 1 flag
Persia : 1 flag, 1 infantry
91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 4 transports
Production/PUs Summary :
Germans : 45 / 50
Russians : 34 / 42
Japanese : 59 / 64
Americans : 50 / 72
Chinese : 2 / 3
British : 30 / 38
UK_Pacific : 9 / 10
Italians : 18 / 25
ANZAC : 10 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 78 times
2 was rolled 95 times
3 was rolled 115 times
4 was rolled 100 times
5 was rolled 104 times
6 was rolled 102 times
Average roll : 3.611
Median : 4.000
Variance : 1.261
Standard Deviation : 1.123
Total rolls : 594
Null / Other
1 was rolled 13 times
2 was rolled 20 times
3 was rolled 18 times
4 was rolled 21 times
5 was rolled 23 times
6 was rolled 16 times
Average roll : 3.622
Median : 4.000
Variance : 0.595
Standard Deviation : 0.772
Total rolls : 111
Germans Combat
1 was rolled 20 times
2 was rolled 19 times
3 was rolled 20 times
4 was rolled 21 times
5 was rolled 14 times
6 was rolled 21 times
Average roll : 3.461
Median : 3.000
Variance : 0.306
Standard Deviation : 0.553
Total rolls : 115
British Combat
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 10 times
5 was rolled 13 times
6 was rolled 18 times
Average roll : 3.646
Median : 3.500
Variance : 0.510
Standard Deviation : 0.714
Total rolls : 82
Italians Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.408
Median : 3.000
Variance : 0.669
Standard Deviation : 0.818
Total rolls : 71
French Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.879
Median : 4.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 33
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.700
Median : 3.500
Variance : 0.148
Standard Deviation : 0.385
Total rolls : 10
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 4.147
Median : 4.000
Variance : 1.495
Standard Deviation : 1.223
Total rolls : 34
UK_Pacific Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Neutral_Axis Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 9
Japanese Combat
1 was rolled 13 times
2 was rolled 20 times
3 was rolled 18 times
4 was rolled 21 times
5 was rolled 23 times
6 was rolled 16 times
Average roll : 3.622
Median : 4.000
Variance : 0.595
Standard Deviation : 0.772
Total rolls : 111
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Ukraine
Italians take Ukraine from Russians
1 armour moved from Eastern Poland to Archangel
Italians take Belarus from Russians
Italians take Archangel from Russians
1 artillery moved from Tunisia to Libya
1 artillery and 2 infantry moved from Romania to Bulgaria
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Greece to Bulgaria
Place Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,2,1,6
Italians collect 19 PUs (3 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 fighters moved from India to Persia
1 fighter moved from 41 Sea Zone to India
2 infantry moved from Egypt to Trans-Jordan
1 cruiser and 1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 infantry moved from Fiji to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from New South Wales to South Australia
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Burma : 1 infantry
India : 1 fighter
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
South Australia : 2 artilleries and 2 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Trans-Jordan : 2 infantry
Persia : 2 fighters
Production/PUs Summary :
Germans : 45 / 50
Russians : 30 / 42
Japanese : 59 / 64
Americans : 50 / 72
Chinese : 2 / 3
British : 30 / 38
UK_Pacific : 9 / 10
Italians : 22 / 19
ANZAC : 10 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 78 times
2 was rolled 97 times
3 was rolled 115 times
4 was rolled 100 times
5 was rolled 104 times
6 was rolled 100 times
Average roll : 3.598
Median : 4.000
Variance : 1.228
Standard Deviation : 1.108
Total rolls : 594
Null / Other
1 was rolled 13 times
2 was rolled 21 times
3 was rolled 18 times
4 was rolled 21 times
5 was rolled 23 times
6 was rolled 15 times
Average roll : 3.586
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 111
Germans Combat
1 was rolled 20 times
2 was rolled 19 times
3 was rolled 20 times
4 was rolled 21 times
5 was rolled 14 times
6 was rolled 21 times
Average roll : 3.461
Median : 3.000
Variance : 0.306
Standard Deviation : 0.553
Total rolls : 115
British Combat
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 10 times
5 was rolled 13 times
6 was rolled 18 times
Average roll : 3.646
Median : 3.500
Variance : 0.510
Standard Deviation : 0.714
Total rolls : 82
Italians Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.408
Median : 3.000
Variance : 0.669
Standard Deviation : 0.818
Total rolls : 71
French Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.879
Median : 4.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 33
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.700
Median : 3.500
Variance : 0.148
Standard Deviation : 0.385
Total rolls : 10
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 4.147
Median : 4.000
Variance : 1.495
Standard Deviation : 1.223
Total rolls : 34
UK_Pacific Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Neutral_Axis Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 9
Japanese Combat
1 was rolled 13 times
2 was rolled 21 times
3 was rolled 18 times
4 was rolled 21 times
5 was rolled 23 times
6 was rolled 15 times
Average roll : 3.586
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 111
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 fighters moved from India to Persia
1 fighter moved from 41 Sea Zone to India
2 infantry moved from Egypt to Trans-Jordan
1 cruiser and 1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 infantry moved from Fiji to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from New South Wales to South Australia
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Burma : 1 infantry
India : 1 fighter
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
South Australia : 2 artilleries and 2 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Trans-Jordan : 2 infantry
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
Persia : 2 fighters
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 45 / 50
Russians : 30 / 42
Japanese : 59 / 64
Americans : 50 / 72
Chinese : 2 / 3
British : 30 / 38
UK_Pacific : 9 / 10
Italians : 22 / 19
ANZAC : 10 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 78 times
2 was rolled 97 times
3 was rolled 115 times
4 was rolled 100 times
5 was rolled 104 times
6 was rolled 100 times
Average roll : 3.598
Median : 4.000
Variance : 1.228
Standard Deviation : 1.108
Total rolls : 594
Null / Other
1 was rolled 13 times
2 was rolled 21 times
3 was rolled 18 times
4 was rolled 21 times
5 was rolled 23 times
6 was rolled 15 times
Average roll : 3.586
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 111
Germans Combat
1 was rolled 20 times
2 was rolled 19 times
3 was rolled 20 times
4 was rolled 21 times
5 was rolled 14 times
6 was rolled 21 times
Average roll : 3.461
Median : 3.000
Variance : 0.306
Standard Deviation : 0.553
Total rolls : 115
British Combat
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 10 times
5 was rolled 13 times
6 was rolled 18 times
Average roll : 3.646
Median : 3.500
Variance : 0.510
Standard Deviation : 0.714
Total rolls : 82
Italians Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.408
Median : 3.000
Variance : 0.669
Standard Deviation : 0.818
Total rolls : 71
French Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.879
Median : 4.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 33
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.700
Median : 3.500
Variance : 0.148
Standard Deviation : 0.385
Total rolls : 10
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 4.147
Median : 4.000
Variance : 1.495
Standard Deviation : 1.223
Total rolls : 34
UK_Pacific Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Neutral_Axis Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 9
Japanese Combat
1 was rolled 13 times
2 was rolled 21 times
3 was rolled 18 times
4 was rolled 21 times
5 was rolled 23 times
6 was rolled 15 times
Average roll : 3.586
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 111
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 artilleries and 7 infantry moved from Poland to Eastern Poland
7 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 fighter moved from 112 Sea Zone to Northern Italy
2 armour moved from Germany to Eastern Poland
1 artillery and 5 infantry moved from Germany to Poland
1 tactical_bomber moved from Western Germany to Northern Italy
1 tactical_bomber moved from Eastern Poland to Northern Italy
1 tactical_bomber moved from 112 Sea Zone to Northern Italy
2 bombers moved from Western Germany to Northern Italy
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 aaGun moved from France to Western Germany
Place Units - Germans
1 artillery and 9 infantry placed in Germany
1 fighter and 3 infantry placed in Western Germany
Germans undo move 1.
6 infantry placed in Western Germany
1 artillery and 3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,2,4,6
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : -0.17
Germans regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Rostov to Ukraine
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Archangel
Russians win, taking Archangel from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
10 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Tambov
6 infantry moved from Novosibirsk to Samara
1 aaGun and 8 infantry moved from Timguska to Urals
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 fighter moved from Archangel to Russia
2 armour and 2 mech_infantrys moved from Iraq to Egypt
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - Russians
6 artilleries and 4 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
Russians regular : 1.17
Territory Summary for Russians :
Buryatia : 1 aaGun and 4 infantry
Egypt : 2 armour and 2 mech_infantrys
Belarus : 1 infantry
Bryansk : 4 aaGuns, 9 artilleries and 57 infantry
Urals : 1 aaGun and 8 infantry
Archangel : 1 artillery and 2 infantry
Russia : 1 airfield, 6 artilleries, 1 factory_major, 2 fighters, 4 infantry and 1 tactical_bomber
Tambov : 3 infantry
Ukraine : 1 factory_minor and 2 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor and 2 infantry
Samara : 6 infantry
93 Sea Zone : 1 submarine
Iraq : 1 flag
Production/PUs Summary :
Germans : 45 / 55
Russians : 34 / 37
Japanese : 59 / 64
Americans : 50 / 72
Chinese : 2 / 3
British : 30 / 38
UK_Pacific : 9 / 10
Italians : 18 / 19
ANZAC : 10 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 66 times
2 was rolled 77 times
3 was rolled 99 times
4 was rolled 82 times
5 was rolled 83 times
6 was rolled 88 times
Average roll : 3.612
Median : 4.000
Variance : 1.226
Standard Deviation : 1.107
Total rolls : 495
Germans Combat
1 was rolled 20 times
2 was rolled 19 times
3 was rolled 20 times
4 was rolled 22 times
5 was rolled 15 times
6 was rolled 22 times
Average roll : 3.500
Median : 3.500
Variance : 0.285
Standard Deviation : 0.534
Total rolls : 118
British Combat
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 10 times
5 was rolled 13 times
6 was rolled 18 times
Average roll : 3.646
Median : 3.500
Variance : 0.510
Standard Deviation : 0.714
Total rolls : 82
Italians Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 8 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.466
Median : 3.000
Variance : 0.650
Standard Deviation : 0.807
Total rolls : 73
French Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.879
Median : 4.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 33
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.700
Median : 3.500
Variance : 0.148
Standard Deviation : 0.385
Total rolls : 10
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 4.147
Median : 4.000
Variance : 1.495
Standard Deviation : 1.223
Total rolls : 34
UK_Pacific Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Neutral_Axis Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Russians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.278
Median : 3.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18
Japanese Combat
1 was rolled 13 times
2 was rolled 20 times
3 was rolled 18 times
4 was rolled 21 times
5 was rolled 22 times
6 was rolled 15 times
Average roll : 3.587
Median : 4.000
Variance : 0.582
Standard Deviation : 0.763
Total rolls : 109
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 destroyers, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 infantry moved from French Indo China to Shan State
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
1 infantry moved from Szechwan to Sikang
3 infantry moved from Kweichow to Yunnan
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Shantung to Manchuria
1 infantry moved from Shantung to Jehol
1 armour and 1 mech_infantry moved from Kansu to Kazakhstan
Japanese take Novosibirsk from Russians
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Kansu to Tsinghai
1 artillery moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shantung to Jehol
1 mech_infantry moved from Kweichow to Sikang
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 cruiser moved from 42 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Kweichow to Amur
3 infantry moved from Manchuria to Amur
1 bomber moved from Kweichow to Sikang
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Guam
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking Guam from Americans, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
Battle in Sikang
Japanese attack with 1 bomber, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Sikang, round 2 : 1/4 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 1 bomber and 3 infantry
Americans defend with 1 bomber
Japanese roll dice for 1 bomber and 3 infantry in Amur, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 bomber in Amur, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 bomber moved from Amur to Manchuria
1 fighter moved from Shensi to Manchuria
1 aaGun moved from Kweichow to Yunnan
1 infantry moved from Hopei to Chahar
1 artillery and 1 infantry moved from Anhwe to Kweichow
2 artilleries and 2 infantry moved from Kwangtung to Kwangsi
2 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
1 bomber moved from Sikang to Kwangsi
6 fighters and 4 tactical_bombers moved from Shensi to Kwangsi
2 fighters moved from Shensi to 36 Sea Zone
2 tactical_bombers moved from Shensi to Kwangsi
Place Units - Japanese
1 factory_minor placed in French Indo China
3 infantry placed in Shantung
5 destroyers placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.67
Japanese regular : 0.00
ANZAC regular : -2.17
Russians regular : -0.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
7 bombers moved from United Kingdom to 97 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
any scramble? And eventually order of loss
@Caesar1 bring 6 fighters, lose italians first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
7 bombers moved from United Kingdom to 97 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Northern Italy to defend against the attack in 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 7 bombers
Germans defend with 3 fighters; Italians defend with 1 destroyer and 3 fighters
Americans roll dice for 7 bombers in 97 Sea Zone, round 2 : 3/7 hits, 4.67 expected hits
Italians roll dice for 1 destroyer and 6 fighters in 97 Sea Zone, round 2 : 3/7 hits, 4.33 expected hits
3 bombers owned by the Americans lost in 97 Sea Zone
1 destroyer owned by the Italians and 2 fighters owned by the Italians lost in 97 Sea Zone
4 bombers owned by the Americans retreated
Italians win with 4 fighters remaining. Battle score for attacker is -8
Casualties for Americans: 3 bombers
Casualties for Italians: 1 destroyer and 2 fighters
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
2 fighters moved from 23 Sea Zone to 25 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
2 infantry moved from 25 Sea Zone to Midway
2 bombers moved from Western United States to United Kingdom
1 armour moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
4 bombers moved from 97 Sea Zone to Tobruk
3 fighters moved from 91 Sea Zone to Tobruk
1 tactical_bomber moved from 91 Sea Zone to Tobruk
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 armour, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 bombers and 1 tactical_bomber placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -2.67
Japanese regular : -0.67
Italians regular : -1.33
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 4 mech_infantrys and 1 tactical_bomber
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield, 1 fighter and 2 infantry
23 Sea Zone : 1 submarine
25 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer and 2 submarines
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 2 bombers
Morocco : 1 aaGun, 1 armour, 2 artilleries and 4 infantry
Tobruk : 4 bombers, 3 fighters and 1 tactical_bomber
96 Sea Zone : 1 destroyer
93 Sea Zone : 2 submarines
91 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
Production/PUs Summary :
Germans : 45 / 55
Russians : 30 / 37
Japanese : 68 / 73
Americans : 50 / 71
Chinese : 0 / 3
British : 30 / 38
UK_Pacific : 6 / 10
Italians : 18 / 19
ANZAC : 10 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 75 times
2 was rolled 81 times
3 was rolled 105 times
4 was rolled 88 times
5 was rolled 92 times
6 was rolled 103 times
Average roll : 3.643
Median : 4.000
Variance : 1.299
Standard Deviation : 1.140
Total rolls : 544
Germans Combat
1 was rolled 20 times
2 was rolled 19 times
3 was rolled 20 times
4 was rolled 22 times
5 was rolled 15 times
6 was rolled 22 times
Average roll : 3.500
Median : 3.500
Variance : 0.285
Standard Deviation : 0.534
Total rolls : 118
British Combat
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 10 times
5 was rolled 13 times
6 was rolled 18 times
Average roll : 3.646
Median : 3.500
Variance : 0.510
Standard Deviation : 0.714
Total rolls : 82
Italians Combat
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 18 times
4 was rolled 10 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3.525
Median : 3.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 80
French Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.879
Median : 4.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 33
Americans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.720
Median : 4.000
Variance : 0.951
Standard Deviation : 0.975
Total rolls : 25
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.429
Median : 5.000
Variance : 1.139
Standard Deviation : 1.067
Total rolls : 7
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 4.200
Median : 4.000
Variance : 1.730
Standard Deviation : 1.315
Total rolls : 35
UK_Pacific Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Neutral_Axis Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Russians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.316
Median : 3.000
Variance : 0.380
Standard Deviation : 0.616
Total rolls : 19
Japanese Combat
1 was rolled 16 times
2 was rolled 22 times
3 was rolled 21 times
4 was rolled 23 times
5 was rolled 26 times
6 was rolled 19 times
Average roll : 3.614
Median : 4.000
Variance : 0.467
Standard Deviation : 0.683
Total rolls : 127
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
British take Tunisia from Italians
1 bomber moved from Egypt to Southern Italy
Intercept in Italy?