TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Java to India
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 cruiser and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone
2 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Shan State : 1 infantry
India : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
South Australia : 1 artillery and 2 infantry
New Guinea : 2 infantry
Java : 1 flag
46 Sea Zone : 1 transport
63 Sea Zone : 1 cruiser and 1 destroyer
Egypt : 3 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
French Equatorial Africa : 1 infantry
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 38
Japanese : 31 / 41
Americans : 52 / 56
Chinese : 7 / 9
British : 27 / 31
UK_Pacific : 17 / 19
Italians : 20 / 25
ANZAC : 14 / 14
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 42 times
2 was rolled 39 times
3 was rolled 60 times
4 was rolled 46 times
5 was rolled 49 times
6 was rolled 58 times
Average roll : 3.663
Median : 4.000
Variance : 1.229
Standard Deviation : 1.108
Total rolls : 294
Germans Combat
1 was rolled 18 times
2 was rolled 17 times
3 was rolled 20 times
4 was rolled 21 times
5 was rolled 13 times
6 was rolled 20 times
Average roll : 3.495
Median : 3.000
Variance : 0.397
Standard Deviation : 0.630
Total rolls : 109
British Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.673
Median : 3.000
Variance : 0.642
Standard Deviation : 0.801
Total rolls : 49
Italians Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 4 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.556
Median : 3.000
Variance : 1.019
Standard Deviation : 1.009
Total rolls : 54
French Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.879
Median : 4.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 33
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.333
Median : 4.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 9
Neutral_Axis Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 0.453
Standard Deviation : 0.673
Total rolls : 26
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
2 fighters moved from Western Germany to Southern Italy
3 fighters moved from Western Germany to Northern Italy
1 armour moved from Western Germany to Poland
3 infantry moved from Germany to Poland
1 infantry moved from Romania to Slovakia Hungary
1 artillery moved from Slovakia Hungary to Romania
2 artilleries moved from Germany to Poland
1 artillery moved from Germany to Slovakia Hungary
2 armour moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
2 armour moved from Germany to Poland
1 armour moved from Germany to Poland
1 armour moved from Germany to Romania
2 mech_infantrys moved from Germany to Romania
2 mech_infantrys moved from Germany to Slovakia Hungary
2 mech_infantrys moved from Germany to Poland
2 artilleries and 2 infantry moved from Southern France to France
1 artillery moved from Western Germany to France
3 tactical_bombers moved from Western Germany to Southern Italy
3 tactical_bombers moved from Western Germany to Northern Italy
1 bomber moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to Northern Italy
2 infantry moved from Norway to Finland
Non Combat Move - Germans
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 carrier placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 armour, 2 artilleries and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 123 Sea Zone to 106 Sea Zone
6 infantry moved from Yenisey to Timguska
8 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Yakut S.S.R. to Yenisey
9 infantry moved from Russia to Bryansk
1 aaGun, 2 artilleries and 6 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Rostov to Ukraine
1 aaGun moved from Rostov to Ukraine
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
1 infantry moved from Bryansk to Belarus
Place Units - Russians
3 infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
Territory Summary for Russians :
Yenisey : 1 aaGun and 8 infantry
Yakut S.S.R. : 1 aaGun and 4 infantry
Timguska : 6 infantry
Belarus : 2 aaGuns, 4 artilleries and 19 infantry
Bryansk : 9 infantry
Russia : 1 airfield, 1 factory_major, 2 fighters and 9 infantry
Ukraine : 2 aaGuns, 5 artilleries, 1 factory_minor and 13 infantry
Vologda : 1 artillery and 2 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 2 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
106 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 39
Japanese : 31 / 41
Americans : 52 / 56
Chinese : 7 / 9
British : 27 / 31
UK_Pacific : 17 / 19
Italians : 20 / 25
ANZAC : 14 / 14
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 42 times
2 was rolled 39 times
3 was rolled 60 times
4 was rolled 46 times
5 was rolled 49 times
6 was rolled 58 times
Average roll : 3.663
Median : 4.000
Variance : 1.229
Standard Deviation : 1.108
Total rolls : 294
Germans Combat
1 was rolled 18 times
2 was rolled 17 times
3 was rolled 20 times
4 was rolled 21 times
5 was rolled 13 times
6 was rolled 20 times
Average roll : 3.495
Median : 3.000
Variance : 0.397
Standard Deviation : 0.630
Total rolls : 109
British Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.673
Median : 3.000
Variance : 0.642
Standard Deviation : 0.801
Total rolls : 49
Italians Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 4 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.556
Median : 3.000
Variance : 1.019
Standard Deviation : 1.009
Total rolls : 54
French Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.879
Median : 4.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 33
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.333
Median : 4.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 9
Neutral_Axis Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 0.453
Standard Deviation : 0.673
Total rolls : 26
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 5 artilleries, 9 infantry and 1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Non Combat Move - Japanese
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 aaGun and 4 infantry moved from Jehol to Anhwe
2 bombers, 8 fighters, 1 infantry and 5 tactical_bombers moved from Anhwe to Kweichow
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
2 bombers, 8 fighters and 5 tactical_bombers moved from Kweichow to Yunnan
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
2 infantry placed in Japan
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 bombers and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
4 bombers moved from Western United States to Eastern United States
1 submarine moved from 63 Sea Zone to 30 Sea Zone
1 destroyer moved from 63 Sea Zone to 30 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Hawaiian Islands to 30 Sea Zone
Place Units - Americans
3 bombers placed in Western United States
1 destroyer placed in 101 Sea Zone
1 bomber placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 3 bombers, 1 factory_minor, 1 harbour, 2 infantry and 4 mech_infantrys
Johnston Island : 2 infantry
Hawaiian Islands : 1 airfield, 1 fighter and 1 harbour
Midway : 1 airfield
30 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 1 transport
25 Sea Zone : 1 destroyer
Central United States : 1 artillery, 1 factory_minor and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 6 bombers, 1 factory_minor, 1 harbour and 1 infantry
101 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 39
Japanese : 34 / 44
Americans : 52 / 77
Chinese : 4 / 9
British : 27 / 31
UK_Pacific : 17 / 19
Italians : 20 / 25
ANZAC : 14 / 14
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 42 times
2 was rolled 39 times
3 was rolled 60 times
4 was rolled 46 times
5 was rolled 49 times
6 was rolled 58 times
Average roll : 3.663
Median : 4.000
Variance : 1.229
Standard Deviation : 1.108
Total rolls : 294
Germans Combat
1 was rolled 18 times
2 was rolled 17 times
3 was rolled 20 times
4 was rolled 21 times
5 was rolled 13 times
6 was rolled 20 times
Average roll : 3.495
Median : 3.000
Variance : 0.397
Standard Deviation : 0.630
Total rolls : 109
British Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.673
Median : 3.000
Variance : 0.642
Standard Deviation : 0.801
Total rolls : 49
Italians Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 4 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.556
Median : 3.000
Variance : 1.019
Standard Deviation : 1.009
Total rolls : 54
French Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.879
Median : 4.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 33
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.333
Median : 4.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 9
Neutral_Axis Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 0.453
Standard Deviation : 0.673
Total rolls : 26
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 17 infantry moved from Tsinghai to Kansu
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Kansu : 1 fighter and 20 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 39
Japanese : 34 / 44
Americans : 52 / 77
Chinese : 4 / 4
British : 27 / 31
UK_Pacific : 17 / 19
Italians : 20 / 25
ANZAC : 14 / 14
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 42 times
2 was rolled 39 times
3 was rolled 60 times
4 was rolled 46 times
5 was rolled 49 times
6 was rolled 58 times
Average roll : 3.663
Median : 4.000
Variance : 1.229
Standard Deviation : 1.108
Total rolls : 294
Germans Combat
1 was rolled 18 times
2 was rolled 17 times
3 was rolled 20 times
4 was rolled 21 times
5 was rolled 13 times
6 was rolled 20 times
Average roll : 3.495
Median : 3.000
Variance : 0.397
Standard Deviation : 0.630
Total rolls : 109
British Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.673
Median : 3.000
Variance : 0.642
Standard Deviation : 0.801
Total rolls : 49
Italians Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 4 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.556
Median : 3.000
Variance : 1.019
Standard Deviation : 1.009
Total rolls : 54
French Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.879
Median : 4.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 33
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.333
Median : 4.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 9
Neutral_Axis Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 0.453
Standard Deviation : 0.673
Total rolls : 26
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Combat Move - British
2 destroyers moved from 81 Sea Zone to 97 Sea Zone
3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to 97 Sea Zone
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Egypt to Anglo Egyptian Sudan
2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery moved from 76 Sea Zone to British Somaliland
1 infantry moved from Belgian Congo to Rhodesia
3 fighters moved from United Kingdom to 92 Sea Zone
@Caesar1 any scramble?
@Caesar1 Max scramble!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 bombers and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
4 bombers moved from Western United States to Eastern United States
1 submarine moved from 63 Sea Zone to 30 Sea Zone
1 destroyer moved from 63 Sea Zone to 30 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Hawaiian Islands to 30 Sea Zone
Place Units - Americans
3 bombers placed in Western United States
1 destroyer placed in 101 Sea Zone
1 bomber placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 17 infantry moved from Tsinghai to Kansu
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 destroyers moved from 81 Sea Zone to 97 Sea Zone
3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to 97 Sea Zone
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Egypt to Anglo Egyptian Sudan
2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery moved from 76 Sea Zone to British Somaliland
1 infantry moved from Belgian Congo to Rhodesia
3 fighters moved from United Kingdom to 92 Sea Zone
Combat - British
Italians scrambles 3 units out of Northern Italy to defend against the attack in 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in British Somaliland
Battle in 97 Sea Zone
British attack with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber
Germans defend with 4 fighters and 2 tactical_bombers; Italians defend with 1 cruiser, 1 destroyer and 1 transport
British roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
Italians roll dice for 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport in 97 Sea Zone, round 2 : 5/8 hits, 4.50 expected hits
2 destroyers owned by the British and 3 submarines owned by the British lost in 97 Sea Zone
1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in 97 Sea Zone
British roll dice for 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits
Italians roll dice for 3 fighters and 1 transport in 97 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
1 tactical_bomber owned by the British, 1 cruiser owned by the British and 1 fighter owned by the British lost in 97 Sea Zone
1 transport owned by the Italians and 3 fighters owned by the Germans lost in 97 Sea Zone
British win, taking British Somaliland from Italians with 1 bomber and 1 fighter remaining. Battle score for attacker is 22
Casualties for British: 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Casualties for Germans: 4 fighters and 2 tactical_bombers
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 artillery
British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Battle in 92 Sea Zone
British attack with 3 fighters
Italians defend with 1 destroyer
British roll dice for 3 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in 92 Sea Zone
1 destroyer owned by the Italians lost in 92 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer
Non Combat Move - British
2 fighters moved from 92 Sea Zone to Morocco
1 bomber moved from 97 Sea Zone to Egypt
1 fighter moved from 97 Sea Zone to Malta
2 artilleries moved from Alexandria to Egypt
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Northwest Persia to Persia
3 submarines moved from 71 Sea Zone to 81 Sea Zone
3 infantry moved from Burma to India
1 battleship moved from 63 Sea Zone to 30 Sea Zone
Place Units - British
2 fighters and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Place Units - UK_Pacific
1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Italians regular : 2.50
British regular : 1.50
Territory Summary for Americans, British, Chinese and UK_Pacific :
Kansu : 1 fighter and 20 infantry
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 23 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 3 bombers, 1 factory_minor, 1 harbour, 2 infantry and 4 mech_infantrys
Johnston Island : 2 infantry
Hawaiian Islands : 1 airfield, 1 fighter and 1 harbour
Midway : 1 airfield
30 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 1 transport
25 Sea Zone : 1 destroyer
Central United States : 1 artillery, 1 factory_minor and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 6 bombers, 1 factory_minor, 1 harbour and 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
British Somaliland : 1 artillery
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 artilleries, 1 bomber and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 infantry
Malta : 1 aaGun, 1 fighter and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 1 armour and 1 mech_infantry
Rhodesia : 1 infantry
Morocco : 2 fighters
Tobruk : 1 flag
76 Sea Zone : 1 transport
106 Sea Zone : 1 destroyer and 2 transports
Eire : 1 flag
Eastern Persia : 1 flag, 1 infantry
101 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
81 Sea Zone : 3 submarines
Northwest Persia : 1 flag
Persia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 39
Japanese : 34 / 44
Americans : 52 / 77
Chinese : 4 / 4
British : 29 / 29
UK_Pacific : 17 / 17
Italians : 18 / 25
ANZAC : 14 / 14
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 49 times
2 was rolled 46 times
3 was rolled 68 times
4 was rolled 53 times
5 was rolled 53 times
6 was rolled 63 times
Average roll : 3.614
Median : 4.000
Variance : 1.080
Standard Deviation : 1.039
Total rolls : 332
Germans Combat
1 was rolled 18 times
2 was rolled 17 times
3 was rolled 20 times
4 was rolled 21 times
5 was rolled 13 times
6 was rolled 20 times
Average roll : 3.495
Median : 3.000
Variance : 0.397
Standard Deviation : 0.630
Total rolls : 109
British Combat
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 15 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 15 times
Average roll : 3.616
Median : 3.000
Variance : 0.400
Standard Deviation : 0.633
Total rolls : 73
Italians Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 16 times
4 was rolled 6 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.397
Median : 3.000
Variance : 0.826
Standard Deviation : 0.909
Total rolls : 68
French Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.879
Median : 4.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 33
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.333
Median : 4.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 9
Neutral_Axis Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 0.453
Standard Deviation : 0.673
Total rolls : 26
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour moved from Bulgaria to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Yugoslavia to Eastern Poland
1 artillery and 2 infantry moved from Bulgaria to Romania
2 infantry moved from Albania to Greece
1 artillery moved from Algeria to Tunisia
2 fighters moved from Southern France to Southern Italy
1 infantry moved from Tanganyika Territory to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Ethiopia to Kenya
Combat - Italians
Battle in Kenya
Italians attack with 1 infantry
British defend with 1 infantry
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Shan State to Burma
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New Guinea to 46 Sea Zone
1 cruiser moved from 63 Sea Zone to 30 Sea Zone
1 destroyer moved from 63 Sea Zone to 30 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Fiji
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Fiji : 1 infantry
Burma : 1 infantry
India : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
South Australia : 1 artillery and 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
50 Sea Zone : 1 transport
30 Sea Zone : 1 cruiser and 1 destroyer
Egypt : 2 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 36 / 39
Japanese : 34 / 44
Americans : 52 / 77
Chinese : 4 / 4
British : 28 / 29
UK_Pacific : 17 / 17
Italians : 20 / 25
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 49 times
2 was rolled 47 times
3 was rolled 69 times
4 was rolled 54 times
5 was rolled 53 times
6 was rolled 64 times
Average roll : 3.616
Median : 4.000
Variance : 1.122
Standard Deviation : 1.059
Total rolls : 336
Germans Combat
1 was rolled 18 times
2 was rolled 17 times
3 was rolled 20 times
4 was rolled 21 times
5 was rolled 13 times
6 was rolled 20 times
Average roll : 3.495
Median : 3.000
Variance : 0.397
Standard Deviation : 0.630
Total rolls : 109
British Combat
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 16 times
Average roll : 3.627
Median : 3.000
Variance : 0.453
Standard Deviation : 0.673
Total rolls : 75
Italians Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.400
Median : 3.000
Variance : 0.802
Standard Deviation : 0.896
Total rolls : 70
French Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.879
Median : 4.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 33
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.333
Median : 4.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 9
Neutral_Axis Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 0.453
Standard Deviation : 0.673
Total rolls : 26
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Shan State to Burma
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New Guinea to 46 Sea Zone
1 cruiser moved from 63 Sea Zone to 30 Sea Zone
1 destroyer moved from 63 Sea Zone to 30 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Fiji
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Fiji : 1 infantry
Burma : 1 infantry
India : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
South Australia : 1 artillery and 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
50 Sea Zone : 1 transport
30 Sea Zone : 1 cruiser and 1 destroyer
Egypt : 3 infantry
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 2 infantry
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 51
Russians : 36 / 39
Japanese : 34 / 44
Americans : 52 / 77
Chinese : 4 / 4
British : 28 / 29
UK_Pacific : 17 / 17
Italians : 20 / 25
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 49 times
2 was rolled 47 times
3 was rolled 69 times
4 was rolled 54 times
5 was rolled 53 times
6 was rolled 64 times
Average roll : 3.616
Median : 4.000
Variance : 1.122
Standard Deviation : 1.059
Total rolls : 336
Germans Combat
1 was rolled 18 times
2 was rolled 17 times
3 was rolled 20 times
4 was rolled 21 times
5 was rolled 13 times
6 was rolled 20 times
Average roll : 3.495
Median : 3.000
Variance : 0.397
Standard Deviation : 0.630
Total rolls : 109
British Combat
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 16 times
Average roll : 3.627
Median : 3.000
Variance : 0.453
Standard Deviation : 0.673
Total rolls : 75
Italians Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.400
Median : 3.000
Variance : 0.802
Standard Deviation : 0.896
Total rolls : 70
French Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.879
Median : 4.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 33
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.333
Median : 4.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 9
Neutral_Axis Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 0.453
Standard Deviation : 0.673
Total rolls : 26
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
3 armour, 5 artilleries, 12 infantry and 1 mech_infantry moved from Poland to Eastern Poland
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 armour moved from Germany to Eastern Poland
2 artilleries and 7 infantry moved from Germany to Poland
3 armour, 3 artilleries, 12 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
3 armour, 3 artilleries, 12 infantry and 2 mech_infantrys moved from Romania to Eastern Poland
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 bomber moved from Southern Italy to Western Germany
1 bomber moved from Northern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Northern Italy
1 fighter moved from 112 Sea Zone to Northern Italy
1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Northern Italy to 114 Sea Zone
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 fighter, 1 submarine and 3 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 3 tactical_bombers in 114 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Germans lost in 114 Sea Zone
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
1 fighter moved from 114 Sea Zone to Northern Italy
1 tactical_bomber moved from 114 Sea Zone to Eastern Poland
3 aaGuns moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 tactical_bomber moved from 114 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 114 Sea Zone to Western Germany
Place Units - Germans
1 fighter placed in 112 Sea Zone
2 armour, 2 artilleries and 6 infantry placed in Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : 0.50
Germans regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Western Ukraine
1 tactical_bomber moved from Caucasus to Western Ukraine
2 armour moved from Caucasus to Iraq
2 mech_infantrys moved from Caucasus to Iraq
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Iraq
Russians attack with 2 armour and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Iraq, round 2 : 1/4 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Russians
2 aaGuns, 4 artilleries and 19 infantry moved from Belarus to Bryansk
9 infantry moved from Russia to Bryansk
2 aaGuns, 5 artilleries and 13 infantry moved from Ukraine to Bryansk
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
2 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Bryansk
6 infantry moved from Timguska to Novosibirsk
1 aaGun and 8 infantry moved from Yenisey to Timguska
1 aaGun and 4 infantry moved from Yakut S.S.R. to Buryatia
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
Place Units - Russians
1 infantry placed in Ukraine
10 infantry placed in Russia
2 infantry placed in Volgograd
Russians undo move 1.
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -0.17
Neutral_Axis regular : -0.33
Territory Summary for Russians :
Timguska : 1 aaGun and 8 infantry
Buryatia : 1 aaGun and 4 infantry
Bryansk : 4 aaGuns, 9 artilleries, 49 infantry and 1 tactical_bomber
Rostov : 2 infantry
Russia : 1 airfield, 1 factory_major, 2 fighters and 10 infantry
Ukraine : 1 factory_minor
Novosibirsk : 6 infantry
Vologda : 1 artillery and 2 infantry
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Iraq : 1 flag, 2 armour and 2 mech_infantrys
114 Sea Zone : 1 submarine
91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 45 / 50
Russians : 34 / 42
Japanese : 34 / 44
Americans : 52 / 77
Chinese : 4 / 4
British : 28 / 29
UK_Pacific : 17 / 17
Italians : 20 / 25
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 52 times
2 was rolled 52 times
3 was rolled 72 times
4 was rolled 54 times
5 was rolled 56 times
6 was rolled 66 times
Average roll : 3.591
Median : 3.500
Variance : 0.995
Standard Deviation : 0.998
Total rolls : 352
Germans Combat
1 was rolled 20 times
2 was rolled 19 times
3 was rolled 20 times
4 was rolled 21 times
5 was rolled 14 times
6 was rolled 21 times
Average roll : 3.461
Median : 3.000
Variance : 0.306
Standard Deviation : 0.553
Total rolls : 115
British Combat
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 16 times
Average roll : 3.627
Median : 3.000
Variance : 0.453
Standard Deviation : 0.673
Total rolls : 75
Italians Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.400
Median : 3.000
Variance : 0.802
Standard Deviation : 0.896
Total rolls : 70
French Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.879
Median : 4.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 33
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.333
Median : 4.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 9
Neutral_Axis Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 9
Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 0.453
Standard Deviation : 0.673
Total rolls : 26
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour, 5 artilleries, 9 infantry and 1 mech_infantry moved from Shensi to Kansu
2 bombers, 9 fighters and 6 tactical_bombers moved from Yunnan to Kansu
2 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 battleship moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hopei
1 carrier and 1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in Sumatra
Battle in Celebes
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Celebes from Dutch, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kansu
Japanese attack with 1 armour, 5 artilleries, 2 bombers, 9 fighters, 9 infantry, 1 mech_infantry and 6 tactical_bombers
Chinese defend with 1 fighter and 20 infantry
Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 9 fighters, 9 infantry, 1 mech_infantry and 6 tactical_bombers in Kansu, round 2 : 17/33 hits, 14.50 expected hits
Chinese roll dice for 1 fighter and 20 infantry in Kansu, round 2 : 3/21 hits, 7.33 expected hits
3 infantry owned by the Japanese lost in Kansu
17 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 9 fighters, 6 infantry, 1 mech_infantry and 6 tactical_bombers in Kansu, round 3 : 14/30 hits, 14.00 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 1/4 hits, 1.67 expected hits
1 infantry owned by the Japanese lost in Kansu
3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 5 artilleries, 2 bombers, 9 fighters, 5 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Japanese: 4 infantry
Casualties for Chinese: 1 fighter and 20 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries and 2 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 2 : 1/4 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 3 : 2/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 infantry moved from Anhwe to Kweichow
1 aaGun moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 artillery and 1 infantry moved from Shantung to Anhwe
2 bombers moved from Kansu to Kweichow
9 fighters and 6 tactical_bombers moved from Kansu to Shensi
1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -5.00
Americans regular : -0.67
Japanese regular : 2.83
UK_Pacific regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 bombers moved from Western United States to 6 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer, 2 submarines and 2 transports
2 submarines owned by the Japanese submerged
Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in 6 Sea Zone
1 destroyer owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Caroline Islands
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 fighters and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Amur
1 bomber moved from Western United States to United Kingdom
6 bombers moved from Eastern United States to United Kingdom
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
2 bombers placed in Western United States
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : 0.00
Japanese AA : -0.33
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 1 fighter and 1 harbour
Midway : 1 airfield
Amur : 1 bomber
33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 1 transport
25 Sea Zone : 1 destroyer
Central United States : 1 armour, 1 factory_major and 2 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 7 bombers
Morocco : 2 artilleries and 2 infantry
101 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Production/PUs Summary :
Germans : 45 / 50
Russians : 34 / 42
Japanese : 59 / 64
Americans : 50 / 72
Chinese : 2 / 4
British : 28 / 29
UK_Pacific : 9 / 17
Italians : 20 / 25
ANZAC : 10 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 64 times
2 was rolled 73 times
3 was rolled 96 times
4 was rolled 76 times
5 was rolled 79 times
6 was rolled 83 times
Average roll : 3.599
Median : 4.000
Variance : 1.220
Standard Deviation : 1.105
Total rolls : 471
Germans Combat
1 was rolled 20 times
2 was rolled 19 times
3 was rolled 20 times
4 was rolled 21 times
5 was rolled 14 times
6 was rolled 21 times
Average roll : 3.461
Median : 3.000
Variance : 0.306
Standard Deviation : 0.553
Total rolls : 115
British Combat
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 16 times
Average roll : 3.627
Median : 3.000
Variance : 0.453
Standard Deviation : 0.673
Total rolls : 75
Italians Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.400
Median : 3.000
Variance : 0.802
Standard Deviation : 0.896
Total rolls : 70
French Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.879
Median : 4.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 33
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.700
Median : 3.500
Variance : 0.148
Standard Deviation : 0.385
Total rolls : 10
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 4.147
Median : 4.000
Variance : 1.495
Standard Deviation : 1.223
Total rolls : 34
UK_Pacific Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Neutral_Axis Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 9
Japanese Combat
1 was rolled 13 times
2 was rolled 19 times
3 was rolled 18 times
4 was rolled 20 times
5 was rolled 22 times
6 was rolled 15 times
Average roll : 3.598
Median : 4.000
Variance : 0.517
Standard Deviation : 0.719
Total rolls : 107
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 bombers moved from Western United States to 6 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer, 2 submarines and 2 transports
2 submarines owned by the Japanese submerged
Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in 6 Sea Zone
1 destroyer owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Caroline Islands
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 fighters and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Amur
1 bomber moved from Western United States to United Kingdom
6 bombers moved from Eastern United States to United Kingdom
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
2 bombers placed in Western United States
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 destroyer and 3 submarines; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Kenya to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from British Somaliland to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Tanganyika Territory
1 bomber moved from Egypt to Belgian Congo
1 mech_infantry moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
2 fighters moved from India to Yunnan
Combat - British
Battle in Tanganyika Territory
Battle in Belgian Congo
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Belgian Congo, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Tanganyika Territory from Italians, taking Belgian Congo from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Yunnan
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Yunnan to India
2 fighters moved from Yunnan to India
1 infantry moved from India to Burma
1 infantry moved from Eastern Persia to West India
1 artillery moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 bomber moved from Belgian Congo to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Malta to Egypt
1 fighter moved from Morocco to Malta
1 fighter moved from Morocco to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 battleship moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
Place Units - British
1 destroyer placed in 109 Sea Zone
3 submarines placed in 71 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 9 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Americans regular : 0.17
Italians regular : -0.33
Japanese regular : 0.33
Japanese AA : -0.33
British regular : 1.17
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sikang : 1 infantry
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 26 infantry and 1 tactical_bomber
Malaya : 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 1 fighter and 1 harbour
Midway : 1 airfield
Amur : 1 bomber
33 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 1 transport
25 Sea Zone : 1 destroyer
Central United States : 1 armour, 1 factory_major and 2 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
West India : 1 infantry
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 bomber, 1 fighter, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield, 1 fighter and 1 infantry
Malta : 1 aaGun, 1 fighter and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 7 bombers, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Tanganyika Territory : 1 artillery
Morocco : 1 armour, 3 artilleries and 4 infantry
Tobruk : 1 flag
Eire : 1 flag
109 Sea Zone : 1 destroyer
97 Sea Zone : 3 submarines
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
101 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
71 Sea Zone : 3 submarines
Northwest Persia : 1 flag
Persia : 1 flag, 1 infantry
91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 4 transports
Production/PUs Summary :
Germans : 45 / 50
Russians : 34 / 42
Japanese : 59 / 64
Americans : 50 / 72
Chinese : 2 / 3
British : 30 / 38
UK_Pacific : 9 / 10
Italians : 18 / 25
ANZAC : 10 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 78 times
2 was rolled 95 times
3 was rolled 115 times
4 was rolled 100 times
5 was rolled 104 times
6 was rolled 102 times
Average roll : 3.611
Median : 4.000
Variance : 1.261
Standard Deviation : 1.123
Total rolls : 594
Null / Other
1 was rolled 13 times
2 was rolled 20 times
3 was rolled 18 times
4 was rolled 21 times
5 was rolled 23 times
6 was rolled 16 times
Average roll : 3.622
Median : 4.000
Variance : 0.595
Standard Deviation : 0.772
Total rolls : 111
Germans Combat
1 was rolled 20 times
2 was rolled 19 times
3 was rolled 20 times
4 was rolled 21 times
5 was rolled 14 times
6 was rolled 21 times
Average roll : 3.461
Median : 3.000
Variance : 0.306
Standard Deviation : 0.553
Total rolls : 115
British Combat
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 10 times
5 was rolled 13 times
6 was rolled 18 times
Average roll : 3.646
Median : 3.500
Variance : 0.510
Standard Deviation : 0.714
Total rolls : 82
Italians Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.408
Median : 3.000
Variance : 0.669
Standard Deviation : 0.818
Total rolls : 71
French Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.879
Median : 4.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 33
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.700
Median : 3.500
Variance : 0.148
Standard Deviation : 0.385
Total rolls : 10
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 4.147
Median : 4.000
Variance : 1.495
Standard Deviation : 1.223
Total rolls : 34
UK_Pacific Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Neutral_Axis Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 9
Japanese Combat
1 was rolled 13 times
2 was rolled 20 times
3 was rolled 18 times
4 was rolled 21 times
5 was rolled 23 times
6 was rolled 16 times
Average roll : 3.622
Median : 4.000
Variance : 0.595
Standard Deviation : 0.772
Total rolls : 111
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Ukraine
Italians take Ukraine from Russians
1 armour moved from Eastern Poland to Archangel
Italians take Belarus from Russians
Italians take Archangel from Russians
1 artillery moved from Tunisia to Libya
1 artillery and 2 infantry moved from Romania to Bulgaria
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Greece to Bulgaria
Place Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,2,1,6
Italians collect 19 PUs (3 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 fighters moved from India to Persia
1 fighter moved from 41 Sea Zone to India
2 infantry moved from Egypt to Trans-Jordan
1 cruiser and 1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 infantry moved from Fiji to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from New South Wales to South Australia
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Burma : 1 infantry
India : 1 fighter
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
South Australia : 2 artilleries and 2 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Trans-Jordan : 2 infantry
Persia : 2 fighters
Production/PUs Summary :
Germans : 45 / 50
Russians : 30 / 42
Japanese : 59 / 64
Americans : 50 / 72
Chinese : 2 / 3
British : 30 / 38
UK_Pacific : 9 / 10
Italians : 22 / 19
ANZAC : 10 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 78 times
2 was rolled 97 times
3 was rolled 115 times
4 was rolled 100 times
5 was rolled 104 times
6 was rolled 100 times
Average roll : 3.598
Median : 4.000
Variance : 1.228
Standard Deviation : 1.108
Total rolls : 594
Null / Other
1 was rolled 13 times
2 was rolled 21 times
3 was rolled 18 times
4 was rolled 21 times
5 was rolled 23 times
6 was rolled 15 times
Average roll : 3.586
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 111
Germans Combat
1 was rolled 20 times
2 was rolled 19 times
3 was rolled 20 times
4 was rolled 21 times
5 was rolled 14 times
6 was rolled 21 times
Average roll : 3.461
Median : 3.000
Variance : 0.306
Standard Deviation : 0.553
Total rolls : 115
British Combat
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 10 times
5 was rolled 13 times
6 was rolled 18 times
Average roll : 3.646
Median : 3.500
Variance : 0.510
Standard Deviation : 0.714
Total rolls : 82
Italians Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.408
Median : 3.000
Variance : 0.669
Standard Deviation : 0.818
Total rolls : 71
French Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.879
Median : 4.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 33
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.700
Median : 3.500
Variance : 0.148
Standard Deviation : 0.385
Total rolls : 10
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 4.147
Median : 4.000
Variance : 1.495
Standard Deviation : 1.223
Total rolls : 34
UK_Pacific Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Neutral_Axis Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 9
Japanese Combat
1 was rolled 13 times
2 was rolled 21 times
3 was rolled 18 times
4 was rolled 21 times
5 was rolled 23 times
6 was rolled 15 times
Average roll : 3.586
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 111