Good game.
Can start another in a week or two maybe.
@Guderian1 dont submerge then
No, I was wrong… I wanted to avoid combat so I didn’t use the destroyer. I can decide not to attack him and try to bomb. So the request made no sense.
Il do my turn later. ;)
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
1 armour moved from Yunnan to Hunan
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 fighter moved from 56 Sea Zone to New South Wales
1 fighter moved from 56 Sea Zone to New South Wales
1 fighter moved from 56 Sea Zone to New South Wales
1 tactical_bomber moved from 56 Sea Zone to New South Wales
1 fighter moved from 56 Sea Zone to New South Wales
1 tactical_bomber moved from 56 Sea Zone to New South Wales
1 tactical_bomber moved from 56 Sea Zone to New South Wales
1 fighter moved from 56 Sea Zone to New South Wales
1 tactical_bomber moved from 56 Sea Zone to New South Wales
1 tactical_bomber moved from 56 Sea Zone to New South Wales
1 cruiser moved from 42 Sea Zone to 62 Sea Zone
1 battleship moved from 42 Sea Zone to 62 Sea Zone
1 cruiser moved from 42 Sea Zone to 62 Sea Zone
1 battleship moved from 42 Sea Zone to 62 Sea Zone
1 submarine moved from 42 Sea Zone to 62 Sea Zone
1 submarine moved from 42 Sea Zone to 62 Sea Zone
1 bomber moved from Java to New South Wales
1 bomber moved from Java to New South Wales
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 62 Sea Zone
1 artillery and 2 infantry moved from 62 Sea Zone to New South Wales
5 carriers moved from 56 Sea Zone to 62 Sea Zone
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
Combat - Japanese
Battle in Hunan
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in New South Wales
Japanese attack with 1 artillery, 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers
ANZAC defend with 3 aaGuns, 1 factory_minor, 4 fighters, 1 harbour and 5 infantry
Japanese captures 19PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers
Casualties for ANZAC: 3 aaGuns, 4 fighters and 5 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from Java to 62 Sea Zone
1 tactical_bomber moved from Java to 62 Sea Zone
1 tactical_bomber moved from Java to 62 Sea Zone
1 bomber moved from New South Wales to Western Australia
1 bomber moved from New South Wales to Western Australia
1 fighter moved from New South Wales to 62 Sea Zone
1 tactical_bomber moved from New South Wales to 62 Sea Zone
1 tactical_bomber moved from New South Wales to 62 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
4 armour and 3 mech_infantrys moved from Yunnan to Kwangtung
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Hopei to Anhwe
1 tactical_bomber moved from Iwo Jima to Kiangsu
Place Units - Japanese
3 fighters placed in Kiangsu
2 tactical_bombers placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 30
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,1,4,2,1,1,3,4,2,6,4,1,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2
Japanese collect 32 PUs (30 lost to blockades); end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 69 PUs
Japan has 6 VC. It doesn’t seem to me that the Allies can recover.
@Avner Yes, I concur. Good game. I saw your potential only after you aborted the sealion attack. I will notify the admin